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UltraAlt

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Everything posted by UltraAlt

  1. Sorry. Didn't mean to poke your sore spot. My apologizes.
  2. Nice insult. User friendly is user friendly. It's not a cop-out to think something should be user friendly. No. I'm not. The Devs are asking for suggestion all the time. We are ALL allowed to make suggestions. Players make suggestions all the time. Simply because you disagree with my suggestions doesn't mean that I don't have a right to post them.
  3. It not user friendly for a power description to say that the power knocks down a foe if it knocks them back instead. I don't care about it all being knockback. If the power says in the description that it does knockdown, it should have zero magnitude knockback. It is not user friendly how it is written no matter how much it is ingrained in the minds of long time players. There shouldn't be a huge number of power info's that need to be corrected so it makes sense to a new player. Honestly, I used to just hack it all aka did what I did without using any directions and figuring stuff out by trial and error.
  4. Okay, so I marketed quite a bit before the shutdown. My main market was 35 and 40 End Redux. Mainly I worked the 40 market. I kind of just remembering here so I'm not sure all the values are 100% correct. I could make them for a price that I was able to make some cash at selling them at 75k inf. Over time, I upped that to 100k inf still selling. Upped it to 150k inf still selling. 175k. eventually before I quit playing because the game just was becoming to screwed up for me to want to play it any more for multiple reasons, I was consistently seeing level 40 End Redux for 4 million .... on my 100 + characters. I feel that this was directly related to gold farming/farmers and AE farming providing easy game currency that had no idea what the currency actually meant. So the Market is not like it was on live for IOs. There is pretty much NO market for level 40 IOs on Homecoming. I never dealt with the IO sets, but, due to seeding, the values on the market for IO Sets, recipes for IO sets and salvage seem to be below what they were before the sunset based on what I recall. It wasn't like I didn't have loot to buy stuff on the market. I could get whatever I felt I needed and my characters didn't seem gimped. (but I was basically making like over 3.7 million per level 40 End Redux I was selling ... pretty much every character I logged into had sold all they had on the market). I'm pretty sure whatever I wanted I bought recipes and crafted for far less than the Auction House value. But I'm not a end-gamer. I don't have to have the best gear. I can get by on the gear that I have and survive a high percentage of the time. If you removed the posting and sold fees, I think it would reduce the pricing directly related by the combined amount of the posting and (projected low end) selling price on the market if you removed the selling posting and sold fees. What it would do would allow people to pull down things that they posted for sale and respost them as many times as they liked without penalty. This would definitely affect the market ... most notably by increasing strain on the auction house system by those that will repeatedly pull and repost items there is no longer a penalty for it. I think all around it's best to just leave the Auction House fees in as it would be a hassle for the DEVs and a hassle for those that are already supplying the market if the fees were removed or changed. I have the feeling that the OP was burned more than once by purchasing/crafting things and selling them at a loss due to the posting and selling things trying to under price what is necessary to make a reasonable profit on the market.
  5. Thanks That is the work-around for the tables (tested all but two of them I did in my original posts), but it does seems like a workaround rather than something that is working as intended as here is a "surface" attachment mode ... and it works on some of the tables already. My big issue with the surfaces (grass, wood paneling) is I keep selecting them instead of the objects on top of them. Seems easiest to remove them and replace them after rearranging objects in a room
  6. I don't have any problem with mine using END if I don't miss. I have multiple stalkers. If it doesn't go off, it doesn't use END. Maybe this is some post level 50 issue.
  7. I already have more than one of each of them. That float way mechanic of Ki push (KB, Repel) doesn't operate the way the hurricane does. I operates more like controller telekinesis but toned down a lot and only single target. I went and monkeyed around with hurricane. I never put the KB to KD proc in it before the sunset, so I have always been finessing it and using my tactics for knockback which work for repel as well. There is a big difference in what the power does if you run into them and when you finesse it and tap them with it. They do go back father if you charge into them, but it simply doesn't behave in the same way that Ki push or telekinesis do.
  8. It isn't user friendly.
  9. Fortunately, there is a whole thread about base issues his week, so you are ignoring the DEVs acknowledging the fact that base issues need a pass.
  10. That's why it should be fixed so that it is user friendly instead of hassle.
  11. I didn't say take it way. I said you the proc to change knockdown to knockback instead knockback to knockdown. And as you indicated if it starts with just knockdown, then even simply adding a knockback enhancement would cause knockback. But I'm glad that you at least explained your position. And, if you read one of my earlier post, I went into detail about how I use knockback which also works when using repel. To go back to a post on another thread, I run into situations where people say something about knockback the most when I first start using a power where it says in the description "knocks down enemies" versus knockback enemies. Regardless of how that term was used in the past, we know there is a proc that clearly indicates "knockback to knockdown" so, at the very least, the DEV that named that proc knows the difference between "knocking back an enemy" and "knocking down an enemy". So from at least that DEVs point of view, a bunch of the powers that say "knock down an enemy" are "knocking back an enemy" instead. Just because something has been worded some way in the past doesn't mean that it is actually saying what it means. In the case of my example (and there are many others), the power does not "knock down an enemy", it and, others like it, knock the opponent back. Since there are clearly powers that do simply knockdown or knock-up, I don't think it is such a stretch to think that the info you get when picking the power says clearly what it does.
  12. NPCs to cover more emote types
  13. Explain your reasoning. I'm constantly hearing people complain about knockback or telling people to use the KB to KD proc.
  14. well, given this, I still stand by Repel work to at least reposition or pin foes if not stop them from attacking you - which the knockback/down part does.
  15. Might not be as clear on these two tables, but only the top book of the stack of three shows up on the top/surface of these tables. hard to get good under-table shots on these that show the book stack clearly enough to make a difference
  16. book stack seems to be attached to the undersides of the table :: Tsoo Table 1 Roman Table 1 Roman Table 3 Tsoo Table 2 - 1st book and maybe part of 2nd book below the table surface Waiting room table - only the top book in the stack of 3 is visible above the table top/surface.
  17. book stack seems to be attached to the undersides of the table :: square wooden table Croatoa Table 1 Croatoa Table 2 University Table 1 - 1 of the three books is below the table top/surface
  18. Board room table - - book stack seems to be attached to the undersides of the table
  19. Bar table - only the top book of 3 is visible Bistro tables in the back left the books seem to be set on something below the surface entirely Coffee table - only the top book of 3 is visible Club table - only the top book of 3 is visible Glass tables - book stack seems to be attached to the undersides of the tables Mansion table - book stack seems to be attached to the undersides of the table
  20. A majority of the tables. The "surface" for Surface placement is below the top of the table. in some cases, the Surface placement seems to be place the item to be placed against the bottom of the table. I'm attaching screenshots. Each table has the same stack of three books placed by surface placement. Shots from above to show the top of the times and another from below to show the books (often) below the table surface. Due to picture upload size restrictions, I'll probably have to post over multiple posts. I did not take screenshots of all of the table, but most of them. EDIT - same thing goes on with many desks as well.
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