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arcane

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Everything posted by arcane

  1. I agree with the emerging argument here that if some inherents get to impact pool powers and Brawl and damage auras and whatever, they all should.
  2. Asking for them to make the power more like Consume is likely to wind up making its recharge look more like Consume’s.
  3. My strategy for playing Storm under 50 is to keep Fighting/Leadership toggles off and take it slow. Not a terrific strategy. But I don't play sub-50 very often so I boost nearly all of my enhancements instead of attuning them. So could perhaps do better if I tried.
  4. I made one of my Poisons able to run forever without Ageless, but that build has 17 level 53 HO’s, I believe 😕 Doable but tough.
  5. You could be right. I’m fuzzy on what this was like on live. All I know is the HC devs, if not the live ones, have historically really given Scrapper taunt auras the stink eye.
  6. I like the cut of your jib
  7. Fair point RE: Provoke. Tbh I only take it on Masterminds. RE: current scrapper taunt auras.. well frankly based on a number of dev comments and the illogical inconsistency of it all, my impression is that some scrappers currently have taunt auras *by mistake*. Aka not by intentional design consistent with any design vision we’ve heard from the top. RE: I know tanks aren’t technically needed in the current meta because of disastrous power creep, but if we are to really assume the game’s design does not intend to encourage the practice of tanking, why have taunt effects or powers *at all*?
  8. If you must have a cogent argument, I’ll stick with this one here.
  9. I take full responsibility for earning this reply If you have 45% fire defense AND healing flames, you’ll be completely safe actively (not afk) farming on a /fire scrapper. The 90% fire resistance allows all my fire farmers to skip healing flames, but if you don’t skip it, you should be covered at 75%. My Fire/Kin troller, Fire/Fire blaster, and Plant/Psy dom all do fine in the middle of the bloody rainbow map with 45% fire defense and 65-75% fire resistance, though the blaster might need a couple of small greens per run. Not sure how the damage would play out though. I get in the zone while farming and can forget to click insps for long periods of time, so there’s that wrinkle 🙂
  10. I’m not in the cogent argument mood sometimes. When posts elicit major eyerolls, I say so, yes.
  11. I suggest relaxing a little. Typical game modes are pitifully easy and none of these frustrations are significant enough to worry about. Ignite some electric lettuce while you’re playing or something, damn. 🙂 You can see how easy this game has gotten when primary player complaints are things like “I had to touch my movement keys in combat”. Humans tend to invent their own problems when they don’t have any real ones.
  12. Nothing wrong with an all ranged blaster build; I have a few. But you’re still missing out on a treat 🙂 How much you’re missing out depends on the set. /Dark and /Mental are the sets where you’re most obviously being pretty damn silly if you never melee. Probably /Sonic and /Martial and /Atomic too. Then kinda /Electric and /Fire and /Ice to some extent too... But yeah, as long as you’re using the sustain power and the build up power, you don’t *have* to do much else with blaster secondaries..
  13. Burn actually does so much upfront damage right now that it’s hardly “meh” anymore even if it makes everything scatter. With procs it’s a 5-target short recharge nuke - even if it had zero DoT damage after the upfront hit.
  14. I would learn for yourself how to build with IO’s solely because playing with builds is nearly as fun as the base game itself. And I say that whilst not even having Mids!
  15. They are also spells in Guild Wars 2!
  16. Running a storm without Ageless does sound like commie behavior
  17. There’s the annoying design that keeps the game stable, and then there’s the right design that brings out forum users with torches and pitchforks. My guess is no Scrappers would have taunt auras were it not for the torches and pitchforks.
  18. This is practically an ideology here. Only the Sith deal in absolutes...
  19. That’s working as intended, devs stated Scrappers will never get any more taunt auras than those on live.
  20. Which Mud Pots? Are you saying the Tanker/Brute versions broke? No other versions will get taunt but those two.
  21. I believe you answered your own question here within the quote.
  22. Slows are pretty useless in PvP so it wouldn’t make a ton of sense. Taunt, maybe.
  23. Agree. The game is already easy enough to solo most TF’s, so an easy mode beyond the existing easy mode is a little questionable.
  24. I want to play as many as possible! Once I hit 100 50’s soon here, I will have only 8 powersets not leveled to 50 on any AT (3 MM primaries and 5 Dom secondaries, I believe). Ofc this assumes (1) if the powerset name is the same, it counts, even though Sentinel’s for instance have a lot of little unique features and (2) let’s admit that Ninja Blade and Katana ate the same set 🙂
  25. arcane

    Scrapper ST DPS

    I find both Claws and Titan Weapons to be on the more boring half of the melee set options. So I’m a bad min-maxer 😕 Katana reeeally appeals to me for this. Golden Dragonfly can slot Achilles’ Heel, Fury of the Gladiator, and/or Force Feedback, and is super sleek and cool to look at 🙂 incredible. Ice Melee is super appealing to me as well; it’s just good at everything and not boring. EM is EM ofc
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