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Everything posted by twozerofoxtrot
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What would you change or add in a City of Heroes sequel?
twozerofoxtrot replied to Disruptor's topic in General Discussion
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Star Wars: Andor on D+
twozerofoxtrot replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
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This is a valid question. My main Dom skips Hasten and has a 5 second window for Permadom before Ageless, down to level 22 (for the reason I noted above). Why? Ease of driving and just a fun build challenge. Having Dom on Autocast and no Hasten to click lets me focus entirely on battle management. Which, as a Grav/MA Dom, is the best part of playing that character.
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Gonna need to stack on the Praetorian ghoul defeat tantrum too. Frankly this should be the default defeat anim for Blasters.
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Without hasten? Woof, you're likely going to rely a lot on the ranged attack powers with FF proc slotted, maybe on top of 5pc Decimation. Probably going to want to 4 slot Basilisk's Gaze into your holds as well. I'm guessing lvl 22, since that's the earliest you can slot Decimation and you'll have enough slots to juggle? That's just off the top of my head though.
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Besides what Luminara mentioned, you should be able to see the effects posted in your combat tab. Not 100% confident in this, but take a look while standing around with the power on; it should post in chat every 10 seconds.
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When this happens to me I usually have to double check that I'm A) The right alignment; red to red and blue to blue for pvp, no exceptions. B) High enough level. Bloody Bay starts at 15.
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Mission: Help the Sky Raiders fend off Longbow Arc: Kings of the Sky Contact: Lt. Chalmers, Sharkhead Isle In the mission, you can click on glowie crates to get a Sky Raider Flight Pack temp power. In the Powers window (bottom right) the mouseover identifies the power as having -To Hit. However the Detailed Info tab of the power's Info window doesn't show this as being the case. Didn't seem as if my To Hit dropped when activating it either (but don't have a screen to prove it).
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Not an issue for me. I don't care what the gender or orientation the players on the other side of the screen are.
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Rogue. My nostalgia is all Redside, I never played CoH on live. Rogue just offers flexibility when I want it. This is a bigger question that deserves it's own Topic. I think most of the newer stuff is worth running. It's usually fun. Yeah it may be out of character for your concept but that's the price you pay for playing an MMO versus authoring your own stack of issues. At least some of them provide dialog options that justify why you're being railroaded (Bane Spider Rueben's arc comes immediately to mind). I think they're dumb. When HC came online was my first time interacting with them and the novelty struck me. But since that time I've shifted my opinion, especially after having a long stint on Rebirth where running them was a requirement. It became clear to me they were a time gating mechanism (since there was a cooldown period for how many you could run back to back). Luminara's opinions on the actual writing and play mirrors my own feelings. Some real wasted opportunities for story telling. Not as elegant as an in game mechanic but far more convenient. Nothing to say here specifically, I think this is what it is. CoX is limited by early design concepts and there might be a better system but I don't think I have good answers here. But I also don't think there are good answers to be had, either.
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I'm assuming the vast majority of players know where to go for meta-resources but I feel like the Website could overall be providing a bit more of a service to players emerging from Sundown with a few additions to the 'More' tab, as shown here: Perhaps under the 'Wikis' category, one for 'Third Party Resources' where the following could be collated: Mids Reborn City of Data Badger ...and more(?) And maybe for consideration FBSA Wiki could be added to the Wikis category? I know it's already a subdomain of the main Wiki, but folks might miss it. I'm not firm on this part of the suggestion, just spitballing.
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So we don't have to speedrun everything in wordless murderhobo teams. And catgirls in Pocket D.
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Title. Looking at CoD it seems like the AoE component is a separate entity from the base power. How does this affect proc rates, if at all? Are we looking at two differing proc calculations based on the single target power and another based on the created AoE entity? My first thought was: -FOTG: Acc/Dam + -Res Proc -OWF: Acc/Dam + KB>KD/Dam -Armageddon Fire Damage Proc And maybe one of the following: -Power Transfer Heal Proc -AOTD (ATO) +Dmg Prox/Rch But without knowing how the proc rates are calculated I'm thinking it might be better to just straight slot it. 🤔
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Shows how much I go deep into the Origin pools!
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I don't think it's very common. From my limited understanding base commissions are very exclusive, as the demand way outstrips the supply. You could probably expect to pay several billion inf for a nice RP base.
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The third pool category exists but it's not the powers availability that defines it. Only one of the Origin Power Pools can be selected per character. I'm fairly certain that as of i27p5 this is still the case. That is what distinguishes them from the other two categories.
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Post your best costume designs here!
twozerofoxtrot replied to ChanelNo2's topic in Art & Multimedia
Introducing the Curvy Coder known only as Shortstack Overflow! Please forgive me I couldn't help myself.- 8113 replies
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Can You Not Get Regular Badges In Flashback?
twozerofoxtrot replied to Erratic1's topic in General Discussion
The title of your post makes it seem like you aren't getting a badge awarded after running Ouro content. But this snipped quote suggests you just can't run the arc yet at level 30. Which is it? -
Post your best costume designs here!
twozerofoxtrot replied to ChanelNo2's topic in Art & Multimedia
She seems nice. 👉 👈 -
/interact will, as Greycat mentioned, let you interact with doors and mission objectives. It will also allow you to target whatever is in front of you (immediately in front of you, as if you had clicked on a spot 7ft in front) as well as access NPC and Base Objects. /bind w "+forward$$interact" should allow you to 'bump access' a lot of features in the game just by walking towards them. Just be careful with certain doors, like those of Arachnos Fliers. Their interact spot is actually a little forward of where they place you in map, and you'll need to strafe to the side to get around it.
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Star Wars: Andor on D+
twozerofoxtrot replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
The goop from those feeding tubes were definitely Soylent Blue. -
So the check for proc is on on the attack having a control, it's if the mob is mezzed. As I said, I run this on a Dom with Spinning Kick and Cross Punch to fish for procs. While Cross Punch does have a stun component, Spinning Kick just does knockdown. Both are pretty effective at procing Waylay. Just in case I had some Mandella-effect brainfuzz going on, I hopped on and tested it: So @Scribe, if you cast any sort of damaging ability on a controlled target, there is a chance for Waylay.
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Yes I run this on one Dom. I recall sometime earlier in the year talking in the Discord about it versus Assault Hybrid's proc. I don't math, but someone in there did and the bottom line was that it did potentially more damage but had a lower proc chance than Assault Hybrid. Or something. Basically it makes sense to use it if you're using a lot of cones. On anything else (like the AoE immobs) you're going to slightly edge ahead on damage procs with Assault. Now... this is all fuzzy. I'd invite whomever to post math. But the one Dom I run it on spams Cross Punch and Spinning Kick constantly on mezzed targets, so it works out.
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Any action which results in literally the first HC server vanishing is a bad call. I'd rather see Excelsior get renamed to Torchbearer than see Torch wink out of existence. And there's no reason to force servers to merge or close. None at all. It's a non-issue with transfers as they exist. And a host of issues such as SG Bases and held names are immediately created for the HC volunteer team to have to deal with.