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arcane

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Everything posted by arcane

  1. I started writing a response at one point explaining how one of my characters could get extra power picks at no meaningful cost due to this change making a wider array of LotG mules available with fewer power slots invested, but I figured he'd just reject that as so minimal that it can't constitute power creep. Kinda done here.
  2. I wonder how such requests could go unaddressed for so many years if there are zero legitimate reasons not to give you what you want as you continue to claim every time we try to argue. Could it be that someone in the devs team disagrees with you too? I guess we'll see. Maybe the devs will see this thread and it'll be in the next beta patch.
  3. Just want to point this out for Incursion. Perhaps consider playing on a server that already has that "anything goes" philosophy you're dying for instead of trying to force that same philosophy down our throats too. At least that way there's a place for everyone. Just food for thought.
  4. Right, there are plenty of powersets and combos where the required investment in primary/secondary is low enough that a fifth, maybe sixth pool would just be a total no brainer and blanket buff. If there weren’t, Bill with his min/max style wouldn’t be interested in suggesting this. The one I’m currently agonizing over couldn’t fit it all, but only because I’m insisting on an unusually high number of primary/secondary choices on that one (a non-power gamer move as that many click powers isn’t optimal).
  5. Not really but you really need to know that the straw man off topic points aren’t exactly convincing.
  6. I am literally agonizing right now over a new alt that is weighing fun/variety options of sorcery/medicine versus defense/LotG options of fighting/leadership. But frankly I prefer to agonize than to just insist the devs bulldoze all my problems away.
  7. Some people think games and their challenges are actually made better by hard choices, not worse.
  8. It’s overtuned for a pool power but inferior to tactics strictly as a form of mez protection. Apples and oranges - he wasn’t saying they were simultaneously overtuned and inferior in the same capacity. Also just wanna +1 to the guy who said he uses this power more for damage resistance anyway.
  9. Your language is strange. No one is disallowing you from taking Provoke under the current system but you.
  10. Reasonable compromise if we really have to give ground on this one IMO.
  11. I think the dominator secondaries offer a much better opportunity for this than blaster secondaries. Blaster secondaries are too different from one another. You’ve got sets like Devices with only one direct single target damage power and then others with three or four. So they wouldn’t be very balanced as primary sources of damage.
  12. “It will allow people to experiment” - as long as these same users are referring to certain pools as mandatory, I am not convinced they are trying to experiment at all. The avenue for experimentation is already right there under your nose. You want to try another pool? Easy. Drop one. Done. ”Encourages diversity” - validating the concept of mandatory pool choices is antithetical to build diversity. I will also add that I think, in general terms, tearing down a norm that has been with the game since day one should require a high burden of proof from those arguing in favor of change.
  13. Clarifying question most likely already addressed somewhere in this very long thread...: the moving of Afterburner to a pop up tray power... the concealment changes... are we losing an LotG slot anywhere here or do those pools still hold the same number of LotG slottable powers?
  14. Sorry man, there’s diversity in some ways and not in others, but I’m not seeing a change that further validates a practice of taking the same five powers on every single alt as a net positive. I’m likely outvoted though so hey no worries.
  15. No, I wouldn’t. IMO this will decrease build diversity by removing one of the only incentives in the game to consider skipping hasten/CJ/fighting/leadership.
  16. This post describes you limiting your own build diversity, not the game doing it. I don’t have a single power that is constant across all of my characters because I value variety and recognize that will require some sacrifices.
  17. Yeah that was going to be very cool, agreed.
  18. I would be ok with this option. Cut all T5 origin power effects by a 3rd and then standardize their recharges around 90s.
  19. Lightning Rod is indeed amazing and similar powers would indeed be cool, but you sure are barking up the wrong tree if you think Energy Transfer is the power to sacrifice here 🙂 That said, I hope this isn’t too obvious... you have tried Shield Charge, right?
  20. You are also free to just skip all melee range powers since you dislike them, power thrust and ki push aside.
  21. I would guess those powers are NEVER intended to be perma under any circumstances, just as was intended for Elude/Unstoppable/etc. so many years ago.
  22. Definitely false. Melee is still the way to go for a tremendously easy gaming experience, even if the gap has been closed a tad bit over time.
  23. I hate the thought of them designing the game in such a messy, clunky way like this. Am just totally against such inelegant design. This game doesn’t need to be like Garry’s Mod.
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