-
Posts
1508 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by twozerofoxtrot
-
No it didn't. It was shut down. The game was profitable and had a dedicated playerbase that leveraged both monthly subscriptions and micro transactions. It didn't die, it was killed. And it was in fact yet so popular that not only did people try to build out different versions of it to keep it going, but a secret server was started up by a well-known coder who was leaked the game files. A server so popular that people still have angst that they weren't chosen to play on it. By the way, one of those people is the one who routinely posts on the subreddit about the HC devs engaging in scandalous RP. It might be true, it might be lies, but they're only out there saying it in every other post (the same person every time) because they're mad. They're mad that other people got to play and they didn't. That the game went on for others and not them. Just the same way you're mad now. Play the game, be grateful for what you have, and let others do the same.
-
Claws/Bio will likely give you the straightforward damage profile you seek while letting your keep to Bio which, yes, in Offensive Adaptation and with Proc'd AOEs should be your highest damage boosting secondary.
-
Not my normal kind of game but I was impressed with the dialog as well. Definitely reminded me a bit of CoH in a good, roleplaying way. I think the choice to cast streamers as some of the voice actors was a really strategically clever one: gaining attention via basically free advertising. As an added bonus they're pretty good VAs, too.
-
The 'Share your awesome bios' Thread!
twozerofoxtrot replied to GamerKate's topic in Art & Multimedia
Sometimes I write bios that are just one long run-on sentence, just to see how much I can get away with before it starts to become unwieldly. -
I'm not seeing an issue... (and I'm staring respectfully). But other than even skimpier options formed by combining belts and thongs, I don't think there is an alternative. All of CoH pants come up over what is known in scientific circles as "the round of the ass." Maybe in the future we'll get "low rise leggings" which fill in the space between Disco tights shorts and leggings which allow for tail-availability without showing as much skin?
-
Try Omega gloves and boots tinted the same color. I find it works well enough for my tastes. Even comes in stiletto heels, which can be really hit or miss as to what is available.
-
How do you do it? (End management questions)
twozerofoxtrot replied to biostem's topic in Archetypes
In the situation you've outlined, which I try to avoid on builds but cannot be helped at times, I lean hard into doing everything I can to positively effect my Endurance economy. Many sets have a recovery boosting 2 slot bonus, especially PVP sets which at 50 give you a really nice bonus of being able to +5 enhance while still staying active in their slots all the way down to lvl 7. There's also the End Redux Lemming mentioned, now also available in 2pc Cupids Crush. End Redux can also be found in the 5 set bonus for Reactive Defense and Preventative Medicine. These are great sets that are usually worth taking out to 6 slots. You can score global 10% End Redux with these two sets 5 slotted plus a 2 slot Unbreakable Guard or Cupids Crush. Finally, after boosting Recovery and global End Redux, possibly the most powerful but hard to score is raising your Endurance cap. This is for two reasons: like Regen, Recovery scales higher with a higher stat score. Also, your End-producing procs like Panacea and Performance Shifter don't return a flat value of end, its percent based off your max End. So ar 120 max End, you're getting 12 instead of 10 on Performance Shifter procs. That adds up fast. The most straightforward and broadly applicable way to boost max End is with Accolades. This can be tricky to do early on but if you're good with some farming and faction swapping, you can have 110 End as early as level 30 (or lvl 23 if you plan exquisitely to score all the Prae AV kills). After that, various ATO bonuses can help you push that number up, especially if you break up the slotting like on 2pc (Superior) Might of the Tanker. And if you're fat on slots, a 2pc Preemptive Optimazation in Stamina can make a big difference alongside a 2pc Performance Shifter. But that's just off the top of my head. I'm sure there's more ways you can get creative with set bonuses. -
I can't speak at all for any specific large or small RP groups out there that do structured/scheduled roleplay (outside of the club scene), but there are RPers from all timezones on Everlasting and you're bound to find some in your particular band. I feel your pain, though. As an East Asia-based RPer for many years now, it's been easy to pick up but very very challenging to sustain character-based RP.
-
When Barracuda shows up during a task force and activates aggro on something off screen and runs away psi-blasting mid-dialog. I think it's Renault TF.
-
One of them being named Arriviste is just a little too on the nose.
-
I can't convince the wiki that I'm not a robot
twozerofoxtrot replied to RikOz's topic in Website Suggestions & Feedback
-
This is literally Rebirth's Guardian AT. Like, right down to the power scales. Guardians use Dom damage values for their Primaries and Corr values for theie secondary. The one big difference is that the secondaries have been reworked to keep the strongest abilities and swap in armor set powers so your character has some (limited) tank but can still do the impactful things like Fulcrum Shift or Chrono Boost etc.
-
What about Bionic's post was incorrect? The corrections that Googly provided were to Uun's information.
-
Yes. I also stack it with shoal rush and Whitecap. Even not at 50, it has an appreciable effect on TF AVs, especially with repeat applications due to Shifting Tides.
-
It does, man. A lot of this works way differently than you understand.
-
Because it would allow the slotting of damage procs into an AoE power that previously did not allow it, it might in fact do exactly that. Keep in mind that the way you might be playing Super Strength is likely not the way that many others are playing it; IE by leveraging damage proc enhancements and to bypass Rage crashes and overall cause damage to skyrocket when double stacked Rage is rolling.
-
Personally I'd go Bots/Marine for two reasons. 1) MM primaries these days often want you to pick up a lot of powers from the set. The attacks tend to have powerful modifiers, you need your pets, and then there's the Tier 7 "burst mode" power like Serum or Gang War. But Marine is similar in that it wants you to usually pick up 8 of 9 of it's powers. This crowds out power pool option. But you can skip that Tier 7 power on Bots because it's really bad, and your Protectors already heal with the second upgrade, and because very likely you'll have your own heal with Marine. Skip that, and skip one or two beam rifle attacks and now you can fit in a new power pool. 2) Between Protectors' bubbles, Toroidol Bubble, and Barrier Reef? Your pets (and you) are pretty tanky. And that matters when you're fighting at +4/8 and your minions are -2. Dead DPS does no damage. Instead of summoning new minions you can be doing other offensive tasks with your action economy.
-
Not accurate. In a click power they have a chance to proc on power activation, not guaranteed, and in the case of Numina's will apply a 2 minute regen/recovery buff.
-
I second what Kelika wrote, and I have no KM Stalkers to worry about. The values on Power Siphon are abysmal. For something that has a "ramp up" time to get similar value as Build Up, but still requires a button press and a cool down? That's pretty shit. Power Siphon could be made an Auto Power and get a value buff to the amount of +DMG the player receives and it still wouldn't be as good as Build Up. +all the rest of the valid points about animation times. Might as well increase the crit% chance on Burst, too. Since that's another thing that makes KM kinda good on Stalkers. Can't get to 100% obviously but doubling it would narrow the gap.
-
Nope, not at all. It's perma out of the box and with global recharge factored in you're likely to have it ready to go ahead halfway through the original application. It doesn't stack, only overwrites itself. So slotting for Recharge is a waste. How I slot it depends on the Blaster build overall and what I need out of set bonuses. If I'm looking really good on Recovery, I'll usually 6-slot the Entire Preventative Med set for the bonuses. This will also provide a nice chunk of Regen, but on a Blaster that's more like free chicken than a specific goal. If my Recovery looks like it needs help, I'll likely 3-slot Prev Med Health, Health/Endurance, and Absorb Proc (again for the bonuses) and then slot Preemptive Optimization EndMod/Endurance and End/Recharge for the 1.8 percent Max Endurance. On top of the 53% enhancement value (before ED) that increased Max End should improve your overal Recovery stat, as well as boosting your returns on Performance Shift procs.
-
This is not the case by default. What you are talking about likely stems from an example bind listed on the HC Wiki for fly poses (at the bottom). https://homecoming.wiki/wiki/Guide_to_Flight_Poses
-
About starting and/or joining TFs and Trials...
twozerofoxtrot replied to Xalon's topic in General Discussion
It's less that they fear making their own team (plenty of people do, and still join the old fashioned way) but rather the concept of shard-wide LFG chat as the method for team formation is completely alien. Lunar already mentioned this in the part you quoted but by 2010 no MMO had manual team forming. It was a genre staple to just drop on and out of teams. People for being introduced to MMOs in 2010 were born in the 90s. These are our newer players. COH is the weird kid here. It's not that new players are doing anything wrong persay. -
About starting and/or joining TFs and Trials...
twozerofoxtrot replied to Xalon's topic in General Discussion
Can Teleport my characters directly to zones for solo missions and/or badge hunting: WIA. ===== Okay non-smartass protip: If you want to get some actual functionality out of this feature, you can use it with some careful timing to Teleport to TF contacts after being invited to a team. Here's how: 0) See someone recruiting for a TF you want; open up LFG tool and find that TF. 1) Send person recruiting a message you wish to join. 2) Click the radio button for said TF and lock the team. Do not queue. 3) Wait for the invite prompt to appear. Do not immediatly accept. 4) Queue for the TF; click the green button to Teleport to the contact. 5) Get ready! Have your cursor over that team join yes button or your finger over the hotkey. When the LFG dialog box closes and your character begins to Teleport, press YES. 6) You will join the team and zone right to the TF contact without fail. With a bit of practice on timing, this whole process takes about 5-10 seconds. Faster to execute than it took you to read the instructions. -
You're the fire blaster Snarky. It's your job. Get em, tiger.
-
Aura of Insanity's mez being affected by purple patch
twozerofoxtrot replied to WindDemon21's topic in Bug Reports
Call me insane. 1x 53 Hami Acc/Mez will get you to enough acc and mag for bosses, and filling the rest with %damage procs makes this an impressive if inconsistent source of sustained damage. I didn't trust this at first until I tested it and it's pretty good; over time it contributes a lot. I go with Glympse of the Abyss, two hold %damage procs (build depending), Cacophony, and Malaise's Illusions. Admittedly I've done nothing beyond empirical observation but I'm guess somehow the randomness of the effects bypassed the toggle's flooring effect on proc rates? Because I'm seeing a lot of orange numbers flying up when enemies are feared/confused/held. IMO this toggle runs best on Brutes where Fury carries the flat damage rate while the procs add on top of it.