
Chance Jackson
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Everything posted by Chance Jackson
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Blaster/Corr/Defender Soul Drain turned into a cone
Chance Jackson replied to kelika2's topic in Suggestions & Feedback
I'm not opposed i have only really had it on a cone based toon so as a pbaoe it only really work smoothly for me if i use the pbaoe nuke right after -
Weapon Animation Options for Judgment Powers
Chance Jackson replied to megaericzero's topic in Suggestions & Feedback
i strongly support these suggestions -
Instead of a run speed movement bonus which might make navigation more difficult for some people or on some maps how about taking a page from domination, by providing a self teleport power that becomes available at a sufficient level of fury to represent the "oh sh**" suddenly ultra fast movement of an enraged beast?
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Normalize Sentinels' epic pool powers
Chance Jackson replied to Silverado's topic in Suggestions & Feedback
Usually KB protection on immobs just prevents KB still allowing targets to be KD Edit: It appears I confused Protection for Resistance -
no objection
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Can enemy created pesudo pets go away on casters death?
Chance Jackson replied to kelika2's topic in Suggestions & Feedback
Doesn't this already happen with player casted pseudos on death? -
I don't mind it, seems like it could be cool
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Making the "Weave" power more accessible
Chance Jackson replied to Shiro-Nethermore's topic in Suggestions & Feedback
That is a joke right? A (potentially?) weaker nuke every other mob that at most kills LTs & lower is not "power creep" compared a to a single nuke that had no target cap that could kill pretty much the entire map in one shot, if a tanker who also had no agro cap could herd them all for the blaster It ain't about the meta, target caps killed herding the whole map & damage cap nuking the entire heard -
Making the "Weave" power more accessible
Chance Jackson replied to Shiro-Nethermore's topic in Suggestions & Feedback
Did you have a blaster when the game launched? Any with a nuke used to be able to rival Megumin's favorite spell. Tankers could herd entire maps & bring them to a blaster to annihilate in one damage capped nuke not a spawn or 2, the entire map (I don't recall if bosses survived that nuke at damage cap but that it's a question is a testament to the power that was lost). Power creep is not a real thing in a game that didn't have Various specific IO nerfs, 90% cap PPM nerf, Slotted Recharge PPM Nerf, HO nerf, AoE caps nerf, Global Defense Nerf, Enhance Diversification nerf or any number of other nerfs when the things they nerfed were first introduced & "power creep" is certainly irrelevant in a discussion of a legitimate QoL change that isn't clawing back 1/100th of what was lost in a single one of the nerfs i mentioned. -
Great idea
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Making the "Weave" power more accessible
Chance Jackson replied to Shiro-Nethermore's topic in Suggestions & Feedback
Iirc Mez resistance unlike Mez protection only lowers the time you're under the effect of said Mez, immob not even detoggling back when that was a thing makes immob resistance even more negligible than resistance to any other mez -
Replace Ms. Liberty as the Atlas Park trainer.
Chance Jackson replied to Star Light's topic in Suggestions & Feedback
Actually why did castle get replaced? -
Making the "Weave" power more accessible
Chance Jackson replied to Shiro-Nethermore's topic in Suggestions & Feedback
Hover & CJ do much more than just provide def while Def is all weave does so there is no need for it to be nerfed -
Making the "Weave" power more accessible
Chance Jackson replied to Shiro-Nethermore's topic in Suggestions & Feedback
Why don't you keep paying that price which you seem to think is worthwhile & someone else, who is not you, can not do that, & get something they themselves want for the power pick. I for one would love to remove these largely arbitrary requirements from desired power picks. Boxing/weave would be gone from so many builds because they just aren't worth a pick on their own merits which should be the only rationale for why a power should be picked. -
Exactly i'm not wasting a reward table choice on a random HO that is likely to be one of the worthless ones EDIT: Now if the HO Reward Table allowed you to select the HO you wanted well now that would be worthwhile
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As for martial arts transformers I think OP has in mind "Battle Shonen" series (think DBZ, Ronin Warriors, Bleach etc) where Transformations are Very, VERY common & can lead to multiple levels of transformations within a single type of transformation or different types of transformations in a single series or combinations of both(combinations of multiple types of transformations employed by a single character). I support a modified version of the concept where paradigms are entirely optional & nothing is locked behind it alternate animations/powers are available to all regardless of any choice or lack there of & ditto for transformations
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Purple IOs for Heal, Resist Damage, Defense Sets, ...
Chance Jackson replied to Papias's topic in Suggestions & Feedback
I've mentioned it before but I'd love Summer Season sets that can be turned into purples -
probably reddit i got back to coh in like 2018/2019 so im not sure anymore
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Issue 27, Page 6 - General Feedback Thread
Chance Jackson replied to The Curator's topic in Open Beta Testing
" Dark Blast Abyssal Gaze Cooldown lowered from 20s to 11s. Damage increased from scale 0.472 to scale 0.707. Hold Duration reduced from scale 8 to scale 4.4. "Not a fan of this change at all, were players really clamoring for this massive hold & proc nerf? -
I'd absolutely love a energy/fire(no kb!) light beam blast set, similar to what the Assault Bot & Malta Bots do with a t9 that ideally either: -Comes from the sky to smite foes as a location based aoe (or traditional targeted AOE) or -Emanates from the floor the player stands on up towards the heavens as a pbaoe doing knock up like "mass levitate" (or a "soul storm" like hold animation on all effected enemies)
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I may be wrong (i easily could be) but the way i remember it being explained when the game was live, damage resistance does resist "-resistance" but the latter should essentially always give the advertised percentage of -resistance as an increase in damage dealt short of facing an enemy with 100% damage resistance (which will nullify -resistance 100%) For survival i believe 50% resistance to damage received is as good as having 100% bonus health (total of 2x base health) but 90% resistance to damage received is just about equal to 900% bonus health (total of 10x base health) I'm not factoring in regeneration
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Take the whip attacks we got add build up + taunt & an offhand punch as well as a kick & you got yourself a classic adventurer melee set