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Everything posted by UltraAlt
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You're enjoying it, so, as entertainment, it is serving its purpose.
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Thinking about this, I think I would find this more fun if you flip it and keep it related to the present opening. When a Winter Lord is spawned in a zone, it starts a Winter Invasion that keeps going on until the Winter Lord is defeated. ... and, yeah, I know what kind of chaos this would form in starter zones ... players would be calling for help to take out the Winter Lords even faster .... you couldn't just stand around where the Winter Lord is spawned waiting to form a team. Just an idea to add into the winter mix of ideas. Badges are always good.
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I'm honestly tending to be on the other side of what you intend to mean by "Profits for Super Packs". My "Profits" are "for Super Packs". I do use my profits to buy enhances, but, seriously, I probably open more Super Packs than I buy set enhancements for slotting from the market (I tend not to buy ATOs, Winter, or Universal damage for slotting - as I get those other ways) ... versus your "Super Packs" "For" "Profits". I had forgotten about the things until a friend sent me one years ago. It wasn't long before I started buying them. My issue with the super packs was not understanding that I could sort thing things in the email window. Before I realized you could sort them in alphabetical order in email, I had already converted one SG base to hold ATOs and built another to hold Winter Lord enhances - so I could use the enhancement tables to sort them by set. Now I don't pull them out of email until I want to slot a ATO - which is usually a whole set at a time- (I have plenty of the the Winter Lord stored away ... but because I have so many Merits from super packs, I tend to just buy the one or two I need with merits ... I only tend to use a couple of the same kind when I use them), give full sets of both ATO sets for an archetype to someone I'm gaming with recurrently, or - at this point - if I have over 20 of one in stock ... put them up on the market for sale ... and they can sit until they sell. And, yes, after a time, merits from story arc and task forces really means very little to me as I have a good quantity of merits saved up from super pack purchases. So, if over time you are going to alt out, then super packs can be useful in the long run. I am not buying the to "turn a profit"; I'm buying them "with my profits", but, in the end, it is a "profit" to my characters in the long term. "Profit from the market"? I gain that in other ways. It isn't "by" farming, but I suspect most of my profit comes from the inf generated by farmers ... when they buy the goods that my characters have posted on the market.
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So I watch the trailer. I thought it was cool for "what it was". Renegade kid adventures are in. Make it a comedy adventure. But they needed to throw something more in to grab adults. Throw in in a known adult actor. Not enough. Slap "Star Wars" on it. "Star Wars" alway "buys tickets". "Star Wars"? My first "go to" see if it is "Star Wars" related is "where is the Force"? Without "the Force" is it really a Star Wars movie/series/project?
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Petition to change the colour of the resist sets
UltraAlt replied to Ridiculous Girl's topic in General Discussion
Sounds like a simple game mod. Aren't there already mods to change what the powers in the trays look like? I see no reason why the colors/display icons (even) of enhances couldn't be changed ... if someone wanted to take the time to do the mods. Should the DEVs bother with making the change and providing/forcing it on the entire community? To that I vote "no". -
I feel the same way about Galaxy City (now Echo).
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We are back to them being able to be purchased them with merits. If you want a purple, slot it at level 50 and catalyze it. That is if you don't want to buy them from the market. Nothing precludes anything from being a reward for anything. I don't think that the DEVs need to work to provide the reward through another method. We disagree. That's fine.
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When going to the manage screen and looking at the "Show Detailed powers sere", recharge current enhanced rate and the rate in parenthesis are the same. This is confusing some players as they are expecting these fields to show [current enhanced recharge]/([base recharge]) and not [current enhanced recharge]/([current enhanced recharge])
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No need. You can buy the with merits.
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"Lords of Winter is the third Super Pack set, released as part of Issue 25. They cost 25,000,000 inf on the Auction House, but are discounted to 15,000,000 inf during the 2021 Winter Event, which is the last Winter Event during which they will be discounted..." - https://homecoming.wiki/wiki/Super_Pack/Lords_of_Winter
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This why I would really like to see a dual pistol melee set. Close range shots (nothing outside of normal melee combat range) and pistol whipping for the win. I do love a dual pistol/martial arts blaster though. Lots of fun. Knock enemies flying with ki push and blast them in the air when they are in "bullet time".
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Well, too late for regrets ... I guess we must put Enchantica on "the list" immediately.
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All Level Radio Content in All Zones
UltraAlt replied to Steampunkette's topic in Suggestions & Feedback
I put an idea over here: ... for a path on this that the DEVs might be more on board with as it doesn't require scaling up enemy groups that weren't meant for higher level content nor adding more missions to the existing system. I guess in some ways it is opposite of what you are suggesting as it would level-down characters that want to participate in the radio/newspaper/? mission path structure, but it would allow characters that have reached the level of the content of a zone that has access to be exemplar'ed down (if need be) so that they do not exceed the level of the content of the zone in order to run missions in the the radio/newspaper/? system that already exists. Why do I believe this more possible and more easily executed than what you are suggesting? It allows the same missions that already exist for the radio/newspaper/? with no need to add additional missions or re-scale the enemies. All it requires is setting up a contact in each zone that would normally provide radio/newspaper/? missions (maybe just one zone to start with to test it out) that would work as a contact for the radio/newspaper/? taskforce that is tied into the existing radio/newspaper/? system so that it can pull missions from it. Essentially it worked the way that the Ouroboros system works. It seems far less complicated to implement than the other way around. -
Yet you did say: Which requires unlocking that content by "Defeat 25 "signature villains", initially encompassing Safeguard Mission villains, but later expanded to many different groups." - https://homecoming.wiki/wiki/Villain_Disruptor_Badge Though you can technically do this at level 10 by being to teams that run the safeguard missions. I'm assuming level 50's can do this by running 25 safeguards at level 50 and regardless of the number of defeats of the same "signature villain" leading to that total. I have a feeling that the number of players that do this are actually few in number - especially based on this post: If it is a scanner taskforce, I don't see any reason that the reward would be related to another contact that has nothing to do with the scanner task force.
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I fully understand that some players only run level 50's. You consider that to be "most of us". They may very well be true at this point. The Community tries to push as many players to level up to 50 as quickly as possible. Personally, I think that is a bad idea and removes a sense of accomplishment for leveling up through playing the game, but we each play our own way. And it is obvious to me that some players that really only want to play end-game content would not be interested in this idea. They only reason that they would want to pander to lower level content would be for the merits. And then they really don't want to play, they just want to speed through the content as quickly as possible for the merits. Yes. And there is a reward, you even say what two of the rewards are. You still get normal drops from scanner missions. Maybe we should spice it up and add progress toward being a hero for successfully defeating the bank robbers in the safeguard mission? Or maybe badges for each zone's scanner task force? I don't see how anyone is "locked in" when anyone can leave a team or task force whenever they like. You aren't "locked in" any more than you would be for a normal task force and there is no penalty if leave a scanner tasks force before doing a safeguard - other than not running the safeguard which would mean they would not get the temp power or the exploration badge if they need it.
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I don't get migraines but bright lights hurt my eyes and, at some points, there is just too much of a lightshow to be able to see what I'm fighting. The main things I find to be useful: /macro fx0 "noparticles 1" Turns particles off. This will mean that you won't see the VFX for most powers. You'll still see some VFX from certain powers, but the ones that still display are still a lot easier on the eyes. /macro fx1 "noparticles 0" Turns the particles back on ... but not completely until after you zone. menu>options>graphics and audio>advanced graphics settings>suppress FX when close This used to not work, but it is working at this point. I'm not sure all that it covers as I haven't really done much testing of it versus just the /noparticles This mainly targets the character itself from what I can tell. However, if you go to a taylor, you won't be able to see the VFX of any of your character's powers to be able to customize them if this is enabled.
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What if radio missions stayed the same way that they are but - in addition - a contact in the police stations in each zone could turn a team into: 1) a task force with set level max of the zone (possibly have minimum level requirement to join as well so that it has minimum and maximum levels like any other task force. The task force level being that of the lead or the max level if the team leader exceeds the max level for the zone.) 2) only able to take radio missions from the scanner -or- calls go to that contact and they respond the same way the police scanner does 3) the taskforce would continue until a safeguard is completed - or -, maybe easier to deal with, until the last player quits the task force? This would, of course, change a character's level for street fighting purposes the way any other task force would. It would sort of be like the Ouroboros flashbacks but without merits.
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I'm sure I have. Most likely. I'm a character conception player, so generally I don't make a character based on a power set (unless a new power set is coming out and I want to check it out. Sorry, Ars Ass. [https://homecoming.wiki/wiki/Arsenal_Assault] and Ars Con [https://homecoming.wiki/wiki/Arsenal_Control].) That doesn't mean that I don't have a character conception that doesn't end up with the same power sets, but it is most likely that each of the characters will end up with different power picks and slotting due to character conception. However, most times that I multiverse/clone a character to another server, they end up having slightly different origin story, will have different power set(s), and, many times, won't even be the same archetype.
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I don't play past level 49 either (I have 3 50's and I don't plan on leveling any more to 50), but I slot sets. I frankenslot procs or for specific bonuses. I usually have at least a couple set enhancements slotted by level 20. I don't think that frankenslotting would be worthless to you. There are procs for all kinds of things. I do think that the archetype sets have very useful archetype-related procs and, most of the time, good set bonuses for slotting as few as 2 in a power. Have me beat on that one ... understood. I'm more of a wolf myself.
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