
Outrider_01
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Increase Immobilization Protection for Grounded
Outrider_01 replied to Apparition's topic in Suggestions & Feedback
You using 3 individual +4 KB protection in resist or defense sets? Cause Gladiators 3rd bonus is +3 KB protection, slotting 3 Gladiators Armor in 2 resist toggles is a better option, you are getting +6 KB protection in the process with the +resist you get anyway and then use just 1 Steadfast or Karma, or put a Blessing of the Zephyr in the default slot in a travel power; netting just 10 KB protection. -
SM is a far easier combo system, not talking about "testing" and releasing. Its underwhelming, sure...but you don't have to count it. You don't bring up Dual Blades, yet its worse than any other combo system, its not all or nothing; its optimized in a series of chained attacks. SM, you don't have to do anything but click 3 buttons and your done. TW on the other hand, is just a terrible mechanic because of how momentum is built up. It pauses and interrupts every 10 seconds. Its irritating. You don't hammer toss for the olympics from a stand still, you spin and release after building momentum. TW should have the SM mechanic, less AoE (3 and a cone +def is ridiculous) so that you can wade into battle building up momentum from 2 AoE smacking minions around then clobber the Boss with a hefty crunch of a single target that you can bring around for a second attack; kind of like that one in Water. Can I ask, is the effects more underwhelming then the building of the mechanic? Cause Hemorrhage, its a PoS attack when it gets bonus damage ticks. The endurance reduction is pointless, +DMG would be better. Maybe have the stacks contribute a +Proc effect until its consumed, so you can use none finishers a few times before hitting a finisher. But you still don't need to count it.
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Incarnate advice on StreerJustice/Regeneration Brute
Outrider_01 replied to RogerWilco's topic in Brute
If you pick Assault Hybrid there are 2 branches. One is +DMG, other is +PROC to your attacks. Someone made a valid point, the +proc Total Radial right-side is more useful as a brute, reasons being damage scale is less then 1. Sounded like a decent bit of advice, have noticed a slight improvement in killing power. -
Yeah no, another suggestion to deal with minion scatter and AoE set up. Nope. Singularity has it I think, recently buffed pet but haven't looked. Only reason it's balanced is that that Singularity has repel when it's too close.
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Essentially what I was saying, first 4 attacks build and use a finisher after 3 attacks before 5 and the crash. No, Bat signal was blinding me after Supes beat me into the ground. Kind of groggy, thought I was staring at the Pearly Gates. Savage is closer to Water Blast, Psionic's Insight is essentially a proc like an IO. It goes off 90% of the time with Mass Levitate, everything else is like 10-20% chance and it was so rare I surprised myself when seeing it go off for a single target attack one time. Insight is unreliable, Savage Melee can build up 5 stacks, consume and Exhausted; hit BU and have another 5 stacks while the Exhausted status is removed; and the +DMG buff is 15 seconds long for any remaining attacks; can at least get Rending going off twice in that time period. What would make Savage better is a small +DMG for each for each stack, 2.5% x 4 = 10% but 5th stack triggers a higher damage bonus on the next attack. -Endurance is kind of useless on a stack building scheme, +DMG and +Rech would go a long way to being a better effect.
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Then I would say TW is still in beta. It wouldn't be so bad, if every single attack didn't have a massive long wind up animation, build momentum, 1-2 attacks, momentum crash, and long animation build up again. And this animation build up isn't a 90 second +DMD buff, its every attack, 2-3 second animation like some other T9 is more tolerable since you got other faster attacks to use between the recharge of the T9. Closest description of TW is stop and go traffic. Hit your attacks, profit. People try to optimize for DPS, literally your attack chain is the optimal set up. Savage -> Maim or Shred -> Vicious -> rending or hemmorage as you are at 4. You don't have to count or watch, just set a pattern.
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Surprisingly, for a set based around electricity and the common theme of endurance drain being its thing....it works very well on your primary but not so much for its own self in the secondary. So far, a Mace/Electric brute who I would expect to have a high endurance consumption with a slow ass weapon, can run out pretty quick. And now, a SM/Electric with even the endurance reduction built in to Savage....still drains endurance at a rate faster then I care (to many toggles, my fault really Maybe replace Manuevers with Stealth and find that last 2% defense). Then factor in the Power Sink kind of sucks...cause it has a huge endurance cost at 13 vs Consume for in Fire at *drumroll* .52 and you are like 🤔 what can I do about that. Well, apparently you have to hit Energize before Power sink making that endurance reduction semi-pointless so you have to do it at about 1/5 endurance left (yeah, its like topping off every time you have 1/4 of a tank left) but the recharge is long vs the shorter 30 second duration (IO built has recharge just over the duration, with SM's small +recharge it is just about perma and Incarnate it is). I like the set, but every time I have built it out Electric I get disappointed by Powersink and Energize. Built with soft cap smash/lethal defense, capped Eng and 75-80% S/L/F/C resist it tanks pretty well, Energize has just enough regen to keep hitpoints topped off; until its hit with a -regen and f$@#&!!!! hate CoT bosses. Mace/ is better then SM/ at tanking , little bit more resist in the build but SM feels more fluid and slightly better damage. tangent note - SM/Fire farm brute on the other hand, even some Rad/Fire says it kills pretty fast; thanks to Fiery Embrace and Burn; +5 boost all enehancements (only guy I did it to) and the right Incarnates which I need to finish; seen Rad/Fires and Spine/Fires take the defense defense toggle incarnates instead of the offensive ones so they are much slower. So SM/Electric should be nice, but got to respec it again; Hemorrage blows ass like Taco Tuesday at the buffet line and an hour later your sphincter is kicking your asshole out. All in All, give /Electric a 8.3/10 stars. Would like to see a slight tweak to Power Sink and Energize; tiny improvement in endurance reduction to PS cast and a little more endurance reduction buff on Energize.
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It works as intended. Score 5 whack a mole, you gain bonus damage and a lockout. You run at 3-4; you are clicking 1-2 attacks and then consuming it....then rebuilding it without any EXHAUSTED! text floating. Its like the part after the big drop on a roller coaster, you ride the curves, loops, and circles.
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"This is my dream. I think the respec process is one of the game's worst experiences and I would love for it not to be terrible." Back in the day, you couldn't respec. You eventually only had 3. Only gave out free ones for big game changes. Think there was a token from the cash shop. And we liked it! Up hill both ways through the oroborus time stream!
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Melee Target cap 10 & Tank suggestion
Outrider_01 replied to Konflict's topic in Suggestions & Feedback
Tanks are fine, they absorb damage and punt minions around with their target cap. Just don't farm with a tank unless it's your content build; fire/rad tanks are about 60% effective vs a brute - higher hit cap is cool and all until you realize it's the same damage as your T1/2 across more targets with a lower damage cap; killing 12 boss or EB at the same time is boring. -
90% sure I made this post before for trollers/doms
Outrider_01 replied to kelika2's topic in General Discussion
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sorry, I forgot to keep your preferred epic pool. As for -Regen, you can pick up an attack at the P2W vendor which is relatively cheap.
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Adding +defense is key to the builds, it gives you a bit more staying power once its layered over resist. +Fire will avoid over half the attacks while the rest get reduced in a farm. With +smashing/lethal defense, good portion of damage in the game (like 3/4s) of attacks will be avoided but you will take damage. Farm build Need to +5 boost the defense IO on Combat jump, weave, and maneuvers as well as the +recharge IO on the Concentration, Fiery Embrace, and Hasten. PVE Only need to +5 boost Hasten, Concentration and Fiery Embrace. Superior Conditioning and Physical Perfection, you can change out the IO procs in the Endurance/Heal sets to your preference; this build will give you more then enough so don't add anything to Health/Stamina thats already there. Tactics you can swap to Assault if you want, I prefer to hit more often over what tiny +DMG bonus a red inspiration can give. One thing to realize, in a fire farm with the first build you are a god. In a PVE mission with the second, you are a side kick as fire armor is kind of lack luster in a group (don't bother trying to use Burn with players around, everything will be dead quickly until you get to EB/AV/Monster levels) and this build should do ok solo.
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You are going to need dual builds, PVE with Lethal/Smashing defense which negates a lot of damage types; including split damage like Energy (E/L), Ice (cold/Lethal), and some Fire attacks (fire melee is split L or S depending on attacks, pure fire like a fire blast will hit but your innate resistance will reduce it). You will need knockback protection. Farm, you will need fire defense and you already have the resist. Will be home in about 5 hours, will pull them out. Used a psi/fire farm brute and have a PVE build, didn't do it yet.
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Try running the new stealth only, with no damage toggle or attacking. The IO should help with Infiltration.
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Sorry, its illegal to record without consent. Unless you are a Crey employee, you will be subjected to the full extent of the the law by the PPD. And Chris Jenkins is expensive and booked for months.
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Any MIDS-Kings who can comment on my WarMace / Regen Brute?
Outrider_01 replied to Metauphoria's topic in Brute
Can't comment on the build, at work. I can't for the life of make a regen build work, try to push defense up but without resistance to mitigate some of the incoming damage I am just not satisfied. I do have a decent Mace/Electric brute, shrugs of quite a bit of damage and running the heal/regen click makes him semi-invulnerable, energy damage is a joke and s/l is not far behind, f/c not to shabby. 45% s/l defense, Built in KB protection plus grounded adding more. One CoT boss kills his regen, lots of cot bosses; sappers are not as bad ☹ -
Cryptic / Paragon developers working on Homecoming
Outrider_01 replied to PeregrineFalcon's topic in General Discussion
Protip : Dont talk about Dev Club. Good chance there is a legal disclaimer signed about leaking internal documents or code, essentially company property of NSOFT. Its like leaking the nudes of your ex-girlfriend, they didn't say you could do it and in the case of COH/V the employee stole something they shouldn't have. -
Stop. Reading. Bios.?
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As cheap as I can make it, need one winter set. Can do +4/8, don't expect to be doing it quickly. +3/8, should be doable and not a huge difference. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Breadfan: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Radioactive Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/Rchg(50), Ags-ResDam(50) Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(9), ScrDrv-Acc/Rchg(9), ScrDrv-Acc/Dmg/EndRdx(11), ScrDrv-Dam%(11), Erd-%Dam(13) Level 4: Boxing -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Dmg/EndRdx/Rchg(17) Level 6: Healing Flames -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(17), Ags-EndRdx/Rchg(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam(21) Level 8: Radiation Siphon -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(21), CrsImp-Acc/Dmg/Rchg(23), CrsImp-Acc/Dmg/EndRdx(23), CrsImp-Dmg/EndRdx/Rchg(25) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 12: Fusion -- GssSynFr--Build%(A) Level 14: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(27), LucoftheG-Def/Rchg+(27) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(29) Level 18: Irradiated Ground -- Erd-%Dam(A), ScrDrv-Dam%(31), Obl-%Dam(31), TchofLadG-%Dam(31), ShlBrk-%Dam(33), AchHee-ResDeb%(33) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36) Level 22: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(48) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(36) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), FuroftheG-ResDeb%(39) Level 30: Devastating Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(39), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Dmg/EndRdx/Rchg(48) Level 32: Atom Smasher -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(40), ScrDrv-Acc/Rchg(42), ScrDrv-Acc/Dmg/EndRdx(42), ScrDrv-Dam%(42), AchHee-ResDeb%(43) Level 35: Superior Conditioning -- PrfShf-End%(A) Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(50) Level 41: Physical Perfection -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43) Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Vigor Partial Core Revamp Level 50: Ageless Core Epiphany Level 50: Melee Radial Embodiment ------------
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Fire, Mu, or Soul. Fire Ball for damage with Firery Embrace, Mu for 2 AoE, Soul because Obliteration is a cheaper investment. I like Soul, and avoid the winter set, +7.5 fire defense is easy to fit in but that immobilized proc is a bitch. Gladiator-resist is better.
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At work and can't see your build, but you have to try again. You got multiple sets of 6 slot aegis, that's 3 extra anywhere else you can use them. You single target melee look like Kinetic Combat, +lethal/smashing does not help a fire brute. Go to the guides section and look for "Farm Fresh" and it had all the info you need.
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Ditch concealment if you are using it for defense, nothing will agroo if AFK with the stealth set at Invisibility levels so they have to walk through the burn patch. If it's to mule in a LotG recharge, it's good.
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Turn the recipes into enhancements, drop on a table. Done. Sell off what you don't eed. Takes 3 minutes to clean house. Otherwise try sorting a punch bowl of skittles and m&m at the same time by color, yeah that's the issue of hording stuff, it's time management not inventory management. Game shits out more then you will ever need, your recipes and salvage are hard capped in stacks, total limit per character. Requires even more work to make sure the spaghetti code doesn't turn into a milk shake. Just manage your time better, stop trying to complicate a problem by spending one character to dress up the rest, just use influence.