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arcane
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Everything posted by arcane
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I’m pretty sure half the players in this game are more or less fiery aura gurus 😉
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Burn was nerfed a lot but the big thing was the aggro cap. But the game is better now for it. You’re allowed to do things on teams now besides waiting for the tank to do all the herding. Gathering a real herd like we still do in ITF can now be a whole team’s job.
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Can we convert threads into Empyrean merits? Please?
arcane replied to TheLeprechaun89's topic in Suggestions & Feedback
Fine with me. But let’s still be honest. Any buff to vet level 100+ is disproportionately a farmer buff. Do we definitely want to buff farmers? Just asking because some people really passionately hate farmers. And many dev actions since 2004 have been targeted at limiting farmers. (I am a farmer myself please do not accuse me of hating farmers because that makes no sense). Discuss. -
What are you talking about. Did you have a rebuttal to nerfs being a basic component of healthy game design, or is this post just completely off topic.
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I wouldn’t want it to require specific sets for success. But I also wouldn’t want it to be doable by any group of 8 people, often with brains, defensive pool toggles, and LotG’s - but those are optional for success. That’s where the rest of the game is now. Let’s all agree on something in the middle 🙂
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Lolwut. A game with zero nerfs would innately be out of control broken. That’s why nerfs exist, not because designers are fun nazis and you’re the one true genius.
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That would be far too reasonable for some of the folks on this subforum 🙂
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I’m down for a modest increase. Like 5/20 -> 10/40 or whatever. Definitely no higher than, say, 15/60. Inherent second stamina is a bit much. In general though, VEATs don’t need buffs right now. And note to the OP: don’t think of every AT/powerset having heal powers as even remotely essential in this game.
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❤️
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What happens when you pass 50 and hit "Incarnate" level?
arcane replied to Black Talon's topic in General Discussion
Ok now what happened here.. -
What happens when you pass 50 and hit "Incarnate" level?
arcane replied to Black Talon's topic in General Discussion
You also don’t have to do this. Your Alpha will unlock automatically from normal gameplay. I haven’t seen Trapdoor since Live. -
I don’t know what Cygnus is, but I’m pretty sure FS wouldn’t help Water Spout at all. I could be wrong though. I mean both 🙂 I have it on two of my Gravity Controllers so far. My Grav/Storm has Spirit Ward and Enflame, and my Grav/Sonic has an amazing 4 ally toggles. The latter Singularity has even higher resistance, high absorb, and auras that damage, debuff resistance, knockdown, and trigger Force Feedback on me 🙂 One more caveat to make sure you’re aware of: Wormhole does nothing to level 54 bosses. Because of this flaw, I’ve actually taken to using Teleport Target on some Gravity controllers to just drop Singularity in the middle of a mob. Remember Singularity is now the game’s only vacuum pull type power, so it groups things in a very nice tight radius if you drop it in the middle of the action. That starts to be a lot of pool investments though. My Grav/Storm is the most ridiculous due to having Wormhole, Teleport Target, and Fold Space. Constantly throwing spawns into the fray.
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A lot of people make the false assumption that heals are obsolete in this game because of the fact that power creep has left characters with so much passive mitigation that heals don’t see a lot of use in facerolly content. The problem is, that assumption is based on a narrow look at the game. Example: one night I joined an 801 AE group with a /Time Controller. There was another Time user on the team as well. Now, basic experience in the game doing typical TF’s will tell you Time is a top tier performer because Defense is king of mitigation. But this isn’t just some ITF or Apex/Tin - this is a genuine challenge. And we actually got crushed. Now fast forward. Both Time users swapped out for Electrical Affinity. And THEN the team really started to make progress thanks to all the Heals/Absorbs. I am quite positive that Time is regarded as a more powerful set than Electrical Affinity in average settings because average players absolutely worship +Def, +Rech, and -Res. And yet, once the content became hard enough, suddenly Defense was no longer king. I bet once Hard Mode comes out, Empathy will look a smidge better to the experienced player. It’s not a bad set, it just leans too heavily into a supporting role to shine in easy game modes where support isn’t needed.
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I think a lot will hinge on these hard mode rewards being worthwhile. One of the reasons (not the only reason) the self-gimp suggestions are so nonsensical is that they artificially increase difficulty with zero compensation.
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Kick Bot Build - Looking for Critique and Attack Chain Suggestions
arcane replied to OceanusCoH's topic in Tanker
I finished an Elec/MA a week or two ago. I’ll try to remember to weigh in when I’m home 🙂 EDIT: My attack chain is basically Storm Kick -> 2 of 3 other attacks -> Storm Kick. Storm Kick is my highest DPA attack so it’s more beneficial to repeat it more often than the others. So how this works is: Storm Kick -> Crippling Axe Kick -> Crane Kick -> Storm Kick -> Cobra Strike -> Crippling Axe Kick -> Storm Kick -> Crane Kick -> Cobra Strike -> [Repeat] Other than that, just my standard comment that you have a lot more bonuses and a lot fewer procs than I do. Different strokes for different folks. -
Power Animation Options on Khelds? Maybe?
arcane replied to Maakrabe's topic in Suggestions & Feedback
VEATs are overdue for the ability to even change colors before HEATs need any shiny new animations.. But yeah, sure, in the long term, alternate animations are a neat thing in general. -
As of last night, it’s done. Minus maybe half my +5 boosters and 4 HO’s needing to be 53’d. I only did trials last night though - need to solo test this evening 🙂 Looking at your last build though, I’m pretty sure you won’t like mine 😕 I’m much more aggressive about sacrificing set bonuses for procs, and admittedly this build wouldn’t function great without Incarnates. Without Ageless, I’d probably be hurting for more of your recharge bonuses I see above - think I’m only at 62.5% in bonuses. Not one full purple set of 5-6 in this one! All that said, I’m definitely already enjoying it more than the last, set-heavier build I had.
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Hard no to this sub-suggestion. Hesitant maybe to the OP 🙂 This effect is stupid powerful. Putting that much power into a single IO for a power that is literally supposed to do the exact opposite thing.. would be way too much. Now, if you want to talk about sets that aren’t already top tier, I can get on board with looking at putting this effect somewhere in Force Field. Storm and Kinetics at least need precisely zero buffs, and the jump from repel to vacuum is most certainly a powerful buff.
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I don’t think - at least I hope - that anyone saying the game is too easy is illogical enough to be saying that because of +0 speed runs. The problem is definitely much worse: that in fact +4 is too easy.
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Thank you 🙂 that’s comforting because I initially thought you might be saying that you could do hard mode at +0.
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I’m thinking about respecing my Ill/Dark this weekend to be more effective vs AV’s. Gonna probably snag both Poisonous Ray and Enflame because the DPS vs a level 54 AV was pretty pitiful last I checked.
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Not sure I’m fond of the implication that there’s going to be an easy version of hard mode. Can we wrap up the extra rewards in something that you’re actually certain is difficult..
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Good to see the devs trying to address the real problem a little. I’m still dumbfounded at how many people genuinely think good game design is telling people to create faux difficulty by completely ignoring key parts of the game rather than creating genuine difficulty, but hey you can’t just teach common sense.