Account validation emails are not going out, delaying registrations. We apologize for the inconvenience.

Major_Decoy
Members-
Posts
969 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Major_Decoy
-
You've said it before, I've read it before, and I don't disagree with you. I don't like it as a power and it's not a good emergency button, but it's not useless. It's just rare that you're in a situation where you need the endurance that badly. I guess now that the character is 50, I could take ageless for the same purpose.
-
Yes, Athletic run and the jump pack for most places. I could drop Unstoppable, move one slot from Stamina to Resist Physical Damage and stick the 7.5% health bonus there, pick up a travel power and get the 20% slow resistance in it. But I actually used Unstoppable when doing Sirocco's Mu arc.
-
Grant Cover is one of your sources for Defense Debuff Resistance. I do not recommend skipping it.
-
A scrapper can make a build that uses only Psi blades and Mass Levitate.
-
This is my build. I built mostly for resistance, and I decided to skip the fighting pool. It's been absolutely fine in all the content I've played with it. I went with leadership because I wanted the fear and confuse resistance. It has some endurance issues in the mid 20s and early 30s, but that all works out by level 50, so you can get any incarnate powers you feel like for it. There are a lot of improvements that can be made to it, but it works and I have fun playing it. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Titan Weapons Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam/Rchg(5), ImpArm-EndRdx/Rchg(5), ImpArm-ResPsi(7) Level 1: Defensive Sweep -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(7), Mlt-Acc/Dmg/EndRdx(9), Mlt-Dmg/EndRdx/Rchg(9) Level 2: Resist Physical Damage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11) Level 4: Crushing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21) Level 6: Titan Sweep -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(23), Mlt-Acc/Dmg/EndRdx(25), Mlt-Dmg/EndRdx/Rchg(25) Level 8: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27) Level 10: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResPsi(31) Level 12: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Dam%(50) Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33) Level 16: Follow Through -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(34) Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36), LucoftheG-Def/Rchg+(50) Level 20: Build Momentum -- GssSynFr--Build%(A) Level 22: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40) Level 26: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42) Level 28: Rend Armor -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43) Level 30: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(45), AdjTrg-EndRdx/Rchg(45) Level 32: Unstoppable -- UnbGrd-Max HP%(A) Level 35: Whirling Smash -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46) Level 38: Arc of Destruction -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(48), Mlt-Acc/Dmg/EndRdx(48), Mlt-Dmg/EndRdx/Rchg(48) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A), PwrTrns-+Heal(50) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), NmnCnv-Heal(13), Mrc-Rcvry+(13), RgnTss-Regen+(15) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PwrTrns-EndMod(17), PwrTrns-+Heal(17) Level 1: Momentum Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------
-
It could be that the "Special" damage is flagged to ignore absorption or that absorption is typed. I don't know for sure. I suspect the first, because it seems like it'd be a bit of effort to go through and add all of the damage type flags to absorption and then never use any of them for anything else. There's no "Psionic only Absorption"
-
On Hamidon, neither defense or resistance does anything. It's all untyped damage and being in the goo has -heal. So the best hamidon tanks have tons of health, regeneration, and unresistable self-heals. Also, Hamidon entirely ignores absorption.
-
So apparently, the answer to "What set best mimics regeneration" is "Anything but Super Reflexes, Shield Defense, and Invulnerability"
-
Fire is stronger against Ice than it is against psionics.
-
Always the last one you try (psi-melee praise)
Major_Decoy replied to FenrisWolf44's topic in General Discussion
With Savage Melee, I just skip any attack that consumes blood frenzy and enjoy the recharge and endurance cost reductions. With water blast, I don't worry about it. It's all gravy. If I've got three stacks, I get a nice bonus. If I don't, I build more stacks. It's good. The one that annoys me is Street Justice's combo breakers. Because the combo system expends the combos even if you don't have three, I feel pressured to only use the finishers when I have three. -
Always the last one you try (psi-melee praise)
Major_Decoy replied to FenrisWolf44's topic in General Discussion
I enjoy my Psi stalker, but I have trouble with Assassin's Focus because it seems like by the time my attacks finish animating, I no longer have three stacks of Assassin's Focus. -
If the idea is "you break out of controls faster" wouldn't you just do 200% mez resistance per team mate? With one team mate, durations are a third as long, with eight durations are 6% as long?
-
As I recall from the beta thread about this change, Staff got the biggest benefit from the changes.
-
I have any number of Ice builds that don't exist. Or maybe you could give a clearer definition of godlike to aim for.
-
What's the best combo for getting and keeping aggro?
Major_Decoy replied to Shocktacular's topic in Tanker
Doesn't Bio Armour also have two taunt auras? -
Yeah, I was going to say that willpower does a lot more regeneration than Bio, but I don't actually have any bio tanks built for regeneration the way I have a willpower tank built for regeneration. What I noticed is that, while Parasitic DNA (or whatever tier 9 is called) is active, depending on the number of enemies hit, it could be possible to out-regenerate willpower, and I didn't want to sit down and calculate Parasitic uptime and enemies hit, so I just went with softer language.
-
Yes. Stone and Electric both have some nice regeneration buffs, but neither of those sets have regeneration buffs that scale with enemies the way that Bio and Willpower do. And Stone "minimal armor" effects are still shoulder pads and boots.
-
Bio Armour does do excellent regeneration, it's a great set. Willpower can do a lot of regeneration too, it really comes down to the flavour you want. I kind of consider Bio Armour to be a fusion of Radiation and Willpower. It gets smashing/lethal resistance and elemental defenses like willpower and it gets radiation therapy and particle shielding like Radiation.
-
If this was a buffet, what build should everyone try?
Major_Decoy replied to oedipus_tex's topic in General Discussion
You might try Time. It was one single target buff, Temporal Selection, but since you can't hit the whole team with it, the team won't notice that no one on the team has it. You can skip it. Every other buff is PBAoE, so you don't have to target anyone with them. You just find a time when people are kind of clustered and cast. It's also a support set that's pretty happy being in melee, so you can almost play it as a scrapper. IF CC is crowd control: Mind/Savage is a lot of fun. I had trouble until I figured out just how useful mass hypnosis is while soloing. You just put the whole spawn to sleep, use domination on one target and fight that one held target until it's down, then move onto the next. It's possible without mass hypnosis too, but it's a whole lot more target swapping. -
Did you mean to have Blue Shift as a toggle and forewarned as an Auto? Because there are no auto powers that are debuffs. -Res is one of those "This detoggles when you're mezzed" effects.
-
Interesting build, but with parry bringing your Melee defense up to 55%, maybe you'd be better off building for Melee defense instead of Smashing/Lethal so you'd be better off 5 or six slotting Superior Gauntleted Fist into Parry instead of Kinetic Combat.