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Grouchybeast

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Everything posted by Grouchybeast

  1. Considering that the post-Magisterium trial arcs can be run from level 35, that particular horse is long bolted.
  2. I just checked with a level 50 character who doesn't have Maxwell Christopher in her inactive contact list, and she can see all three of his Nemesis arcs, including Nemesis Rex. in the Pillar. They're in the level 40-49 group.
  3. As a work-round, you can sort the salvage window by stack size in descending order. Then you can start at the top of the window with the largest stacks and just drag and drop. No need to change the amount slider or scroll up and down.
  4. I'd say 'all of them'. I've never taken Rune of Protection on any character., and I mostly play squishies. I dislike clicky protection powers anyway, and I almost always have better things to do with three power slots.
  5. I think what Luminara is saying is that if HC wanted to get rid of AE farming, it would be easy for them to...just do exactly that. They don't have any board or shareholder meetings to justify themselves to, they don't have a sales and marketing department telling them what kind of subscriber retention they need. They only thing that matters to them is their own vision for the development of the game. They could, for example, remove all XP and drops from AE outside of dev choice arcs. Done. The devs have explicitly said that they're fine with AE farming, or any other kind of farming. They just don't want any one single piece of gameplay, including AE farming, to be overwhelmingly the best way to gain all in-game rewards. That's it. There is no secret plot to stealthily drive out AE farmers because, again, why would they need one? For one thing, I'm sure that it would be more pleasant for them to rip off the band aid and kill off AE farming in one go, rather than to go through endless rounds of 'the devs are destroying the game!' every time they make any change that even glances against AE.
  6. I record the sale prices of every IO that I list, and I can say that prices have been pretty steady since early/mid 2020. I took a long break from the game and when I came back in September this year I claimed all the sold listings I had. Most had sold for approximately the same as current prices at some point since then, some were now a little higher and some were now a little lower. I actually had to delist and relist a stack of Karma KB protections which had sat unsold for at least 18 months, maybe longer, which suggests the price has been consistently lower for the whole period.
  7. I'm constantly impressed by the amount of dev work that's obviously going on under the hood of the CoH code base. New powersets are nice and all, but it's amazing to see the HC devs making changes that the Live devs said wouldn't/couldn't happen. (Makes me almost optimistic for an AH UI revamp someday.)
  8. This isn't how the salvage seeding on the AH works at all. At the beginning of HC, the devs seeded the market with very large pools of common, uncommon and rare salvage. The prices of those seeded salvages are 10,000 for common, 100,000 for uncommon, and 1,000,000 for rare. If you buy salvage on the AH for less than those prices, then that salvage was listed by another player. As you can tell by salvage prices, the seeded pools are almost never touched.
  9. They were removed on Live (wiki says I21). I guess they decided it wasn't worth keeping it after super-sidekicking came in.
  10. I've never converted Emp merits to reward merits...but then I almost never spend reward merits, either, because what if I really need them for something else later? I have chronic packrat issues in video games. You should see how many chests I end up with when I play Stardew Valley.
  11. I think there is a difference between requesting additions to the game (great, everyone should do that who wants to!) and complaining because things were added to the game that you personally don't enjoy, which seems a little mean-spirited. Lots of things get added to the game that don't interest me. I don't RP, but I'm not going to complain if RPers get emotes and some new locations to hang out and do their thing. I don't PVP, but I'm certainly not against PVPers getting new base raid code written. 'Wow, this game is too easy' is a thought that has never crossed my mind, but clearly some people find that and why shouldn't they get some content that caters to them? Good for them! I hope they really enjoy it!
  12. I went to a great CoH meet-up in Birmingham. We met up at a gaming cafe that I'm sure must have closed down by now, and played CoH on their LAN and then went for an very nice Chinese meal. I think an official rep showed up because IIRC I got a costume code out of it, and maybe a mousepad, too? It was a fun day.
  13. Ironically, it was the RPers and casual players who were partly responsible for the Emp --> Merit removal. The original proposal got rid of Incarnate rewards from AE. Some RPers and AE arc writers pointed out that this would significantly affect people's willingness to use AE for it's actual intended purpose of creating and playing story content, especially since AE rewards were already lower than regular content. So the AE change was reverted and Emp conversions were removed instead. I'm not quite sure how you're playing your 50s such that you're accumulating lots of Emp merits but no reward merits or saleable drops, but maybe you can adjust 'leveling while hanging out with friends' to some other content. I level through story arc content, and I find that my characters are all pretty much self-funding, especially if I continue to play them at 50. Also, you might not have noticed if you've just come back to the game, but rewards from Incarnate trials were all buffed to give substantial extra merits.
  14. If anything, let's have more of that.
  15. That would be really nice. Thanks to the unnecessarily convoluted Incarnate crafting system I have a bunch of mistakenly crafted abilities that I'd happily trade in for a handful of threads just to get rid of them. Plus that T3 Vanguard that I made instead of a T3 Longbow (or the other way round, I forget). (Sometimes I wonder what the Incarnate system would've looked like with another few years of development, and it makes me feel slightly less bad about the game being shut down.)
  16. With software, it's generally a good idea to fix bugs. Especially with a codebase as old and convoluted as this, you never know when ignoring an apparently trivial bug could have bad consequences further down the line. The more that code doesn't work how it's supposed to work, the more it doesn't work how people expect it to work, or it doesn't match the design, the more potential there is for things to go wrong. What you really don't want is for someone to devote a huge chunk of their time to tracking down and fixing an issue, and then when they finally solve it someone else says, oh yeah, I noticed that last year but I thought it didn't matter so I left it alone.
  17. KB and damage, which would be a small step towards implementing the long-requested ability for KB to add scaling damage with KB strength. In fact, I don't think this suggestion really goes far enough. An Alpha KB boost would be nice enough, but what we really need is a new Interface ability to proc KB, and then a Hybrid power that adds KB and extra damage to all attacks.
  18. Rare salvage is seeded on the AH at 1,000,000 inf. The price cannot exceed 1,000,000 inf, because there are millions of pieces in the rare salvage pool, and if we somehow manage to drain it the devs can just fill it up again. As the current going rate for rare salvage, with a tiny bit of patience, is about 500,000, even the worst possible rise in rare salvage prices will add ~500,000 to the cost of a crafted IO. This is not much. Merit price caps are different here to live, because merits can be bought directly for inf at 1,000,000 inf per merit. So even if, for some reason, inflation took off like crazy and the HC team did nothing to fix it, then there is a hard cap on recipe prices of 1,000,000 x the merit cost of the recipe. Even in the worse case, prices on HC absolutely cannot reach 2 billion per IO. No recipe costs more than 100 merits, so the hard cap on HC recipe prices is 100,000,000 inf. This is still a lot, and I don't see the HC team wanting to let them get so high when they've been pretty proactive about inflation so far, but there it is. Anyway. Try just bidding 505,000, waiting a day, and odds are your rare salvage will be there waiting for you. (Also, if you have something listed for 1,000,000 and you see a sale for 1,500,000, taking down your listing and relisting at 1,500,000 is a bad idea. Because the AH matches the lowest valid listing price with the highest valid bid, that means someone was already listing lower than you. That's why yours didn't sell! All you've done by relisting is lose the AH listing fee and make it less likely you'll catch the next sale.)
  19. I always get a chuckle from the second mission of the Citadel TF, which uses the identical door to the first mission. The pop-up text at the start of the second mission is 'The smell of fresh paint is overwhelming'. (I really need the number of the Council's decorating firm. Maybe they could smarten up my base for me.)
  20. I'd just like to point out that after the changes that removed XP --> Inf, @Jimmy spent a lot of time in the thread about it, repeatedly explaining the devs thinking no only behind the changes that had been made, but also their policy towards farming, marketeering and the game economy in general, and that generated 80+ pages of wailing and gnashing of teeth. I mean, personally I'd love to hear more about the devs plans and strategy because I'm sure it would be very interesting, but I'm pretty sure that it would do nothing to cut down the volume of angry posts. Probably quite the reverse.
  21. Collecting the Eden exploration badges is a wonderful way to spend some time. The text on them is so atmospheric.
  22. This is my carefully refined respec process: Create the build in Mids. Begin the respec. Halfway through become wracked with doubt, cancel the process and go back to Mids. Start the respec again, get partway through and realise I've made a mistake with a power pick or slotting and have to cancel it. Repeat the above step a few times. Laboriously drag and drop IOs. Spend agonised minutes scrutinizing my IOs for slotting mistakes. Finally hit done. Realise I forgot to screenshot my power trays, which are now wall-to-wall grey with temp powers. Lie face down on the floor for a while and cry.
  23. It's always seemed bass-ackwards to me that the arcs intended specifically for incarnates inevitably end up being easier than non-Incarnate arcs, because they implement the +3 level shifts where non-Incarnate content only allows for a max of +1. It's flat-out impossible to set the difficulty as high in the Incarnate content unless you unslot your level shifts, and that seems fundamentally wrong.
  24. I have a Cimemora costume for my main, and also a 'villain' version for her when she's redside, with a full power recolour. That way when the citizens of Paragon seem to know exactly what she's been up to in the Rogue Isles it's okay, because they're not talking about her, they're talking about her evil mirror version.
  25. I usually come up with a terrible quasi-punning name and then try to fit some powers to it.
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