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Major_Decoy

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Everything posted by Major_Decoy

  1. Really? I got one of those (It was the level 20-25, I think Frankie Drake or something) on Blazing Idiot and I actually had to kite him to the door to fail the mission. He just kept on walking back to his default spawn point. The Bank Safeguard missions, however... (not Blazing Idiot, so I wasn't playing to fail) I got the boss, but there must have been a minion I never saw. And there was only one exit out of the bank.
  2. You're not being asked to rank them. You're being asked how you'd rank them. I would rank them in descending order of number of attacks able of being slotted with Knockback enhancements.
  3. Yeah. I tend to run missions at x1 or x2 just because I'm never quite sure which of the missions are going to have a rescuee that can't survive a spawn higher than that. It's especially annoying on my tanks because it feels like I'm not holding aggro even when they drop to AoE damage.
  4. Yeah, when the shoulder pets were first announced, I wanted a shoulder kitty that could shoot laser eye beams.
  5. Well, a Scrapper's critical chance does scale with the enemy's rank: They are more likely to crit against a boss than a minion. At one point, scrappers did complain about how crits would get "wasted" on minions.
  6. Your problem is that you just left things wide open. If you want a water blast/willpower with shark attacks, then you just need to build one. It'll be fine. There's no trick to it. Just take powers and put enhancements in them. If you just want to play with those power sets, Errants' build should be fine. (Though, I skipped Hydro blast because I discovered that, when fighting Sky Raiders, Hydro blast took long enough to cast that an Engineer could construct a force field generator) If you're looking to do something specific, like "I'd like to run whirlwind 100% of the time so I can roleplay sharknado" Then that seems more like a challenge.
  7. I thought Sentinel power numbers were the same as scrapper numbers, except for maximum health and regeneration cap.
  8. The proc will show up in the combat tab, yes.
  9. I went to Warburg to get a nuke. I wandered around without knowing exactly what I was doing. I was there for at least an hour. I saw one other person, AFK farming a damage or perhaps a mez badge against a Toxic Tarantula. I left them alone.
  10. Honestly, after the Global Defense Nerf, Enhancement Diversification just meant I no longer felt compelled to continue six slotting powers that had had their efficacy halved or worse.
  11. Well, the text on "Theft of Essence" says "The power's target" so as long as the power targets you, it should work. And Cauterizing Aura, according to City of Data, the target is self, so yes.
  12. The legs only show up in the character creator, they won't show up unless you've selected crab on that character. If the bug hasn't been fixed, however, once you choose crab, you can never get rid of the legs, not even if you respec out of crab.
  13. Yes, but i feel like the request is to add another horns option, separate from the details 1 options?
  14. Well, mostly ignored in my Invulnerability/Dark build. It'd be a quick fix to switch it to Armageddon on my build, it'd lose 12% regeneration, 2.25% Energy/Negative Energy resistance, and 2.25% max endurance. But it's an AoE with a really fast recharge, so you're not going to see a lot of benefit from proccing it out. There's really no challenge to slotting it for damage.
  15. A plurality of the characters I play are tanks. Some use the Tier 1 attacks, some don't. It depends on the power set and how tight the build ends up being. Jab, Shadow Punch, Thunder Kick, Swipe, all tend to leave my attack chains as I level, get more attacks and get more recharge.
  16. Tanks don't get a choice about Jab when they want to play Super Strength. Hence the "look at secondaries with attacks".
  17. SURPRISE! It just fit the name.
  18. Jab, Shadow Punch, Single shot. Basically, look at the secondaries with attacks, most of those leave attack chains. The point is the single global enhancements, not the set bonuses, but you don't get single global enhancements or procs without also having sets for them to be part of.
  19. Yeah, I don't keep it on my tray, but it was a place to slot another 6% psionic resist.
  20. Let me admit upfront that these were designed entirely because I think it'd be nice to have something to slot into attacks that you're forced to take but never use. Surprise: acc/dam, dam/end, dam/rech, acc/ 100% chance of stealth upon attack (Maybe also stealths the enemy?) 2 set: Mag 2 Knockback Protection 3 set: 12% regeneration 4 set: 5% recharge time Ruthless Efficiency: acc/dam/end, acc/dam/rech, dam/end/rech, acc/ 3% global endurance cost reduction 2 set: 3% energy/negative energy resistance 3 set: 2% damage 4 set: 10% Endurance drain resist Fanatical Devotion: Acc, Dam, End, Acc/ 4% global control duration increase 2 set: 1.8% max end 3 set: Mag 2 Fear Protection 4 set: 7% accuracy
  21. Yeah, losing 2.25% toxic/psionic resistance wouldn't be the worst thing to get Gaussian's, but if I could move it to Soul Drain, I could switch over to Armageddon. I'd end up with more psionic/toxic and fire/cold resistance, but less energy/negative energy. Damage buffs weren't my primary concern while designing the build, but they do help maintain aggro. Hm. I'll have to think about it.
  22. Yes, saturated invincibility. PLVRIZR had stated 10 targets so I adjusted likewise. I suppose I could drop Unstoppable and pick up Combat Jumping, but I wanted Tactics for +perception, the small amount of confuse protection, and Fear and Confuse resistance it provides. (also the reason I made sure to have room for the Impervious Skin: Status Resistance and the Aegis: Status Resistance.) And yeah, looking at that build again, it has a "which powers taken at which levels" weirdness that didn't make it to the live build because at one point I had the idea of "Well, if I'm taking the fighting pool for weave, maybe I can skip Temporary Invulnerability" but eventually just decided to take both and just never run tough. About your build though, I understand that it doesn't really matter, there's not a whole lot of sub level 7 content to run, but I'd still want to switch the positions of Unyielding and Resist Elements. I'd also probably do acc/end/rech and acc/dam/end/rech in Soul Drain. It's a little less accuracy, but I feel like recharge is more important than damage in Soul Drain.
  23. Honestly, no. I like the idea of a Knives of Artemis badge and I'm in favor of at least one being added, but I'm not tied to any one particular name. I just don't find your arguments against the word "myth" compelling. If you just read the wikipedia entry on Mythbusters I will admit, I had forgotten the background information on the Knives of Artemis from the webpage from when I read it more than a decade ago. (edit: this is an aside and not fully connected to the conversation at hand, but it bothered me on reading) The end of one paragraph and the beginning of the very next paragraph: (end aside) The "current data" on the Knives of Artemis does nothing to contradict "It is rumored that they number no more than 100, but no one is certain." because when you first encounter something, you don't have enough information to make an estimate. The FSBA and other groups now have an estimate that there are more than 100 members, but there's still a rumor around that there's less than 100. Someone invented that. Maybe they had a good estimate, we don't know, we don't know who the source is. That being said, I also don't agree that the Knives of Artemis have any links to mythology aside from worshipping Athena (Apparently gods exist in City of Heroes, is it even really fair to call them myths?) And some Carnival of Vengeance bosses have wings, just like the Knives of Vengence, so clearly that aspect of monstrosity has nothing to with myths either. So yes, while I feel that the term Mythbuster is not undeserved, it doesn't have any double meaning. Now, if you absolutely needed it to combine the idea of "mythbusting" being both "checking the veracity of a statement" and "beating up a mythical being" so it would be a better pun, I can understand that argument. There are possibly more appropriate usages of the badge "Mythbusters", but Chrono-Bots' suggestion is prefectly valid even if you don't care for it.
  24. How do you even know it's false? I mean, yeah, you can get more than 100 in a mission, but the game also has two Penelopes Yin (Penelope Yins?) and three Ms. Liberties (at least until the Valentine's day event ends) "Their numbers are estimated to be in the low hundreds" or "It is estimated that there are around 100 of them" or "We reckon them to have no more than" those are all terms you'd use if you're giving a reasoned guess. "It is rumored" is the term when you've heard something, but you don't know the source of the information. "It's rumored that there are only two copies of the recipe of the 11 secret herbs and spices" His story that there are only two copies of the recipe of the 11 secret herbs and spices is pure myth.
  25. We know the knives of Artemis are real, we don't know how many of them there are because they refuse to reply to my census requests. The invented story is "There's only 100 of them" "The rumor that there are only 100 of them is pure myth" Edit: A lot of the "myths" that got tested on mythbusters could also be called rumors, honestly. It's just unsourced information. "I've heard you get better mileage by driving with the windows down than you'd get by using the air conditioner" "I've heard a kid ate pop rocks and coke and exploded" "I've heard that these people had a whole bunch of mirrors and used them to sink ships!"
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