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Major_Decoy

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Everything posted by Major_Decoy

  1. I also allows you to revoke the powers you can pay for if you decide "I never use this and it's clogging up my power tray" but you don't get your infamy back.
  2. Just to confirm, I took a level locked 20 from Praetoria and through both Jim and Penny's arcs to get both Agent of Praeoria and Aftershock.
  3. If I didn't have patience, do you think I'd be posting in the forums? Yes, modifications take time to implement, more than one run of Death From Below. And depending on how many people play the mission, it could take a very long time for the amount of time saved by the players to be more than the programming time required for the developers to make the change. There are of course decisions the developers must make about the best investment of programming time. I am merely making a suggestion for a quality of life change. I think I'm in the right place for that. Yes, I realize that Praetoria is not terribly popular, and I can't honestly say that I know that changing one mission would make Praetoria more popular. It's just one frustrating mission at level 3. But I have a forum for voice my frustrations.
  4. Well, no, if the developers decided "Okay, we'll make this static map a flight of stairs 57 stories deep into the sewers." then yes, it wouldn't help because there would be so many stairs. It'd be even worse if the developers then decided "Oh, well, if this stairway goes that deep into the sewers, it would intersect the Underground Trial map, so we better throw in lichen infected war walker and an aspect of Hamidon. But if the developers picked a map without stairs then it would solve the problem. Yes, I understand that it's technically a skippable mission, but you get out of the tutorial at level 2 and you don't get "radio" missions until level 4. This is Praetor White's second mission, and sometimes, because of the randomness of it, it is intolerably long. And because you have to escort an NPC from the end of it back to the beginning, I am absolutely certain I have had runs of it take longer to do than Death From Below. If the developers gave it a smaller map, then it would solve that problem. No, giving this a static map does not solve the problem with NPC AI, but there are maps that are friendlier to the NPC AI.
  5. This mission is so wildly variable. I've had it where it was two rooms and I've had it where it was four rooms, two bridges, two under passes, stairs up, stairs down, and a boat room. It can get tedious. And it's your first experience escorting NPCs gold side, and the NPCs are really awful with gold side stairs. It is just not a good foot forward. Take the randomness out of it.
  6. The to hit debuffing might not have benefits, but Siphon Soul is very nice. With that in mind, Radiation would be a good combo with Super Reflexes too. You can say you're moving fast enough to ionize the air.
  7. Honestly, I feel like the lethal portion of parry can safely be ignored. For typed defenses, aside from Parry, Golden Avalanche, Guarded Strike, and Defensive Swing, anything that provides Lethal Defense also provides smashing defense. So if you're trying to increase your smashing defense, you'll end up increasing your smashing/lethal defense. So if you're building your defenses, you'll either end up getting lethal over softcap or smashing under. For Positional Defenses, I think every attack that's typed lethal is also ranged, melee, or AOE. I think there are a couple of psionic typed attacks without position, and a few toxic attacks as well, but I can't think of any lethal without positioning.
  8. You don't get special badge for soloing it, you don't get a special badge for soloing all content. You can still solo it, you just don't get the "master of" badge for soloing it with incarnate abilities. I don't see what's changed really aside from one badge that didn't really frame your achievements properly anyway.
  9. Beyond that, it would kind of take going through every character model in the game and drawing the grapples in. You can't use the same animation for your Eight Foot tall Tiger to grapple a targeting drone and the Kronos Titan. Or devouring earth swarms, eminators, and Mitocondria. Every game I can think of that uses grapple mechanics has rather limited character creation options. (Yes, wrestling games have costume options, but from what I can tell, the height ranges are between 5 and 7 feet).
  10. Honestly, I think it'd be better as an opt in system. You flirt with him and he starts flirting back. Edit: As long as I'm suggesting an opt-in system, Dean doesn't care if you're a ghost, a robot, a lizard, an elemental incarnation of wind or fire, or a child, he hits on everything with the female body type. I think the "opt-in" system should also allow him to hit on men and huge too.
  11. As I recall, the replacement has a shorter duration, but the last time I went diving through patch notes, the only documentation I found about "powers with reduced strength through flashback" were the Bees and Creeper from Vernon Von Grun and stuff like that, and it didn't offer a particularly detailed breakdown.
  12. The wedding band can already be replaced. You just have to re-run Peeble's arc in Ouroboros.
  13. Someone asked to rework this into a debuff set, Same set of animations as discussed above. Hip Fire: Very low damage, just a quick shot, debuffs damage on a single target Single Shot: Poison Round. You take a moment to load a special round, debuffs regeneration on a single target. Covering Fire: You spray a cone of bullets a certain direction to make people duck out of the way. to-hit debuff, does no damage Focus Fire: Your attacks are most potent when targeting single enemy. Every attack that hits an enemy stacks Focus, making your debuffs more effective, wearing off over time. Aimed Shot: You aim carefully to incapacitate your target. Target - resistance, -special Rapid Fire: Minor damage, but adds multiple stacks of Focus quickly Wild Shots: Random shots to make the aimed shots harder to detect and react to. defense debuff does no damage Empty Clip: clears Focus stacks on main target, a number of targets within a radius of your target all get debuffed with -resistance Ricochet: As described above, a chaining projectile, but only does extreme lethal damage to the first target, moderate damage to other targets, and has a pretty high chance to stun and a damage debuff.
  14. So, Shift+#1-8 will target your team members. If you're hitting just the number and targeting your teammates it could mean your shift key is stuck down. If your shift key is not stuck, alt+tab is usually enough to fix the problem. It might have something to do with window's "Sticky Keys"?
  15. You might try pairing Dual Blades and Stone Armour. The proc on Brimstone scales with cast time, not recharge, and Stone Armour really only has Earth's Embrace as a click, so there isn't a lot to interfere with your combos. There are a couple of stone looking options for blades if you don't want to just play a variant of "The Sword in the Stone" where the stone becomes the one true monarch.
  16. The request for a melee/support class (specifically, I recall mostly "I want a melee kineticist") dates back to the live servers.
  17. You've made an assertion, but I've seen no data. But from abstraction, it is accepted that 45% defense is equivalent to 90% resistance. Regeneration is more effective for lower incoming DPS. High defense means you get spikes of damage, but ten seconds of regeneration is ten seconds of regeneration. If the defense character is taking the same amount of damage as the resistance character, then they're getting the same benefit from regeneration. The advantage of resistance is that it's more regular, more predictable. As to force field, the power I consider to be redundant is Insulation Field. Combine all the effects of Deflection Shield and Insulation Field into one power to free up a power slot.
  18. I feel like your analysis is ignoring a number of facts: 1) Defense is stronger than resistance against debuffs unless the resistance has an equivalent amount of specific debuff resistance. Defense is also better against enemy attacks like Dark Regeneration, Siphon Life, and Follow-up. 2) 45% defense is roughly equivalent 90% resistance by the math. Every archetype can hit 45% defense, only tanks and brutes can hit 90% resistance. 3) Defense characters benefit from regeneration too. I'm not saying that your suggestion for Force Field is bad, I'm just saying that your section on Resistance vs. Defense is poorly argued and ultimately unnecessary to your point about improvements to Force Field.
  19. I like it.
  20. Check out the page 3 patch notes:
  21. There should be one in that room, near the doorway, talking to a customer. The first time I did that mission, I had so much trouble finding that teller.
  22. I'd still argue that it's unintended behaviour for the enemies in the mission, even if it is unsurprising behaviour. According to the story being told, there shouldn't be quantum gunners standing there while all their allies have been defeated. Your explanations are unnecessary. I didn't express any confusion as to why this was happening, my argument is that in the mission it shouldn't be happening. That all of it is contrary to the intent of the story.
  23. I'm not opposed to a Giant Robot attack, I'm just opposed to it being triggered by Hess. Maybe Citadel? "Oh no, Vandal's been captured, release the Giant Robot to free him"
  24. Sorry if I wasn't clear, yes, those spawns are supposed to all be defeated, the weird behaviour is the quantums not being defeated. And the rest of the spawn standing up and when the quantum is aggroed.
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