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UltraAlt

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Everything posted by UltraAlt

  1. You have 1000 slots per server, so maybe deleting characters doesn't need to be a thing. Needing to make a successful hit roll on any attack is the game working as intended. If playing melee is annoying you then play what you enjoy and stop playing what you don't like.
  2. Welcome home!
  3. Yes. They were more difficult and I still have character's that hunted them down and slayed them at lower levels .... without going to the hospital coated in vomit, because I respect the damage that they do, understand that powers that they have and how they operate, and fight them accordingly. I never liked getting a character gimped by the Vazh disease until I could level up (because you didn't have to be defeated to get it), but my characters still did hunt down Dr Vahzilok in his lair and defeat him.
  4. I have a Daybreak lifetime sub, but I wouldn't call "nickel-and-diming". In fact, if you were going to subscribe (become an All Access member), it pays for itself in 2 years. Now I call micro-transactions "nickel-and-diming". I avoid that like the plague. They do try to get you hooked by giving you 500 Daybreak cash per month for subscribing (you keep getting that 500 per month if you go lifetime). Ironically, micro-transactions were one of the reasons I cancelled my subscription to City of Heroes almost exactly a year before the Sunset ... and, when I cancelled my sub, I stopped playing all together. Honestly, I bought the Day Break Life-time All Access because of Planetside 2 and not DCUO or EverQuest, or EverQuest 2 (which all fall under Daybreaks All Access plan) ... and I did it at least 2 years before Homecoming opened up for the general public. I still log into DCUO to check things out, but the content is nowhere near as fun for me as THE CITY. The difference in the players. The difference in the teaming. The difference is their /shout chat (/broadcast) filled with the type of garbage that would get their accoutnd banned from City of Heroes. What do I have like 25 character slots over there?! (I have as many character slots unlocked as I'm allowed over here and paid for them with the 500 DBC kickback) I don't know how many DCUO characters I deleted in order to make a new one. I like making characters and that silly limit on characters is just sad. I only play characters relative to content and my time there is less-and-less. I still play Planetside 2. I like playing that game when there is high population. When the population is low, it simply isn't as much fun to me. I don't play that as much simply because of my work hours I have to work so I have food to eat and a place to sleep comfortably. It's good to have a job. On the other hand, I always have fun when I log into City of Heroes. There is always something for me to do even if it is to make another character. I haven't hit even the first 1000 on one of he servers yet. I'm haven't even made as many characters as I had before the Sunset yet.
  5. If you have just been playing blasters, then I would suggest creating a Sentinel. Sentinels can use dual pistols.
  6. Trying to get out there for the event on Torchbearer. TIming alway seems to get the better of me and team mate(s). Is there any problem with people doing a LFG for Tanker Tuesday teams after 9PM EST?
  7. Yes, "noble". Far more "noble" to allow zombies to roam about THE CITY attacking innocent bystanders. More "noble" to allow the minions of Dr Vazilok free access to kidnap and convert the citizens of THE CITY into zombies (some with bombs strapped to their backs!). So, I'm guess what you are saying it is humiliating to you to be transmatted/teleported to the hospital coated in vomit because you were defeated by the creation and followers of Dr Vazhilok. I have characters that were created specifically as zombie-hunters, so, yeah, there is that ... So you are saying that Vahz are harder to defeat and/or difficult to fight? Looks like that "greater challenge" that so many players are looking for. Kind of like Malta and Carnival of Shadows (in the 40's at least) ... and Tsoo (like level 12-15)... Some people tend to want to avoid the "difficult" parts of the game and then later say "nothing is a challenge". Often times, it is learning how to deal with a group of foes. Once you know their behaviors and your character limits, it becomes much easier to survive and defeat the foes. It isn't always about being a bull-in-a-china-shop or refusing to retreat from a foe. It isn't necessarily about fighting the closest foe or taking out the boss/highest-foe in the mob first. Each group of villains has a weakness. Part of the fun of the game is figuring out how a villain group operates, what their weakness is, and how to exploit take advantage of it. In relation to this thread So the lesson here is :: if you don't want to fight the Vazh and you want your archetype origin enhancements to drop, then don't pick science as an archetype!
  8. That would make a Garou natural as well (versus a human bit by a werewolf). Same goes for a demon being born a demon. Elves being born elves. Fairies being born fairies. Dragon's being born Dragons. All of these (maybe not dragons and elves in come cases), do seem to have some innate supernatural connection. That supernatural tending to be linked to mysticism and, and, therefore, magic. On a tangent, at what point does martial arts training in THE CITY turn from physical training/conditioning potentially turn into something more? Is kinetic assault just physical training/conditioning or does that become something akin to magic? Of course, most of this has to do with the origin story/background/backstory of the character and less about the powers or archype picked. Pretty much anyone with the Magic archetype is by default "magic", but can other archetypes claim to have magic powers?
  9. Well, I'm a character conception player. What kind of dual pistol character conception are you trying to go with? I could suggest a secondary based on that. Including what you are planning on making your character look like helps me as well. Have a backstory? (could be clue in there as well) But, if you are power-leveling to 50 (which there is a slight reference to this being the case), then don't bother with my questions. By power-leveling, you are blowing off the game to get what was stuck on the end of it. Developing a character as you level up tends to make more sense if you are playing the game as you level. Also, leveling give you time to get the feel of powers as you advance, a sense of reward as you "ding" to level, and, as far as I know, there is still far more content pre-level 50 than there is post level 50 (unless of course, you Ouroboros to go back and do all that pre-level 50 content!)
  10. well, if we are talking about game characters with the Paradigms. Type 1 I have a character that "thematically" uses Tarot cards and potions along with learned magic. A character that learned how to draw down the power of a constellation to empower him in battle. An ancient Egyptian mystic that self-mummified to prolong their life. A character that trained in voodoo practices Type 2 A character with power-enhancing gauntlets (well, they use some alien tech, but any science significantly advanced can appear to be magic) A character with an enchanted trident, but they are Atlantean, so... Characters that are of line of heroes that were granted mystical armor/cloth and an orbiting surveillance base by the Annunaki Type 3 Characters that were left behind from when the Winter World retreated from Paragon City. Obviously, innately magical. Some forest type elves, so as magical as elves are. An Angel that always was an Angel. Demons that were born demons. Mystic wanders from the beginning of time that were innately magical. Werewolves that were born werewolves. (Or Garou born as garou) A Djinn Type 4 A character that was bitten by a vampire; thus, became a vampire. (I think this one fits in 4?) The classic "made a deal/exchange/barter with a devil" So it looks like I tend to go with Type 1 and Type 4. Maybe I need to make some more alts to balance out my mystic coverage.
  11. How about make a base with a teleporter to the Pocket D? (you can set up other teleporter options to go to hero side, villains side, and co-op zones.) Once you make a supergroup, you can invite all your alts to it by using /altinvite They don't have to be on-line. How about getting either of the badges in the Pocket D to unlock it as an option for the long range teleporter?
  12. They aren't a mix. They are based on the type of enemy that you arrest/defeat. If you fight against the groups related to your origin, they will drop enhancements for your origin. Clockwork aren't going to drop magic. (pretty sure they drop tech only. I think Vazh drop science.) Circle of Thorns aren't going to drop tech. They drop only magic. Salvage works the same way.
  13. Is that for a Spines power set power customization option?
  14. Ported from another thread as I was tired, confused, etc. when I posted in wrong place "I would like to be able to dual wield pistols as melee weapons even if we can't get a dual pistol -scrapper- set. The pistols going off (firing sound, muzzle flash) with the stabbing attack would be nice, but I would settle for being able to pick pistols as my melee weapons on dual wield. Some masks with white eyes/ey-holes would be nice. or two tone so that you could pick the eye/eye-hole color. A couple of different turbans would be nice. Unadorned and with a third-eye jewel as two examples. Animal heads that scale to the body size versus having to scale the body size to fit the animal head size would be nice. Some animal heads always seem to be too small to to me in proportion to the character's body. It would be cool to be able to link the travel auras directly to a power so that they turn on when you use the power. Same goes with a costume part that would appear when you use a travel power - like when you use a raptor pack and the it shows up on your back. I know that there are some/few costume parts that do interact with the travel powers, but being able to pick something like this as part of the power customization would be nice. So maybe a backpack that has the raptor wings in it that looks like a backpack sort of thing and then when you use fly/hover the wings pop out of it or it simply transforms to a raptor pack. sorry tired and pinwheeling. I need to go to sleep."
  15. Just happened to read this as it wasn't quoted. Thanks. I'll pin that thread.
  16. I'm wondering if there could be some way to keep the snow effect and frozen water going on in Atlas until say end February or whenever the spring event happens? I understand getting rid of the presents and shutting down the winter holiday event, but ... yeah.... winter is still going on. I know this would be a change, but having the seasonal visuals happen until the next seasonal would be cool in my book ... well, chilly in this case. Guess I have to go back to do some Striga missions. I have an alt for that!
  17. And that's my sign that my hold is +2 Mag, so I like it. If there was a way to make my hold look different and still look like the same power set, then, yeah, that would be cool. I can't see having the ability to turn off the proc visual fx (maybe easier to turn them all off than simply one) being a problem except for PVP. I would want that kind of thing to be tied to an costume slot, but a general option in the option menu might be an easier "option" ... if it is possible at all.
  18. The best Superhero MMORPG ever created filled with an incredible diversity of customization on every level including costumes, powers, power special effects, base building, mission design, and more.
  19. DEVs are pretty clear that they weren't going back on it. I see no reason to frustrate them with an endless debate, but maybe they are simply ignoring it. It appears to be done at any rate... I can only hope.
  20. You can't always get what you want.
  21. I would like to be able to dual wield pistols as melee weapons even if we can't get a dual pistol weapons set. The pistols going off (firing sound, muzzle flash) with the stabbing attack would be nice, but I would settle for being able to pick pistols as my melee weapons on dual wield. Some masks with white eyes/ey-holes would be nice. or two tone so that you could pick the eye/eye-hole color. A couple of different turbans would be nice. Unadorned and with a third-eye jewel as two examples. Animal heads that scale to the body size versus having to scale the body size to fit the animal head size would be nice. Some animal heads always seem to be too small to to me in proportion to the character's body. It would be cool to be able to link the travel auras directly to a power so that they turn on when you use the power. Same goes with a costume part that would appear when you use a travel power - like when you use a raptor pack and the it shows up on your back. I know that there are some/few costume parts that do interact with the travel powers, but being able to pick something like this as part of the power customization would be nice. So maybe a backpack that has the raptor wings in it that looks like a backpack sort of thing and then when you use fly/hover the wings pop out of it or it simply transforms to a raptor pack. sorry tired and pinwheeling. I need to go to sleep.
  22. Nope. Either the DEVs are left alone, or all the situations that cause a debate need to be removed. There won't be a reversion so those seem to be the two options.
  23. Not sure why it is relevant to post about a private server on the Homecoming forums. If they have suggestions for their "private" server, I really see no reason to post that here or am I confused again because I'm tired?
  24. I stand corrected However, can you get to any of these through a base teleport beacon (Other than the Shadow Shard - and I think that was added after the change maybe)? The Hydra are from another dimension? I thought the Rikti were from another planet. They got here on dimension ships and not spaceships? Honestly, I would consider most of those pocket dimensions. And once again, that is teleporting to another dimension and not another point in the time stream. Regardless, I still fall back on that we should stop bothering the DEVs about this. Lore issue resolved.
  25. I thought they removed that from bases. (I don't use the thing) Is that still in there? Guess the DEVs need to remove that too in order to satisfy the few that remain to debate this.
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