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Grouchybeast

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Everything posted by Grouchybeast

  1. No. What you've done is moved some wealth around, and deleted some from the game via the crafting and auction house fees. There is actually *less* inf in the game than there was before you crafted the item and sold it. To put it in concrete figures: Player A has 50 million inf. Player B has 50 million inf. Between them, there is a total of 100 million inf in the game world. Player B places a bid on the AH for an enhancement for 2,000,000. They now have 48,000,000 inf (although they could cancel the bid and reclaim the inf at no cost), Player A crafts that same enhancement (say 100,000 inf crafting fee, using a junk recipe and salvage that dropped during play.) Player A now has 49,900,000 inf. Player A lists the recipe for a million inf, which instantly costs them an unreclaimable 50,000 inf as a listing fee, leaving them with 49,850,000 inf. It sells instantly to Player B for 2 million inf, who now has 48,000,000 inf, no takebacks. Player A claims their inf from the AH, less the remaining auction house fee of 150,000 inf (making a 10% fee in total). Player A has 51,700,000 inf Player B has 48,000,000 inf Between them, there is a total of 99,700,000 inf in the game world. 300,000 inf is gone for good. (If Player A buys the recipe and salvage, then you can subtract another 10% of what they spent from the game as well.) If you defeat an enemy, or sell something to an NPC vendor, then you've created inf. The AH does the opposite.
  2. I really like Praetoria, both the maps and the arcs, and I love First/Night Ward. I think it's a huge shame it requires XP micromanagement to be able to play through the 1-20 Praetorian arcs. Although large-scale content revamps are probably beyond a volunteer dev team, I do hope that one day they'll be able to adjust the level ranges of the arcs to make it a smoother experience.
  3. I don't farm, but I also don't care about farming, at least on HC. On live I cared a lot more, because the way the live server devs ran AE allowed it to screw up the economy and negatively affect the game. On HC AE farming seems to be pretty much tamed and fairly harmless.
  4. I think this would be a nice way to do it. I assume that Null couldn't be ported as-is to non-coop zones anyway, and would need to have his menus edited appropriately (I'm not sure what happens if you change alignment to full hero in a villain zone, but probably nothing good). Since there would need to be editing done anyway, adding it to the trainers would presumably be the same work, with the bonus of not needing to place a new NPC in every zone.
  5. The page doesn't say that it requires her to be a superior mystic. It says that it's someone who is a combination of Superior Ghost Physiology and Mystic Human Physiology. Superior Ghost Physiology is defined as a ghost that can use superpowers, which is clearly the case with Numina. She's a Controller with Mind Control and Empathy. Mystic Human Physiology is defined as a human with the innate power to wield magic. Numina was born with the ability to use magic, so she definitely counts as that. (Also, she wasn't 'testing her powers'. She was a fully fledged member of the Midnighter Squad who had been sent on a mission to the Earth's core to stop the Red Threat destroying the world.) So, yes, according to the definitions given on that site, Numina is a magic-using ghost.
  6. The NPC outside all the old Paragon Dance Party entrances on blueside is called 'Bum'.
  7. Although speaking of which: Superior Mystic Ghost Physiology. Ghosts that can possess magic and other superpowers. (That site is fun, because a lot of it is obviously generated from templates, leading to some interesting oddities like talking about ghosts having their DNA mutated.)
  8. I like this. I bet I could get my characters into a lot of trouble by repeatedly convincing myself the extra-stealth toggle would definitely last just long enough to get me past those last few groups.
  9. I have no idea what 'the most good for the greatest number of people' would even look like for an MMO with a playerbase that contains multiple widely divergent playstyles. Maybe refactoring the underlying codebase to make it more stable and easier to work on in the future?
  10. If it's Aeon's toaster he probably got rid of the boring electric elements and replaced them with a giant demon that roars at your slices of bread and then shoots them back at you on fire and smelling strongly of sulphur.
  11. I think Hard Mode PI radios would be great! Stand-alone single missions could be released over time, making less work per page for the devs than creating/upgrading a whole TF, and it would introduce some more content that's actually designed for Incarnate powers. The current non-trial Incarnate content is in the bizarre position of being easier than non-incarnate 50 content for fully-specced Incarnates.
  12. I took a long break from the game, and when I came back I had a stack of KB protection IOs that had been sitting there unsold for the whole time (12-18 months). I'd listed them for a completely reasonable amount at the time, and the price must have dropped right after I listed them and never risen above that for the whole time. Those 10 Hypersonic IOs could have been sitting there since the day Page 3 hit the servers, and whoever listed them either doesn't want to eat the relisting cost, doesn't care about the AH slots, or just isn't around any more.. The AH isn't the smoothest piece of code, but it generally manages its basic functions like bid-matching okay. I think the core issue here is that Hypersonic just isn't a high-demand set, so it has low volume and low prices, so there isn't a lot of supply being generated.
  13. I managed to make it to the Witch's House yesterday for the first time and my mind is still blown. Just utterly amazing work, I can't imagine how much effort went into the base building, never mind the extra work to actively run the even there over the Halloween period. Stunning. Thank you to everyone involved.
  14. Also, they said that there is no simple drag-and-drop way to make AE missions into regular missions, and in fact that adapting them from AE format into main-game format takes almost as much effort as writing an arc from scratch. It's one of those seductive idea that sounds like it should be easy, but is apparently technically not at all, no matter how often people ask for it.
  15. Welcome home!
  16. The game used to heavily signpost in this direction, by giving new characters their first matching origin contact in City Hall to start them on the levelling tree. Now there's new low-level content, it would be nice if there was something else in-game that let people know how to get the right SOs to drop.
  17. Wanting new players to have at least figured out how to zone before they farm was only part of the reason for the removal, though. AE was also seriously lagging Atlas, and causing problems for players who wanted to do things other than AE farm there. And...does anyone really 'need' powerlevelling and inf-farming to be their introduction to the game? It's not like the rest of the game is somehow broken and unplayable without using AE farming. Normal play still works fine for getting a character to 50.
  18. Live AE always dropped XP, inf and tickets. This was the main reason that it broke the economy so badly, because it hugely skewed the drop rates away from recipes and towards inf. Every so often a new exploit would pop up and things would go crazy again until it was plugged, but the devs never managed to get round that fundamental misbalance problem. On HC, even with 80% of the inf flow into the game apparently coming from one AE map (!!!), the economy is doing okay because inf and recipe drop are staying in balance.
  19. If, like me, you hate superspeed but you want to have a natural-origin character whose travel power has at least a level of plausible deniability as 'natural', Infiltration is great. I have it on my DP/MC blaster, and it's both perfect for the concept and with a couple of Blessing of the Zephyr slotted has more than adequate travel speed.
  20. I will thumbs up this suggestion, but only if it also has a sound effect that plays Yakety Sax.
  21. I feel like this is the best kind of difficulty for a TF, much better than just tossing in a giant sack of HP and regen to click at for ten minutes. Like, the tactics required to overcome Posi 1 are pretty minimal, but they're there, and anyway CoX is a casual game and minimal tactics is probably all we should be asking for in a low level TF especially. There's nothing quite like the bracing feeling of impending doom as someone goes haring off towards the City Hall doors, dragging spawns after them, and you know that giant ambush is coming your way and minute now.
  22. How would you balance it? Just adding a chunk of extra damage probably isn't going to fly with the devs, unless there's a significant penalty in some other way. Simply splitting the damage between the two types probably wouldn't work either, as some damage types are much more heavily resisted than others. Everyone could just add a less commonly resisted damage type like fire to all their powers to turn part of the damage into fire, instant damage buff.
  23. You can set it to +4. But if you have all three Incarnate level boosts slotted then you are effectively fighting at level 53 and the mobs will only con +1 relative to your character (e.g. level 54 minions will con yellow). If you ran a non-Incarnate level 50 TF like the LGTF at +4 with the exact same Incarnate slotting, then two of the three Incarnate level boosts would be disabled, and the mobs would con +3 to your level (e.g. level 54 minions would con red).
  24. This is always my thought when insta-50s are proposed, Crash in market supply, spike in demand, more volatility and higher prices across the board. (But I don't say anything, because I quite enjoy the market, and it would certainly shake things up.)
  25. Eh? Of course the players aren't fighting against Praetoria in those arcs, because at that point the Praetorian war has already been won! That's the whole issue: Marchand's arc (available at level 30) takes place after the war against Praetoria chronologically, but can be played through by a player character long before they can actually take part in the War. The arc begins by saying that Cole has been defeated and is in custody, and explains the post-trial fates of other high-level Praetorian. The players meet and fight with/against some of the major Praetorian characters long before they 'meet' them again for the first time as Incarnates. Marchand references the Magesterium and other Trials. Marauder even talks to the player character about fighting them during the Lambda Trial, 20 levels before they can possibly run the Lambda Trial. I assume the Live devs were under pressure to provide both end-game and mid-level content, and so fudged the timeline so they could kill two birds with on piece of content. I'm sure they were doing their best under difficult circumstances, but it does make a mess of the timeline.
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