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twozerofoxtrot

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Everything posted by twozerofoxtrot

  1. She is, among others.
  2. I'm definitely more of a fan of Pain Dom, but I think it just lends to my playstyle more. I like that World of Pain affects you. Honestly buffing my teammates is secondary, most people show up with killer app builds anyway. I want that sweet +Res for me. Also the fact that It buffs ToHit and Damage for everyone is a nice plus. Painbringer's +End component can make a struggling player on the team into a powersaw. But even with aggressive slotting the best you can do is perma on 1 player. That's objectively not as useful as dropping multiple Forges, but again personally I don't want to fuss with that upkeep. So I'm happy to pick one person to buff every 1.5 minutes. I play my Pain Def with Dark Blast, so diving into a mob, popping off with (proc'd) Anguishing Cry into Blackstar leaves anything standing a debuffed, helpless mess. YMMV with other blast sets. Finally, Soothing Aura has a neat trick it plays with Panacea. You see, unlike most helpful procs, Panacea's effects are not Self-only. This means if it's slotted in an ability that effects others, it can proc +Hp and +End on them. Soothing Aura is the only power in the game that I'm aware of that lets you proc the extra +End on your team mates while also letting you benefit from it.
  3. Another tip for the Sewer portion (which won't help your SR brute, sorry) is that a lot of melee set self-heals have a +Toxic Res portion that lasts a minute or two depending on your powerset. Using that heal as a buff before diving can help. In a similar vein having a FF on the team is useful because the SLM def bubble has +Tox Res, too.
  4. This would also be handy for when there is a league scramble and the star goes to someone else. Leaders could make a macro asking the team1leader to pass them the star without having to target that person first.
  5. +1 if you're logging out in Cimerora, because you'll also get a passive +Res to all buff from the Cimeroran Citizen Badge. It's a little strange because it's 3.75 for some ATs and 5 for others, but it's still a nice perk on top of the extra recharge. I always log my Regen brutes out in Cim.
  6. I'm pretty sure you're stuck with that choice on this run. The only way I know of to do it otherwise (with a different helper) is to run the arc via Ouro. For what it's worth, there's no difference in the reward (you get the same badge). I personally like Maros better because he's an Emp Corruptor who casts Fortitude on you in the second to last mission, but really it's not a make or break thing.
  7. It wasn't. I didn't look at your build. Just didn't pay close enough attention.
  8. Not sure I understand the build philosophy in taking the T9 + Shadow Meld. This isn't a Regen setup, you should be able to reach softcap without compromising. My past Nin build have taken neither and survived handily. Nin is sort of good like that. It just does everything well enough. Except protecting you from KB in the early levels. Also seeing Crit Strikes in Clobber makes me sad. That's the power you want to use when Crit Strikes procs. I've made the argument in the past it's good for a high proc rate and you go right into Crowd Control for a sweep of Crits but having played with both setups in the end I realized I was wrong. CC does well enough on it's own felling chaff. You want that big number for hard targets.
  9. Sure. But people notice my character all the time and send nice tells about her design or bio or art. They don't need to copy the character to show they've noticed. You bet. I'm not totally sure I would have that concern. But if I were to go out on a limb and guess where this question is coming from, having a character whose design is to be one of many magical clones may cause confusion to take root if other players start planting their own versions in a common RP space. I suppose it all really hinges on how wild and willowy said copycat player was being with their homage (or straight lift) of my concept.
  10. Savage Melee and Stone Armor. Bleed dots, fire pots, and brimstone procs. The best control is zero hp. Thanks for coming to my TED talk.
  11. Storm Kick has a 12% chance to crit. Eagle's Claw has a 15% chance to crit.
  12. Lvl 40 Start with Tina Macintyre at 40. Look for the arc called "The Anti-Matter Collision." At 45 move on to Maria Jenkins. Do her missions as well as the arc "A Hero's Epic." Between these two, you'll get a lot of the requirements for the "Portal Jockey" stat buffing Accolade Badge done. Advertising these story arcs for groups will make you popular, as the AV kills are commonly sought after. Alternatively you can go with Crimson's story arc, "World Wide Red." This one is a bit more challenging due to how much Malta you'll be fighting. But at the end you'll spawn a Kronos Titan in the open world (usually Founder's Falls) for a very fun Giant Monster fight (and badge).
  13. Vice-7008 is the base code for a player made base called "Afterhours" which is canonically located in St. Martial (I believe) and hosts a variety of small establishments along a waterfront including the eponymous nightclub. I'm not sure where Crystal holds the workshops but you can ask once there. I would wager it's in the movie theater.
  14. But one affects the other. It is why level shifts are so powerful.
  15. To be honest, I'd say you're better off with a Fire/Rad tanker now, and if going AFK set the Rad Melee AoE on auto, not Burn. Brutes still work though, I still have one for when I want to help Plvl friends. And yeah, make it on Indom unless that creates some sort of severe logistical burden for your style of play. The 3 less-populated servers all have standing xp buffs, which you can check the amount by typing /gmotd in game.
  16. I used to (and sometimes still) do this to grind levels. On the maps themselves you get a great return with a well built tanker because although you're fighting the most rewarding enemies in the game, you sit at +3 levels to them with the key incarnates loaded. Level shifts don't affect rewards; you're getting lvl54 boss drops off an effective lvl 51 boss. And they're getting purple patched by you so things like "incarnate def softcap" no longer applies (in full). The only issue I had was travel time between doors. Dark Astoria has a lot of real estate.
  17. You've already received good advice, but I'd like to orient you to this thread. I tried an experiment where I self-funded a character from 1-50 using this process and it was pretty effective, even with lots of playtime in a short span. Obviously based on luck and a bit of knowledge on what sells well, but the latter can be divined the old fashioned way by seeing what sells high. Or higher than 3mil at least. At 50, I already had most if not all of my build slotted. Playing got me the Enhancement Catalysts I wanted for my ATO and Winter sets.
  18. I would vendor something like this. I would also vendor most of the salvage that dropped. I only craft and sell certain PvP IOs. Usually for 6-8mil depending. Occasionally a LOTG or somesuch which would sell for over 5mil. I make my living the honest way. Not hornswaggling innocent players by separating them from their hard earned currency. No sir, I'm an agricultural laborer, with little time for fancy tricks and long cons. Just like Jack intended.
  19. I've been using HC launcher since it was released.
  20. This is a weird one. 1) I leveled a character from 1-50 on Indom (sort of as a test to see if solo leveling with the exp bonuses was worth it; it's not). 2) After hitting 50, I moved the character to Everlasting. I noticed right away that my Follow function, which I have set to Mouse4 was unbound. I use this function a lot, so it became obvious to me right away. This is set in my default keybinds, so it's been like this from character creation until the moment I logged into Everlasting following the shard transfer. 3) I proceed to do Mender Ramiel's arc and notice after every zone load, my keybind specifically for Follow drops. I try loading from bind files. I've restarted the game. I've manually rebound. It happens every time, without fail. I haven't noticed any other keybinds dropping, just Follow. Example, at the end of the final mission of Mender Ramiel's arc after clicking the glowie: And immediately after zoning into Ouro: Click for larger versions Character is a Fiery Aura/Battle Axe Tanker, if that matters at all.
  21. Attack Vitals should be the highest single target DPS combo, and to address your point about more AoE, it uses Sweeping Strike as the final piece of the combo, incorporating a reasonably generous cone into the mix. But of you're play with Fire (Aura), then more AoE shouldn't be a concern. Burn into Typhoon's Edge in a big mob, plus your damage aura running, should blend away the weaker enemies nicely. Then you can focus the big targets with your Attack Vitals chain. The only issue I can see is finding ways to keep Blinding Feint stacked up. I would probably go Blinding Feint into Attack Vitals for most big targets (bosses and up) and ignore the optimal attack chain for more consistent damage performance. If you're looking for skips, One Thousand Cuts can be safely dropped.
  22. Not sure if this is the right post for it, but this Lifter boss in Mission 3(?) of Alec Parson's Loyalist arc in Praetoria is missing its Description. The one guarding the escort objective. EDIT: Same with this one in the follow-on mission. I'm guessing there's supposed to be custom text for Metronome in here.
  23. If you want a Tanker that will absolutely bust sh*t up and not break a sweat doing it, and you're not tied to theme, then I would suggest either of these two: Stone/Fire Elec/Fire I'm also partial to Bio/Dark but acknowledge the damage is merely adequate conpared to the above two.
  24. I was listening to an old dev interview from one of EverQuest's devs, and this snippet came up. Considering how we talk about how Redside can be improved or the agency of Villains from time to time, it piqued my interest and thought it might be worth a share. Link starts at the right place (1:36:00) and you'll know when the relevant discussion is done. For context, the dev being interviewed was going to work on a Hero vs. Villains game from Square, before it was cancelled following the Final Fantasy movie's poor performance at the box office.
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