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UltraAlt

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Everything posted by UltraAlt

  1. @BlackSpectre asked me "I've been going over your post detailing your Logitech controller setup, and I must have missed it, but how do you activate your powers? Do you use the controller?" The answer is "yes". Maybe this will help clarify. Green button - power 1 - active tray slot 1 Red button - power 2 - active tray slot 2 Blue button - power 3 - active tray slot 3 Red button - power 4 - active tray slot 4 Left upper trigger - power 5 - active tray slot 5 right upper trigger - power 6 - active tray slot 6 dpad south - active tray 7 - with either /macro Heal "inspexec_name respite$$inspexec_name dramatic_improvement$$inspexec_name resurgence" dpad north - active tray 8 - tray fips between tray 1 and tray 2 /macro try2 "goto_tray 2" <-- goes into tray 1 slot 8 /macro try1 "goto_tray 1" <-- goes into tray 2 slot 8 left stick button - active tray slot 9 - greater travel power (fly, superspeed, super jump, etc. right stick button - active tray slot 0 - lesser travel power (sprint, combat jumping hover, etc.) other button usage: dpad west - target next dpad east - target nearest right upper center face button - left mouse click left upper center face button - autorun ... and .... left lower trigger - jump right lower trigger - target nearest left stick - forward/back and left/right strafing right stick - look up/look down and left/right turning
  2. With the F310, it's just a switch on the bottom of the controller. Switching it to "D" mode makes the computer think it is a keyboard.
  3. I'm assuming that you are using the Options>Controls>Game Controller option to recognize your controller. Is that correct? If my memory is correct, the game is automatically trying to respond to the controller in the way that thinks it should be setup versus how you want it setup. That is one of the reasons that I decided to bypass the game "seeing" the controller completely, and setting up so that it functions like a keyboard as far as my computer is concerned.
  4. I'm a character conception player, I would suggest thinking up an idea for a character and building the character based on the character conception. I would also suggest playing the game and not getting power leveled to 50. If you are making a scrapper, the primaries I would stay away from for a new player would be dual blades (due to the combo system) and kinetic (as it seems to be a bit difficult to get the most out of it and the animations are slow). Super reflexes and regeneration are both good sets. The first scrapper I ever made is regen, and I like the set. I tend to use super reflexes for dual blades, katana, and martial arts scrappers. That being said, super reflexes is defense based and not resistance based. I would go with invulnerability if you want the character to be resistance based. Regardless of which set you chose, I would highly suggest getting the anti-mez power as soon as possible. Generally, 2 recharge reducers are enough to make them aways recharge before the affect expires. I also put these on autofire. You want to kind of keep an eye on when they are going to recharge so that you stop attacking for a moment so that the auto-fire has a chance to go off before attacking again.
  5. I go in hidden, get near my target, set so I'm sure I'm not moving, and set of the assassin strike. As long as my character is not moving and the enemy doesn't move away before it goes of, it will do the hit check. I tend to target the boss first. What happens next depends if I'm on a team or not. I'm going to continue attacking the boss and take my target down regardless unless my health is getting low fast. If I'm not on a team, I'm going to run back until my character get hide on and the enemies are starting to run back, then pick off the last one in line with an assassin strike. Now if I'm in battle with a target and my assassin strike charges up, I use placate on my target before using assassin strike on them. I don't know if the assassin strike works the way that it used to or not, but I think at one point - doing that - effectively made you hidden to the placated target so you can get the crit off the assassin strike again. Many players, like Frosticus are using stalkers like scrappers. If you on a full team that is steamrolling especially at higher levels, that is generally the way to go as by the time your assassin strike from hidden goes of, your target tends to have already been defeated by the rest of the team. On smaller teams, of 2 or 3, generally the other players on the team will understand what is going on and will let you move in and position to do your assassin strike before they attack. At that point you can usually stay in the fight and and scrapper it out until the next mob. I think combat teleport will un-hidden you, but I'm not sure. I always walk in and set my position near the target. Hidden is really good stealth so it is unlikely a target will see you unless they are an EB or AV. Street Justice I think my stalkers that have street justice and are high enough level have all the primary primaries. Unlike dual blades, you don't have to do attacks in a set order. You just have to charge-up the finishers to get the circle around the power to get the most effects out of them. Spinning Strike is an interesting one as it a ranged AoE attack. I find if I target a character close to my character that it only reach them, but, if target a character behind the nearest character that my character hit both of them (sometimes additional character nearby) Dark Armor I'm assuming Dark Armor is just as end heavy as it is for other sets. I would not use Cloak of Fear, Oppressive Gloom or Soul Transfer if I was going to play a stalker as a stalker. The first two will agro foes so it ruins your hidden status. I tend not to get self rez powers.
  6. I find that sometimes the Logitech controller goes wonky and I have to alt-tab out of game, swirl the sticks, push the buttons, and then alt-tab back into the game. This hasn't happened to me for a good while, but it happened to me enough in previous years that found doing the above would resolve it.
  7. after I posted all of this I saw that you had put a link to my thread in guides at the bottom of the page - thanks. I tried using the X-input with the Logitech F10, but that had issues. The Logitech F310 can be configured so that the game thinks it is keyboard and that seems to get around the weirdness issues of using X-input.
  8. I see. You are addressing x-box controllers. This link goes into: Images of my controller button setup for the Logitech F310 Resolving game controller issues with the Logitech F310 and then my tray setup. The whole thread is a walk-through of setting up the Logitech F310 and a couple of modifications of my tray setups. It allows for the Logitech F310 to trigger all 10 buttons in the active tray (six click-attack powers per tray, with macros in each tray to flip between tray 1 and tray 2 and trigger healing insps, fast travel [click left stick], and slow travel [click right stick]) as well a buttons for click on the blue hand, target near, target next, auto run, jump. The stick directions are set for moving and adjusting camera angle.
  9. This link includes the walk-in to the file that can be imported for use of my setup with the Logitech F310
  10. Actually, the players that it affects the most are the ones that "have to have it now". It doesn't make a difference if you are a casual player, because you are probably having more down time and can wait for a bid to fill. New players? How new are they? Have they not played any games with an auction house/market/trading before? Games have different symptom for this, but more or less the economies have things in common and greater profit can be made through patience in most case and in one way or another. That is to say, if new player is already a gamer, they have the basic knowledge they need to approach the economic system of a game ... if "gaming" game economies is something that they have bothered to learn how to do. That being said. It seems many want instant gratification. And that need for instant gratification is what gives profit to the those that can/do wait. Then you should really be upset about the people that are manipulating the market to make very useful set IO sell for a price lower than the crafting cost. I mean, they are taking a loss which is anti-capitalism and they are manipulating the market. I honestly went through the same thought process ... probably more than once. Once before the Sunset, and again when I started building up my inf here in Homecoming. Sounds like you were feeding the market and the market was selling at the price that players were willing to pay. If players are willing to pay at a high price, someone is going to make the profit. You choosing not to profit is your choice. If players are not willing to pay at high price, then the price will drop to a level that players are willing to pay. Many players are impatient and will play higher prices to have it now. The players that are "working" the market are going to be willing to wait when both selling and buying ... and even crafting when it comes down to it. The /AH has been much more sane here than it was a year before the Sunset. You can't raise the prices on training, DO's or SOs. You can only lower the cost. That is the "lowbie gear" in CoH. If you are talking about this in the perspective of new players starting out by making level 50's and not having the infl to OP them out ... well ... New players should be playing the game instead of rushing to the end-game - in my opinion. You can pay over time as your character levels, or you can rush ahead have to pay the price all at once. If you "want it now", then, yeah, you are going to have to pay the price. Guess what? CoH has a core player-base that isn't going anywhere for a long time. This game isn't subscription based. More players want to donate every month than the limit on donations allow. It usually reaches the cap within a couple of hours at the most. The only time I was able to donate was when there was a slow donation month and that must have been 3 years ago at least ... maybe as far back as during COVID? And WoW seems to be doing fine even with the economy running the way that you claim it to be. And there you go proving my point. Talking about the end-game. If you have to have the best of everything, you have to pay for the best of everything. You do not have to have the best of everything in order to enjoy playing CoH. The game was built around characters having TO's, DO's, and SO's. You don't have to jump ahead to the end-game and grind. The end-game and the grind are here to keep players busy once they have finished playing the actual game and don't want to create alts. Alts are there for game replayability. The drive to just "power-level/farm to 50" hit overdrive-mode when the AE came out and the game went F2P. New players weren't playing the game. They just went to the AE in Atlas and "power-level/farm to 50". Some left because the game was so lame because there was only one zone and the enemies in the city were so low ... because they didn't even know that there were other zones in the game. Level 50's were joining teams when they had no enhancements slotted at all. Who's fault was that? The DEVs for not doing what they said they would to do accounts that used the AE for power-leveling. The DEVs for not curbing powerleveling more when they easily could have. The DEVs leaning on end-game development to keep the end-gamers happy. The DEVs for creating Ouroboros so that end-game characters could go back and replay lower level content instead of players needing to create an alt in order to explore alternate leveling content by playing through the game again. The players that were willing to spend real world money for infl from gold-farmers. The players that didn't want to actually play the game and only wanted to "beat the game" by having an end-game character(s). And, of course, players telling new players that the only fun in CoH is in the end-game so they should power-level/door sit their characters to 50.
  11. Yes, part of it, but not the: .. part - which I think would make it easier to find these "Danger Rooms" when searching in the AE. I know that there are some pretty small mission maps. Would you think that these would be single mission or maybe multi-mission with increasing difficulty.
  12. I think you can make it so a search for any of those terms it would go to the name you chose, so I would suggest doing that.
  13. Closest I come to that is putting 2 acc first in everything that doesn't have super high acc off the bat an end redux first in any power that uses a lot of end that doesn't need the accs slotted an end reduc in powers that have the 2 accs and have a base end cost of 10 or more All the rest of the slotting is how it works out as leveling up. As a disclaimer, I'm slotting as I level. No power-leveling and/or door sitting to level 50 for me. Plus I have /respec'd less than 5 times on Homecoming.
  14. Wow. I never thought of that, but I Frankslot everything on practically every character. Is there an option to shut off the warning for slotting enhancements on top of other enhancements that you turned off? or are you just trying to get another warning system added just for purples? or saying that the warning for normal enhances isn't working for purples?
  15. The pop-up menus - if I recall correctly - were actually created by a player and then the DEVs started using them. If I recall there is a thread somewhere about how to make them and there might be more examples of pop-up menus that have been created by players there. I would just call the main page "Pop-up Menus" because I think most players have been using that term. I don't think that the AE one really counts, but I haven't unlocked that one on any characters ... at least I don't think that I have, so I'm unsure what that one looks like nor the costume one (which might be able to be generated by players themselves or something similar without having to unlock it).
  16. And, in that, you explain my marketing profits for the most part. It got so bad before the Sunset that I was selling level 45 end reducers for 4 million a piece consistently across pretty much all of my characters (I had all slots on all the servers filled) when buying them on the market for 100k and not even bothering to craft them for cheaper because of the insane profit margin. And I'm sure that was due to new players not knowing what they were doing, getting inf from others or simply buying it from gold farmers.
  17. Well, I think @Yomo Kimyata will still give some amount once to a @Global. And at one point I seem to recall @GM Crumpet saying the same thing. I wouldn't depend on it, but if you ask for help on the /help channel you sometimes get it. I've been known to help someone out that asks in /help. If you are trying to get enough loot to fully slot out a power-leveled/door-sitting main or alt, ... well ... as far as I'm concerned ... you can forget about it.
  18. I would just make a stand-alone page for it -or- create a pop-up menu page to put it and other non-DEV pop-up menus (because I that the "Fast Travel menu" is the only DEV created/approved one) in that with links their own stand-alone pages.
  19. I actually sell the white and yellow cheap for the community. I know someone else will buy it if not one of my alts. I do some "Robin Hood"ing from time to time, but only with certain characters. I don't really "store" in my bid space. But I usually do put enough bids out for the oranges that the character will need for the next round of crafting. Sometimes I end up having to do this with yellows, but not often. I pretty much can buy what I need on the /ah at prices that I expect other players to pay (which can sometimes mean that I'm buying whatever from one of my other characters) or use merits from card packs to the enhancements I need without infl. I stop putting any salvage other then one bin worth of holiday stuff and some unslotters for other people in one SG base with the most players in. I stopped putting all but the essential enhancements (one that pretty much every character usually slots regardless of Archetype and power sets) in base storage. I do have one base that just is for the winter lord pack enhances, but after opening a large number and nearly filling the base it turns out that I tend only use one set and only use one or 3 of them from that set. Since I'm a character conception player, I only slot them in ice/cold themed characters and I only have so many of those. I was mainly asking poster because they were wondering if anything sold at 1 inf.
  20. If you have been out of the game for so long, maybe play the game on at least one character before rushing to the end-game. But, yeah, if you want the easy path to the end-game (other than just door-sitting on a farm) ... just use Mids to show you how to play the slotting game. But this is coming from someone that isn't going to level any character to level 50 any more. I have my 3 level 50's that I don't play any more and several level-locked 49. I find the game itself much more fun than the end-game. And so many alts that I have fun playing that I don't get around to playing because there are only so many gaming hours in a day/week/year.
  21. Can't you essentially do that by creating AE missions? Maybe just list them all in the AE as "Danger Room: [name]" I'm assuming it would be easier to add AE access to a base item than make a room in a base PvE and mark characters in the base as enemies when they enter the room.
  22. I sell my white and yellow salvage, all non-set IO recipes, and all set IO recipes for sets that I don't feel sell well at 1 influence. @Yomo Kimyata is correct. If you post at 1, any outstanding bid will buy it with the highest bid being filled first. If you post at 1 and there are no bids, the next bid that is placed for the item - regardless of the amount - will automatically purchase the item. I would say it is more likely that you will sell at 1 on an item that has outstanding bids than you are to on an item with no bids listed. I don't think most players are going to bother bidding at 1 unless they see that past bids have gone through at 1. I'm not sure of your intent/goal in order to insure that people buy your white salvage to purple enhancements for 1 influence each. If you really want to gain the lowest amount possible for your sales, let me suggest something else instead. Most players do not set their characters up so that they don't accept random trades. Simply walk up to a character, and pull the item from your tray/window and drop it on their character. And, yeah, that works pretty much 99% of the time. You can always case-the-joint by checking out the targets level, origin, power sets, etc. of a character before performing the Ebil Marketing tactic of targeted reallocation. This way you can give your SO's to those with the correct level and origin to use them or still need to level up in order to use them. You can give them enhancements or recipes that will be useful in slotting their power sets. I think you get the idea.
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