Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

UltraAlt

Members
  • Posts

    4589
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by UltraAlt

  1. Welcome home! You should be able to successfully play the game with just SO's through level 50 if you are playing on 0,1 settings if you are soloing. I generally don't have problems at the lower levels with just SO at +2, 2 with most archetypes (villain side has more ambushes and so I generally run on +1,1 when I play villains if not teamed up) As it was on live, if you are teaming, the team synergy often makes up for the need to have more than SOs slotted. As always, know your limits and don't push yourself too hard ... aka expect to be able to do more than you can do simply because that is what you want to do. .... if that makes any sense. You have some of the best marketers in the game giving you advice and offering you free "seed" money. Take advantage of it. The Market/Auction House works the same way as business/markets/stocks do in the real world. Some create products for sale. Some buy and sell stock. And then there are the Ebil Marketers. The Market is the best way to make influence in City of Heroes. It has far better returns than farming missions from my point of view, but ... I say make at least one of everything, but I try to go at it from a character conception standpoint. I only have over 100 characters and haven't broken 200 yet so maybe I'm slacking. I don't know which "side" you are playing on, but you can now play what were villain only archetypes from level 1 on the hero side and vice versa. And that includes the Epic hero and villain archetypes with no need to get a level 50 first. I do really like the new scrapper ninjitsu secondary full list is here :: https://homecoming.wiki/wiki/Scrapper Primary Power Sets A Scrapper's primary power sets are designed specifically for melee. They are: Battle Axe Broad Sword Claws Dark Melee Dual Blades Electrical Melee Fiery Melee Katana Kinetic Melee Martial Arts Psionic Melee Radiation Melee Savage Melee Spines Staff Fighting Street Justice Titan Weapons War Mace Ice Melee Energy Melee Stone Melee Secondary Power Sets A Scrapper's secondary power sets are designed for defense. They are: Bio Armor Dark Armor Electric Armor Energy Aura Fiery Aura Invulnerability Radiation Armor Regeneration Shield Defense Super Reflexes Willpower Ice Armor Ninjitsu Stone Armor So you can "attune" enhancement set enhancements. You can buy enhances that are already attuned on the market or you can attune a non-attuned - non-purple enhancement with a catalyst. Let say you get a drop for a level 20 IO of some type. You create it. Your character is level 20 so you can slot it. You slot it. As you level, it doesn't level with you. It remains level 20. If you have an enhancement catalyst in salvage, you can go into your slotting/enhancement management screen and then go into the subscreen that you would usually use to combine enhancements. Once you are in that screen, pull the level 20 IO into the tray like you would to combine. You should see the catalyst on the upper left. Drag that down onto the enhancement and it will attune it. Now when you level up, the "attuned" enhancement's level will change to your current level. It won't show a number. It just does. You can't slot an attuned enhancement below it's base level, and it won't work if you have it slotted and you are exemplared below the level that it can be slotted. Attuned enhancements can't be boosted past level 50. ATO's are Archetype enhancements. So there are one that only can be slotted by Scrappers for examples. There are two sets for each archetype. All of the enhancements for both sets are unique (so you can only slot up to once set of each in a character). They can't be slotted in all powers. They can only be slotted in some primary and secondary powers. They generally have really good set bonuses, and it seems to me that there is always a sweet point so that it isn't advantageous to put an entire ATO set in any one power. You can buy these on the market (from me or another seller) or use 100 merits to buy one from a merit vendor. You can also buy Super Pack: Heroes and Villain and Super Pack: Rogues and Villains and hope that an ATO drops that you need. You can always sell what you don't need, sometimes at a profit. Check info out about the super packs here -- https://homecoming.wiki/wiki/Super_Pack Winter Super Packs will apparently never be sold at a discounted price during the Winter Holiday event again. 😞 There have been a large number of significant balance changes. Sentinel has been added as an Archetype. Blast primary/Armor secondary. Several new power sets. Changes to travel powers. There have been a lot of changes. I stopped playing a year before the Sunset, and Homecoming was one of those secret servers that has been out there for quite a while, so I don't know exactly what is new other than the whole bunch of stuff that I have seen changed over the last 2 years or so that I've been playing. Not even really sure when I started playing on Homecoming at this point to be honest. I'm just glad to be back. I love THE CITY.
  2. Is sweeping cross the one where you actually hit more targets if you target enemies that are behind the ones directly in front of you?
  3. No idea what is going on myself. I can assume it is just another good reason to support the use of the ignore function in the forums.
  4. SPOILER ALERT :: It may be best just to watch the whole movie! 🙂
  5. The Market is the BEST PVP in City of Heroes.
  6. He needs to provide inspirations. I think all the bartenders should supply inspirations.
  7. Yeah, found it odd that they changed the theme song. Honestly, I was watching the Danger Man and a friend was talking about the theme song being "Secret Agent Man"... and I was like "that's not the theme song", but ... yeah And, consequences, 😞
  8. Oh, well. I think you are missing out on the most fun in the game, but I can understand that gaming in general is focused on solo play.
  9. I wonder if a character called the Heavenly Healer that I ran into a while back would fit your mold. I believe they were an electric/electric defender. When people says some kind of character isn't out there in THE CITY, they probably just haven't run into them yet.
  10. The switch to the Homecoming launcher is pretty much painless. As long as you have enough hard drive space ... just make a new folder to launch it in and make a new desktop when you have it installed. As I recall, everything transfers that needs to be transferred from the Tequila install into the Homecoming install automatically. It also just directly copies some of the files so that the install time isn't as long. I can't remember if I had to patch the first time I launched the homecoming launcher or not. It will look for patches automatically when it opens up. I can't remember if you have to click to download them or not (as it's kind of automatic for me). If you have live and beta, it will look for patches for both. I think maybe I had an issue with the Homecoming launcher once ... which only required closing the launcher and restarting it ...and I'm pretty sure that is while it was still in Beta. So, basically, upgrading to the Homecoming launcher is "nothing to fear".
  11. I have one of these in a ninja themed supergroup for thematic reasons because... yeah ... character conception. I can't say that it played it all that much, but I have to say I've let a lot of 100+ characters sit too long with really playing them. I do remember liking sneaking around and shooting arrow at unsuspecting targets.
  12. Once one of my characters is fully loaded with stuff (bids for supplies, holding (for whatever reason), and sales), it's all about the returns on influence that I skim off for various uses. Various uses includes emailing myself influence so that it can be easily moved to other characters. 100m is easily enough to get a character setup with all the P2W vender stuff that I want for a character and enough extra to put their foot into the market. [I forgot to to put a Disclaimer in here - so here it is] DISCLAIMER I am an alt jumper. Alting is my game. I rarely play above level 50. I don't farm nor do I intentionally power level. I will get into situations where I want to team up, but there are only 45-50 level teams at the time and I intentionally limit myself to 5 levels of gain in those situations. I mostly play the game (below level 50) versus endgame (post 50 gameplay). Because of that, I'm not chasing purples nor am I needing to plunk down some huge amount of influence on a character all at one time (after that initial seed of 100m ... which I understand may seem to be substantial depending on your Ebil Marketing status.) Each character builds their own wealth to supply themselves with what the need during their own leveling process for the most part (I do transfer enhances around through base storage and emails) I don't bother keeping track of it. No idea. I'm too busy with other stuff.
  13. I'm in the game a good bit. I'm not watching the /general channel so i don't know what goes on there. I don't know what server you are on. I don't go out of my way to look for negative feedback on farming. Sounds like a waste of time to me. Perhaps you lure this kind of content to yourself. Okay. That's obvious. Perhaps you don't understand that farming in the AE would not have happened if the DEVs on live had stood their ground before the sunset. IF they had, most likely, there wouldn't be farming on Homecoming. Obviously. You prove no point with that statement Makes no sense. The largest change is removing micro transactions and making all paid content free. The Devs added more to the game, but the main changes to farming in the AE have been to NERF IT. I think somehow you are confused. I disagree. If they wouldn't have been allowed before the Sunset, i serious doubt Homecoming DEVs would have been okay with changing the rules. Honestly, the hardest part of the DEVs dealing with Farming with AE was policing the AE. With so much content, all they could do was look for excessive XP/Influence gains during AE missions and robotically ban accounts based on that automated feedback. The Policing and dealing with complaints about banning must have been overwhelming. They needed to do a huge overhaul on AE so that it could not be abused, but that may have been to daunting of a task ... sort of like fixing PVP. THere is a difference between playing a game efficiently and cheating/exploiting. People like to ding. Take away dinging and people don't play. People that are attached to something are more likely to be involved in that thing. If you don't understand human nature, then I'm not going to go out of my way to find proof on some of the most obvious facts of life. Your not worth my time so maybe I should stop wasting my time now. Maybe you are confusing my use of "PVP" as "PVE". you seem to just be attacking me to defend yourself. I'm sorry you feel like you are experiencing PVP. The best PVP in City of Heroes is the Auction House. I don't think anyone can get "strong-armed" into anything in CoH. They just succumb to peer pressure. Yep. I think Doorsitting is wrong. I don't see how that statement is "strong arming" anyone. I think you are getting increasingly defensive and nitpicky so I think i'm over this waste of my time.
  14. I honestly haven't heard anyone say that "we should nerf farming content". I don't think AE Farming should have been allowed to begin with (The DEVs stated that they would ban accounts that created farming missions prior to the release of AE and then caved after release of the AE because banning players became - I'm assuming - an issue. I think they said something like they were going to take a 40-ton ban hammer to anyone that created exploitive/farming content on the live servers. And promptly deleted that post after they caved.), but I have never said it needed to be nerfed. I will say that I thought it was bad enough in that people were doing it in actual game missions by not completing maps and resetting them. I do put farming missions into the barrel of the old herd all the warwolves into a dumpster thing (and that was something that was a farm and an obvious exploit/cheating). I never complained about either needing to be nerfed but I didn't join teams doing either. I have been known to say that I think PL'ing and farming are an issue and that they take away from player retention. I don't know of anyone that has said "We need to nerf/remove all PVP activities" from the City. I don't even know where that one is coming from. What I see is players thinking that the DEVs don't need to take additional time working on content that only benefits a small portion of the community ... unless of course, that is something that they want to work on personally. It's not a subject brought up to lure people into playing CoH. It is about player retention and continued involvement. We know what gets people to try a game. Positive advertizing or word or mouth. I am no expert, but targeting your advertizing audience is key. Who is going to want to play City of Heroes and do they have access to a computer powerful enough to play it (which isn't the issue it used to be)? I wonder who would want to run around dressed up as a superhero in a MMORPG? Maybe Cosplayers? One would think comic book and superhero movie fans. On the cheap? Fliers and those little tear off a phone number things with homecoming's website address on it. Hand out at conventions and post up on comic book shops and gaming stores. More time consuming? make videos praising what you think is great about CoH. More expensive? Rent a both at a convention, setup computer, and play the game. Invite people (cosplayer) to check out the character creator. Am I going to do any of this? No. Do I want or expect Homecoming to do any of this? No. If YOU want more players these are things for YOU to do. No one should be "strong-armed" into anything. People are here to game and have fun. If they don't want to farm, don't farm. if they don't want to PVP, then don't PVP. But I think that players that sit at a door and level up to 50 and know nothing about the end-game are not going to become long-term players. I don't think players coming to CoH expecting to find a vibrant and active PVP community are going to find one and they likely aren't going to like the mechanics they are looking for. City of Heroes was created to be a superhero MMORPG with superheros teaming-up to run missions fighting as a team against PVE foes with an incredible character customization system. If you get players that are looking for those things, then you will get players that will continue to enjoy playing CoH. Other retention items are an enjoyable player base, finding friends to consistently game with, and having people that are willing to help you figure out this incredibly complex game.
×
×
  • Create New...