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twozerofoxtrot

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Everything posted by twozerofoxtrot

  1. Also the Regen Resist is enhanceable. You can get to around 75% without any RR stacks with minimal slotting (a +5 Heal IO in FH and AR) and over-cap it quickly with a few stacks.
  2. At least with regards to Crimson and Maria's arcs, I've picked these up before 50 frim the contacts so I don't think it's a case of "this is how it is now." The other two I don't usually run so no comments. However unlike the strategy above I never abandon one-off missions if I get them. I always accept and complete what's offered and occasionally that will mean that the final arc is the only thing left. Frustrating when it happens but I've never had the contact go "whoops all out of work" without being offered World Wide Red or A Hero's Epic.
  3. I think the Crab helmet has a bit of a manta-esque flair to it. So I use it for my aquatic rogue, Deep Concern (Arsenal/Marine Controller).
  4. Caught a blast from the past dancing it up in Atlas Park.
  5. A very fine point, PF and I applaud you appealing to our better angels. But since you quoted me, I'll just say I do know how accurate that translation is for the part I referenced.
  6. The developer in quotations is actually insane. As if these people haven't done more to advance the state of the game and literally the actually code more than anyone since probably issue 9. Get all the way outta here lmao. 🤣
  7. Ballistas and their Only Affect Self bubbles. Can vary from mildly annoying to downright catastrophic depending on the team and who gets the tag. Not a huge fan of Paragon Police Khelds. Makes a mess out of anything relying on Def (minus SR) and they frequently rez and/or or shift to Lobster when near dead. And they show up in packs when they do later in the game.
  8. Blinding Feint does what Follow Up does for DB and Ston likely put a -Res proc in Ablating Strike. If you compare the amount of -Res activations between the two sets that may account for why DB was pulling so far ahead.
  9. I wouldn't take the bet because I totally agree but I can't find how to clear it short of a full uninstall/clean reinstall.
  10. I tried to do this once with a FF/Elec Def and they buffed both sets and now she's kinda good... 😆 Um... Willpower on Stalkers is godawful. MA/WP Stalker? Very single target and you have terrible regen and recovery. We love that.
  11. This mod has very strangely taken over my Pocket D music, and I don't mean that in a good way. I've installed it on two different computers, and despite repeated attempts at uninstalling it, replacing it with other mods that change the music, or outright deleting the .ogg files... it's still always Daft Punk. I'd forgotten about it for years since when I first had this issue I just turned the game's music off and played something else in the background over it. Pandora, Video Essays, etc. Totally forgot about the Pocket D music issue. I was trying out sgbase music and when I stepped back into Pocket D, the rush of Daft Punk reminded me that this mod somehow permanently altered my install. On two different computers. It's really weird, actually. I don't think I've had that happen with any other audio mod.
  12. Bump to the top with some older art of my main, Glyphica on Everlasting. This one is by Facundo Moyano and I'll never not be blown away by it. Forget about the level of detail and rendering. My ref was Glyphica doing a Mighty Judgement next to a Hercules, and he delivered this. I'm pretty sure he plays and knew exactly what Malta was and and the energy I was looking for. Next up is a piece that I was commissioned after completing Master of Dr. Aeon Strike Force. It's by the extremely talented Frost Llamzon who was kind enough to include versions with and without Glyphica saying hi to Apex the Rogue Isles way. This animated pixel piece by Isa Lansky is sort of a tribute to where Glyphica can mostly be found nowadays, hanging out near the windows in Pocket D. Isa is known for her pixel art of latex so I thought she would do great with Glyphica, and she didn't disappoint. Finally one of my more recent commissions I ordered from the insanely talented Daria Shilo. I just think it's crazy pretty, that's all. Daria was great to work with and presented various different background options to choose from, and I liked this one because the natural theme isn't something associated much with her character.
  13. User has problem. Options? Do nothing and wait till issue self resolves. Seek guidance directly from developers who are openly accessible. Go to a platform where the developers aren't present and insult them. 🤔
  14. Case Study we can use for debate: Winter Packs no longer go on sale. There are less Winters in circulation now (conjecture). Is this good, bad, or irrelevant to you because like me you sit upon an unassailable mountain fortress of wealth?
  15. Pick any and enjoy! I will say what Dark offers (and Psi) is a stealth toggle which will help you speed past and stealth things a lot easier than Regen. Hard to capture the efficacy of this utility until you've played the game a bunch and realize just when the team will appreciate when you offer "stealth to end and TP?"
  16. Because of how customizable difficulty is for the player in this game, there's a ton of wiggle room on the "truth" of this statement. Are you teaming with someone who buffs your Res to the caps? Undoubtedly the Brute is tankier, then. Soloing with a secondary that self softcaps Def? The Scrap is protected enough to make the extra damage worth it. Really poor and not able to afford expensive sets or the specific Archetype Origin Enhancements (ATO) that unlock a Scapper's killing potential? That organic Fury buff from Brutes will really help smooth out the leveling ride to 50 with only end and accuracy SO/IOs slotted. I could go on and on. It really just depends on how you envision your experience. In the end though, if you're running iTrials and Task Forces in teams and leagues, the individual differences don't matter at all. Whatever you choose will work.
  17. It's 7.5% on Brutes, 10% on Tankers. But you're right, 0% on Scrappers (and Stalkers). This alone has stopped me from rolling MA on these ATs because I feel I'm losing out on the set's utility.
  18. Another option besides what Sable Shrike mentioned is to crossbind clarion activation with forward movement. /bind w "+forward$$powexectoggleon clarion core epiphany" That will make it so every time you move forward it tries to fire off your Clarion t4. The benefit to this is that you can save your autofire ability for something else.
  19. This has been the conventional wisdom and it definitely works when it works. On my ancient WM/SD Scrap I had the set up like Skorry does and preferred that. Going Shatter into Crowd Control on a boss in the middle of a pack is chef's kiss. I think WM has enough flexibility that it's "shooter's preference" where you want CS proc.
  20. Probably in game. Most SGs on this shard are RP SGs but there are a few that are mostly content focused like I think Chaos United and Scourge, though I'm not sure if they're recruiting.
  21. This was the best bait to get win of the day I've ever seen, bravo.
  22. Depends, but if you take Reactive Regeneration you really don't need to. If you do take it, mule with a Regen proc IO. Depends on how your overall Recovery looks. Typically Perf Shifter Proc + Perf Shifter Endmod. If you're really topped off on End and don't need the help, a Synapse End/Runspeed mule. Reactive Regen 100%. I'm sure there are edge cases for Instant Healing but RR is just outstanding. I slot almost all the Heal powers with 5 pc Panacea. I put the Panacea proc in Integration. Second Wind gets a 6 slot Prev Med. I think I muled Numina proc in there. Usually Steadfast Protection proc, Gladiator's Armor Proc and a +5 Gladiator's Armor Resist. See 3 Really depends on global recharge you have but on the high end I go 4 pc LOTG with the proc plus 3 pieces with Recharge. Low end for a tight build just the LOTG proc.
  23. Not at all! I think it's a perfectly reasonable and normal opinion to have. I do think you want it to seem contradictory so it undermines my analysis and points made, since they run counter to your own opinions. And I'll leave it at that!
  24. You can like something without it being perfect. Kinda like HC in general. Or people.
  25. Overall I really liked the Story Arcs a lot. But I've enjoyed all of the Story Arcs from the HC team so my experience might be 💯 % different fundamentally from Burt's. My going-in expectation in every story arc is that it's best consumed as a solo experience. I feel this way with with pre-i24 story arcs and continue to feel that way. If anything, devs have made the arcs more team-accessible by pushing some of the windowed text for the team leader into local npc chatter. Older story arcs never did that and often dumped a wall of exposition about Vanessa DeVore or Malta or different dimensions in your face. So I don't mind that they were wordy. It's sort of what I expected and show up for. A story, in my story arc. That may have read as a little condescending but I just wanted to beat the point to death before I go on. Because... ..none of these are story arcs. They're trials and task forces designed to be played through by a team at a relatively fast clip. They're not the place to build on pre-existing lore but rather to exploit that lore established in story arcs for a mutual understanding of what's going on. On the flip side, outside of the badge mission for Frostfire how often do people form a team to run through the Hollows arcs? How often do we see teams forming for World Wide Red? Dean and Vincent? Which, for my money, are some of the best "original" story arcs as far as writing and gameplay. All that to say that you're not wrong for how you feel about the arcs Burt, but you might be expecting something from the experience that it's never been designed to offer. Moving onto something else now... Depending on what you click, it does change what happens in the final mission and who you have to fight and who helps. Besides that, if you choose the exact right sequence of options you can get 2 badges. I had beef with that but I've already put that out elsewhere on the forums. I wholeheartedly agree here. I've felt like HC has needed a dedicated editor for not only their written content but their patch notes as well. I also tried to provide input into the writing for the Striga arcs during their open beta, and while I think my geometry errors feedback was noted the comments on writing were ignored. Which did nothing to incentivize me to do the same thing for the KW arcs in the last open beta.
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