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Sailboat

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Everything posted by Sailboat

  1. So the issue is timing. I used to be able to lay all the Trip Mines I felt like, then Time Bomb and immediately use Fold Space. The mobs would materialize on top of the Time Bomb exactly as it detonated AND the Trip Mines went off too, killing every living thing before it could do me much harm. Yes, it was cumbersome to set up, and not a fast way of blasting through crowds, but it was safe and extremely hilarious. Now I have yet to figure out how to do that timing correctly, so that Time Bomb/Remote Bomb and the Trip Mines are effectively simultaneous.
  2. Apparently the secret is to hit "escape" and not be targeting someone. Cumbersome, but I can make it work.
  3. So they changed my beloved and effective Time Bomb into something called Remote Bomb. The patch notes say it can be either on the ground or attached to an enemy. Well, I can attach it to an enemy, but how in God's name can I place it on the ground? I keep trying and it does not work. Is there some trick to this?
  4. Late to the party, but I started on Excelsior as soon as it went live, and I have a theory as to why it started out so popular -- BEFORE it was the one everyone recommended as "most populated." Torchbearer was the first server when Homecoming went public. My group of friends had not played COH/V in years and missed it sorely. We immediately jumped in and started punching Skuls. The first few nights we went nuts running around whoopin' and hollerin'. Meanwhile, the names we wanted for permanent, thought-out characters were snapped up by players with more self-control or forethought. We did not repeat that mistake when Excelsior opened -- we got the names we wanted most. Then there we were, permanently Excelsior-based. I wonder if others had that experience and that's why so many fled Torchbearer as soon as Excelsior opened up?
  5. I remember when they changed the aggro cap in the first place and the huge, sustained, good things it brought to both teaming and solo. It was such an obvious improvement to the experience of everyone but selfish tanks that I am stunned we are still talking about it. PLEASE no change!!!!
  6. A point I haven't seen emphasized is that confuses are *mitigation* powers. They protect the hero/team from damage, usually quite significantly. Anything that neutralizes most of the damage a spawn can deal, AND leads to defeating them faster, AND gives more exp per unit of time, is doing pretty well and needs neither to be removed from the game nor significantly buffed.
  7. I prefer characters with plausible heroic (and rarely, villainous) names. But I also love a good pun.and sometimes a funny bio...therefore the following. Created-but-never-played: Lawn of the Dead: Necro/Nature Affinity MM Torrance of Fire: Fire/Fire Blaster Partially leveled: Pyroclastic Flo: some variation of Fire and Dark Dom, costume is a recognizable insurance industry advertising macot. The Unmitigated Gaul: BS/Shield Scrap. (Created during extensive discussions of resistance, defense, and other forms of mitigating damage.) Sol Brother: En/En Scrap. Blaxploitation hero with the power of the sun. Level 50: Anti-Personnel Mime: Sonic (of course)/Trip Mine Blaster There are more, but I am on mobile and can't look them up right now.
  8. There's a "Getting Started" page on these very forums: Getting Started - Homecoming (homecomingservers.com)
  9. Does it only activate when the health bar is below full? Maybe that's why I'm not seeing it.
  10. Sorry if this is the wrong forum -- I do not see a place to post about IOs and how they work. I figured this is a build-centric location so it might be ok, but please point me elsewhere if there is such a forum. I put a Prev Med Absorb proc in Health, but so far have not noticed it activate. Does it not work in Auto powers? Thanks!
  11. Somewhere in the city, an Energy Blaster looks up, and sees the Knockback Signal shining on the clouds above.
  12. By the time of the historical Arthur, i.e., recently post-Roman Britain, I think the spatha, a long sword, would have replaced the gladius. Spatha: https://en.m.wikipedia.org/wiki/Spatha
  13. I have a character named Windy*. Gravity control reflavored to be atmospheric pressure manipulation. Storm secondary. * everyone knows that.
  14. Before I put kb/kd into Lightning Storm, I would cast it at the top of stairs. Mobs would run up to me, get blown down the stairs, struggle to their feet, and repeat the process. So funny! If you take Martial Arts on a medium or short character, Cobra Strike causes you to crouch and stiff arm most enemies right in the crotchal area. Of course it stuns them. The first time I discovered this I was ludicrously juvenile for an entire evening. Actually laughing so hard I had trouble seeing the screen.
  15. Null the Gull. "Let me tell you, I've crapped in a lot of places in this city, not to mention the Isles. I've met, watched, and potentially crapped on every hero and villain you've ever heard of."
  16. Back in the day I was playing an SR Scrapper with Elude. There was another one on the team, a stranger, not someone I had met before. The team started to collapse during one especially crazy fight. Several players went down. More adds poured into the room. I hit Elude and my Scrapper and the other SR Scrap both did the Elude flip in *perfect synchronization*, followed immediately by both doing the Practiced Brawler animation. It was an ineffably cool moment. 🙂
  17. Sometimes it bugs me that the color of my title does not match the standard pale blue color of my player name. I know how to change the title color with the sliders, but I have a terrible time matching it exactly -- it usually comes out tinted wrong and then just looks silly. Does anyone have some known way, slider setting, or other trick to get the colors to match or at least be close?
  18. Thanks so much! I did this: "The easiest fix is to take your <CoH Root Folder>\data folder and move it outside your CoH directory structure" and it seemed to instantly work. I literally did nothing else but drag it to a test folder and log into COH normally. Can I *delete* the data folder I moved outside the structure? Looks like there's a new one in there. Just to be tidy? Fantastic, thanks again.
  19. Please pardon me for not having exhaustively read through the thread, but is this a known issue that a nontechnical person like myself could fix easily? Downloaded and installed City Mod Installer and then installed VidiotMaps (I thought according to instructions). Looks like this now:
  20. Are the BA changes good? I have a perfectly tricked-out Shield/Axe Tanker I guess I'll have to rebuild now that things have changed. Not looking forward to it.
  21. I'm fond of the classic MA/SR pairing. I add (and slot up) Cross Punch from the Fighting Pool for more AOe. It's not bad slotted up and you're already taking the pool on most SR builds (to get Tough for slotting the two +3% global Defense IOs, which can only go into a Resistance power, which SR otherwise lacks). Lack of AoE options is an issue with Martial Arts.
  22. I'm not against all change -- I like the Tanker changes, for example -- but meh. You can also host your own server and change stuff. Arguing that the Homecoming team resurrected the City we all missed from back in 2012 but not for nostalgia is a weird argument.
  23. Just posting to add I don't want very much change and I don't want it fast. Why should I have to remember ever-shifting values for powers in a 17-year-old game? Why should the absolute worst feature of half-finished, prematurely-released games -- constant fiddling with how things work -- be replicated here, of all places? New story content is fine, new costume parts are great, updates to very weak powers are okay if thoroughly analyzed and playtested. Lots of big new shiny, however, is not why I'm here. I know my dissent puts me in the minority, and I don't want to rain on anyone else's fun. But when I see a lot of posts urging more-now-soon, I occasionally want to point out that not everyone feels that way, just so the Homecoming team doesn't get the impression that we all want that.
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