Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Doomguide2005

Members
  • Posts

    3697
  • Joined

  • Last visited

Everything posted by Doomguide2005

  1. My only comment would be not to slot for damage in Freezing Rain. The only reason to slot damage is if you are chasing set bonuses and damage is a side effect. FR is primarily an AoE debuff particularly for -resistance. If you want more damage consider procs, but I'd personally look to boost its recharge and reduce its end consumption so it's up and ready every spawn and doesn't eat your end bar. Steamy Mist does yield decent defense but it's more along the values you can generate with Maneuvers as I recall. It also boost stealth and several resistances. And does so over an area and includes teammates in that area not just yourself.
  2. @Hjarki - Defibrillate sounds like a niche power similar to something like Fallout.
  3. Agree Elude needs a revamp of some sort. Pretty much anytime a power gets "skipped" so universally compared to the rest of comparable powers (primary vs primary, secondary vs secondary, pool vs pool etc.) it should send up a red flag that something is off.
  4. Repel. I've used it once vs a DE ambush in Skyway. Small 'backyard' area surrounded by fences. The DE came piling over the top of the fences and my Kin/Dark defender kept knocking them back over with Repel. No idea how many were in the ambush, it was only me and a friend, but it went on for a bit so I'm sure some made a bunch of round trips over the fence while we whittled them down slowly 😁 Same defender also used to go "bowling" with council mechmen in Striga. They'd march around in single file and he would run through them with Repel on sending them flying every which way.
  5. On a Dark or other to hit debuff set I can see that. Flip side is if your build produces large amounts of -resistance Assault will yield relatively greater return (vs sets without -resistance). And if it's a Dark/Sonic get them both 😁
  6. Yes strictly speaking the math says Leadership should be the power(s) getting squeezed in not the other way around on support AT's. But folks make plenty of choices that aren't strictly based on the math. Still just once get on a team running 8 of each leadership power with no enhancements slotted and run hard content. Then ask this question again. You'll know the answer without doubt.
  7. Did they change the way the "kismet proc" works, i.e. kismet +6% accuracy? Unless they have Vengeance is NOT a good place for it. Kismet is ( or was?) a "proc 120" meaning the proc functioned when the power was activated and for 120 seconds thereafter. So unless you could target a corpse every 120 seconds or less it wouldn't be beneficial in Vengeance. But yes Leadership is quite beneficial for Controllers as stated "Full "Stop" PS: Part of the reason static teams like Fire/Rads are so effective is 8 Assaults stacked (+120% damage) on top of their other buffs and debuffs (like AM another +160% damage iirc).
  8. My vicarious self wants to see TF Saint Patty in action 😁
  9. Same. Iirc Fake Nemesis are an example of this. Their staff attack I want to say is about mag 10 though memories are rusty enough I could be totally off. At one point I had mag 16 protection on one of my empaths owing to the crazy amounts of trip mines and their kb used by the Malta AV whose name I don't recall in the Tin Mage? I-trial. They've sjnce toned him down but I can recall be bounced all over the place when it first went live
  10. Haven't yet used Victory Rush but just about all my defenders take Vengeance and drop the LotG +recharge in it.
  11. Make sure your auto powers (Agile, Dodge, Lucky) are fully enhanced. Not only do they effect your respective positional defense bonuses but also, and perhaps more importantly, your ddr (defdebuff resistance). Also not sure if they've changed things but Kismet only functions if the power it is in is available and active. Important if you wish to benefit while exemped down below the level of Lucky. And again unless it got tweaked while I was not looking Focused Accuracy is a serious end hog. I'd consider trying to fit Tactics in instead. It'll do most of the same things for less end and also buff your teammates similarly.
  12. And the music, even the log in screen music never mind stepping into Atlas Park with a new character or moving across the neighborhood's of Steel or ...
  13. There was a thread on live about an AV soloist that wasn't RadEm or Cold or the usual sets ... and it was a Storm/Sonic. Don't quite recall the name, but it was something along the lines of "Wildcard" (either the forum name or the character). Inspired me to make a Storm/Sonic defender and while I never did the solo AV thing I can attest to the absurdly destructive power of the build.
  14. Disclaimer I haven't done any I-trials since live so maybe I'd see some issues that I didn't see then but: My SR scrapper would still be standing after taking a 2000 damage hit, health would in fact still be triple digit. Rebirth is a thing and her regen without Rebrth is over 30/sec. Inspires are also a thing as is combining to get useful ones. Maybe SR isn't top dog but it is plenty capable of surviving and dishing it out in I-trials quite respectably.
  15. Being forced to live vicariously as the computer up and died on me. So hoping I can get one *soon* .
  16. On live I went /SR. Lots of fun but needed a bit of work yet, still slightly squishy at Sunset.
  17. While I agree with what your saying math-wise it may come down to choice of pool powers between Leadership or Fighting. I'm going to guess you'd need roughly 3 other players (maybe 4 if they aren't defenders) rather than one to make up for being unable to slot the uniques and I think that is the underlying assumption made by Veelectric Boogaloo. And my experience tends to indicate that while finding one more is reasonably likely three is much, much less so (unfortunately).
  18. My Claws/SR took Maneuvers. I tend to turn it on for a couple reasons. First when teaming and second if I see the graphics indicating my foes are using to hit buffs. (Longbow, Resistance etc.) Rarely if I think defdebuffs are piling up I might turn it on. Seldom have I seen more than -3% or so defense lost usually smaller
  19. Ah pooh, as a not healer Empath offender Welcome back hero! 😊 to the game we all love. Won't mention how many bits of sometimes odd stuff 7 years made me forget and relearn. Heck ... still relearning 🤪
  20. I don't think I have gotten a Dark Armor character over 20th ... but I've known and played alongside enough of them to know the idea of DA is bad is a whole pile of horse hooey. And DM I can say from personal experience is extremely not bad.
  21. Dead computer is going to drive me crazy but iirc you can use Mids' to search for sets with specific set bonuses.
  22. From what I recall it does effect the to hit debuff of dark blast's blasts. I've slotted enough range enhancements in the two cones to have a range out around 70 iirc. Boost Range would make them pretty insane on top of the enhancements (yeah Centrioles)
  23. Pretty much all my characters are looking to fit Assault and Tactics in the build and Frosticus pretty much nailed the why. Up level foes, particularly +3 and up, get much easier to chew up when leadership is present. If the team starts seeing stacked Assault and Tactics it can get vastly easier as in going from slog fest to hot knife thru butter easier. With defenders it'll just take less stacking to achieve the same result. There's a reason pretty much all the RO Networks defender SG's (and many of the other AT's as well) included a build requirement involving Leadership especially those created pre IO's.
  24. Not crazy about purple caves myself but I'd agree with Chris above and familiarity. But no matter how familiar I might be teaming with one or more masterminds on a melee character in those caves is still mighty aggravating at times. As for having to search for the last mob having them show up on map is a huge QoL addition. Now if they could figure some way to let you know which floor as well some of pita involved with searching multi-floor offices and labs would go bye bye too. And while not the best (or worst) the arachnos caves with the hanging cocoons everywhere have to get a nod for sheer creepiness and emotional impact the first time I entered one for a mission. I think one of few times I had a stronger reaction wasn't from the map but when a council foe went all wolfie on me the first time. I nearly fell over backwards in my chair.
  25. Why Hold? (vs Immobilize). The PToD don't provide protection vs Immobilize (or Sleep) and if sapping works a drained and immobilized AV is going to be essentially as vulnerable to our sapper as a Held one to being defeated.
×
×
  • Create New...