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Xandyr

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Everything posted by Xandyr

  1. So, every AT, and every team, will die at least once? I've been trying to build a tank to survive anything....and based on what you're saying, along with what I've heard from others, it's pretty much absurd to think a tank will survive.
  2. I apparently am not smart enough to "plug the new numbers into Mids". Maybe there will be an update for mids to include all the new changes from this new Issue/Page.
  3. I'll go against the grain and say WP/Staff. Leveling is a joy and easy. Ultimately you can get extremely high rwgen numbers and max HP, never run out of end, and hit soft capped F/C/E/NE defenses with capped S/L resists. And if you use Sky Splitter with 3 stacks of perfection, that adds another 13% to your resists. Since it's easy to keep perma, coupled with the tanker ATO +RESIST, you can have respectable resists. It's a great combo. Staff,IMO, is just a fun set. I could also see WP/DM being great as well.
  4. Just curious if anyone has played around with Stone armor since the changes went live? Is the proc for Brimstone armor nice? And the big question, do you really need to take granite, or can you work and skip it and still be nigh indestructible? What's your thoughts about it?
  5. If I was building a WP/DM tank, I'm not sure if this is how I would build mine. 3089 HP and you regen 95.56 HP/Sec with just 1 enemy within RttC. With 2 Performance Shifter Procs in the build, along with the Panacea proc, backed up by Dark Consumption, endurance shouldn't be a problem. I didn't work Taunt into the build ( RttC has a taunt component to it), but was able to soft cap your F/C/E/N.E defenses. You should be able to double stack the MotT +resistance proc, which would get your S/L resistance to cap. Even if you couldn't, with just 1 stack you're at 87.91%, and by having that many HP, and regenerating that much per sec, it shouldn't be a problem at all. This should end up being kinda like the Energizer bunny....keep on going and going and... This Hero build was built using Mids Reborn 3.0.5.9 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: High Pain Tolerance -- NmnCnv-Heal:50(A), NmnCnv-Heal/EndRdx:50(23), NmnCnv-Heal/Rchg:50(23), RgnTss-Regen+:30(25), Mrc-Rcvry+:40(25), Mrc-Heal:40(27) Level 1: Shadow Punch -- PndSlg-Acc/Dmg:30(A), PndSlg-Dmg/EndRdx:30(21), PndSlg-Dmg/Rchg:30(50) Level 2: Mind Over Body -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Max HP%:50(36) Level 4: Shadow Maul -- SprMghoft-Dmg/Rchg:50(A), SprMghoft-Acc/Dmg:50(5), SprMghoft-Acc/Dmg/Rchg:50(17), SprMghoft-Dmg/EndRdx/Rchg:50(17), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(19), SprMghoft-Rchg/Res%:50(19) Level 6: Fast Healing -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(7), NmnCnv-Heal/EndRdx:50(7), NmnCnv-EndRdx/Rchg:50(13), NmnCnv-Heal/Rchg:50(15), NmnCnv-Heal/EndRdx/Rchg:50(15) Level 8: Rise to the Challenge -- NmnCnv-Heal:50(A), NmnCnv-Heal/EndRdx:50(9), NmnCnv-Heal/Rchg:50(9), Mrc-Heal:40(11), Mrc-Heal/EndRdx:40(11), Mrc-Heal/Rchg:40(13) Level 10: Super Jump -- BlsoftheZ-ResKB:50(A) Level 12: Indomitable Will -- LucoftheG-Def/Rchg+:50(A) Level 14: Quick Recovery -- PrfShf-End%:50(A) Level 16: Siphon Life -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/Rchg:50(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(29), Mk'Bit-Dam%:50(29), Mk'Bit-Acc/EndRdx/Rchg:50(31) Level 18: Heightened Senses -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(37), ShlWal-Def/EndRdx:50(40), ShlWal-Def/Rchg:50(42) Level 20: Kick -- Empty(A) Level 22: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(34), ImpSki-Status:30(46), ImpSki-ResDam/EndRdx:30(50) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(31), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(42) Level 26: Maneuvers -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(34), ShlWal-ResDam/Re TP:50(43), ShlWal-Def:50(43), ShlWal-Def/EndRdx:50(43) Level 28: Soul Drain -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48) Level 30: Tactics -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(31), GssSynFr--ToHit/Rchg:50(33), GssSynFr--ToHit:50(33), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Build%:50(34) Level 32: Hasten -- RechRdx-I:50(A) Level 35: Dark Consumption -- FuroftheG-ResDeb%:50(A), Erd-Acc/Rchg:30(36), Erd-Dmg/Rchg:30(36), Erd-Acc/Dmg/Rchg:30(37), Erd-Acc/Dmg/EndRdx/Rchg:30(37), Erd-%Dam:30(50) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(39), SprBlsCol-Rchg/HoldProc:50(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(39), SprBlsCol-Acc/Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/Rchg:50(40) Level 41: Gloom -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(46), Apc-Dmg/EndRdx:50(46) Level 44: Darkest Night -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitDeb/EndRdx:50(45), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(45) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End:50(A), Pnc-Heal:50(5) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PwrTrns-+Heal:50(A), PwrTrns-EndMod:50(3), PrfShf-End%:50(3) Level 10: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1342;657;1314;HEX;| |78DA6593594F135118864FA7332CA580AC65B14059641FA83F40126511A4090AEA6| |5D3C001461ADAB410F5D27FE01A6FDC2E5C6FBC34C66B7F837BE20D6E2848A21235| |EAF831EF6B49E4A4D367E63DEF77CEF79D25766A30787FE4CC80F2050F2413D96C7| |C2AB1B8A033562C31E74CABAD962F4F0DD4F8A09ED58B596D1F7792C974EAA4CE84| |D811D349ADEDC1446601AF2A38914A25ED719D483B8B73C5DEC7B03337BF245FA5F| |FBA6674263BEFA403DEF7645AEB99D050DA99B6F7679697747C32B59C8CC712D925| |9D395D233934C9B352287FBEADAC5C4B1D9597A8A9AA0F939360CD3E615838266C3| |755DD28B859A8D85C431D549EA772148C8E816FC4E3C3F886EFABDF1BAFF21BD8F2| |03FC2E1E3F73F03F85663E01773D239F83E52FC897E05B89B5186B1D43BE79AC238| |F75048F8025ACA7640A7C2FB1F95E72AE95CF9802C614D01B60AD81213038028664| |1351BEAB0A5F199EF79D0845C845155521FE8368C5D48A2FC3F753B452C49AA5B3C| |AD3EAE6C1DD27C805B0C1015725A60CE3F8CB3876EB18D6A07D18EC1C010DC9AD82| |B955B8D2945F942A4657ED852B12C2AEF686C1682D688A37446F88333570A6CEFF6| |62A136F2DBC662DBD912FE8EB3A4432B68BB1BFA4927AEFC8B966FD15D3D37AAE82| |7DD7C8EBE40DB042E6097397C377B08A0DB7C1A65BE44DF22E18B907364B6C2377A| |0B11BABF95B7268460E56F3004FE3AAE1D5DFF2116CFD44AE81D175F08FC4B66175| |ADB6B3C86FCF39F21279116C3F4F5E00A765AA0EDE980E1BF9F5F691FDE0EBA052D| |DF4743F80D6F3887C08564B4D366BB2B9EEE5A2F553EB8FF01499B91B2ABFAD93D0| |69E6EEBB3BBEA377C264A7283E4F590BE4FCF47CDE567C2AC2DBDA04AEEF706F6C2| |B86DAC42A181B24EFC3E3AEDC5D72FF0200C6D166| |-------------------------------------------------------------------|
  6. Illusion/Dark is the reason it's the only troller I play. Nothing compares to it. Can solo AVs and GMs. I've taken down numerous GMs solo.
  7. This. I believe this is the intent. Having to RELY on your team. I'm looking forward to that aspect. Now, to figure out that best baseline to protect my team.
  8. @Werner, I think a shield/MA tank would stand up pretty good. I've heard that "hard mode" is designed to wreck defenses. If that's the case, maybe there needs to be a little focus on control? Or as much defense/resist/healing/regen? I guess the more layered you are the better your chances will be. With Incarnates, you can plug/top off just about anything you need. Powersets like WM or EM might be better for the soft controls they offer? I love my Staffers, and that extra resistance that's available with sky splitter would be nice tho. I know....I'm rambling. Just bouncing a lot of thoughts and ideas around. Then again, maybe hard mode is what we really need to really get back into building specific teams, and developing strategies. I do miss the old days where you had to think. Nowadays, any team with any makeup can pretty much steamroll through about everything. A tank's tank...I dunno exactly what that would/will look like in hard mode.
  9. I'm curious...when will Mids be updated to reflect the new powersets and changes?
  10. Did you get the build I sent @damnimgood?
  11. Strong and pretty?
  12. I personally like it. All your pets stay at range, which means they're all within your healing aura,heals,buffs. Obviously with Mercs, it's gonna take longer to "arrest" baddies, but it's fun, and that's about all I care about. Side note....if you slot the Panacea : Chance for HP/End in Suppress Pain, ANY AND ALL ALLIES (including your pets) within its range, will benefit from it.
  13. So, you're saying it would be better as a tank?
  14. Hey all I normally play tanks, but wanted to give Scrappers a try. I've decided on DB/WP (mainly because I've not played DB since they first came out on Live). I decided on WP, because,well, I really like my WP tank. I know I won't even come close to the regen I have on my WP. Since I'm coming from a tank, and built everything for as much max ho,regen, and defense as I could, how should I approach making a DB/WP scrap? I played in mids, and got my defense to 45% to fcen, and can't remember what the max hp and regen was. Should I not worry too much and try to slot attacks as much as I can and hope I arrest quicker then I faceplant? Or build on hp,regen,defenses and know that I (should) outlast everything? Thanks - X
  15. Thanks for that link. I wonder what the -to hit and -Def #s are from the combos?
  16. When DB first came out on Live, I rolled one. Played a few levels, then quit. I'm wanting to play powersets that I never really played before, so I think I'm gonna roll another DB toon. Unsure if I wanna go with a Tank, Brute, or Scrapper. Anyway, here's my question.... I see that you have to take most of all the attacks because this one begins one combo, this other attack is needed for that combo, and this power is the finishing move needed for yet another combo. What exactly are these combos, their benefits, and do I have to take all these attacks and attack in a certain order? And lastly, should I make it a Tank, Brute, or Scrapper? Appreciate it! - X
  17. You miss the part about being a TANK? 🤣
  18. Should this be "Scrankerlock"? 😆
  19. That's what tanks do!
  20. Buddy of mine has a Rad/SS tank, and absolutely freaking loves the combo of Meltdown and Rage. (he's kind of a damage whore....)
  21. Xandyr

    Def vs Res

    I'll say one thing....I have a Dark/MA tank, and with the tank ATO and storm kick, he has capped resists AND defenses.
  22. Xandyr

    Def vs Res

    With WP, you can soft cap (45%+) your Fire,Cold,Energy, and Negative Energy defense. Combined with being able to soft cap your Smashing/Lethal resistances, and decent Psi Resist, WP is more than just a one trick pony. You can also increase your Max HP (which in turn increases your regen rate) and increase your Regeneration rate. My WP tank has over 3k HP and a base regen of 75 hp/sec,along with capped S/L resistance and soft capped F/C/E/N.E defense. A fully saturated RttC gets me to about 182 hp/sec (if I remember correctly).
  23. Beat me to it. I could use some!
  24. I just can't get into TW. Just feels so slow. And I haven't played DB since Live and don't remember much about it. How is it?
  25. Even Steam Spray (from Water) will set it off. (Steam spray deals partial Fire damage).
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