
Outrider_01
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Star Allergies: Causes, means to address?
Outrider_01 replied to MTeague's topic in General Discussion
Nobody really wants the responsibility of leading asshats, to much drama. They just lemming to the one person who evolved a wrinkled brain and a spine willing to take charge who sets the mission. You can accomplish more as a team but the other 7 prefer wiping each other's ass, who wants to be in charge and wipe the ass of the other 7 people. Not me, no siree Bob no thank you. -
What else are you going to do when you first log in with a new character? Head the problem off at the pass, blow up the tunnel, and block it first thing. Same, but I don't bitch about it and rarely see it anyway. If it's an important issue, I try to fix or prevent the problem before it becomes a problem.
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Create character....run to Kings row...Truck ---> PD ---> Null the Gull. Preventative maintenance on your car like oil change or tire rotation is usually done before its a problem, less then 5 minutes per character can take care of any problem for group buffs. "BUT I AM NOT GOING TO WASTE 5 MINUTES OF MY LIFE!!" was the excuse in the past...dunno, seems 5 mins to save stress about a problem in the future which is avoidable is about the same time to post a suggestion and far less time to do an entire TF.
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Travel power only, no hasten/CJ/Teleport Target/Hover. Yeah...no. There was a recent debate on not being tied to certain pools because of certain useful powers; which didn't turn out too well. This smacks of not being tied to "skippable" powers to again; "free up options" because you are stuck with something you don't want to get something you desire but can't fit in the build. As long as you are locked out of the 18/26/32 powers on primary and 28/35/39 on the secondary; where most sets have the best powers, to get that one desirable power to make room. You got to give something up, it shouldn't be limited to the first 2 powers just be cause "lol low tier."
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How to Calculate Optimal Attack Chains
Outrider_01 replied to The Chairman's topic in General Discussion
Punch it until its down, then kick it in the head until its not moving. Easy and very optimal -
Probably to many attacks, no real epic and the Ring of Fire is mostly a bonus for global +recharge. 45% lethal smashing defense, perma hasten though not necessary, more then enough KB protection which you can swap slots around for; SJ/Armor toggles have a set bonus but you can change it to another armor set to get 1.5% lethal/smashing resist. Optional is to change the armor sets to Impervian set and get a PSI resist bonus which actually stacks unless Mids is wrong.
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Pool Powers / hasten / epics / thoughts
Outrider_01 replied to Incursion's topic in Suggestions & Feedback
Lets drop Hasten and get back to the rest of the OP's suggestions. Its starting to sound like a bunch of politicians yelling back and forth with no productive outcome. Anyone mention Hasten will have to clean up the entire sewers using only brawl with a level 50 character. Starting....NOW! -
Pool Powers / hasten / epics / thoughts
Outrider_01 replied to Incursion's topic in Suggestions & Feedback
The crux is, hasten is a touchy subject because it is so powerful. It is a tier 1 option, compared to other pools like Vengence/Weave level; hasten should of been at their level and tied into 3 power pool sections. As for it being in all travel power pools, its the theme of the pool that makes each unique. Someone in the past week had the same thought as Acrobatics, its what makes Leaping useful with status protection. Teleportion is just that, teleporation and boy did it get a useful with the ability to set up the battlefield. Speed and flight need a tweak to be as useful, but Hasten cannot be inherent in all power pools or next thing you know you need Acrobatics and others in every pool. -
Pool Powers / hasten / epics / thoughts
Outrider_01 replied to Incursion's topic in Suggestions & Feedback
Hasten is not mandatory. The reason its taken, of all the power pool options it is by far the most valuable to have on return on investment...1 pick, tied to 1 pool. The cost of that power pool pick, returns nearly 50% reduction on the timer for very long recharge power. Power Surge, goes from 16:40 minutes to 8 minutes and change. No recharge enhancements on Power Surge, just the hasten buff. For the argument of Hasten being Inherent and using Stamina as your stage to support it, some bring it to the table but the OP didn't. Stamina was the cost of a power pool, 3 picks, and wow...you got about .5 endurance recovery when you slotted it with 3 endurance modification enhancements. You wasted 1 power pick, 2 useless powers with Swift/Hurdle/Health, for a 3rd on Stamina for .5 endurance recovery which can covered with endurance reduction enhancements, the .5 recovery was just a bonus to keep it in the green. The investment was 3 power picks, its a boon to have it as an inherent. You want it as inherent? Grats, you get it. Being that HC is the closest thing to live and I have a belief there is a dev involved with the spirit of the game, that inherent will probably be 25% recharge on a timer like a T9 defense click. If you think like a Dev, wouldn't the best compromise be a burst recharge for power with a long cool down kind of like Rest (yes Rest is 30 seconds but it is next to useless except after a rez hence its an inherent recovery power) -
Please get rid of the Fear effect on Assault Rifle>Ignite
Outrider_01 replied to kelika2's topic in Suggestions & Feedback
Change to a single target burn, splash effect for minor damage on nearby targets. The burn patch is too niche in use like the Gun Turret until it was changed to the hover version, the Sentinel version looks so much better at a single target dot attack. -
Did the Forums get a make over?
Outrider_01 replied to Vulpoid's topic in Website Suggestions & Feedback
Not a fan of the upgrade, but you can change the settings on your phone to be similar to the old style. Upper right corner, left of the tripple stacked verticle lines, there is a slide button. Tap it, a screen pop ups with two options, top is for the mobile format. Hit save, you are done. -
Gonna be hyper critical, its not good. You have so many useless slots assigned, you have more random IO bonuses from the first 2-3 that are marginal at best while lacking useful benefits from the powers themselves. Something to look at, haven't made the character yet. Initial strike is slotted for the recharge bonus, so you can replace that purple stun set with something else if you want. The Electric epic is up to you, its to give some decent AoE with -resist utility.. Note, forgot to assign 1 slot. Take your pick, it wasn't critical.
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There needs to be a prerequisite for tough and weave. Without it, melee get an easy boost to their armor set with no investment. Seems silly on tough, but it can add up to another 10-15% lethal/smashing resist. Weave, the defense number is piddly in comparison but easily helps cap out defensive after IO bonus + power picks. Alternatively, combine kick and punch into a single power, replace cross punch down the list to in first 2 sectiond make a T9 like click power similar to rune of protection. Make the investment up the tree seem worthwhile, instead of picking out only the good ones in the middle.
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Farm ? Cause your slotting is a mess My Psi/Fire/Fire farmer, on Execislor named Twisted Psyche if you see her. +5 the LoTG defense to push it over 45% and generic recharge IO. You can take 1 recharge off Concentration if you want, move it to hasten or where you wish. Health and Stamina are default, don't over slot it. Use the incarnate as is, but Judgement selection is up to you. I find Ion to have an animation thats to long for me, going to change to Pyro Core Final or Pyro Radial Final as its 1 second animation.
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More recharge, more utility with -resist as well as some random stuff. Use the enhancements as is shown, tried to cut down recharge on powers like Firery Embrace and Buildup. Boost +5 all generic IO recharge to cut down recharge and the defense LoTG to push yourself over 45%.
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In before DAMN IT!!!
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Hasten cuts recharge nearly in half, your 16 sec second recharge is 8. Stack global it gets even lower. grats game is now easier then Incarnate.
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Add range buffs to all Ranged AoE sets?
Outrider_01 replied to BLVD's topic in Suggestions & Feedback
Like a TO worth, not even worth it. And was thinking more of a IO bonus slot. Thunderstrike is 70% ACC/Recharge/EndurReduc and 100% damage, just the set with no bonus. It would use a little range and piddle out some of the other stuff. And lots of useless resist in every set, could combine the resist of bonus 1 and bonus slot 2/3/5/6 and make the first slot like 3% to 5% range bonus as you go up the level ranges. I made a Ice/Ice Sent build that was 100 range on the single target attacks with a clever use of Sentinel ATO + a single DMG/Range Hami-O, almost perma hasten by .5 sec slow, perma hoar frost, and Icy Bastion 38 click perma almost capping resist or will power level regen with a heal set (depending on the slot set), with 100 range Arctic Breath from the epic pools without a Hami-O. Only thing killing it from wanting to actually try it is its a fake a blaster with status protection is lacks blaps which Sents should of been Assault/Armor, like Dominator secondary as primary with a defense/resist secondary. The PBAoE in some of the sentinel secondaries is an anthesis to the range primary, if you are in melee range why bother blasting and at range the PBAoE non-nuke stuff is just useless (unless you are firing off Inferno). So the tl;dr is - range isn't so bad if you can fit it. Just having an extra 10-20% for a blaster and it was a passive bonus would fit that "lol range is defense" or at least let them hit stuff as they flee in fear of a blaster wearing a gasoline can. -
Building a follow fire farming brute, seeking build assitance
Outrider_01 replied to admiralnorman's topic in Brute
Over slotted accomplishing to little. Alternatively, slot some of the purple sets for another common set with +recharge if you want to go cheaper. 4 free slots, 2 in hover I forgot to remove and 2 in limbo. And hover doesn't work, you so much as go an inch up it won't work. Just use ground and auto follow, be mindful of the stairs. -
Add range buffs to all Ranged AoE sets?
Outrider_01 replied to BLVD's topic in Suggestions & Feedback
Guys....you are missing another set class Range set blasts, have no range increase or set bonus. would be nice if you can get another 10-15% on base 😐 -
tl;dr example when the tohit check succeeds Some day I will figure out how to embed a video
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SG are considered an instanced map. AE are instanced maps. you exit an AE it will kick you to a map not the SG. All teleports go to the world map from instance maps, including a mission door which is a "teleport" click. You would be going from SG to AE, which is mission to mission, as both SG and AE are instance maps that players can mess around with; SG you can change the environment and AE you can change the NPC characters. Better option would be to allow missions to be generated in AE and use a world map door, you can assign a zone which then picks a random door. Maybe you just set the faction or create the NPC, then set the options for map type to be generated (you don't pick the map floor plan, its generated like any other map). Access through a contact like a detective or the contact list. Don't think its possible to assign a door type, paper missions go through a swanky and well to do office right into the cesspit of the sewer.
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Protip: Every pool is different for a reason : They are different. Squishy have no mez protection for a reason: They are squishy. They give up resists for ranged attacks, buffs, or debuffs. Of course, you forgot something about acrobatics. ITs called Burnout. Yes, I went their for a reason because its the other power pool. You want mez protection in a toggle, what about Burn out to auto reset your powers? Both are very valuable, lets make them inherent or just give every power pool an auto reset ability. As for CJ, its defense is piddly and its more vertical then forward momentum. Surprisingly, that thing called immobilize and minus jump that tends to be in every power with immobilize makes CJ unique. Move the -immobilize to acrobatics and now CJ is worthless except for pushing you over 45% defense and LoTG IO, IO bonuses not being a factor as the power is built around SO. All travel power pools cannot be the same, they are unique methods of travel with unique bonus powers starting on the third selection. Homogenize them, now there is nothing special about them. Ultimately the biggest thing about CoH unlike other games is you can drastically customize your character....you just can't have it all.
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Fire farmer, max fire resist built in and when a pack of 16 at agro cap hits than you melt as defense is the primary mitigation of +4 followed by resist. Just not fun when rage crashes, 200 -300 damage mitigated down 90% is still 20 - 30 × 16 = 320 - 480 in a short period if not more from DOT, pop healing flame which can get to 10ish second recharge or about same duration as rage crash. At this point, the second round of incoming damage hits so your down to 60ish hit points when a possible 3rd wave hits near the end of rage crash. Inspiration for heals and def are being eaten for reds. Lots of micromanagement. SS works as a farmer but it's just not a fun combo when you have fast recharge rage and micromanage the hit point bar every 60 seconds. Edit: i am acting like a smooth brained monkey, my only suggestion was to add a +recharge to foot stomp and explained why I didn't like SS. That recharge made rage return faster for a farmer, partially works against you unless you enjoy a real active farm combo.
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Foot stomp is .67 magnitude, KB->KD enhancement turns anything into a .67 magnitude attack KD. Its doing nothing, remove the IO and set a farm to +0/8 since the magnitude is based on even level. Nothing will fly back, if you use hand clap that will knock them back. I retired my SS/Fire, was just not fun with rage crash. Rolled a Psi/Fire farmer, that is mag 5 knockup and its straight up. If I am bored, I just go find a pack of Hellions or Skulls then hit Mass Levitate which is basically foot stomp. Low level punks fly so high up I can't even screen hot them going vertical but I can get them comming down. And ML is a great way to get a cat out of a tree....thats 50 feet up...throwing Skulls at it....from 3 blocks away.