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Major_Decoy

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Everything posted by Major_Decoy

  1. No, Invulnerability has had invincibility as the taunt aura since launch. (It was one reason why Invulnerability scrappers was popular, you had a taunt aura and you could hit 95% resist all... also Invincibility was pulsing twice as much as it was supposed to and giving twice as much defense as they had designed it to)
  2. Jimmy might be Mimjy, but not Nemesis. Maybe we should ask Yer Mindless Jr. Mo about lesser Don Jimmy?
  3. I don't think regeneration can hit the regeneration cap solo. You heal a percentage of your health per tick, but the ticks happen faster the higher your regeneration is.
  4. That is actually something that could be changed. Take the heal off of thee activation of Dull Pain and give it a "If you drop below 50% health while this buff is active, you lose this buff and heal for the amount that dull pain would heal you for" The +maximum health could then be used proactively and you'd get the reactive heal, but one that would activate without an animation during the middle of an attack
  5. Well, the preventive medicine proc can fire without animations and in the middle of an attack, right? I kind of suspect that the "don't activate another power while this power is activating" is baked into things, so you can't actually activate a power like that, but you can have a passive power activate if certain conditions are met. So throw some new stuff into Fast Healing that interacts with the blooms.
  6. Yeah, the +HP is something like a difference of 15 HP a second on my Invulnerability tank.
  7. Granite is kind of a perfect "Oh Crap" button. The recharge is short enough that you can turn it on and off when you need it, it's a massive boost to resistance and defense, and the penalties are severe enough that you don't really want to use it all the time. Unstoppable is crap because you never need it for three minutes. It lasts long enough that you kind of forget that you activated it and sometimes you'll be mid fight when it fails.
  8. Not an expert either, but from personal experience, the new design is a whole lot more friendly to lower level builds. The recovery in Crystals is so helpful and the defense in Stone Skin makes it much easier to tank. Honestly, Granite feels less necessary and more like an emergency button. Edit: I'd argue that the new design of Earth's Embrace is a lot more friendly to SO builds and leveling builds because you can perma-it without global recharge bonuses. You can't ignore the strength that +max health adds to +regeneration.
  9. Yeah, but it'd be nice if they got a Venom grenade that fired from the mace the way that Crabs get a venom grenade that fires from a leg.
  10. Well, notepad editing the head sliders might work for the head, but not for the tails.
  11. Actually, like Aethereal, I'd make the argument to allow "Smashing" damage to have some effect on a fire. Because you actually can punch a fire out. (You should totally be able to footstomp out a fire)
  12. I'm guessing it doesn't, but that (all) just didn't include psi and toxic damage
  13. I couldn't get it to trigger with any of my dual pistols attacks, but it seemed to trigger every time with Burst of Speed. I also got it a few times with storm kick.
  14. I've decided to make the five set bonus on most of the purple sets +10% recharge and 100% chance of magnitude 47 knockback. The proc has a 97% chance of turning that knockback into knockdown.
  15. A Monty Python sketch is hardly obscure.
  16. I thought that debuff had already been removed. I thought all the penalties associated with various revives had been removed.
  17. On my tank, all three taunt, so I took all three. Cloak of Fear is slotted with Cloud Senses (and a +5 boosted Acc/End Nightmare) Oppressive Gloom is five slotted with Absolute Amazement (with the chance for to-hit debuff) I also went with the immobilize proc interface and the control hybrid that give a chance to stun immobilized and feared enemies.
  18. Not all stealth powers behave identically. Cloak of Darkness, for instance, does not suppress in combat.
  19. Ah. Okay, yeah, I didn't think to check for the status resistance.
  20. Okay, that list is wrong. I just confirmed on my Plant/Nature controller that Impervious Skin: Status Resistance/Regeneration is a proc and not a global bonus.
  21. The ones in this mission are aggroed to you on spawning and will attack and break your stealth. The "upside" is that they aren't really minions, they have less health than normal. The downside is no experience for them.
  22. Mez isn't a huge problem when you've got someone taking and are able to stay at range, but there are some power sets are a lot more helpful on teams if they're standing right by the tank. These are sets that are encouraged to be in melee but kind of lack reasonable options for staying there. It's why I feel like break-frees aren't a reasonable solution. Either you're just eating one a minute or you're waiting until you're detoggled to use one and the one debuff that was keeping you alive is no longer active.
  23. Four Green ink men. I've had it happen.
  24. I still think my idea is workable: You get mag four Status Protection all as a duration buff after a self-revive. The buff lasts two minutes, the revive recharges in two minutes.
  25. It was the old joke "Find three possible solutions to a problem. Implement all three."
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