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Rudra

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Everything posted by Rudra

  1. Or at least small enough to fit inside a standard SG base for the massive statues.
  2. Storm Blast has a whole two pseudo-pets. And 6 attacks. All of which are themselves enhanced by one of the pseudo-pets for a full minute. A pseudo-pet that without Hasten can be brought down to a 37 second recharge, still lasts for the full minute, still enhances all 6 primary attacks from the set, and still debuffs every enemy's ToHit, recharge, and movement while in its radius for the full minute. I'm sorry that a whole 2 powers in a single set out of 15 power sets are throwing off your entire game. I'm sorry that the base 62.5615 damage of Gust is weaker than the base 62.5615 damage of Fire Blast so it (doesn't?) take any longer to drop targets. (The difference between them? Fire Blast's secondary is a DoT.) I'm sorry that it takes Storm Cell to drive Gust to do an extra 5.307 damage every .4 seconds for 1.5 seconds while also being able to knock fliers out of the sky. I'm sorry that the other 5 attack powers in the set aren't the same as Fire Blast's or Ice Blast's and can use a 1 minute duration pseudo-pet that covers a 25 feet radius to gain improved performance and can be summoned faster than its duration times out once you get your bonuses going. I'm sorry that Storm Cell's lightning is dependent on the character's accuracy despite having things like the Leadership pool that so many argue is a "Absolutely Essential Pool Pick For Absolutely Every Character To Ever Exist" and possesses the ability to improve that accuracy, or things like the Kismet enhancement set with its special enhancement giving a global accuracy bonus, or things like set bonuses granting global accuracy bonuses so that even if you don't try to max out your accuracy and don't use things ike the Kismet, you are stuck with a measly 113.5% chance to hit mobs 7 levels higher than you. So OBVIOUSLY we need to change Intensify so that it has a longer duration. And of course, that will never lead to calls for every other version of Aim to also be extended for duration to match. And that will never in turn lead to demands that every form of Build Up also get boosted to match. Thus requiring Intensify to again get boosted because it obviously needs it to make up for the Storm Blast set's completely abysmal accuracy. Tell me something. Do you take Fire Breath from the Fire Blast set? If not, why not? How about Flamethrower or Ignite or Beanbag from the Assault Rifle set? Frost Breath from Ice Blast? We're talking about 2 whole powers. One of which is both enhanced by the six attack powers in the set and also enhances those same six powers at the same time. Six attack powers that I have yet to experience any more or less difficulty in taking down mobs than I do with any other power set. Without using Storm Cell.
  3. High Winds is 1.0 while all the lightnings are 1.15. And since players can crank the hell out of their accuracy with other powers and with set bonuses, I don't see that as a problem.
  4. The difference is I am defending powers as is. Intensify was made as Storm Blast's version of Aim and that is how it currently is. So what is the justification for changing it? And why shouldn't every other version of Aim, and also Build Up, not also get boosted for their durations? Unlike Storm Cell and Category 5 which are already designed to not work the same as other powers but to be different and introduce new possibilities to players, Intensify is obviously meant to maintain the call for Aim that seems so popular with some players.
  5. That still doesn't answer what if the SG founder or base designer doesn't want to use a hologram of themselves. What if they want to use a hologram of say Manticore? Or another character we can't duplicate as PCs? Maybe its a BP SG and looking for an Adamastor hologram. Though sticking with using the current SG base designer, which may not necessarily be the founder considering how often a player will ask someone else to design their base for them, maybe have 20 different versions. The first 10 are of your current character linked to each of the 10 possible costume slots. The next 10 are the current SG leader.
  6. Here are the links: https://archive.paragonwiki.com/wiki/Ghost_Ship https://archive.paragonwiki.com/wiki/Paragon_Times/20041201 I don't know why the homcoming wiki calls it a fishing trawler. It was never a fishing trawler.
  7. Which costume of that character? What if that costume gets changed? What if that character isn't part of the SG any more or if the individual who created the SG and made the base wants a hologram like that but not of them? These are all questions that need to be addressed.
  8. I never said it didn't exist. I said I never used it (since I don't play Controllers) and that since it is a control set power, it is not applicable as a reference. Edit: Here's the thing. Blasters, Corruptors, and Defenders can all use Storm Blast. Corruptors and Defenders can also use Tornado, Lighting Storm, and Freezing Rain. So all my comments are staying within the ATs. Yours is dredging up Controller powers as if somehow a power that Blasters, Corruptors, and Defenders cannot use are relevant as comparisons to powers they can use. And if those powers are used as comparisons? Storm Cell has a cast time of 2.03 seconds. Freezing Rain has a cast time of 2.03 seconds. Lightning Storm has a cast time of 2.03 seconds. Only Tornado is faster at 1.17 seconds. And all three of those powers do exactly 1 thing each. To Storm Cells' how many again? So the cast time is not a problem. The need to use Storm Blast attacks to trigger an AoE debuff pet, or psuedo-pet as it turns out actually being, into doing more than just the debuffing which is its primary function is not a problem. Storm Blast attacks that are also enhanced by being used against targets in Storm Cell's area. The lightning strikes are not that power's primary function.
  9. Intensify is Storm Blast's Aim. Why should it last longer than the 10 seconds every other Aim power lasts?
  10. Smaller versions of most of the available statues would be nice. As for the hologram though? I've been wanting that too, but it works by loading the currently active costume of the mission holder. In a SG base, how would that work?
  11. No, it isn't. A pet in the game will move around and support the player character. I called Storm Cell a pet. Ice Storm does not move around and support the player character. It is spawned at a target location by the player and stays there. It is not a pet. See? No moving goal posts. Voltaic Sentinel is a single target pet. It can only blast a single target at a time and it does nothing else. It also just sits hovering at your side until an enemy moves into its perception radius. Storm Cell affects an area. Even its single target lightning strike can damage multiple foes at once. And unlike Voltaic Sentinel which relies on an enemy moving into its perception radius? Storm Cell moves to whatever I just blasted. It doesn't wait for anything to come to me. I've never used creeper vines. The only creeper vines I know of are from the Plant Control power set, so not relevant to this discussion. I am unaware of any creeper vines in a blast power set. Someone say something about moving goal posts? I never said it relied on Storm Summoning to supplement it. I said that if I paired Storm Blast with Storm Summoning, then Storm Cell works very well with the Freezing Rain, Tornado, and Lightning Storm powers for my ability to layer storm effects and just ruin any spawn I may encounter's day. Something about misunderstanding something? However, with Ice Storm et al., they do not strengthen your blast attacks. So on the one hand, you can have attacks that keep doing damage on their own. On the other, you can have attacks that are stronger or more effective than normal for a full minute. And, when you use that(those) empowered power(s) to attack, your AoE debuff that moves to or with your enemies (depending on what the enemies do, can't chase them if they go in different directions), it adds additional attacks to your own. On top of empowering your other attacks and debuffing mobs in the area. You know how cool it would be if my other debuff powers like Tar Patch moved to enemies I attacked at a distance and also attacked when I used an attack against foes in its radius? This entire paragraph can be written off because of the first line in it. Because the whole point of the OP, especially as portrayed by you rather than the author, is specifically to homogenize the set to work like the other blast sets. Because the Category 5 power doesn't nuke mobs like even Blizzard. (Which wasn't even part of the OP, but brought in by you.) Because Storm Cell is not a self-sustaining damaging attack that you can just fire and forget. Granted that most of Storm Cell's effects don't apply unless you are using other powers from the same set. I can see how that can be frustrating. However, what other power in the game converts a repel effect into a KD effect, increases the likelihood of you scoring a KD with another power, automatically adds a smashing damage over time effect to yet another power, adds a chance to stun to yet another power, applies an added END drain to a target affected by yet another power, and applies a -recharge, -ToHit, and -movement to yet another power, while still having the ability to inflict its own damage to an entire group of enemies with a single strike if they are close enough together, and itself apply a -recharge, -ToHit, and -movement effect to every mob in its 25 feet radius? Storm Cell does a lot and it is only a level 6 power.
  12. It's not the only set like that. For instance: Fire Manipulation.
  13. Uhm... yeah.... On the head menu, select Animal Wolf. It is the option just below Animal Big Cats - Large Size.
  14. You can make a fox character, yes. However, a fox spirit (kitsune) has anywhere from 1 to 9 tails. We are limited to 1. CO added "Kitsune Tails", which was a triple fox tail part. Something like that could work for what the author is asking for too.
  15. That's odd. I don't recall Ice Storm or other Blaster blast set powers like it moving to targets you attack or to you when they are all down. I've dropped Storm Cell on my location multiple times, blasted a distant foe, and then Storm Cell went to my targets to affect them. Never seen Ice Storm or any other blast attack do that. So not really pets in my book. Just pseudo-pet effects. And yet all your comments thus far have been about being able to drop the mobs before your teammates. Even your "racing for fun" comment revolves around being able to smash the mobs before anyone else. On a team. Where the players all share credit for everything. No, I didn't. I never said I was relying on Storm Cell for real damage. I said it was a grab bag of fun. The point of the lightning comment is the your complaint about the long set up for Storm Cell, and 2 seconds is not a long set up, is because of the damage. So what else can I comment on that you would accept? That Storm Cell can immediately be doing damage should have been a salve to you, and that was the point of the comment. Especially since a single lightning strike can damage more than 1 foe. (I've seen three mobs close together all take damage from a single strike.) My issue is the relentless homogenization of the sets. Every set has to be built the the same way and play the same way or it is wrong, or broken, or sub-par. Why can't a set just be fun rather than have to be able to nuke the mobs instantly? I have no problems with problems in the set being fixed. Like Hailstones. Sometimes when it triggers its KD and the ice boulder slams onto a mob's head, despite that mob having no KB or KD protection, that mob keeps coming. That needs to be fixed. I have no problems with the set being improved. What I have a problem with is turning the set into just another same as all the others blast set. This one is fun in ways the others are not. The other sets are fun. I enjoy using most of them. They are fun in a different way though. And having something be different gives us variety. See my previous responses. They do that for every patch/targeted duration AoE. That is a problem with the mob flee mechanic, not the power.
  16. OR! And bear with me on this. you have 15 different power sets. 14 of them of them have 8 attacks and 1 buff. 1 of them has 6 attacks, 1 buff, 1 long duration area effect debuff pet that also happens to do damage every time an associated power is triggered that also strengthens the effects of the master's associated powers, and 1 moderate duration damage psuedo-pet that gets stronger on its own over time and also happens to trigger additonal attacks every time its master uses an associated power. And then there is the other part of your comment. That you view being able to dispatch mobs as a race. A race that it looks to me you are adamant about winning. So your friends have a car that hits 60 in 10? Nice car. Well, guess what? My car may not get to 60 faster than 45, but it sure is carrying a lot of other bells and whistles that just makes it all kinds of fun to drive! I may not win any speed competitions, but I sure am going to enjoy the hell out of the ride! That is Storm Blast. It builds up slow and then hits hard. It has powers that would seem to be nukes but are best used against the really difficult targets so they can build to their full power, and it keeps you entertained the entire time. And the best part is? When I use Storm Cell? Sure, most times it doesn't use lightning until a few attacks in, but other times? It opens with the lightning the moment I do anything. It's a grab bag of fun. Not meant to compete with the top tier sets, which the devs said when they released it. And probably declared when they released it for testing too, but I'm not a tester so I wouldn't know. It was announced that it was not meant to keep up with or out-perform the other blast sets. That it was meant to be fun. And yes, Storm Cell doesn't wind up as fast as other powers and doesn't keep its attacks going unless you do too, but I definitely find it fun. And if I have it paired with say Storm Summoning? Then I have Freezing Rain and Tornado and Lightning Storm to do the up front sustained damage while Storm Cell lets me play with throwing in additional storm effects at targets of my choosing on my terms to just have fun.
  17. Well, I chose it to see what it was like and I kept it because I find it hilarious as hell* and pretty fun. Isn't that a good thing? That means it is at average. The devs said it was not meant to be a top tier set, and you yourself just admitted it was an average set. Does it play differently than other sets? Oh yes, it definitely plays different than other sets. However, we already have 14 other sets that play the way you want, so what harm is there in a set that plays a little differently? Edit: *- Like when I pop Storm Cell on hostage holders and they keep ignoring me to threaten the hostage until I hit them with another attack. "Rain? Inside? Nah, must be my imagination. What?! Now HAIL too?!" Edit again: So I guess a reason for people to choose this set other than graphics and theme are for the fun of raining on the bad guys' day and hitting them with different storm effects at your leisure?
  18. If you drop Itensify, Storm Cell, and Category 5 from the list, you still have 6 other attack powers. How are you not able to contribute damage effectively?
  19. Freezing Rain, Tornado, and Lightning Storm are all part of the Storm Summoning Set. So you are choosing to keep using attacks from the same set. If you use Storm Cell and then heal or another secondary, you are not using attacks from the same set. I get what you are saying. You can drop an attack from Storm Summoning and it will keep attacking without needing other powers to realize its full potential whereas Storm Cell requires you keep attacking. Your main complaint though is that the attack takes too long and does not affect battles on high damage teams because the mobs melt too fast. And if the team is doing damage that fast, do you really even need Storm Cell for the fight? At all?
  20. Pretty sure any suggestion can be made in its own thread. The only dedicated costume area I know of is where costume bugs are to be reported.
  21. Agreed. However, there is a difference between contributing so as to not be riding the bench, and wanting to be the one that insta-kills the spawns before everyone else. A player can do damage, apply buffs to teammates, or apply debuffs, and be contributing without having to have large orange numbers popping up above the targets as their attack kills the mob(s). Edit: And on high damage teams which is the main complaint I see, the need for that one massive hit to insta-kill everything is much less critical.
  22. Okay, so we can play as a Crab Spider. However, when our Crab goes "hero", we lose access to the long blade and short blade gloves. Are you devs amenable to proliferating those gloves? At least so our Crab Spiders can retain them when not in the official Arachnos uniform?
  23. And maybe 1/30 is a rocket that shoots the character up to zone limit and explodes the character in fireworks?
  24. Then my two cents are for the devs to add them to the pet window. Your 1st request. Edit: After all, temp power pets already show up in there.
  25. https://cod.uberguy.net/html/power.html?power=mastermind_pets.zombie_minion.fade&at=minion_henchman_small All specters have a power called Fade. This means if you have a specter out, it is dying. -50,000% regeneration does that.
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