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twozerofoxtrot

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Everything posted by twozerofoxtrot

  1. Apparently AVs have very low sleep resist? Was in a MLTF yesterday where Ghost Widow was kept asleep with Static Field until we were done with Black Scorpion. Not sure just how much this affects most AV fights, but worth noting if Sleeps were to get secondary effects.
  2. This looks about right for me too. I did slot all 4 of my 'Recovery' powers on my SS/WP/EM Brute with PT:Heal: absolutely no regrets. I'm still way above on my End/Sec; having Perf Shift or EndMods slotted was total overkill. On the flip side, I'm now proccing a heal every 10 seconds without fail. Usually it's 2 at a time, occasionally 3 (show in log, but not floating text). Only thing I might do based on the feedback and testing done here is remove the PT:Heal in Physical Perfection and put RT:Regen back in that spot. Should give overall better returns on healing.
  3. Today, in 2020, I learned that you can actually go inside Yin's Market....
  4. Thinking of doing some heavy retooling of my SS/WP/EM Brute (I know, different forum but was searching about this proc) and was considering slotting it up to 4 times (Stamina, Recovery, Sup. Conditioning, Phys. Perf.). Why? Basically even unslotted, these power combined give me more end than I really need, but they fit the theme. So I'm trying to get the most bang for the buck, and building on WP's superior passive regen sounds like a winner. Questions for the collective: 1) Is there any limit to how much these can collectively proc? I am assuming no. 2) Can two of them proc at once? 3) Is this a great idea, or the greatest idea?
  5. I'm in this boat too, and a little put-off that I'll see my normal play on my main have income reduced just to smooth out inf gains overall. I also don't want to turn on exp again and ruin that nice round "100" vet levels. Feels bad.
  6. I think it's how mission creators in AE could stack powers into that boss to make them worth more than the normal amount of exp/inf per kill than your run-of-the-mill, usual content boss. But those powers didn't really affect your farmer, because they were all fire-based. Now that doesn't matter as much.
  7. Saw your comment, and it reminded me of a conversation I recently read in the Discord #arachnos-soldier channel: I'm a newcomer to the AT, so I don't know who is right here, but just wanted to point out that you might not be getting that bonus you think you're getting from Support Hybrid.
  8. Speaking procs, the fire damage proc still has a 3ppm in the notes. Wasn't this supposed to be 3.5?
  9. I personally like the current laydown of Bombardment; I think it's a nice "all chips in for damage" option for those that have already prioritized End Recovery on their build. It's probably not going to be best everywhere, but for example on my current Water/Regen Sent build, I've got 3 Positron's Blast sets that are going to get fully replaced by Bombardment if it rolls out as-is currently. My Sent needs the extra damage (and has the Musculature Alpha to max it), the range trade-off balances out about right on those powers and boosts my other shorter-ranged powers. Niche, but highly effective and a nice option. My only question is, with so much recharge in the set, isn't setting the PPM to 3 a little low? Is this intentional to balance out with the flat power gains? Is this the "anti-proc" set?
  10. Actually came to the forums today looking for this answer to a question I've been having: with the raised damage cap, is Core Assault now viable? I've been rocking Assault Core has been my staple for soloing content for a while. But now I'm smashing 16 doods per foot-stomp, so I was wondering if I could rack up stacks of damage buff quickly. But you're saying it's still not really the way to go because the modifier won't last long enough?
  11. 1) Their Radii were already large at 15ft versus the normal 8ft for the other AoE powers. Now it's 15ft vs. 12ft. No buff is realistically needed here. FULL DISCLOSURE: As an Inv/SS tanker, I personally wanted this buff to apply to Foot Stomp. 2) Now the tanker can affect more enemies closer to the target cap. It's the norm for me that while tanking I am only hitting about half of all taunted enemies in a mob due to the 10 target limit. That 15ft Range isn't nothing, you're going to be hitting all 16 mobs if there are 16 mobs to hit.
  12. Hi, thanks for responding! Somewhat attached, but Super Jump could fit the concept just as well. To be honest, I wanted the extra LotG Mule in Afterburner and with the extra flight speed in Swift, she gets up to 80mph with Afterburner on. That said, if there is a better way then I'm all for it. It's just that where I was at with the slot budgeting I felt like that was my best place to go. I tool repel on the off-chance I needed to be grounded, as I would loose that bit of defense from Hover and wanted a "go away!" button with benefits. Really, it's at the end of the build cause I didn't know what to pick with so few slots (and in truth I hate the Mace animations from the EPP, but wanted Scorpion Shield). Short answer: Yes More details: Not at the total expense of AoE, though. If it goes below 30 and requires a heavy rework of powers, I'd wave off. I intend to mostly team with the character, and in optimum conditions the tank will be facing the targets away from the squishies, so really only the AoE's should be hitting us. Even stray cone attacks would fall in this category. So that's why I was happy with AoE softcapping. -------------- Hey, thanks again for taking the time to look at this! I hope my answers made sense.
  13. Hi! "New" to playing Corruptors in that this is my first level 50 and is being spec'd for endgame. I think it looks good, which means there is probably an issue I'm not experienced enough to recognize. Would you please help? A few considerations: 1) Defense was my top consideration. Hitting the S/L/E/AoE softcaps felt good and F/C are pretty close too. I would have rather softcapped positionals, but I confess I'm neither skilled nor experienced enough to do this. 2) "No Haste?" -> Correct. I've got LotG 5-slotted and a lot of CDR in the powers themselves, plus Agility Core slotted. Both sets are pretty busy, so I need time to fire powers anyhow (and BR takes a whiiiile). I feel like I am in a good place. 3) "Slotting so much CDR is going to bork your procs" -> Not worried about that. 4) "It looks like you just threw money at this without trying to min/max frankenslots" -> Yup! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sublimatrix: Level 50 Technology Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Kinetics Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Charged Shot -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg(3), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(11), SprScrBls-Dmg/EndRdx/Rchg(11), SprScrBls-Acc/Dmg/EndRdx/Rchg(13) Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(23) Level 2: Cutting Beam -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(5), Ann-Acc/Dmg/Rchg(7), Ann-Acc/Dmg/EndRdx/Rchg(17), Ann-ResDeb%(19), Ann-Acc/Dmg/EndRdx(23) Level 4: Siphon Power -- Acc-I(A) Level 6: Disintegrate -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg(9), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(15), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15) Level 8: Fly -- BlsoftheZ-ResKB(A) Level 10: Hover -- LucoftheG-Def/Rchg+(A) Level 12: Siphon Speed -- ImpSwf-Dam%(A) Level 14: Aim -- GssSynFr--Build%(A) Level 16: Lancer Shot -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(34), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(50) Level 18: Penetrating Ray -- Apc-Dam%(A), Apc-Dmg(19), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45) Level 20: Speed Boost -- PrfShf-End%(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), StdPrt-ResKB(31) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31) Level 28: Piercing Beam -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(39), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43) Level 30: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43) Level 32: Overcharge -- Rgn-Knock%(A), Rgn-Dmg/Rchg(33), Rgn-Dmg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34) Level 35: Transference -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(36), PrfShf-EndMod/Acc/Rchg(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc(37), PrfShf-End%(37) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Scorpion Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(45), LucoftheG-Def/Rchg+(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(50), ShlWal-ResDam/Re TP(50) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 47: Repel -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(48) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17), Pnc-Heal/+End(39), Pnc-Heal(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31) Level 50: Agility Core Paragon ------------ Thanks in advance!
  14. No. Why would anyone willingly do that? Should powers be balanced for terrible slotting? Yes, your first character or your army of pre-50 alts are gonna have a hard time. After that, it's completely within your power to slot your alt characters with attuned sets for leveling.
  15. So I've seen this as a /emote command but uh... how do you actually get Fly poses to just be a thing all the time whenever you use fly?
  16. Didn't the HC Devs buff Seers a month ago or so? I don't use them because the don't fit my characters so I don't have a dog in the fight. I just remember a few folks saying they were okay now.
  17. I don't understand how the premier Super Hero MMORPG never had Utility Belt as a power pool. Fix this injustice!
  18. Hi, I'm just here to say I have no problem with this particular change. As it stands, I don't even bother with Rage. This change would have me incorporate it into my build for situations where an AV or some such needs to be burned down. Something like that. Generally, I don't care that I do trash damage. Why? I have Foot Stomp down to a 4sec CD and that's basically all I need out of SS. I just keep them party bois flying up and down. In fact, with the change to the AoE target cap it's going to be even more effective. Also, I'm perfectly okay with monitoring click powers. I get that some other people may not agree with me, but even though I may be the lone voice in the woods it's probably healthy to have a dissenting opinion in the discussion.
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