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Grouchybeast

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Everything posted by Grouchybeast

  1. You can get those badges via Ouro, you just need to go and talk to the actual contact in zone rather than calling them. I got all the villainside story arc badges via Ouro not all that long ago, so it definitely works.
  2. Gaining xp after 50 was not a live feature. Patrol xp after 50 was not a live feature. On live it was not possible to use disabled xp at level 50 to create infinite patrol xp to double the rewards from level 49 AE missions. This is specifically and only what was termed an exploit by the devs, in this thread. See: here, and here. You know, I would not be at all surprised if the devs looked at the exploit, considered ways of fixing it, and decided that the quickest and easiest solution would be to just remove double xp because they also saw cutting the flow of inf into the game to be an overall benefit and positive side-effect. But they've been quite clear about the exact exploit.
  3. I have a Cold/Cold Corr who is great fun and always feels useful, but I admit I did take Fire as an Epic, so I could make an ice-coloured Rise of the Phoenix.
  4. You should definitely try Blasters. They are ungodly awesome amounts of fun with the I24+ changes.
  5. But these are the kinds of choices that the server devs have to make when they're deciding what the overall playing experience on their server is going to be. How fast is XP given out? What's the drop rate for different types of IOs? Should PVP IOs be gated behind PVP? What are the rewards in AE? How long, on average, should it take a character to unlock and fill all their Incarnate slots? Should some costumes options be unlocks or all freely available from the start? Having threads drop in normal content is a gameplay choice. Removing minimum team sizes for TFs is a gameplay choice. Capping ATO prices via packs is a gameplay choice. Changing the ratio between inf drops and items drops is a gameplay choice -- and doing it by increasing item generation is not going to have the same consequences to gameplay as reducing inf generation and inflation. Different servers are going to make different choices. On We Have Cake, you can pm a GM and get your character insta-levelled and kitted out. Everyone gets the chance to have top tier characters at will. That's one extreme. Some people would like to have a server that goes back to a much earlier era of CoH altogether. There's no perfect 'how should the game play' answer that's going to please all players. At least now, with multiple servers running on differing philosophies, CoH offers a lot more options than it did in the past.
  6. :: annihilates spawn :: :: walks slowly and sexily towards next spawn while regenning :: :: annihilates spawn :: This is amazing and I need it.
  7. The parties have agreed that protecting intellectual property rights is critically important and each will continue aggressively to protect such rights in accordance with all applicable laws. That's part of the press release that NCSoft put out when they settled the lawsuit with Marvel. As you correctly point out, HC's main potential problem isn't with Disney or Marvel, it's with NCSoft. And NCSoft made a legal settlement with Marvel over how copyright/trademark issues would be dealt with in CoH. The HC team aren't just hoping that NCSoft will leave them alone, they're actively trying to negotiate a safer future for the HC servers. Sure, if your position is that NCSoft will never agree to any kind of licensing deal to legitimize servers anyway, then you might not care what NCSoft thinks about how HC is run. But the HC team clearly do care about that, and so obviously they're going to do their best to demonstrate to NCSoft that they'll administer the servers in a responsible way that will limit any potential damage to NCSoft. The best way to demonstrate that is to actually do it, now. IP enforcement is simply part of that.
  8. The game and the forums use separate accounts. You need to follow this link to create an account for the game itself.
  9. I largely agree, but I also think that it would be reasonable for a character to need to play at 50 for a while, also, if they want to get the very shiniest of top-end builds.
  10. I think that carrying players around in your hair and letting them suck your blood for sustenance is definitely above and beyond the call of duty.
  11. You can't sell crafted IOs at the vendor, so you shouldn't have been able to lose it that way. Have you checked the higher number trays? If it popped out when you already had other enhancements in the trays it might still be sitting up there in one of them.
  12. Regular story arcs run through Ouro don't have diminishing returns.
  13. You really need to take this up with the people who wrote copyright and trademark legislation around the world, rather than the HC mods. It's always going to be impossible to create a hard and fast set of rules that will cover all cases, and trying to do so will just lead to people endless rules-lawyering about how their costume and/or name didn't quite break the rules. The GMs need to be able to use their best judgement. If there's to be any chance of HC becoming legit in the future, then this isn't optional.
  14. IIRC, the reason Walk toggles off powers is that Walk was created by one of the devs (Back Alley Brawler, maybe?) purely on his own time, because he wanted to help out the roleplayers who had been asking to able to have their characters walk rather than run for a long time. The development time to create a fully functioning Walk would have been enormous, as Major_Decay said. So Walk as we have it now was basically a gift to the RP community. (Sometimes I really wish it was possible to search the old forums so we could look stuff like this up. I tried to find something on the Wayback Machine archive, but failed.)
  15. If you want to run Ouro arcs purely for merits, then you really don't need an expensive build. Anything that can solo okay will do it, and the only things I'd say was important was building in decent +stealth because that will make it much faster and easier. The trick is mainly in picking arcs that can be run quickly and have a good return. For example, Twilight's Son's arc rewards 12 merits, but you can comfortably run it in under ten minutes, partly because it has no travel between missions. Run the arcs at 0x1 if you like, the merit rewards are the same. Merit rewards for story arcs are buffed on HC compared to live. There a spreadsheet of the new values in this thread, so you can browse and see what takes your fancy in terms of enemy groups etc.
  16. I think this could end up horribly muddying character creation. It sounds fine until you start thinking about how many changes there have been to powersets over the years, There will probably be people who will be nostalgic for all of them. Even if there was a toggle to hide them all off in the CC interface, I can see it becoming both a very messy interface, and deeply confusing for new or returning players who find multiple versions of powersets. Presumably the powersets would all need text explanations in the CC interface, since I don't think many people in a couple of years' time will go ah, yes, the pre-March 2020 Dark Melee! I remember it well! In fact, the main issue is that it puts a huge ongoing burden of extra work on the devs who are trying to clean up the tangled mess of code that is CoX. For example, the clean-up of powers that use pseudopets, so that from now on they will correctly inherit AT values. Every duplicate version of a powerset containing a pseudopet would also duplicate the effort needed to check, modify and test those changes. And ongoing balancing -- what if an old version of a power turns out to have an unbalanced interaction with a new powerset or IO, so instead of being a nice nostalgia trip it's suddenly the default best choice? Will there then need to be a revised 'old' version balanced for the new circumstances? This seems like a giant can of highly complicated worms.
  17. The patch notes are very clearly talking about the generation of new inf, as you can tell by the fact they they end with Even with this change farming is still far more efficient than every other method of influence gain. I assume the patch did narrow the gap between inf generated by farming and inf generated by normal play, at least to some extent. If it didn't, then wow, there has been a lot of pointless complaining in this thread. There is exactly one AH 'exploit', and that's one that the market forum has been asking the devs to fix for months, because it's really annoying, and it impacts the usefulness of the AH most particularly for people who aren't regular marketeers. There are several bug reports, and multiple comments by people gathering data on which items are affected. I guess in the grand scheme of things it isn't game-breaking, and the potential to exploit it is fairly limited, and I do understand that other things have higher priorities. (But I still really, really hope it gets to the top of the bug-fixing list soon.) Still, as other people have said, the definition of 'exploit' for the market in this thread is fairly loose, and seems to include 'using converters' and 'selling things for more than I think they are worth', so I'm sure there are plenty of other imaginary exploits out there.
  18. And Redlynne's proposal would fix that. If it's impossible to perma Domination, then the whole issue of almost-perma being significantly worse than perma no longer exists. Everyone uses Domination as it was originally designed, a situational click buff. You can say 'I want to keep perma Dom as a general principle of any changes', but you can't claim that Redlynne's solution doesn't fix the issue of haves and have-nots. It absolutely does.
  19. I'd describe Blasters as Ranged/Melee/Control. The manipulation secondaries are largely a mix of melee attacks and controls/debuffs, along with some self-buffs. Hard to classify, really.
  20. I'd be even happier if it were possible to fix the weird elongated feet on some of the female boot options. I assume it's some inherent limitation of the character model, but it looks extremely odd.
  21. I remember when if we wanted to craft and sell IOs we had to run from the Steel Canyon University to Wentworth's and back, with no shoes, in the snow, uphill both ways, etc etc.
  22. According to you, yes. I'm sure you can link those threads.
  23. In my head Switchfade is more like this:
  24. Curious and excited! People keep promising there are all these easy price-fixing exploits on the market that marketeers use to make their billions, but no one ever spills the beans. I'm sure this is the time someone will come though! Now if you'll excuse me, I need to get back to looking for the flying pigs someone told me they'd spotted out of the window.
  25. Once more my dreams are crushed! 😭 😭 😭
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