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Chance Jackson

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Everything posted by Chance Jackson

  1. I'm not opposed i have only really had it on a cone based toon so as a pbaoe it only really work smoothly for me if i use the pbaoe nuke right after
  2. i strongly support these suggestions
  3. Instead of a run speed movement bonus which might make navigation more difficult for some people or on some maps how about taking a page from domination, by providing a self teleport power that becomes available at a sufficient level of fury to represent the "oh sh**" suddenly ultra fast movement of an enraged beast?
  4. I support this APP suggestion i suggested something similar based on a rifle years ago Edit: Shameless plug
  5. Usually KB protection on immobs just prevents KB still allowing targets to be KD Edit: It appears I confused Protection for Resistance
  6. Doesn't this already happen with player casted pseudos on death?
  7. I don't mind it, seems like it could be cool
  8. That is a joke right? A (potentially?) weaker nuke every other mob that at most kills LTs & lower is not "power creep" compared a to a single nuke that had no target cap that could kill pretty much the entire map in one shot, if a tanker who also had no agro cap could herd them all for the blaster It ain't about the meta, target caps killed herding the whole map & damage cap nuking the entire heard
  9. Did you have a blaster when the game launched? Any with a nuke used to be able to rival Megumin's favorite spell. Tankers could herd entire maps & bring them to a blaster to annihilate in one damage capped nuke not a spawn or 2, the entire map (I don't recall if bosses survived that nuke at damage cap but that it's a question is a testament to the power that was lost). Power creep is not a real thing in a game that didn't have Various specific IO nerfs, 90% cap PPM nerf, Slotted Recharge PPM Nerf, HO nerf, AoE caps nerf, Global Defense Nerf, Enhance Diversification nerf or any number of other nerfs when the things they nerfed were first introduced & "power creep" is certainly irrelevant in a discussion of a legitimate QoL change that isn't clawing back 1/100th of what was lost in a single one of the nerfs i mentioned.
  10. Iirc Mez resistance unlike Mez protection only lowers the time you're under the effect of said Mez, immob not even detoggling back when that was a thing makes immob resistance even more negligible than resistance to any other mez
  11. Actually why did castle get replaced?
  12. Hover & CJ do much more than just provide def while Def is all weave does so there is no need for it to be nerfed
  13. Why don't you keep paying that price which you seem to think is worthwhile & someone else, who is not you, can not do that, & get something they themselves want for the power pick. I for one would love to remove these largely arbitrary requirements from desired power picks. Boxing/weave would be gone from so many builds because they just aren't worth a pick on their own merits which should be the only rationale for why a power should be picked.
  14. Exactly i'm not wasting a reward table choice on a random HO that is likely to be one of the worthless ones EDIT: Now if the HO Reward Table allowed you to select the HO you wanted well now that would be worthwhile
  15. As for martial arts transformers I think OP has in mind "Battle Shonen" series (think DBZ, Ronin Warriors, Bleach etc) where Transformations are Very, VERY common & can lead to multiple levels of transformations within a single type of transformation or different types of transformations in a single series or combinations of both(combinations of multiple types of transformations employed by a single character). I support a modified version of the concept where paradigms are entirely optional & nothing is locked behind it alternate animations/powers are available to all regardless of any choice or lack there of & ditto for transformations
  16. PPs don't come in until end game & they only give like 1 ST range ability max & might provide a maximum of 2 ranged AOE abilities Assault attack sets & Armors sounds good to me
  17. I've mentioned it before but I'd love Summer Season sets that can be turned into purples
  18. probably reddit i got back to coh in like 2018/2019 so im not sure anymore
  19. " Dark Blast Abyssal Gaze Cooldown lowered from 20s to 11s. Damage increased from scale 0.472 to scale 0.707. Hold Duration reduced from scale 8 to scale 4.4. "Not a fan of this change at all, were players really clamoring for this massive hold & proc nerf?
  20. I'd absolutely love a energy/fire(no kb!) light beam blast set, similar to what the Assault Bot & Malta Bots do with a t9 that ideally either: -Comes from the sky to smite foes as a location based aoe (or traditional targeted AOE) or -Emanates from the floor the player stands on up towards the heavens as a pbaoe doing knock up like "mass levitate" (or a "soul storm" like hold animation on all effected enemies)
  21. I may be wrong (i easily could be) but the way i remember it being explained when the game was live, damage resistance does resist "-resistance" but the latter should essentially always give the advertised percentage of -resistance as an increase in damage dealt short of facing an enemy with 100% damage resistance (which will nullify -resistance 100%) For survival i believe 50% resistance to damage received is as good as having 100% bonus health (total of 2x base health) but 90% resistance to damage received is just about equal to 900% bonus health (total of 10x base health) I'm not factoring in regeneration
  22. Wow i had no idea sg bases could look like this if i knew this was available i would have put in a bid too!
  23. Take the whip attacks we got add build up + taunt & an offhand punch as well as a kick & you got yourself a classic adventurer melee set
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