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UltraAlt

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Everything posted by UltraAlt

  1. Well, thanks. I was wondering how many @Starhammer has. But just for the record, I have around 196 at this point, but I know I made some more since I last updated my spreadsheet.
  2. Come on, give us a count! ... but I guess some people don't keep track ... mmm... I guess I should update my spreadsheet again soon myself ...
  3. I'm getting it too. I takes forever for Everlasting to even load the charter screen. I didn't have noticeable lag issues on Torchbearer on Monday night, but I'm getting it over there tonight.
  4. Learn to enjoy the glory of https://homecoming.wiki/wiki/Seismic_Blast#Meteor
  5. Paragon City is enclosed in War Walls which apparently are more there to keep the Rikti in than to keep them from getting into Paragon City. The only ways out appears to be to go to the the Rogue Isle (and other countries are going to be very hesitant to allow you to travel to them from the Rogue Isles.), you could try to escape into the Shadow Shard (but I think most civilians wouldn't have access to it), traveling to another dimension (via Portal Corps ... even though there is never a receptionist or a guard at the security desk, I figure most citizens wouldn't want to take the risk of going to some strange alternate dimension) and then there is time travel (I don't call there being NPCs in Ouroboros and I don't think the denizens of THE CITY would want to give up their modern tech to live in Cimerora even if the Midnighters gave them access.) The citizens in Paragon City are essential held hostage inside the War Walls and many of them seem to be accustomed to it. Rikti bombing? Oh, just another day in Paragon City! It never gets boring around here.
  6. I found this kind of funny, but I guess this is like the Winter Event and some players are going to open things and run off when they don't want to fight a spawn they created.
  7. Be patient and let them have fun. I say, however, after an RPG (yeah, that's what we used to call RPGs before there were computerized RPGs) friend had stopped about the 30th purse snatching on the way to a mission in Atlas, I had to say to them "I know that there is a bunch of street crimes going on, but we have bigger problems we have to deal with". And, bless'em, they felt really bad to have to not stop a purse snatching to head directly to the door mission. Let them enjoy the experience. And for the love of THE CITY, don't power-level them or make them door-sit to 50. An empathy defender is always a great one to empower your team and let them do all the heavy lifting.
  8. Thank you for bring back a great game that we all deeply and truly love. I gave up subscribing a year before the Sunset. I hated the way the game was going. Microtransactions even for subscribers! What tha...! So I was very glad to see THE CITY back and I think it is even better than it ever was on "live". Thank you so much for that. I don't get to donate often, but when I see the that the donations aren't coming in ... I pitch in to save OUR CITY.
  9. You can drag them around and shape them. They can be vertical, or horizontal. they can wrap around a corner at the edge of the screen.
  10. I would post in the suggestion & feedback section of the forums.
  11. UltraAlt

    Taunt Aura

    Any scrapper can get the presence power pool. https://homecoming.wiki/wiki/Presence#Provoke It isn't an aura, but it basically works like a tanker taunt without the threat magnitude of a tanker taunt.
  12. As far as higher level range enemies, the ones I kept running into were Devouring Earth and Rikti with a level 10.
  13. So that is part of what we are testing at this point. It seems to me that they are still more difficult at lower levels "than intended", but maybe they are significantly scaled down from last time. I can't remember what level character(s) I ran around getting Time Capsules, but I wasn't playing a level 10, and I was on a team.
  14. If they are level 50, I can see a majority. Some of us don't play level 50s and enjoy the game itself versus the end-game. I don't. I know other people that don't. We all play different ways. Have fun. I like the differences in my characters. I rarely respec less than 5 times - but most probably less than 3 respecs total - since joining Homecoming. If I make something that I think is a mistake, I figure that is just something that is part of that character.
  15. Level 10 Dominator - Illusion/martial arts. Well, I know that this isn't really a high damage character, but, even when using dom after running out of end, and keeping on of the 3 targets confused for the entire time - it sure seems like it takes 5 minutes to defeat a group of 3 when solo, so 42 minutes for 25 of each? if you find them ... amid all the others. Sure will be time consuming, but I figure that's part of the whole point of these anyway. Since it is collaborative as long as teammates stay close enough to share credit, it would go much faster while on a team.
  16. Other people define what it is. A good number of people try to make domination permanent. The most important trait of domination - for my characters (I play the game and not the end-game) - is that it instantly fills your endurance bar. So I wait until I'm a big fight and get almost down to no end before kicking it in - which means now the character has a full end bar and gets all the rest of the domination bonus through the rest of that fight (in most cases). This can make the difference in a battle with an EB or AV - in my opinion.
  17. This I already see worked into the game through the Leadership pool.
  18. I think this would be too difficult to implement, but perhaps make a bigger list of the Perks and Dis-ADs (disadvantages) that you would like to implement and explain how they would function in the game. I'm also assuming that any Perks that you characters have would have to be equalized out with a Dis-ADs. Are you talking out the "old, original" Champions game by NCSoft or what the kids call these days a "tabletop" game? The Champion system even up through what some people call the BBB was every intensive and pretty much complete as far as comic book genre was concerned at the time. I would say that this is already worked into Khelidans but it has been massively nerfed because this kind of thing annoyed so many players. We can't even get a swimming power set or go under water (except for those couple of random places) Yeah. I have access to the /ah. I make stuff like Tony Stark, and I manipulate/profit from stuff like Bruce Wayne on the stock market. What is the punishment for having one of these getting killed/hospitalized in-game? Do you get special timed missions that just get dropped on you all of a sudden (randomly) that require you have to drop what you are doing to go rescue them? If not, how much of a Disadvantage is it? Are you not allowed to use your super powers in front of them? I think something like a hunted would be archetype based. You get it and, based on the level/number of hunted taken, the level and frequency that the hunted group based on your archetype shows up increases. But how does that work? Do they only attack you on the "street"? Can they attack you mid door-mission? Can they attack you in your base? Can they attack you in the Pocket D (I'm assuming they can't because it is the Pocket D)? Bring up more of what you would like to see so we can try to post through it.
  19. I did successfully transfer a couple of characters. I transfered one successfully both directions. And I'm running around Brainstorm looking for Time Capsules in Atlas (I know where I should be seeing them) and not seeing any. Ran around Talos, and I'm not seeing them where I think they would be. I went over to the Transfer Test server and couldn't find any Time Capsules in Atlas there either. Is anyone seeing Time Capsules? I kind of thought that was the main thing we were suppose to be testing based on .... ... and can't really test .... ... if there are no Time Capsules to open. Also, no ... ... for logging a character in on either Beta server.
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