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ZorkNemesis

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Everything posted by ZorkNemesis

  1. Ah, the demon farms of yesteryear.
  2. I think, similar to Circle of Thorns, DE have different spawn values that have them spawn in larger groups, or in groups with tougher foes, a little more often. It's more noticible at lower group sizes since it usually results in at least one LT per spawn (which works well for DE since that usually means at least one beacon pet per spawn), and at the top end you can potentially see 4 Greater Devoureds in one spawn as well. In short, likely not a bug but more likely intentional in regards to their "spawn weighting"
  3. The Overwhelming Force Proc is both a Knockback to Knockdown and Chance for Knockdown. If the power slotted already has a knockback effect it can fire alongside Overwhelming Force's own Chance for Knockdown, which can potentially result in a stacking double knockdown that now becomes a full knockback. Maybe less likely in Tornado, but if you put it into something like Explosive Blast you might see a couple critters still get blown away by the attack when the rest of the mob gets knocked in place.
  4. I'm all for some new sets that cover different components of powers. Having damage in a hold/stun set would be a nice perk. As a side note, I'd also love to see an Accurate Healing set or two with damage components for powers like Dehydrate, Life Drain, or Radiation Siphon. I hate having to slap an ugly generic Heal IO just to get a bit more healing in return.
  5. I'd always be careful about putting OF into a power that already has a knock. While it does convert the knockback to a knockdown, the enhancement also has its own knockdown proc and should that fire at the same time as the power's own knock, they will stack and cause knockback negating most of the point of using it. It might work better in Tornado if the proc numbers agree but it defeats the purpose if you start crowd scattering again.
  6. Had a bit of a random idea thinking about the upcoming costume contest and came up with this, though I don't think she's quite on the nose for the theme. Kindred Huntress - Dual Pistols/Dark Armor Sentinel, a vampire hunter who also happens to be a vampire herself. Following the Alucard route perhaps? Sorry for the dark screenshots, eternal night and whatnot. At least it's appropriate. I did end up in Echo Plaza later for some brighter lighting though. Lets not think about Shadow Shard sun exposure and how it affects vampires now.
  7. Atlas Park [1122.0 -10.8 -1001.8] Part of the bank is positioned in such a way that you can see under it if you angle the camera. It also clips through a nearby rock in a much more noticeable fashion than usual.
  8. Poison packs some very potent debuffs that happen to be mostly AoE, though targets that aren't the main target usually get lesser effects (procs still hit everyone equally however). The buff powers in the set are viewed as subpar (Alkaline is a very weak ST heal, Elixir of Life has the worst post-rez crash, and Antidote is just another Clear Mind) and usually get skipped which leaves extra power options if you desire (the set was originally Mastermind exclusive, which might be part of the problem). The set procs very well, with Poison Trap being an exceptional proc bomb, plus lots of spots for Achille's Heel throughout. Venomous Gas puts you in melee range but the debuff effect is very strong and effectively combines all your main debuffs at once while stacking with them further, with Defender values Poison can outright pacify a lot of mobs while making them soft as paste for you or your team. It takes some work getting it to full potential but when you have it it's a very effective set for it's heavy debuff and proc potential, and combined with a solid primary set you'll be cleaning house for sure.
  9. I would highly advise not getting rid of Tornado. When slotted with an enhancement that causes it's knockback to keep enemies in place instead of scattering them (Sudden Acceleration: Knockback to Knockdown), it becomes a massive source of extra damage and soft control. It shreds enemies while keeping them floored and with enough recharge you can easily have two out at once. It can also be slotted with an Achille's Heel proc for more damage, and a Force Feedback proc which almost always fires on you when you use it. Combined with Freezing Rain and Lighting Storm, those along with Tornado make Storm a massively powerful set in the damage department. I do agree that Thunder Clap is not good (only Mag 2, won't stun much beyond minions) and Hurricane can be useful if you know how to use it properly; I usually skip Hurricane because I don't. Also if you're looking for extra stealth with Steamy Mist, you can always put a Celerity/Unbounded Leap Stealth proc in Sprint. With that proc combined with Steamy Mist, you'll be fully invisible to anything that doesn't have perception boosts, though Sprint will still eat a lot of endurance so don't use it for combat if you can help it.
  10. Well, Tinpex requires Alpha or you're slapped with a massive debuff. Shouldn't be needed for anything else other than maybe the later iTrials.
  11. Bonus points for this costume if you fly, it has a unique flight pose that's unavailable to players otherwise.
  12. Are you sure about that? The lore paints the process of becoming a Seer to be extremely painful in a sense. Having your emotions forcibly removed and brain implants that prevent you from acting on your own accord. And you're aware the entire time but can't do anything about it. I feel like being a Seer would be akin to being a psychic zombie.
  13. So long as you're not volunteered for the Tarantula program and aren't a psychic, Arachnos honestly doesn't seem like a bad gig. Being a Wolf Spider seems like a decent job and supposedly Lord Recluse pays his minions quite well so long as they remain loyal to the cause.
  14. You generally don't have to. If you've got your fire shields on everyone they're often not taking enough damage to require constant healing, especially with everyone at the defense softcaps to begin with. Toss out Warmth every so often and I assure you people will be fine. You'll only want Cauterize for someone who's suddenly in the yellow/red most of the time. Thermal might be a healing set on paper but the fire shields mitigate a lot of the healing you'd be doing, unless you're fighting enemies that prominently use psionics. I have a Thermal/Ice at 50, Vet 12ish. Despite doing a fair bit of teaming and some trials, she doesn't even have the first healing badge. Don't need to heal people most of the time so I can focus on my ice attacks while occasionally tossing a Forge to my damage dealers. I do keep Cauterize on an easy to reach power slot though just in case someone is suddenly bleeding out.
  15. There's a global proc that occurs whenever you use pretty much any power, including other pools and temps (I've gotten the proc to fire with some of the Croatoa temporary powers). I want to say the proc rate is something like 5%, probably around the same rates as the EAT ATO global proc chances. When that proc occurs, Arcane Bolt's next successful use will deal double damage if you hit within about 10 seconds of the proc. Other AT effects also apply in addition to the proc, Controllers get triple damage on a controlled foe and I think Scrappers and Stalkers can land critical hits with the attack as normal, which would also equate to triple damage.
  16. Or powers like Coyote/Panther travel, or Self-Destruction which simply say "Buy me!" Would be nice to have an idea of what those do first.
  17. Even without the DoT, I think Fire is still the hardesr hitting, and that'a due to Fire's excellent animations. Fire Blast, Fireball, Blaze, and Blazing Bolt (fast snipe) animate super fast while still doing a lot of damage, even before the DoT takes effect. Archery also has very fast attack animations for all but Blazing Arrow, but all of those attacks are Lethal damage and get resisted too often.
  18. Some badges also lack progression hints if you're the wrong alignment. I know most of the Croatoa defeats won't tell you what they are if you're a villain, but I don't know any badges that show as ??? to heroes but not villains.
  19. Porters also come in LT flavors, but the only difference is that they hit harder and have more health. No difference in abilities otherwise. At least the LT Wing Raiders get flamethrowers.
  20. This happens a lot. Many times NPC dialgoue will use whoever whatever has or last had aggro when calling out for a player. It's not uncommon for NPCs to curse out pets on their dying breath or ask for help from the last pet or enemy they knew about. Likewise, allies likr Fusionette in the Faultline storylines might occasionally call out to nearby Wolf Spiders for aid if you leave her behind. The instance you're providing though is interesting as I would think Caption dialogue would default to the mission owner and not whatever killed Zukor that triggered that dialogue. Additionally, NPCs and enemies will not recognize player-named pets and will just call them by their normal name. Doesn't matter if your ninjas are Curly, Larry and Moe, NPCs see them as Genin, Genin and Genin.
  21. I hate to say it, but while I like Fade and Soul Absorbtion, losing Fearsome Stare is a big trade that i'd rather not forego. For Defenders and Corrupters (and Masterminds too), that's an amazing power to have, giving a solid bout of control alongside a significant -ToHit (enough to rival Fade's defense bonus). It's an amazing opener solo with enough recharge to be up every fight and it also procs really well if you're looking for more damage. I would trade Petrifying Gaze for Soul Absorbtion immediately though. Petrifying Gaze isn't really set-defining. It's a hold with literally nothing else, easily skipped since you'll probably get a hold from your Epic set that also does damage and might include a debuff of any kind.
  22. I think the lore states that the DE attacked from below, which pretty much avoided the fences altogether. Keyes turned the fences around to stop what forces had gotten through, but it seems they don't care what with the Seed casually flying around the ruins on a constant basis.
  23. Devouring Earth are a constant threat, and the city of Praetoria is one of the last remaining pockets of humanity that hasn't fallen. Even with Cole and Hamidon's bargain, I could see Devouring Earth forces making a move if it appears their defenses are weakened. With enough Seers out to limit their alerts and enough PPD down weakening their defenses, they could make a move. And First Ward has shown that the sonic fences around the city are not enough to keep them out.
  24. I tried to trigger this event out of curiosity but I ran into a issue. Where the hell are the Seers in Nova? I ran up and down the whole zone while my timer was running and I could only find maybe four of them outside of the Protest event, which i'm not sure the event Seers even count. You'd think they've be all over the Magisterum or near the Precints, but nope. Nada.
  25. I think with Praetorian Hamidon, it would probably be more ideal to summon a GM level Avatar of Hamidon instead of our giant single-cell Hamidon from Primal Earth.
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