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Major_Decoy

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Everything posted by Major_Decoy

  1. Give a little warning three minutes before the event starts and then turn everyone in the zone into a Rikti Monkey and enable PVP. It should be revealed that these are the true forms of the player, that everyone is secretly a rikti monkey in an elaborate pulley filled suit normally, but that Nemesis has temporarily rendered the suits non-functional so you have to fight as just a rikti monkey with only rikti monkey powers.
  2. On the characters where I want to fly horizontally, I just use the old bind that turns off fly and turns on hover (and visa versa). Just /bind r "powexecname fly $$ powexecname Hover"
  3. It was pointed out to me that Combat Teleport ignores range enhancements. I normally slot it with either Winter's Gift: Slow Resist or the +perception enhancements
  4. Knock-out blow wouldn't crit. In Energy Melee, Power Transfer gets the "double charge" instead of crits. I don't know what knock-out blow would get though.
  5. At some point, they're going to port Super Strength over to scrappers, I'm sure. I don't think they'll do that before they're happy with the way Rage works. I don't know. I've gotten two Super Strength tanks to fifty and I didn't take Rage on either one. The mag 16 stun was just too risky for my tastes (and with six slotted acc/dam enhancements, if I remember correctly, they used to be +50% accuracy and +50% damage, and the tanker damage cap used to be 300%, so Rage was pointless) and on the new servers, I'd just gotten used to playing without it. I only kind of wish I had more damage when I hit a sapper with knock-out blow and have to use another attack.
  6. It was an abandoned proposal. People hated the change. Well, some people hated it. What I recall from the thread was basically "If you're going to change how Rage works, you kind of need to change how Super Strength works"
  7. The last fix proposed by the developers was "You only get the crash if it's double stacked" if I remember correctly. Yes:
  8. What, you want it to go back to a magnitude 16 stun?
  9. You right click on the power to lock it, then move over to the "power effects" portion of the screen, click the tiny red bar, and drag it until it's set to the number of stacks you want (I use stacks instead of targets because it works the same way to double stack rage or the like)
  10. Yeah, no reason to even have tough in your tray. 2: Two level 50 +5 boosted Panacea, Heal/Rech, Heal/end/rech fall at about 59% heal and recharge. I think I'd be tempted to use Guassian's: Chance for Build-up instead of Kismet: Accuracy +6% to hit Hyperstrike: Are you sure that you're trying to boost IOs? I can get IOs to +5 without issue, but SOs, D-Syncs, and HOs only go to +3 (Because boosting isn't increasing levels, each boost is a * 1.05x efficiency multiplier (where x is the bonus of the boost))
  11. You can't activate toggles while resting anymore.
  12. Forming a Virgil Tarikoss Strike Force, Minimum level 14. For all your "I want to beat up a librarian" needs.
  13. This is a problem I have on defenders. I will watch the team screen and see "Oh, crap, who is that player whose health is so low? I need to hit them with buffs" and slowly realize the issue.
  14. Close. It's going to be Clown Assault and Fish Masterminds. Clown Assault: Toy Bat Pie Seltzer Set-up Clown Shoes Terrify Fearsome Stare Netting Punchline
  15. There's no badge and no souvenir, so I don't think it shows up in Ouroboros, but I'll confirm everything Delta said. I think it's three missions. https://archive.paragonwiki.com/wiki/Merisel_Valenzuela#Stop_the_production_of_Council_robots_and_retrieve_some_parts_for_analysis
  16. Not just that, but playing at level also means you get all of the random "You have one hour to complete this task" and "beat up 30 Lost in Terra Volta" missions that get skipped in Ouroboros content.
  17. Yeah, it was my first run on that Psi Melee/ Shield Defense stalker build, sorry. I mostly solo on that character and I'm still trying to figure out how and when to use Boggle.
  18. I tend not to use defensive sweep too much because it's kind of low damage and the it only provides smashing defense. Without Momentum active, I tend to open with Crushing Blow. It's tempting to start with Rend Armour, because it has -resistance, but without momentum it seems to be a significantly slower attack than Crushing Blow. That said, if you're opening with Build Momentum, there's no reason not to do Rend Armour into Follow Through.
  19. Or just give him more to say about Lord Winter. I'll start: I hear Lord Winter deserves better than Lady Winter. Do you think Snowmen like men in blue shirts? Lord Winter is really a gentle soul once you get a couple of beers in him
  20. You've said it before, I've read it before, and I don't disagree with you. I don't like it as a power and it's not a good emergency button, but it's not useless. It's just rare that you're in a situation where you need the endurance that badly. I guess now that the character is 50, I could take ageless for the same purpose.
  21. Yes, Athletic run and the jump pack for most places. I could drop Unstoppable, move one slot from Stamina to Resist Physical Damage and stick the 7.5% health bonus there, pick up a travel power and get the 20% slow resistance in it. But I actually used Unstoppable when doing Sirocco's Mu arc.
  22. Grant Cover is one of your sources for Defense Debuff Resistance. I do not recommend skipping it.
  23. A scrapper can make a build that uses only Psi blades and Mass Levitate.
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