kelika2
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Everything posted by kelika2
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Can these pets be made 'perma' like controller tier9 pets, or lowered recharge but still accepting recharge intensive pets (to keep the feel of unique or something) or have super low cooldowns like mastermind pets? Reasoning is I want some extra slot room to work in the def/resist/buildup procs to keep them alive. 10% def all and 20% res all shouldnt be game breaking but will help Please hard note that I did not list the Patron pets
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Focused Feedback: Ninja Revamp
kelika2 replied to The Curator's topic in [Open Beta] Focused Feedback
Came here to ask this, thanks. I always theorized Genin would benefit the most from Soulbound: Chance for buildup but they always needed KB2KD because of the high chance for KB and the frequency of it -
I am excite to not pay the KB2KDtax anymore on my bots/mercs, now I can make them even tougher by adding resistance pet auras or buildups
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I got bored so here is another Regen thread.
kelika2 replied to kelika2's topic in Suggestions & Feedback
dude what if like instant healing got that new draw in effect that axe got on test and itll work because reasons -
Make Mastermind Attacks Not a Liability
kelika2 replied to Lost Deep's topic in Suggestions & Feedback
Well then go check out the test server mercs, necro, ninja and bots attacks are getting buffed -
Focused Feedback: Irradiated Ground
kelika2 replied to Ratch_'s topic in [Open Beta] Focused Feedback
Man it is hard to comment on this other than its just a gigantic kick in the pants damage wise, 5 targets is crap. But even raw damage it was designed to have two patches. Blazing aura is 18.whatever per tick meanwhile IR is 9.whatever per tick There are too many PBAoE damage enhancements, theres 4 readily available And adding on -def and acc-def procs thats easily all 6 slots to procs. Removing the ability to enhance the -def which is a viable thing to do still leaves 4 from PBAoE sets alone But removing all damage auras ability to slot PBAoE sets might also cause issues And flat out coding IRs ability to not proc procs might also be too far. But if you do go route3 can you at the very least allow Radial procs to stay? Might also be time to introduce a new mechanic on only having 1 damage proc enhancement per power --- Or maybe needing X amount of enhancements of the same set allowing activation of said proc to proc. say you need 3 whatever Obliterations to allow a proc to proc. I am just now remembering non-damaging procs that I need like Miracle, KB2KD and so on damnit. -
Tier1: Fast Healing and Quick Recovery merged into one and just flat out named Quick Recovery. Regeneration bumped up to 150% base, 200% tankers Tier2: Reconstruction somewhat the same, but add a lingering Heal over Time tick effect like Time Manip, or Nature Affinity has. Tier3: New Power: Ignore Pain: Activation power that grants absorption. Buys time to heal and we all seen Wolverine just take the pain to charge in a few times Tier4: Dull Pain is mostly the same, add a minor unehnaceable 5% base resist all and 7.5% for tanks. Increased healthpool and something minor to stack with Resilience stays on theme Tier5: Integration but increased regeneration, 150% base, 200% tankers, all fully enhanceable Tier6: Fine as it is, will shine more with Dull Pain Tier7: Instant Healing is now a toggle again, but 300% base regen and also has a heal over time ticker like Stalker's Cauterizing Blaze Tier8: Leave Revive as it is, many sets need a bad power or a skippable power or a low priority power to allow breathing room for builds, this can also be removed for Stalkers to allow for the use of Hide. Tier9: Moment of Glory total revamp to grant basically everything you just read, over time. Click it and you get X healing upfront and Y resistances followed up by 15 or so seconds of ticking HoT, Regen, Absorb. For Stalkers if you use this while dead it brings you back. Now, 10% hp/server tick is the max anyone can get. As a regen scrapper I still need a large outside regeneration bonus on top of IH now to get to it. And a lot can happen in a second and depending on how long said fight can go on. Heal over Time effects breaks or adds on to the Regen mechanic limitations and still stays on theme. Ya got me on the absorb thing thats just strait up not being creative and needed a filler power because this was a hidden regen/willpower stalker buff thread all along.
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Make Mastermind Attacks Not a Liability
kelika2 replied to Lost Deep's topic in Suggestions & Feedback
Fiery Aura people are adapting currently to the changes coming and its a net gain if they adopt Phoenix Raising and some +rech with insp use in firefarms. Having a 10%~ fire def gap allows you to slowly and reliably trickle down health for a bigger blast. Luck up to slow the damage while its recharging You need to adapt as well. Even on live I take personal attacks because I know that Tactics is not needed for 99% of the game, Maneuvers is only worthy if you can stack it with something and Assault at the end of the day is adding a DO enhancements worth of damage will not make or break a fight. And the fighting pool is generally for late game stuff because there is few things at lower/mid levels that is genuinely a threat. Did you know that you can have a few pets on aggressive and some on defensive? Say my Bruiser gets attacked by being aggressive, the other pets will join in and i still have 5/6 the strength of bodyguard So I personally do not know why you are having endurance complaints. Maybe its because I use IOs. 5/6 Decimation no proc and 1 Devastation: acc/dmg/rech/end in single targets and 5/6 posi blast no proc and annihilation: acc/dmg/rech/end. Hell, I might even start buying epics post-patch All down to 4.1, 6.5 and 11.4 end costs Change is scary, we are set in our ways and just dont wanna. But utilizing my phone to take a pic pre-respec and counting on RPGgrowth dopamines from min/maxing will power me through all the respecs im going to do -
Is changing the power levels power creep?
kelika2 replied to _NOPE_'s topic in Suggestions & Feedback
I had like 4 or 5 drafts of this so im just going to brute force it in as little words as i can low level sucks donkey ass for many sets. and in a game where low level content is recycled in the form of weekly targets it became an issue -
Move Back Alley Brawler to the Pedestal in Atlas Park!
kelika2 replied to Ravenwulfe's topic in Suggestions & Feedback
I say bring back Galaxy as a post-apoc co-op zone for holiday events. 100% on all the time mayham mission with respawnables and "open" content like bank robbing spawning heroes or other villains who wanted to rob it first constant fires to put out or random explosions Grand Theft City of Heroes: City of Chaos: The Game -
Fire/dark is one of my top tier corrs. if only for rain+patch most of the time. You can color everything radiationy, no ones ganna notice
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The first word in this thread was "might"
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Focused Feedback: Fiery Aura Revamp
kelika2 replied to The Curator's topic in [Open Beta] Focused Feedback
Coulda sworn this thread was 3 pages long and I had a medium sized post telling others to adapt to the changes -
temps, titles, etc enemies drop recipes during the event but make them cost a hundred or so common salvage to craft. something as simple as 100 rubies or a mishmash of 5 of this and 5 of that but 5 more of these im fine with vendoring common salvage but just throwing it out there
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People forget that Rise of the Phoenix is a gigantic burn patch and when slotted for KB2KD its just another attack. mostly for my blasters. With the recent live patch allowing things over the agro limit to attack you being under 75% in a farm isnt that uncommon these days. And on beta now, Phoenix Rising is pretty devastating. Spines, while a nice starter farmer thing because double damage auras has crap animation times for Burst and other things like Impale. Meanwhile claws gets that passive damage boost from Follow up and super fast aoe animations
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Might be the new toptier. Not so much about Follow Up + Burn, but fast animating and fast recharging AoEs. Shockwave is sweet with KB2KD And now that you can select a level 41 epic pool power at level 38 you might not have to waste a slot now for dark oblit or fireball
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Focused Feedback: Power Level Availability Changes
kelika2 replied to The Curator's topic in [Open Beta] Focused Feedback
omg and my controllers. choking cloud available that low to set up containment on my fully damage slotted fire/radi controller is that some fucking level 26 t8s available at 22 which can be exemplared down to 17? WORMHOLE IN POSITRON?! BONFIRE IN POSITRON?! MASTERMIND PETS FUCK THOSE AS WELL COMMANDO AT LEVEL 17! PLANT CONTROL CREEPERS THAT IS SLOTTED FOR DAMAGE AT 17~! illusion and mind getting their secondary controls at 17 i cant fucking even so many respecs to happily do -
Focused Feedback: Power Level Availability Changes
kelika2 replied to The Curator's topic in [Open Beta] Focused Feedback
And builds from the ground up. While I am excited as fuck for my Invul brute going to have a taunt aura in synapes/mantis im also thinking of stuff like: All my dominators What few tanks I have left My perma hasten defenders And Resist Physical Damage is a level 47/49 power since its just an IO mule. The extra freedom allowed from shuffling around a few hours While Force Bolt sounds lovely, I wont take it until way later or at all because people are forgetting that enemies can resist debuffs and 20% wont be a game breaker for everyone And most of my alts are balanced and built around low level gameplay, now I can whip out my oldass ice/emp, or make some invul scrappers AND BLASTERS OH GOD /ENERGY MANIPULATION ENERGY PUNCH LEVEL ONE /ELEC MANIP CHARGED BRAWL LEVEL ONE I have like 150 characters to to to to even all over and then again, holy crap I can even start making /pain domination characters now that world of pain wont be so out of reach i can probably use it to stack resistances with mercs or enveng[OBG[923TPN'Q -
Focused Feedback: Power Level Availability Changes
kelika2 replied to The Curator's topic in [Open Beta] Focused Feedback
I am just thinking what this is ganna do for the people who complain about Synapes. Having stuff like Burn, Forge, taunt auras will be huge. -
Focused Feedback: Fiery Melee Revamp
kelika2 replied to The Curator's topic in [Open Beta] Focused Feedback
yay -
Focused Feedback: Fiery Melee Revamp
kelika2 replied to The Curator's topic in [Open Beta] Focused Feedback
Are Blasters also getting the Combustion cast time reduction? -
Most of the are kids Most of them die horrible deaths And the only ones that make it are the smart or stealthy ones. Does any do are theafg[0aiw Any of the Stalker ATs that can use a pickaxe might work
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what powers would you use, if you were doing a Homage to Spiderman ??
kelika2 replied to smnolimits43's topic in Scrapper
Street Justice/Ninja scrapper or stalker with Infiltration as a travel power. reminder that universal travel power enhancements also boost the jump aspect cant do much about webs tho, but yeah your best bet is electrical Mu stuff colored white/gray as mace animations are bleh -
I slotted my fire controller for damage, cages, char, bonfire, etc. hot feet is just another DoT to me. if you dont plan on dealing damage hot feet might not be for you
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AoE Holds Revamp for Controllers/Dominators
kelika2 replied to Blackfeather's topic in Suggestions & Feedback
As someone who is set in their ways and worked around building out of AoE primary holds and using AE to reroll 6 controllers to /radiation I must decline this offer of making a primary set power useful as to not respec 12+ controllers and dominators. thank you- 33 replies
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