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UltraAlt

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Everything posted by UltraAlt

  1. ... level 50 while they are doorsitting AFK in a Farm. Being 50 shouldn't lock your name forever unless you are playing it (logging it in at least). Once being level 50 meant something. It was an achievement. Logging in, finding a farm, moving your character inside farm, and going AKF until you hit level 50 is no achievement. This behavior should not grant immunity to the name release policy.
  2. No. Posting that your team is filing is not spamming. Posting that your team has filled is not spam. Posting the same message several times a minute for a team that isn't filling is spamming. Posting again simply because you think your message has scrolled off the screen is spamming. But I think you are Excelsior and people chat on /LFG over there, so it's a moot point to complain about people posting that they are looking for LF2M and then posting that the team is filled 20-30 seconds later. Spam is also setting up a macro so that every time you use your power a message goes out in (worst case scenario) /say. I don't think you understand what spamming is. So there is no need to discuss this with you any further.
  3. Server - Online Torchbearer - 92 Excelsior - 553 Indomitable - 74 Everlasting - 273 Reunion - 100 You might say that Excelsior is "hundreds" It's pushing it to say Everlasting is "hundreds". The other servers? Definitely not. I don't care if you don't want to see a DFB, Posi 1, Posi 2, Yin, Citadel, Moonfire, or Hess teams forming. I don't want to see Endgame, farming, door-sitting, and speed-taskforce spam, but I have to deal with it, and I don't complain about it. Other people are playing the game. Deal with it.
  4. I disagree. If a team is filling fast, you need to be able to tell others that that the team is filling, and also to be able to announce it as soon as possible once it is full. Hopefully, people can police themselves. People have been pretty good about calling out people when they are abusing the /lfg or /help channels. It's easy enough to direct people to the /general channel. Homecoming DEVs specifically created it for that reason. Use it wisely and as directed. The /ignore list is pretty limited Once you are filled up, for each new person you put on ignore, the oldest one on the list falls off the ignore list. (... honestly, I've found by the time that happens they aren't playing anymore. I haven't had to /ignore anyone in a long time)
  5. This is stalking. There is enough of that already going on with names. People are finding the globals of people with names that they want, bombarding them with tells asking them to relinquish the name, and then complain if the person doesn't respond to them. We don't need this. + what kind of a reward is a respec?! Oh, I see. It's all a joke. Good one. You had me going there for a moment.
  6. Well, I can only guess you are trolling or haven't been around too long. It really isn't so much the new players but the returning players (some of whom have been back for quite a while) trying to get the names that they had before the Sunset. There have been a bunch of threads about it.
  7. I clearly won the most thumbs down. Move along, Citizen. Nothing new to see here.
  8. There really is no basis for anyone saying that Null the Gull can only be in one place. Signature characters in the game are in more than one place. All other types of vendors and trainers are in more than once place. Null the Gull only being in the Pocket D really makes it essential during the first hours of the character to travel to the Pocket D, if ... ... you don't want to bounce off the walls because someone triple slotted their speed boost with 3 runs (which I consider trolling other people) ... you don't want to get interrupted mid battle to click on accept or deny mystic fortune. ... you don't want to get lifted off the ground by Group Fly because you don't want to be flying and/or some of your powers don't work while you are flying .... don't want to get teleported in the middle of a mob without warning ("I thought I had turn on the option where I was able to pick if I accepted a teleport or not?!", some teleport-crazed character "That won't stop me from Team Teleporting you!") [Seriously, I had one guy ask "Why isn't my teleport working on you?" after they repeatedly tried to team teleport one of my squishy characters into the middle of a mob!] If you want to leave all that Dimensional Warden stuff and side switching in the Pocket D, that's fine with me. The Side switching part should obviously only be an option in a neutral area unless you wanted to make it so you couldn't turn Villain in the City or turn Hero in the Isles. But all that other basic stuff could be (and I think should be) more easily accessible from the get go as some of those things should have been added to the Options menu, but it was too difficult to add them to the options menu so they put in Null the Gull. Anything that should be in the options menu should be accessible in the starter zones. If not Null the Gull, give those "option changing" menus that couldn't be added to the options menu to the starting trainers like Ms Liberty.
  9. Why would you start from the tram unless you are going someplace else? That would be the shortest distance. Why would you go to the tram and then travel a couple of blocks unless you were going to another zone to travel those couple blocks? There are is only one block to travel from the tram to the Pocket D entrance in Atlas. The City Hall areas is all one block and the Pocket D entrance is within that. This wasn't added until .... ... so only year ago, and I had no reason to search out another way to get to the Pocket D or to look around on the Atlas Map for things that might have been added to it. ....and that is what it was saying to me since they were directing me to go to the tram and then travel a few blocks..... This is always true.
  10. The tram doesn't give you access to Pocket D. It has been pointed out by someone that actually knows that it is to the east side of City Hall. Apparently, you didn't know where it was in Atlas. I generally take a base teleporter to get there. You don't have to be insulting when you make a post. I know quite well, that there are many that think they need to be insulting to make their point. If you have to insult other people, you have already lost your point in the discussion. Good for you. Duplication is throughout the game. Your point is not valid. AE farm doorsitting disincentivizes make sure to make a point of that on the AE thread if that is such a big issue for you. Good day, sir.
  11. Honestly, I had no idea that was there. I knew where the ones were in Kings Row and Steel, but, honesty, I mostly get there through a base. Regardless of how easy it is to get to the Pocket D if you know you need to get there to talk to Null the Gull and know where the Pocket D entrances are ... it would be more obvious and user friendly at this point if Null the Gull was standing next to within 10 feet of the P2W vender in the starter zones. That is an insult. You have insulted me. I get to the Pocket D through a base teleporter more than any other way. The issue isn't now easy it is "for me" to the Pocket D. It is about how useful what Null the Gull does and how to make those functions easier to access for all players. That has nothing to do with my toggle options suggestions when accessing Null the Gull. And with that I'm done discussing this with you. I don't need to insult other people in order to have a discussion.
  12. Nice. Even if that isn't lore, that's still a good even if it is a an urban legend. https://www.youtube.com/watch?v=MZjrxhrNJ5k&t=0s <--- an actual Urban Legend. (Right lick on the text and hit translate)
  13. No comment on the sensationalism of this comment. Oh, wait ... Well, if you deemed them worthy, then of course! How silly of me. I guess they were worthy to get very thing that they needed without playing the game to earn them. It taught them to have no idea about the worth of influence once the started gaining it. Apparently, you profited off their ignorance as well ... I know that I do ... But that makes increased influence prices for those that are new playing the game. yes. Because there is supposed to be Risk versus Reward balance in the game. Some can say that we should feel good about ourselves by not abusing the system and that should be our reward. I watch things go on. I know that the behavior of cheating the system is increasingly accepted when systems that can abuse the system are allowed to continue when players knows that they are used to abuse the system. I guess I'm back to the part where if players can just powerlevel in the AE, then we might as well give them a button that takes 2-3 hours of in-game to activate but it makes you 50 once the timer expires. I mean basically there is no difference... oh, wait ... you would timeout if you weren't in a mission. Either way, it's cheap path to locking a character name with no effort. You have made it obvious that you don't see the harm. I have pointed out repeatedly why I see harm in it. I would suggest the two of us don't need to discuss this point any more with each other on this thread. We have both made our points to each other. We both know where we each are coming from and neither of us are likely to change our views. Thanks for the discussion on this topic.
  14. I'm almost 100% sure that he was created as a joke. When it comes down to it, a large amount of the content has jokes worked into them.
  15. Where is the Pocket D entrance in Atlas? What harm would it do to put Null the Gull in the starter zones? Maybe I don't understand the programing code, but I would seem to be as simple as putting a NPC in a base .... but maybe I should suggest Null the Gull as a Base NPC instead. It's menu is already based on toggles. Select one state and it toggle to the other option when you go back into it. I didn't mean to imply it would be instantaneous. None of the selection screens work like that. I searched for it in the Suggestions & Feedback, and nothing came up for Null the Gull. I made suggestions before somewhere about changing the interface so that you didn't have to go in and out of it to go through all the options. I don't recall any discussion about putting Null the Gull in multiple zones or changing the selection menu in the way that I indicated. Might as well add why you would even want to talk to Null the Gull. When it comes down to it, most of what he does should go into the options menu. I would vote to default not accepting group fly and team teleport. Though I would like to say make accept mystic fortune and not apply speed boosts default, I know that some people would want to pick about the mystic fortune dependant upon their character origin and some like to bounce of the walls because someone slotted run speed into speed boost.
  16. That would help with the issue a whole lot. Thanks for bringing that up so didn't have to be the only target.
  17. I loved it when Issue 2 dropped. We don't see enough of the other groups invading. Just random times over the day. They don't have to happen all day or all the time, but I think everyone enjoys them when the happen and randomizing them more increases the fun. I know that the invasion events cause massive xp game, and that's why I'm saying like adding more random types once each during the day would hopefully decrease the rampant xp gain, but still allow something exciting. I would be good if there was some way to make the fire events more of a thing. The fires and ghost ship are often overlooked. Maybe more buildings on fire for the fire event and put them in other zones if possible. Ghost ship .... it would be cool if it turned all the mobs it passes into the spectral pirates.
  18. Please put Null the Gull in all the starter zones in some easily accessible location. I usually end up going to the Pocket D during my initial character creation steps that I have to do once I enter the game, but it would be more user-friendly if I didn't have to do this. How group travel powers affect me? Please change the "How group travel powers affect me?" to Make me immune to all group travel powers (toggles to) Allow all group travel powers to affect me Make me immune to group fly (toggles to) Allow group fly to affect me Make me immune to team teleport (toggles to) Allow team teleport to affect me Option 1: toggles based on current state; if both are on, then option to turn off is show; if both are off, then option to turn on is show; and, if either mixed state is created/one on and one off; then default to ask if both should be turned off. Option 2 and 3: toggle based on current selection state (on or off) I'm assuming that these states are gated based on a flag for both travel powers separately.
  19. Is that a map that the DEVs forgot to to put a timer on? Thanks for pointing it out. And I fully understand that it wouldn't stop all power-leveling, but the DEVs have already made changes to the Mentoring system to cutdown on some the more egregious power-leveling. Perhaps XP gain caps could be set-up based on character level so that the gain would have a corresponding progress toward leveling. Somehow I don't think that will happen because of XP boosters. All of this is directly related to the "Name Release Policy" as level 50's never have to login to keep their names, but everyone still on the path to 50 has to do so in order ot keep their name. Doorsitting will be an exploit to lock character names and, at least one player, admits that they doorsit afk while playing another character (possibly not even doing the same mission)
  20. Yep. The thumbs down is just a /jranger with no post. But I understand it was put into the forums to be used.
  21. I can't argue with people wanting to do it. It's obvious that people want to to do it to get to 50 without effort. Wanting to so something because it is the easy path is different than it being "fun". Either way, doorsitting bypasses the risk versus reward and goes directly to reward for doing nothing at all. With names getting opened up, this takes this to a whole new level. No effort other than logging in and entering a mission to level up to 50 to lock your name in so that you can never lose it while other people's names require logins in order to keep them. Well. You make my point. Are you running the farming while your other account doorsits for influence, or are you running other content while your 2nd account earns influence on completely different content? It's just a question. How are you having fun on the 2nd account that you aren't actually playing? I can see how it could augment the fun that you are on the account that you are actually playing if that 2nd character was doing something to help the character that you are playing. I can't see the "fun" gained by the 2nd account if it is sitting in another mission gaining influence by doing nothing. There is a difference between "fun" and generating rewards at no risk to the character while you playing fun/enjoyable content on another account. I guess I didn't make that clear. The AE wasn't designed to be abused for easy influence gain nor powerleveling. Before that AE was released, the DEVs made that very clear and said that they would perma-ban the accounts of anyone that abused the system ... because they knew people were going to abuse the system. The DEVs caved within a week or 2 of the AE release and went back and deleted all the posts about banning accounts for abusing the system. They created a great tool. It was a superpower that they gave to everyone. Unfortunately, we know how that goes. Most people will abuse a superpower if they get it. And that is exactly what happened. And it was too big to police. They had to try to do what they could to mitigate the situation by changing the AE system, but it is very hard to put safeguards into place when 100s of people are trying to break the system and take advantage of any loophole in the system. Why am I not doing it? Apparently, I'm a superhero with the power to avoid the temptation to abuse the AE.
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