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Everything posted by UltraAlt
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You may want to post your in-game @globalname so that players can contact you.
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Honestly, I would create new characters and do story arcs. You can use the same powers if that is what you want, but playing the content and leveling up during the content will give you more of a sense of accomplishment. The problem with paying story arcs in the Ouroboros is that your team is locked - like a task force. No one else can join you once you start and, if anyone leaves the content, then they can't get back on the team. Sure you can start it one day and then all meet up and finish it the next day, but how often is that going to happen. If you are playing on the hero side, there are arc for each origin that go from the beginning of the game until the end. They start with with the Origin contacts in Atlas City Hall basement. Half way through an contacts arc, they will give you a pick of contacts for different origins. When you get to the end of a contact's levels (sometimes one past), they will give you other contact for their origin. I would suggest trying to follow your character's Origin contacts' arcs through the full game. Some of the stuff has been made a little wonky because of game changes. You will clearly know when that happens; simply go to another zone for those hunts and see if it counts (usually does). But I will say, though these are fun, they can be quite challenging as you will often be sent on hunts for mobs meant for teams and with enemies above your characters level. These are doable if you are careful and persist! I personally like the arcs in the Hollows (5-15) and Striga (20-29). Croatoa (25-34) can be fun. All this being said, it is always more fun to play with a team. If you want to run specific arcs, recruit. Players will join you most of the time. Never give up the star and pick the missions you want to play. Some might complain, but most won't. Most of us just want to go on adventures and have fun with a team.
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Movement - amongst players have there been changes?
UltraAlt replied to Zappalina's topic in Suggestions & Feedback
When I see this happen, it is because of another players internet connection is going in and out. It mostly happen to me when a teammate zones around the same time. The game doesn't know where to put them, so it pushes me and, apparently, tells the game to place them where I wasn't (until they pushed me to ... because it happens repeatedly) until they actually finish completely zoning back into the game. usually when I'm in combat, I'm not that close to other players, so I haven't actually noticed it happen while in combat. -
Suppress On-Screen VFX from Labyrinth of Fog?
UltraAlt replied to kwsapphire's topic in Suggestions & Feedback
It makes it way more fun for me when I'm not getting blinded and can see what I'm doing! -
Suppress On-Screen VFX from Labyrinth of Fog?
UltraAlt replied to kwsapphire's topic in Suggestions & Feedback
I have 8 open usually. The 9th is an extra tray for some mastermind characters or maybe an IB (innocent bystander/secret ID) powers tray to go with an IB/secret ID costume Cool. I'm glad it is working for you. er... did you read the rest of the thread? -
Yes. Exactly. Okay. I'll post the images again. I took these screenshots last night! If you don't go to the Galaxy tutorial or go Praetorian, you are asked if you want to be a hero or villain and then you - clearly - get a prompt asking you if you want to "complete character creation and enter game?' I don't know how picking an alignment isn't part of the character creator in that instance as you clearly pick an alignment and then ask you if you want to "complete character creation". I will give you the point that you can't pick rogue or vigilante but don't think you can to that from the Galaxy tutorial or the Praetorian content either. Both of those other option only grant the choice of hero or villain as well when you initially pick an alignment. I know we have had agreements and disagreements in the past, but I'm simply not understanding this where you are coming from, and I don't think this discussion has any need to continue. Feel free to reply, but I won't respond again on this one.
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Scrappers get crits. That should be good, no? Super Strength is not genre appropriate for scrappers.
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I haven't tried it on live, but I could target teammates with white cap in beta. It wouldn't go off if my teammate didn't have an enemy targeted, but, if they did have an enemy target, the power "teleported" my character to my teammate's location and the damage goes off at their location - versus "teleporting" my character to the enemy targeted by my teammate. I guess this could be useful to back up melee characters or to get to a friendly character that needs heals quickly (but they would have to targeting an enemy for it to work - if it is working the same way as it did in beta).
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And you were playing "City of Heroes". The game manual indicates "Creating a hero", and not "Creating a player character".
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Yep, you choice the Galaxy tutorial, you do chose your alighnment in game. You also pick your alignment in game if you go Praetorian. However, if you don't pick the Galaxy tutorial or go Praetorian, the last thing that happens while you are still in the character creation window is pick your alignment. ... and then .... after you pick our alignment .... ... your asked if you want to "Complete character creation and enter the game?"
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I have to disagree. Picking alignment is simply the last step of character creation, it is the last action you perform in the character creator before entering the actual game. ... and, when they were getting ready to add the ability to change alignments, I was strongly against it. But back to the retcon bit. Back on live I made retcons - of one of my more "main" characters - across all the servers. They had different origin stories, origins, power sets, gender, and slight costume variations. Enough the "same" that you could tell that they were all the same basic character conception but coming at it from different angles. To me it was like making the "multiverse" versions of the character. That is to say, I felt that they needed to have a "presence" in all shards/existences and followed the established comic book mentality of other universes/existences having similar characters but ones that are not exactly the same as the "prime" version of that character.
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Comic book characters change alignments. (Honestly, I'm opposed to this on a pure mythological level. I would comment further on this topic but it gets somewhat political fast, so I won't. But I understand that some feel that the comic books need to be more "adult" or "literature" so they have to live in that grey area that makes Praetorian content so over-populated.) But you have to do a retcon to change origins in comic books. Make the retcon version if you need to change origins.
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Suppress On-Screen VFX from Labyrinth of Fog?
UltraAlt replied to kwsapphire's topic in Suggestions & Feedback
I use these macros /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" If you turn the particle back on, the particles will not entirely come back until you zone, but they will come back enough to show some particles like the swirling field around a sg base portal, so you might be able to turn it on and off around the type of "portal" you are looking at and get some of the effects to return and then turn them back off after you use the portal if you desire. -
Suppress On-Screen VFX from Labyrinth of Fog?
UltraAlt replied to kwsapphire's topic in Suggestions & Feedback
suppress fx when close option actually does something at this point as well (seems to me it kicked in like a month ago ... or whenever it was I posted the bug post about not being able to see VFX in the tailor when trying to customize powers.) Might want to go into the options menu and turn that on as well. Noparticles and suppress fx when close do different things So I would try both. -
So maybe this is the starting point where we need to evaluate what is going on. Incarnate powers can't impact team play below level 45, so there is that. My gut reaction is also that the higher a level you are, the greater the loss of additional levels of power above the level of the team. So right now you get 5 levels above the content regardless of how many levels you lose for being examplared down. What if you get exemplar-ed down over 10 levels, that you would only get 4 levels worth above the team activity level? 20 levels? only 3 levels worth above the team activity level? 30 levels? only 2 levels worth above the team activity level? 40 levels? only 1 level worth above the team activity level? I'm assuming this would be very difficult to incorporate into the game. The system is already setup to not allow lower level players into higher level task forces. That isn't there to be a punishment to lower level players. I'm assuming that the reverse could be done based on the same mechanic. So, in reverse, it shouldn't be a punishment to ban level 50's from lower level task forces. I know level 50s would hate it if they couldn't get merits for speed running low level (easier) task forces .... but maybe level 50's should be barred from being allowed on a task force teams say below level 30. And I understand that the reason for additional merits for the lower level task forces when they are WTF is to intentionally funnel level 50s into lower level content. It isn't funneling if a bunch of level 50's (a supergroup full, for example) speedrun low-level WTF for the merits. It just speed grind for the merits and isn't about inclusion of lower level characters for content enjoyment ... or even for those outside of their supergroup. Limiting the lower level content to those below level 50 does not stop a player from playing lower level content. A player you can't make many characters, and they don't all have to be 50. It is entirely a player's choice to only run 50's. The change would mean if a player wants to run the mid-level content down, the would need to make a non-50 to play that content. The power creep is there in the end-game, and it has trickled down into the game itself. I might not be the one to figure out how to resolve the issue, but something really needs to be done to thwart what some level 50 players are doing to ruin the enjoyment of players running lower level content. I know I already work to weed out the bad apples from teams. When it comes down to it, on the lower population servers, there are a lot fewer of them percentage-wise and the higher population servers. And, yes, I am saying that those that behave "that way" tend to flock to the most populated servers ... because it seems to me that is the case. I felt it was like that before the Sunset as well.
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I play a lot of leveling content. Let's put this way - I pretty much never play end-game stuff. I'm not the only one that can fully load out my slots including some IO set parts and ATOs by level 20. There are a good number of us long time denizens of the city that play lower level content because it is more enjoyable to us for each our own reasons. There are new players. And, yes, some of them probably are running around not entirely slotted at level 20. They are challenged additional because of that, but that doesn't mean that they don't want to fight the content and defeat things instead of watching some level 50 running around "Hulk, smash"-ing everything. Yes, because they are trying to figure out how to use their powers, and they can't do that if a level 50 is "Hulk, smash"-ing everything. This seems to be clearly what players playing higher level characters - mainly players running level 50 - don't understand about their "party crashing" lower level teams. It is this simple. Let other players that want to enjoy playing the leveling content (the game) play the game at that level. I go out of my way to avoid bringing in characters that are much higher than a team. I don't even like to bring in characters that are 10 levels above a team. No way would I bring a character to a team would be 15 or more levels higher than the team, but that's me. I have plenty of characters to pick from. If it is a matter of a level 50 being bored and just wanting to do something, they have plenty of slots to make low level alts for when they are bored enough with their end-gaming to want to mix in with those that like to run the lower level content at level. Heck, they could even lead a team with their level 50 and see who might want to join them instead of disrupting someone else's team.
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No. You are correct. I've run on leveling teams were a level 50, 1) ran through mobs only taking out bosses and whatever might fall to collateral damage to leave the rest behind for the actual team to clean up. 2) ran away from where the team was to destroy everything in their path - solo - until they had cleared out that branch of the mission and then returned to trample what the rest of the team was fighting and rampage to the end of the mission not caring about anyone else on the team. 3) Stay with the team, but destroy mobs completely before teammates can use two powers (or so it seems). You shouldn't feel weird about it. Think of how many characters are excluded from content because the character isn't high enough level for the content. But you aren't saying "Nah, you can't come have fun with us", you are basically saying it would ruin our fun to have someone much too high for the content. Think of it like this. There is a pee-wee flag football group and the ask if anyone else wants to join. An NFL linebacker gets a s***eating grin and says he wants in. Then he commences to trample the other team into the ground ... literally ... with steel spikes on. Is he trying to have "fun" with the other players on the team, or is he trying to prove "what a big man" he is? For me, take that [insert whatever here] to the end-game and stay there with it, and let those that like to level characters have fun in the actual game, because they want to play the game. When someone is recruiting for a lower level team, they are doing that so that they can run that content at their level and have a challenge doing it. They didn't ask to doorsit or get power leveled; they can ask for that in /lfg and some end-gamer will be more than willing to show how much of an end-gamer they are and power-level them to 50 in farm. Nor did they join any of the many level 50 tip or radio mission teams that seem to do a lot recruiting "any level welcome". They actually want the challenge of playing at their own level with other characters around their level. End-gamers should respect that, but I know there are many end-gamers that don't. It is aggravating to me that I have to announce that I'm running a leveling TF instead of a speed TF because every end-gamer decides that every TF is a speed TF because they only want the merits. Even if I announce it while recruiting some end-gamers will try to speed it anyway. I warn, but I will use the boot, especially if some end-gamer tries to give me grief for leading the team that I spend the time recruiting ... and, no, you can't have the star because you are level 50. If someone with a level 50 wants to join a leveling team, they have plenty of slots to make a new character.
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Agreed. I do to, and I like them to have a challenge. I saw the /lfg for it, I would get one of my 150 characters that is around the level of the character running the team and send a tell for an invite. I think I have done it once in the past where I got some heat for it from a level 50. Guess, what happened next? [HINT: look below]
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I'm assuming the ones that you run into that are "ballistic" are the exception and not the majority of players that you game with. Some people are just jerks.
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Thanks for the info. The internet gossip is just misinformation most of the time. I should have known better than speculating based on one reddit thread.
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I see a thread was shutdown about "No FX" for all powers. I can't agree with "No FX" for all powers But the post did land on something that I can agree with "No FX" for Leadership power pool should be an option. The only reason to have the VFX would be for PvP and from another thread .... If looking like something you aren't isn't an impact on PVP then I think that the Leadership pool not having a "No FX" option wouldn't impact PvP either.
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As for Paragon, I'm sure you read:
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Nice. Thanks, @Michiyo Did it start in Europe? or was it always on that server? It would be interesting to have the history of Victory and Torchbearer in the wiki.