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Grouchybeast

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Everything posted by Grouchybeast

  1. I like levelling to 50 by running story arcs. I like the feeling of progress and getting new powers and slotting new sets. Even with characters I end up not playing after they hit level 50 I still enjoy the process of learning their powers and how to use them.
  2. So I was SJing through Skyway on my Water/Nature Corr, Buffalo Lil, when I thought I saw the following conversation: [NPC] Gardvord: It a cow! [NPC] Trollkin Gunner: Get gone! And I was incredibly confused. Had someone somehow programmed in NPC dialogue that would react to the specific costume choices of the characters? Had the someone who did that then written dialogue for the rather niche instance of a character using the bovine head? Were Trolls especially afraid of cows, for some obscure lore reason? Then I looked closer and... [NPC] Gardvord: It a cowl! Oh, okay then. Never mind, carry on.
  3. Although it has a 10% chance to fire from 75% health, so every so often it will flash giant red letters at you when your health isn't too low and startle the ***PREVENTATIVE MEDICINE*** hell out of you.
  4. If you hover at just the right height and distance from a wall or ledge that mobs can jump onto, then you can put them into a cycle where they will almost never fire off any attack at all. They get up on the wall, run towards you and jump off to try to melee, then realise they're now too low but aha! If they climbed on that wall over they they could get closer! So they scamper off, get up on the wall, run towards you and jump off to try to attack, then realise they're too low but aha! If they climbed on that wall over there...
  5. Roll an Emp defender and people probably won't even notice anything unusual. Roll a Mastermind, though, and there might be a few questions if you auto the summons.
  6. You can always use a respec to take them out at 50 and launder them through the market for non-attuned versions, if you really want to boost them. You only lose the market fee -- or not, if you set your bids and sale prices right. (Personally, though, I find that the benefits of boosting don't make up for the loss of being able to slot the sets ASAP, and then I'm too lazy to change them at 50 :-)
  7. According to the wiki, Hero Corps never actually had a building in Baumtown, just a building site. After their Faultline HQ was mysteriously destroyed, Hero Corps were planning to build a replacement in Baumtown until their permits were mysteriously revoked by the city. I admit I was reading the wiki page because I had NO recollection of who Hero Corps are or what they do. (Baumtown la-la-la-laa-la-la Baumtown...)
  8. Are you sure that the snipe was in Slow mode when you were checking the range, i.e. out of combat? The Fast versions of most snipes have a base 80' range.
  9. Hmm. I guess that works, if you're okay with setting up a weird inverse incentive whereby sometimes it's tactically sounder to deliberately wipe the whole team to allow regrouping rather than have the last couple of characters try to stay on their feet.
  10. So, what happens when the whole team wipes, with no insps?
  11. Ten million seems high to me considering their very limited uses. I suspect a bunch of people probably told themselves 'Oh, I'll wait until they hit ten million and then I'll buy them and get the badges', just like a bunch of people probably did the same at 20 million which is what held the price there for a little while.
  12. So, under this plan what does happen when the team wipes and no one has a wakie? I saw this asked on the first page but I didn't spot an answer. Is logging out and logging in again the only possibility at that point? I'm not saying it's necessarily a terrible option to offer, but I'd like something a little less clunky that 'turn it off and on again' for the obvious problem state.
  13. I'm guessing they were a badger who wanted the new badge right now. And why not? It's only play money. What are they supposed to do with it, save it for their retirement?
  14. As they currently only have two uses (temp costumes and badges) and no way to directly convert them into something else, the floor's the limit, really.
  15. Story mode would be really nice. I played the Aeon SF for the first time a few days ago, and it's extremely pretty but I had literally no idea what was happening for the entire SF. It's just an inherent problem with the format. I had no idea what the storyline of any of the old TF were either, until I duoed them in Homecoming and I actually had time to stop and read all the text. And I must have played some of those over a hundred times. I could definitely get behind the idea of turning it into two TFs, too. Deliberately putting in a lot of content that can be optionally skipped is an interesting approach, but it means the beautiful design work gets sidelined. We popped into the absolutely AMAZING DE cavern, completely stunning map, and most of the team just sat there at the entrance for a minute or so while someone stealthed some objectives, and then we popped out again. The ITF is fast, but at least you get to see it all every time!
  16. I want to be able to throw him at enemies, in the same way that Red Cap Fiends throw those exploding gnomes.
  17. Father Time's pool should definitely include a pet, and that pet should be Baby New Year.
  18. I don't think the 10% inf sink per sale on the AH is going to have that much of an effect, although it is a nice bonus, I guess.
  19. I guess it's working as intended as an incentive, then.
  20. The only time I've ever been really angry over CoH was when NCSoft shut it down. ETA: Actually, that's not true. On the old forums I did once write an angry post titled Synapse Is An Idiot, but I deleted it before I posted it, because life's too short.
  21. I always check my recipe drops in the AH to see if they're worth crafting. If I find one that's decently profitable and has a reasonably priced recipe, then I'll leave a stack of bids for the lowest level recipe and the ingredients to craft it. When they fill, I craft and sell. If the IOs sell well, I might stay in the niche for a while. It's probably not as profitable as converter roulette, but I prefer it because there's a lot less clicking involved.
  22. The qualitative effect might be the same, but not the quantitative one. PVE compared to PVP is a completely different scale. None of those insta-50s would have created any drops on the way to 50. They'd be buying IOs but not supplying IOs, and the process of levelling a character generates a multiple of the number of IOs they'll need to slot at 50 so the effect on IO supply and price has the potential to be significant. At the very least, it's something that would need to be considered carefully by the devs. Again, the very small numbers of PVP players mean the effect can be discounted. Not so for PVE.
  23. Truthfully, the difference is that the PVP community on CoH is very small compared to the PVE community. Any effects this has on the market etc is going to be correspondingly very small. It's a nice QoL bone they can toss to PVP with little impact on the majority of players.
  24. For example, avoid playing PVP games in the future, an approach that's worked brilliantly for me.
  25. I suspect that it might well be adjusted to do exactly that, once the devs have a handle on the market price for Aethers. It's a lot easier for them to start with a lower drop rate and gradually increase it to hit the price they have in mind than to start with too high a drop rate and have to nerf it later.
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