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arcane

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Everything posted by arcane

  1. Good point here: whether I’m sitting in someone else’s farm or powerleveling myself, I’m typically using leveling time tabbed out working on my new toon’s build 🙂
  2. Not sure how KB->KD IO’s are any more of a “Mastermind thing” than a Storm thing, a Kheldian thing, an Energy thing, a Bonfire thing, etc. I happily deal with it on all of the above because the KB->KD IO’s are plainly worth it except on S/T attacks. On some powers like Tornado and Bonfire, there is no other enhancement as potent as a Sudden Acceleration/Overwhelming Force in DPS terms. So obviously the knockdown conversion should retain its cost, because powerful things have costs in game design and balance.
  3. Yeah, we understand that pal
  4. The mainstream is pretty universally shit now tho, ain’t it
  5. /jranger
  6. That or Evasive Maneuvers, which has a large value that drops off somewhere in this ballpark
  7. Don’t hold your breath - it’s SR’s only meaningful hole, really. SR is already pretty god tier right now.
  8. 53 HO’s > +5 IO equivalent, or else they would be mostly irrelevant.
  9. Poison >>>>>>> Sonic >> FF 🙂
  10. The cool players already made Graniteless tanks after the Rooted change though 😉
  11. Melee attacks are not affected by range boosts. They are indeed great for ranged characters and especially for cones. My Sonic/ blaster actually grabbed Clarion Radial to try to make all those Sonic cones a little sexier. A little range boost also means you can usually hover blast outdoors with impunity.
  12. Many will have IO’s of some kind already unless the team is for all noobs or all psychos 🙂
  13. By choice, sure. The devs themselves have said over and over how very accessible IO’s are nowadays. But self-gimping is not a popular means of creating challenges. Some players want to be challenged on maxed out characters, and good MMO’s provide an outlet for this, like HC is working towards here.
  14. Yeah nothing easy about the state of the game if you ignore the state of the game. I haven’t slotted an SO in at least 10 years.
  15. new build Beam/Time/Munitions Blaster, T4 Assault Radial active Run 1 2:00 Run 2 1:57 Run 3 2:02 Run 4 1:54 Avg 1:58 🙂
  16. Necro/Storm/Mu Mastermind, T4 Support Core active Run 1 2:22 Run 2 2:27 Well it sure feels like Illusion/ is the best kind of mastermind.
  17. Who the hell gets mezzed more than once a minute tho
  18. Arcane Bolt is great as is since last buff. Lowering the activation would make it too strong for a pool power.
  19. I like the shiny special icons tho! Would people really be struggling to remember what a couple of unique power icons do? Also note I’m pretty sure the Meteor icon at least is already a part of the live game. Think it’s my icon for casting Bonfire on target.
  20. I was very intentional for a good while about trying to give this poster the benefit of the doubt and plenty of encouragement, because it was abundantly obvious that a little game knowledge and experience is all they needed. I also reached out privately via forum PM’s to offer in game help or teaming. Really not my problem that they’ve pissed off a number of users whilst ignoring all my attempts to help. If the optics look like a dogpile, well it looks like that’s likely their own damn fault. What we do know from experience thus far.. is that it’s now kind of a stretch to suggest this poster genuinely wants help.
  21. On the contrary, the fact that Diantane is now replying to posts in their own threads is encouraging progress. Continue that trajectory and, once they start actually integrating feedback in another few months, we might really have something here.
  22. A little more 🙂 Ill/Storm/Psi Controller, T4 Assault Radial active Run 1 1:50 Run 2 1:48 Run 3 1:35 Run 4 1:42 Avg 1:44
  23. Well, let's not pretend like the pressure is really on for being "that great at the rest of the game" unless you're using soloing TF's or using special challenge settings. 🙂 We'll see how hard mode goes, but, short of that, my new interest in pylons is probably the most challenging thing I do in the game. Considering I have pretty much all of the powersets at 50 save a few MM primaries and Dom secondaries, someone has to be a weak link 🙂 But at least you can always focus on what you're good at in a team. And Traps/ is pretty darn good across the board even if AR took some cheap tricks to improve.
  24. Running it, yeah. I made general improvements since last 4+ min time - the addition of Dominate and whatnot, but here's the real caveat: I cheated a little and respec'd into Ignite, knowing it would never be as good anywhere else but here. Knowing I would feel dumb about picking it up just to kill pylons, I picked up Web Grenade too and used it to mule a purple set. At which point it's not horrible in general play anymore. As long as you use it to kill off bosses instead of making whole mobs scatter. My attacks here are basically just Sniper Rifle, Dominate, Ignite, and Full Auto. Can't be chained, but I always have a Caltrops/Acid Mortar/Poison Trap/Triage Beacon up to fill in the gaps. LOTS of procs all over the place (5 in Caltrops, 3 in Acid Mortar, 4 in Poison Trap, 4 in Dominate, 4 in Full Auto...). All this with soft capped defense, capped s/l res, mez protection, and good regen is a fairly good deal 🙂 Note I don't know anything about how Ignite procs, if at all, so I put ATO's in it. But I wonder if it does crazy things like Burn does..
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