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Everything posted by PeregrineFalcon
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One insta 50 a month! Bad idea or Brainstorm?!?
PeregrineFalcon replied to Snarky's topic in Suggestions & Feedback
So ya'll brag about how you can PL a character to 50 in the AE in 2 or 3 hours, but that's not good enough!!! Now you want to just push a button and make an insta 50!!! 🤪 -
One insta 50 a month! Bad idea or Brainstorm?!?
PeregrineFalcon replied to Snarky's topic in Suggestions & Feedback
How about you actually play your character all the way up to 50 so that 50 is an accomplishment? So that at 50 you actually know how to pilot your character? So that you actually feel some sort of connection to your character? I'm not just saying this to be a jerk. Well... that's not the only reason. I haven't played much CoH this year. I've been playing Black Desert Online a lot though. I played my first character all the way up to level 61, the level "soft cap." I learned how to play the game and I learned what every single one of my character's powers does and when I should use it. Because of that time spent this is my favorite character and I've very effective with it. I also learned that gear isn't level gated. So I put some "high level gear" in my account storage and made some brand new characters. I was able to get them all the way up to the late 50's in level because they were ridiculously over geared for their level. If you can picture a fully IO'd fully Incarnate Blaster being exempted down to level 1, and working their way up to 50 while also getting to keep all of their bonuses and Incarnate powers, you get the idea. So I got a bunch of near max-level characters within a matter of hours. But ya know what? I barely know how to play those characters. I don't know what half of their powers do. I'm not very effective when playing them (player skill in BDO matters a lot more than in CoH). And, despite them being based on characters that I roll up in every MMO, and have for decades, I don't feel any real connection with them. -
Welcome to MY ISLAND!
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A thank you spotlight - Philotic Knight
PeregrineFalcon replied to Troo's topic in General Discussion
So if I'm able to get this up and running on my computer, how do my friends (Shut it Flea! I do so too have friends!!!) connect so that they can log in too? -
To be fair, the players did spend an entire year spamming the forums with threads titled "Game too easy, brah!" So the devs listen to their audience, build in some harder content and pow! Now people are giving them grief for doing what we asked them to do. Look, I'm the first person to give the devs grief when it's warranted, and I've got the warning points to show for it. You know that! But, c'mon! You're literally giving the devs a hard time for doing what we asked them to do. Besides, you can avoid the harder content. I don't play the challenge modes. Never have. I just keep playing scanner missions with my friends or missions in Dark Astoria. Same thing I did before all of this hard mode stuff was added.
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Focused Feedback: Force Fields Revamp
PeregrineFalcon replied to The Curator's topic in [Open Beta] Focused Feedback
Thank you for that. I meant to mention this in my previous post. I'd like to recommend that it keep its current functionality exactly as is, but change it into an offensive toggle with a 60 second max duration. This allows it to keep its current strength, but also allows the player to shut it off early instead of standing around waiting for it to expire. So not a buff, just a QoL improvement. I really think that's all Detention Field needs. I still think that essentially turning it into a really good armor tier 9, as I described in my last post, would be the best way to improve this. It makes it actually effective for game play, but removes its ability to cheese through most of the mission the way it currently can. . -
Remove Thumbsdown & Confused
PeregrineFalcon replied to Troo's topic in Website Suggestions & Feedback
The problem with that line of thought is that you don't have any way to control that. I can respond to a post with a simple "No." And if you institute a minimum post length then I can always respond with "I disagree highly with the thoughts expressed in this post. I would really hate to see this instituted into the game. In short, no." The best way to "minimum toxicity", as you put it, is to allow people to just put a thumbs down on a post that they don't like. You see, it's a lot easier than you think. -
A thank you spotlight - Philotic Knight
PeregrineFalcon replied to Troo's topic in General Discussion
I'd love to have a copy of City of Heroes that I could run on my own computer for myself, and possibly my friends. Unfortunately, I don't have the skills necessary to set that up myself. Peace and long life to you good sir. -
I'd recommend Energy Aura. Between it and War Mace you'll be Strong and Pretty. 😁
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Remove Thumbsdown & Confused
PeregrineFalcon replied to Troo's topic in Website Suggestions & Feedback
Ya know, it's funny that you say that. Cause that's exactly what I used to use this for: But ya'll freaked out about that. So now you want to remove the thumbs down cause your fee-fees might get hurt. Seriously? How long until I'm just not allowed to disagree with anything anyone says?- 43 replies
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Focused Feedback: Robotics Revamp
PeregrineFalcon replied to The Curator's topic in [Open Beta] Focused Feedback
I just logged off of the test server. This is my focused feedback. For testing I made a Bots/FF MM at level 50. All SOs, and a couple of Unique IOs. Did some street sweeping on My Island. And a couple of scanner missions. Pulse Rifle Blast, Pulse Rifle Burst, and Photon Grenade - These all fire noticeably faster now. While they don't do much damage, I do like that the regen debuff gives those attacks a purpose besides drawing aggro and trying to get me killed. Maintenance Drone - Huge improvement! However, it is really weird to see what's obviously a decapitated Protector Bot torso flying around. I get that you guys are far more limited on art assets than you are with changing the numbers on powers, but this just looks weird. Maybe use the model from Seeker Drone or Targeting Drone instead? Equip & Upgrade Robot - I like that these powers now have a reason to actually put slots in them. The Bots Themselves - Once again big improvement. They were firing a lot faster and enemies were being knocked down rather than flug all over the place. Also, since the bots weren't running around chasing enemies that they'd just shot down a hallway, the were much easier to control and weren't constantly aggroing other groups. Much like the Sentinel and Mercs upgrades, I'd say this one's definitely a winner. -
Focused Feedback: Force Fields Revamp
PeregrineFalcon replied to The Curator's topic in [Open Beta] Focused Feedback
I just logged off of the test server. This is my focused feedback. Just as a note, I had multiple level 50 FF MMs and level 50 FF Defenders on the retail servers. On the Homecoming servers I have multiple FF MMs and FF Defenders as well. For testing I made a Bots/FF MM at level 50. All SOs, and a couple of Unique IOs. Did some street sweeping on My Island. And a couple of scanner missions. Repulsion Bolt - Like a lot of people I wasn't happy about the increase to the recharge time because my primary use for this power was to get people out of my face. However, since I can now use Repulsion Field 24/7, without it trying to eat my entire endurance bar, I found that it was no longer necessary to use it this way and I could use it mostly for its damage debuff. Dampening Bubble - Unlike Force Bubble, Dampening Bubble is very hard to see. I finally had to turn it on, at night, without Dispersion Bubble on, in order to see it. I don't know why that is. I didn't modify the color of the power in any way. I never had any problem seeing Force Bubble, even with Dispersion Bubble on and other effects from combat. Also, because it's stationary it's hard to use it properly. I'd recommend keeping it centered on the MM during its duration for ease of use. Personal Force Field - Same old power that's still only useful for travel or running off and leaving the rest of your team to die. I'd recommend changing this to an "Oh S**t!!" power by removing the "Only Affecting Self", leaving the defense and damage resistance the same, making it last only 60 seconds, and giving it the same recharge and immunity to recharge buffs as Strength of Will. Overall I really like the change to Repulsion Field. I didn't notice any effect from the damage debuffs in Repulsion Bolt and Repulsion Bomb, but maybe I would have had I fought an AV. I don't know. I'm still on the fence about Dampening Bubble. I'm one of the few people who actually liked and used Force Bubble though. And I wasn't able to notice any effect from its debuff protection. Whereas I was able to notice and effectively use Force Bubble for area denial. I admit though that it was only useful in certain circumstances and the debuffs and protection from debuffs may be exactly what FF needs. -
That post is from 3 years ago. Sorry, you don't get to just point to that post forever and be like, "See, they posted a roadmap!" Yes, they sure did. It's out of date. What's unreasonable about asking for an update? Look, an updated roadmap, or plan for the future, or dev blog, or whatever you want to call it would be beneficial for all of us. That being the case, why are so many of you against it?
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City Mod Installer (Released)
PeregrineFalcon replied to Michiyo's topic in Tools, Utilities & Downloads
Thank you for doing this, Michiyo. -
Ghostbusters reference. "There is no Dana, only Zuul." Agreed. That's why I'm asking that the devs post something like a Roadmap, or something about their POV on the game and what things they're considering working on. Just something to let us know how they see things and how they'd like to move the game forward. Yes, yes. It's their server and they're volunteers and I'm just a pleb who isn't entitled to anything. And I'm not even disagreeing with that! I'm not asking to have any kind of say or input into decisions. Just a bit of info on their point of view and why some decisions have been made.
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I disagree. The key to making it work would be to pick someone who's well known for being critical of the devs, not someone who's seen as a "white knight for the developers."
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And again with the insults. I wasn't lying. It was simply a hypothetical example that I threw together quickly, and yes, not a perfect one. And yes, "disingenuous" is just a fancy way of calling me a liar. Well, I'll grant you that a lot, perhaps even most of the things in pages 4 & 5 are. I don't recall anyone asking for -def to be added to Fiery Melee attacks, but I'm nitpicking. You're mostly right. Most of the stuff in the last 2 pages is stuff we asked for. It just took longer to bring it to the live servers that we thought it would. This lead a lot of us to believe that we were being ignored when asked for things. Something that could have been solved with one simple post from a developer that said, "We're working on Mercs MMs and these other things." See, notice how I was able to disagree with you without implying that you're lying, or being "disingenuous"? And this is exactly why the occasional developer "road map", or blog or, whatever you want to call it would be a good idea. It would actually go a long ways toward preventing a lot of people from posting the kinds of things that you, and the moderators, find... distasteful.
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Complaints about feedback being ignored have nothing to do with "getting my own way." Nice of you to dismiss the people you disagree with as being that immature. Now try it like this: Player 1: "Why are we doing this when a bunch of players on the forums have said they want the other thing instead." Staff (Dev/GM/PR Rep/Whatever): "We considered the other thing, but we think the other thing could cause problems, and we believe that this change will be better for the game for this reason." I still didn't get my way, but feedback was clearly not ignored. See this difference between my hypothetical example above and what happens in the forums currently?
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Oh, Lumi. It's not bad enough that you're ascribing a bunch of attitudes and motivations to me that simply aren't true, but now you're giving a dev grief for wanting to NOT be a jerk to the player base? 🤪
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I would like to respectfully request you to consider the possibility that there's a reason that people are making that assumption, instead of just assuming that we're being immature, or trolls, or whatever. And for my part I apologize if anything I say offended. In my defense I'll say only that I'm getting really tired of seeing people being attacked on this forum for every single statement that isn't straight up "we love the devs."
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So my being unhappy with a developer scolding a player the way one scolds a small child, while also claiming that they don't have time to do so, while also blaming the player-base as a whole for "this is why we can't have nice things", and my unhappy reaction to that is ego-tripping, self-absorbed nonsense? Really, Luminara? Really?
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So many demands on your time, but you had plenty of time to jump into this thread and scold a player. No. Your obvious disdain for the people who donate money to keep this server running is.
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