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Outrider_01

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  1. Outrider_01

    Help wanted

    Its in the build, but Alpha : Musculature Core Paragon (Increase damage) Judgement : Ion Core Final Judgement or Pyronic Core Final Judgement (AoE nuke of choice) Interface : Degenerative Core Flawless (reduce hitpoint of target, kind of like -resist but lowers the HP total, like 10 hp -2 = 8 instead of 10 - resist = 11 point next hit) Lore : Banished Pantheon Raidal Superior Ally Ageless Core Epiphany : +End +Rech +Rec (Endurance bar heal, Like Hasten 70% which reduces over time, +Stamina recover like the Empathy buff but at max capable) Hybrid : Assault Total Radial Graft Core Embodiment or Assault Core (Mids is borked, everything is out of order) Hybrid, highest one on either side is debatable. One is an extra damage proc, another says +DMG boost stacks so many times.
  2. Outrider_01

    spines/fire

    Wow, personally don't like spines/fire but thats pretty decent compared to what I usally get and don't like the build after that. Going to say, lose the slots in health/stamina. Only need a Pancrea and Performance shifter; to much gas in the tank when a farm is about speed not endurance as well as incarnate having you covered. Should slot 2 of those into throw spines, put 1 into hasten and 1 into firery embrace to cut the recharge down more. Swap out the IO set in Build up to 2 plain generic recharge and the build up proc; you gain 2.2 less recharge at the cost of losing of 1 mph running speed and 28 hps.
  3. Outrider_01

    spines/fire

    Wow, personally don't like spines/fire but thats pretty decent compared to what I usally get and don't like the build after that. Going to say, lose the slots in health/stamina. Only need a Pancrea and Performance shifter; to much gas in the tank when a farm is about speed not endurance as well as incarnate having you covered. Should slot 2 of those into throw spines, put 1 into hasten and 1 into firery embrace to cut the recharge down more. Swap out the IO set in Build up to 2 plain generic recharge and the build up proc; you gain 2.2 less recharge at the cost of losing of 1 mph running speed and 28 hps.
  4. 5 slot burn with a set, 6th slot Fury of the Gladiators -resist proc. Goes off pretty often, only 5 target cap though.
  5. At work and can't see it like a spread shit in Mids but you are way over slotted in weave and the armor sets. You want the def from from weave, but pulling out the 2 extra slots and about another 2 slots from the armors would free up like 6 slots. Slot brawl and kick/boxing with 3 slots to get 4 including the base and slot the one set in melee section second line down second in, gives like 3.5% defence on fourth bonus and with 2 sets that 7%. In SJ, slot a knockback prot instead of the travel power modification one. Fire will get knocked on its ass constantly.
  6. Your Inv/SS tank can farm a lethal smashing farm, just not as fast as a fire armor set; simply because burn is a second damage aura. Get the defense up adequate to about 35%, and let Invincibility cover the rest, and ramp up recharge. Get Dull pain recharge low, use a Force Feed knockback proc in foot stomp help reduce it, and pick up some AoE in the epic. Easy build, just not as fast with some sets that have a damage aura in the attack set and 2 damage auras in the armor set.
  7. And yet you can do it in a fraction of the time instead of planning it out all at once. Spend a few minutes a day across a week, instead of several hours at once. Take your main toon, while playing an alt toon do the same but don't spend all day in a single day logging in 17 characters. WHILE YOU PLAY! 5 minutes is nothing, Check your inventory every day or after several missions, build what you need and delete the rest. Sell the generic IO, like 10 will give you 1 million. IT adds up, eventually you will have 6 million to buy an extra LoTG if you find yourself short. Right click = D for recipes (single), S for stack of salvage. You will get more then enough while playing, just save the rare! Keep the useful recipes, delete the ones you don't need and keep the ones you need/want until you get salvage Every so often, check your recipes and build. "Guys, 1 minute" and build the 3 recipes you will be able to get every mission. Build the recipes you need, LoTG, Pancreas, defense/resist and convert...as you get them. Use AH to pick up converters on the fly Keep rare salvage on you, but delete yellow and white. The game shits it out! Again, check your recipes every so often Haven't gotten that Spirit thorn, but have the other 4 pieces for that rare recipe? Use AH, buy the one piece. Build, destroy the rest of the white/yellow Store the salvage? You do realize, you are creating a problem you don't need. You don't need tons of salvage, just what you need and occasionally drops. Store the finished IO, but don't keep 200 red salvage. I did it once...turns out I could store 40 on a character and build what I needed while playing. Its all about time management, not inventory management. You can literally convert 5 salvage to one recipe and store 100 enhancements instead of 100 salvage + 20 recipes. Notice thats 120 items you got in inventory? How much micro managing to your inventory to build? Drag and Drop? Thats what is killing you, the need to micro manage hundreds of items you don't need but expect and think you may need in the future. THE GAME SHITS OUT MORE THEN YOU EVER NEED! RIGHT CLICK AND DESTROY ALL BUT THE RED SALVAGE! Sell it when it hits like 50 red. You can quite litteraly store at least half a build of the useful stuff, drop it on a SG enhancement in January, continue to build stuff you need, continue to drop it, and suddenly its June when you need to build that new toon, and buy the rest instead of saving thousands of salvage hoping for that one recipe. tl;dr - Manage your inventory for the day every day building recipes, and deleting what you don't need, you got 70 enhancement slots and that one toon can hold them until its full for the week. Then pop into the SG and drop off, or drop off a handful of the ones every hour. It takes what, 5 minutes at most to drop off 6 enhancements? 5 days later, thats 30 enhancements or 1/3 of the build. Converters...drop the red fortune and titanium coating into the SG storage bins, spend 1 hour a week converting them into LoTG and what ever the popular Armor set is (I am usually saving Aegis for farmers), the hold them into a SG table. tl;dr - Make time to plan ahead! You should not be logging in all your toons every time you build one new one, manage that one toon you played for the day and drop off what you need. You should be able to cut a good chunk of time for one toon that one day, knowing you have the important stuff you need by spending a few minutes a day managing a single toon.
  8. Might be a bit more group friendly Cheaper version, more generic sets. 12% less haste but got the Smashing/Lethal resist to 55, defense just squeeks in .03 over the cap, so you need to +5 every resist/def set and generic recharge IO (Hasten/BU only). Can +5 the entire build if you want, but its like another 200m; basically gives you max possible ED type slotting with higher stats, ACC 70% DMG 95% and slightly higher recharge or endurance reduction. Alternatively, you can use a different Incarnate power, thats up to you. The endurance recover power adds a smidge of defense, but its like 2.5% for 15 seconds and slightly over that for recharge; just don't slot defense in it aside from the LoTG recharge.
  9. Ok, maybe it can't do Lethal/Smashing damage type farm as well. Thought there was more Lethal/Smashing resist. Still works with a pure cold damage farm which is pretty niche, and will work in content groups but not as good as a customer built farm toon. High recharge without Incarnate, Perma hasten, Incarnate will get BU recharge to like 20 sec so 10 sec up buff and 10 sec down during recharge, lots of -resist procs in AoE/Cone to buff the damage when it hits, there are 2 questionable IO in CJ - +5Resist and Scaling resist if you want to slot elsewhere. It looks ok but not a fan of Fire Melee myself, if you want to look like Ice/Ice just color the flames blue.
  10. Make separate characters or different builds, a single toon with defense for both L/S farm and a Fire farm is a waste of time. Would not recommend Ice melee, you would need to find a map with EB/Boss only and single target kill them which is less efficient unless that is what you want to do. Look for a melee set with some AoE or wide cones. Or you can just do 2 toons with polar opposite themes, an Ice Melee /Fire Armor for content/groups (burn is next to useless in a group with speed) and an Fire Melee/Ice Armor for farming while using cold maps; flip side a Fire/Ice can do both cold damage farm against Ice attacks with Lethal damage negated by Lethal def or Lethal/Smashing defense farms or group content with the defense in a single build. Ice Armor has defense to 80% of the damage in game with Lethal/Smashing defense built in the set, Ice attacks have 2/3 Ice 1/3 Lethal damage damage split and defense is checked against the highest on your toon, the Ice resist works cold farms since the defense is checked for Lethal and anything that gets through is reduced on cold resist, and you can do Lethal farms (not as effient, but do able) but only have Dull Pain for a heal/absorb instead of a regular heal. fire melee gives you AoE, most effient in a farm.
  11. Check sets, some resist Gladiators Armor or Javelin, and Fury of the Glad have KB protection in the first couple of slots. And there is also the 3 IO themselves, though blessing of the zephyr is the cheapest in slot cost since you mostly just need the default.
  12. 75% resist, 45% defence Has about 6 KB protection, about as tight as I can make it lacking 20% resist but filling 45% and 143% recharge on top without incarnate, which you can use a different incarnate to fill some of the holes. What kills it is the +def or resist requirement since there is like 3 5% bonuses all together while the rest of the smaller are at least 4 slots in for a decent bonus, if you get rid of most +recharge might be possible to retweak it such as 6 sloting one of the Brute ATO which adds 6% smash/lethal resist but you lose 5% defense, you can split IO Unique IO sets and still get the same bonus up to 5x (stacking with other different sets of the same value)
  13. Little bit more utility, lost some recharge by swapping to Leadership pool with Assault (can remove 1 IO slot if you want) and picking up Hasten. Changed out a bunch of slots and sets, added a damage proc like in Fire Sword Circle or and a proper heal (can change that to pancrase, lose 1.5% recharge and swap 1 slot to something else). Swapped sets in Burn and Fire Sword Circle, burn is a dot so that damage proc in Armeggedon would be better. Got some more Recharge IO in Firey Embrace and Build up, added -resist in Melt. Have to +5 the defense IO sets and recharge like Hasten/Firey Embrace/Build up to get the 2 IO to act like 3. Also might want to consider, but usually not recommended, +5 some of the sets as I prefer to get as much of the recharge/accuracy/damage as high as possible (mouse over the power, look at the percentages) and its pretty much to ED standards so DMG is like 95%, ACC gets around 60, and recharge is about 60% - 80%. Assault/Healing flames (change Preventative to Pancreas) have a freebie slot, move them say perhaps Health/Stamina for the procs but they are actually kind of useless as +End proc are more useful.
  14. Outrider_01

    Help wanted

    Loose a little bit of recharge, bit more utility. Added a -resist to immobilize fences, honestly I would recommend swapping the sets between Ball and Fence. Turned Touch of Fear to a proc attack, not sure how useful that is but its tiny AoE. Removed the 2 extra health recovery, Pancrease is all you really need. Removed the excessive slots you were using in agesis, move them to the +def powers which freed up the slots for other things and could swap out sets. Added one recharge to firey embrace. Also one free slot in Blazing Aura, to your preference and can move anywhere. God I am tired right now 😴
  15. 9:40 ish, Ion judement 2.5 second animation eats up time. God I hate that incarnate, going have to go Pyro with its 1 sec animation, an extra 8 targets isn't worth the 1.5 more seconds. Now, just need to get the Lore pet; I am a lazy bastard when it comes to Incarnate.
  16. 9:55 mins, less one bastard who ran off and stopped when aggro cap was hit while too far away. Just a single run, might try an average of a couple if I get the chance. Oh, and use inspirations as well as macros to convert to red while eating them with a single click. It will greatly speed up your completition times, for the days you want to burn through them fast or don't need them just to cruise on your lazy days. I am usually able to stay about 300% damage cap, doesn't happen often I can keep +500% with small inspirations. Need to try conversions for bigger macros at the same time.
  17. Cash wise, the whites are worth more then a single purple in the long run which you can purchase if you need one that hasn't dropped. There is less chance of a purple dropping let alone one you need if you don't want to convert it, but you won't really fill 80 recipe slots that quickly. All I do is run until its near full, make anything that looks promising like def/resist IO sets and build at 500k cost, what ever salvage drops, and usually at least 5 converts to turn a Red Fortune into a Luck of the Gambler, then convert inside the Gambler set until 7.5% recharge; save like 4 million in the process. Def/Res/Heal IO sets have the best convert ability with only 6 sets, something like melee/range has 20 plus the 6 different IOs in the bigger so its like hundreds of different converts vs maybe 12 at the worst on def/resist/heal.
  18. Always forget, but does it block generic recipies? Cause like 20 of those are worth half a briggs map
  19. Ok, clocked in just shy of 12. Would probably be closer to 10 if I wasn't deleting recipes so I didn't lose out on a possible purple drop.
  20. Fighting isn't a bad pool,you can give up concealment pool for +22.5% recharge from the single slot, get the 8% from the defence I mentioned, slot 1 7.5% gambler in Weave, shift those Aegis slots you now can free up to something like the heal and pick up another 7.5% gained recharge with a net loss of 7.5%. But, you still have a few slots as well as the excessive recovery procs, so you can slot the Endurance recovery power with mocking beratement taunt set which nets +3 fire defense and another 7.5% recharge. Net loss, no recharge and 12% defense gained which means you can now replace several of the Winter sets for something like a common IO (crushing impact in melee )set 5% recharge at 5 bonus. But not trying to say you need to take fighting, just what you can do with it. Its a give and take, what can you give up to shuffle around. One thing when building, set a goal like higher recharge and try not to depend on Winter sets just because it looks easy for defense. Once you have a build, keep tweaking it and fit in things like -resist or +recharge procs over plain damage procs as well as not slotting for endurance recovery. You could probably cut down that 18 mins to 12, I use a Psi/Fire for shits because its simular to a SS/fire and its only about 6 mins longer on your normal 5 part Briggs maps. If I can get myself motivated I might try that map you suggest, been taking a break from CoH for a bit.
  21. Not a fan of Spines/, just can't get a build I like with enough recharge. not enough recharge without incarnate since the buff tends to reduce over time at under a minute its like 90ish recharge. Farming is about speed, not endurance and way too many +end, +recovery, and regen or +Heal procs that do absolutely nothing The +HP armor IO; +100 hps not doing anything. 15 slots wasted in Aegis sets when you only need 9 (base + 2 in the x3 powers), for a total of +4.5 defense on the 5th bonus x3 where as if you went with the Tough pool you could easily get +3 defense from the first 3rd bonus and 3 defense (base) on weave. so thats like 8% defense after weave slotted + the aegis from tough. No -resist procs, Burn with the fury of the gladiator and Fireball with Annihilation (if you can squeeze it in; the Winter set for AoE seems like a waste to me when you can use 5 slot Ragnorok with a proc for damage and the Annihilation -resist as 6th). Speed is key, more recharge gets Firey Embrace and Melt back faster (to use the -resist proc in Achilles)
  22. Thats not knockback, they are exploding like a ketchup packet when you step on it.
  23. Enhancement unslotters, buy 20 and profit. 1 respec and 5 minutes of your time. You can also just take the hit on plain IO like run/jump/recharge as they are like 500k influence and easy to replace.
  24. Because face roll herding for AoE is easy mode and people don't like easy mode when its messed up. In fact, for the whole knockback issue; lets reduce aggro cap to 6, all AoE to 8/4 and that should fix the knockback issue; now you can't really do much to create a herd so it wouldn't matter.
  25. Roll 2 blasters, one /Energy and the other /Martial than go to Outbreak. Similar power, quick punch...one causes them to fly away and the other to just drift away with ragdoll physics; you will giggle every time.
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