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Doomguide2005
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Everything posted by Doomguide2005
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And this doesn't include discussion on the value of defense over the softcap for handling defense debuffs something the vast majority of sets (and all blaster sets) have no resistance against as far as I know. Once cascade failure takes hold you're in real trouble.
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And the warmth feels soooooo good on those aching old bones too.🤪
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Dual Blades: What is up with Power Slice's accuracy?
Doomguide2005 replied to RikOz's topic in Scrapper
Combat logs. They'll record your rolls, both to hit and damage. Maybe something will show up. -
SANCTUARY server (not Homecoming) Energy Blast ... no more Knockback...
Doomguide2005 replied to Herotu's topic in Blaster
No, not a change I would support. -
Sort of as aside related to dealing with Elude crash here's how I dealt with it on my main a Claws/SR from issue 4 onward long before sets were a thing. She acquired and both Geas of the Kind Ones and Archmage accolade powers. Just prior to the crash she'd pop Geas (it's recovery bonus is massive and will neutralize the -recovery of crash) leaving you with you 'normal' recovery rate. When the crash happened she'd use Archmage for its +defense +resistance (since all her toggles would drop) sometimes popping a blue since this was pre IO to get end back up. That was usually more than enough time to finish the current fight and get her defensive powers toggled back on. PS: Certainly be a solid way to do it on a build that's still a work in progress towards that never quite finished ultimate end game build as it was quite effective on her SO build of the time.
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Most of the time I would check in Mids'. When you mouse over the enhancements of a power you'll see two lists, one lists all the enhancement bonuses the other lists the "set bonuses" as far as I recall (going by memory, computer died 😥) ... which of the lists does the proc appear on?
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Yeah but where's the chaos and fun in that. I'll point out that Sorcery's Mystic Flight includes a self teleport ability and later has Rune of Protection for shaking off mezzes which might otherwise prevent telenuke, tele-retreat, blast as they try to chase you routine. Dead computer so can't really comment on the build itself as all I have is my phone currently.
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Yeah I have the same thought though zero experience to date. But unless the proc duration is relatively long and the chance to fire is much greater in a tier 3+ I'd slot it in the power I can use in when mezzed just because it can break the mez I'm currently under
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I have an AoE monster who is an Elec/Fire recreated from live. Just getting back into the upper 20's and lives (and dies) by all the melee and PBAoE attacks between those sets. A ton of fun and enormously helped by the new sustain power as I can recall the lengths the build was going to to help the blue bar back on live. Heh basically posted this already up thread. Just ignore the old blapper repeating himself in the corner 🤪
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The Holy Trinity isn't. Advice for veterans of other MMOs
Doomguide2005 replied to Zolgar's topic in Archetypes
And I think there are Roles and there are Archetypes. Pretty much all the archetypes can, to greater or lesser degrees, fill all roles as needed or required for a team to succeed. That's why we get 8 scrappers as well as lone Empath's (yeah Healer right) completing ITF's at +4/×8. And a large part of multi-role fulfillment in the game is often said to be because of the strength of the buffs and debuffs within CoX. Add a dose of invention system builds plus/minus Incarnate abilities and the lines between Roles get blurred and then some by the HUGE variety of character possibilities (even within a given Archetype and Power Sets). -
I do a lot of exemplar content so I doubt I'll ever not have it in my build. I still use it at 50 but I can see it being more optional at that point with so many other options available as I am more likely to open with other powers ... Stalagmites or Freezing Rain/Sleet as I am also running Storm (and Cold) as secondaries. 😁
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Hmm wonder if it got changed at some point (or was just always incorrect) as I recall the same thing as Awesome from back on live. Certainly vastly more useful with a 15ft rad rather than 3.
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Or Terrorized. ...
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Which is why especially on a lower level Earth I like to do it from behind something like a corner. Really hard for those baddies to return fire when they can't see you (i.e. have no LoS). And since they can't hit me a long animation is no biggie. Meanwhile like Psy said I follow up with my choice of patch(es) for those caught and further ruin their day.
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Okay the 7 year gap has me scratching my head ... SBB?
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How to combat cascading defense failure?
Doomguide2005 replied to selfunconsciousness's topic in Scrapper
Quite true if your defense is Shield. But the OP didn't specify in his OP what set(s) he was talking about and only later mentioned his character was an Arachnos Widow. Frankly I don't recall if any of the Veats have DDR in any amount, it's been 7+ years since I played mine. I am fairly certain none of them have anywhere near SR levels worth though. -
How to combat cascading defense failure?
Doomguide2005 replied to selfunconsciousness's topic in Scrapper
2000+ is pretty much insane for sure. I'm not so sure SR is really a one trick pony especially with IO's involved as much as standing strongly on a different leg of the tripod of defense, resistance, health/regen. DDR rocks and pretty much eliminates cascade, but To Buffs (for the foes ... DE I'm looking at you) become that much more serious, much like a heavily resist based set gets torn apart by say Wailers prior to IO's. IO's though allow me to greatly increase my regen and health. And now there's the scaling resist as well hp increase IO's to make her even less of a one trick pony. My scrapper's build roughly doubles her regen going from the teens to 32/sec while increasing her health to over 2200 before any Incarnate considerations. Well have to run for now. -
How to combat cascading defense failure?
Doomguide2005 replied to selfunconsciousness's topic in Scrapper
Curious as to how much regen per second would you need to match your Dark Regeneration? -
Big fan of Earth and Dark although I've oddly enough never paired them. But yes please! Soon as I get a functional computer I'm thinking this and about 40 other builds (sheesh got to love chronic altitis) need creation.
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I strongly agree with everything said above. The only thing I'd say is I would not consider Quicksand skippable but that's one reason I do agree with the sentiment of "take them all" and see how things work for you. I like QS for two reasons. It's very effective for slowing most mobs to a crawl giving you time to drop other powers on them before they scatter or reach that corner you're hiding around and recharges quickly. And secondly (or is that thirdly 😁) it's a very effective one slot power. I grew fond of using a range enhancement in it as I'd often find the spot I'd want to drop it was just barely short of letting me hide around the corner unless I had that range boost ( if I didn't know better I'd think they designed it that way🤪) Hiding around the corner to drop a patch whether it's QS, VG or EQ is an excellent way to avoid eating an alpha in return.
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What the above posters have said. Leadership including Maneuvers would be something I'd look to obtain and I would not skip Glacier.
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My only comment would be not to slot for damage in Freezing Rain. The only reason to slot damage is if you are chasing set bonuses and damage is a side effect. FR is primarily an AoE debuff particularly for -resistance. If you want more damage consider procs, but I'd personally look to boost its recharge and reduce its end consumption so it's up and ready every spawn and doesn't eat your end bar. Steamy Mist does yield decent defense but it's more along the values you can generate with Maneuvers as I recall. It also boost stealth and several resistances. And does so over an area and includes teammates in that area not just yourself.
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@Hjarki - Defibrillate sounds like a niche power similar to something like Fallout.
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Agree Elude needs a revamp of some sort. Pretty much anytime a power gets "skipped" so universally compared to the rest of comparable powers (primary vs primary, secondary vs secondary, pool vs pool etc.) it should send up a red flag that something is off.
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is atlas park hellion golf still possible
Doomguide2005 replied to trogenion's topic in General Discussion
Repel. I've used it once vs a DE ambush in Skyway. Small 'backyard' area surrounded by fences. The DE came piling over the top of the fences and my Kin/Dark defender kept knocking them back over with Repel. No idea how many were in the ambush, it was only me and a friend, but it went on for a bit so I'm sure some made a bunch of round trips over the fence while we whittled them down slowly 😁 Same defender also used to go "bowling" with council mechmen in Striga. They'd march around in single file and he would run through them with Repel on sending them flying every which way.