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Everything posted by UltraAlt
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How not really? There are several of them. There is one in Atlas Park for example. They are all over the place. Read the signs on the buildings. Penelope Yin's father runs a Grocery Store in Faultline. Well, we have the various branches of Paragon University. Isn't there one floating around up in the air somewhere between Pocket D and the Ski Chalet? No hotels, but motels all over the place. What I see missing from Paragon City: 1) Buses 2) Motorcycles 3) Ice Cream trucks 4) Street Food Vans 5) Traffic that stops at intersections 6) Animals (sure some players play humanoid animals and we can transform into a couple of type of animas). The only ones are really the birds in some areas of the Rouge Isles 7) ...
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This was brought up back before the Sunset. I think it was something that the game couldn't handle. PvP was added the game after the game was created, and that is part of the problem with PvP in City of Heroes in general. PvP is Zone or instance based. Arenas allow characters to PvP in PvE zones by entering an instance. I believe that you can set up bases now to be PvP zones but I don't know how (and wouldn't myself). I guess ask @Dacy or @Easter Bunny The PvP zones are actually "open world", they just aren't PvE open world. You can do missions in PvP that are PvP related. I haven't tried, but I think that you still get PvE enemy defeat credit in PvP zones. It some something that happens in DC Universe Online if you have flag set to accept duel invites (and I think skirmish invites - aka team vs team). You can also set to be in PvP or PvE mode. It seems at this point DCUO has it setup so some zones have phases that are PvE and others PvP. I liked it better when they were combined as there were more players running around in the zone and you wouldn't be able to tell if someone running past you was targetable or not without the mini-map indicating that they were enemies. I used to love picking a fight and strafe around fighting. If they had me on the ropes, I would dodge my way back to an open world AV that would help me finish them off. Not very heroic, but I was playing a villian when I was doing this. It was in one of my favorite areas in a leveling zone. With the changes to phases that are PvP or PvE and the push to play higher level combat, my favorite area is pretty free of player targets. Or simply going to a where a bunch of heroes are standing outside of a police station and just start throwing cars at them from down the street which usually lead to my character being defeated pretty quickly, but it was fun nonetheless.
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Lag from the endless times - or perhaps endless lag? Anyone else?
UltraAlt replied to Zep's topic in General Discussion
might be residual or reoccurring issues related to this -
I think we are saying the same thing using different words. So you could get credit for the being in a hospital while in a PvP zone, but not get credit for being near they flier? Interesting. Being inside a building put you under the map, so that should mean that any building you can enter in a PvP zone that would give credit for a day job should give you credit for the related day job. I am, however, unaware of any other dayjob buildings that you can get into. That being said I don't think I ever tired to get into City Hall in Recluse's victory. I guess if I have time, I'll check that out ... i guess here would be a Wentworth's there as well, but going inside that building wouldn't put you below the map. I'm pretty sure you could at one point. I remember using it until "the exploit" was fixed. And, technically, you are always getting credit for two day jobs if you log your character out at a "normal" day job location, because you still earn patrol XP regardless of where you log out. I have a new character that has never parked outside of a building that has a building related day job (hospital and university) and they are earning Patrol XP while earning time on the "normal" day jobs.
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I wasn't discussing Tidge's point. I understood the point they were trying to make. Even though I have never bothered to play either of the VEAT archetypes, I understand the basics of how they operate in level progression. I was discussing the nomenclature of EAT, HEAT, and VEAT relative to a new Epic Archetype. I already play my Kheldians that way. I only dual form; I don't tri form. They might not be as resilient as Sentinels, but I get by in groups when in human form. Haven't really bothered to solo with them that much. I like playing on teams. I feel like the Khelidans were made somewhat difficult to play intentionally. I never had a problem with that.
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There are some location in the game where you could get credit for 2 "normal" day job badges (at least at one point) at the sametime. For some reason, I remember it being near a tram somewhere, but it was back on live before it was corrected so you could only get credit for one "normal" day job. I may not be following you, but ... Patroller isn't really a Day Job in the way that others are. You get credit for patroller by earning Patrol experience. You earn that regardless of being at a day job location or not. And it is capped by how much Patrol XP, a character can earn up to 10 bars. I always park at Day Job locations, and my characters get this badge regardless. I wouldn't see why "normal" day job badge would need to override a zone wide badge since "normal" day jobs don't override earning Patrol XP (hence progress toward the Patroller Day Job). That being said, I haven't checked but I don't think you can get credit for the commuter Day job (for example) by parking near a tram in PVP Zone. But, again, I'm unsure what badges different Day Jobs that you could potentially earn in a PVP zone or what benefit they would have.
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I'm not saying if I agree or not, but would that be for the day job or the accolade?
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Some of that could probably be me. I buy recipes at well above "rock bottom" pricing. I make a good amount of profit so give back to the community in my own ways ... while manipulating the market - again - in my own ways.
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How about a Builder/Construction Worker Day job with an Engineer Accolade say if you have Intern (there isn't a 2nd Accolade attached to that one yet but there are already two for Professor)? What would the bonus be? The only real building we do in the game is bases and another day job and accolade combination already provides "teleport to base" and "supergroup base portal". It doesn't seem to make sense to make it crafting related (and that is already covered by other day jobs and powers that can be gained in game) Or are you just looking at these as titles (display name) that could be dealt with through a badge at these kinds of locations?
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I was reading thread about Sentinels with Regen. I don't have one and thought, "What the heck. I'll make one." My immediate go-to was a Plant Blast/Regen. Yeah, so you see where I'm going. There isn't any Plant Blast set nor is there Spine Blast set. I basically see Spines as a plant set versus say a porcupine or bone spur set. The first character creates in City of Heroes was a Spine/Regen scrapper. It seems to me that between the plant powers and spine powers already in the game that there would be enough animations to cobble together a Plant/Spine blast set. Damage type-wise I would think toxic would be best for most of the powers as it has the DoT effect but some might be lethal (say using the spine burst/thorn burst animation) and some of the lower level powers might be smashing (when using the entangle or hold animation but with no duration for the entangle/hold, so it just hits and then automatically dissipates). I would suggest using the Wild Growth animation for the nuke and give it a knock-up effect with smashing damage with maybe some DoT toxic. Seems ripe for power prolifreation if DEVs find it fruitful to do so. Fingers crossed and hoping to be able to make that Plant(Spine)/Regen Sentinel in the future, but I know it won't be Soontm
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The same kind of window pops up on DFBs, DIBs, during the pre-spawning of the Council Goliath War Walker (in Boomtown), in Dr. Kane's House of Horror, and I'm assuming other content. But I have no idea when it started. I would think it started before the Sundown, but I'm not sure. I didn't play the last year before the Sunset. I remember it being on Homecoming every time that I ran any of the content I listed, but I'm getting old ... like the rest of us.
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Which makes me think that if a new Epic Archetype is created, does it really need to be labelled as a HEAT (really that is just an EAT. It wasn't relabelled EAT until after the VEATs were release) or a VEAT? I mean you don't have to be a hero to pick what was a hero archetype to start play as a hero or what was a villain archetype to start off as a villain any more. If a new Epic Archetype is added, I would just call it an Epic Archetype instead of labeling it as hero or villain (or dystopian/rouge) unless it falls specifically under that archetype in THE CITY or the comic book genre in general. That is to say, Soldiers and Widows are directly related to Arachnos. Kheldians were not directly related to any existing hero group. Because,Kheldians were not directly related any "hero" groups, I think they should have been left as EATs. I would also tend to say that Warshades were the first toe-in-the-pond of exploring villainy (Issue 3 release whereas COV was Issue 6). Sure Warshades are "recovering" Nictus which would make them more "rogue" than "villain", but they are obviously leaning more toward the darkside than Peacebringers (by the name alone). That implies to me that Warshades are really more VEAT than they are HEAT which, again, makes me believe that the Khelidans are more EATs, in general, than HEATs.
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Oh, it isn't the DEVs making the rich "rich". Oh, sorry. I didn't mean to distract you. Go on with your, Ebil Marketing business. Don't mind me. I'll show myself the way out. I was never here.
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As a new player, I would say "no" unless your goal is to not play the game and skip to the end-game by power-leveling or door-sitting on a farm. I do not suggest doing either. By using 2XP you will end up bypassing a lot of content. I'm going to add that I find the "new" (new from before he sunset) low-level hero-side content is annoying to me. For a new player, I would suggest (on the hero-side) to go down into the basement of City Hall in Altas and talk your character's Origin content. There is character-relevant Origin contacts from level 1-50 that won't show up on your contact list; you have to go to the Origin contacts to get passed to the next character origin contact. Each of the Origins have their own contacts through the higher-levels so I feel like these are worth exploring. I will say that there tends to be a good amount of hunts (some of which are more difficult than others and some that have to be completed by workarounds due to game changes). Now, as new player, you might be asking "If there origin-specific contacts on the hero-side, why is my character not being directed to them?" That is a good question. Originally, hero-side characters would be directed to their Origin contact when they zone into the game for the first time. As the game grew over the years, "funnelling" started. That is to say that players were "funneled" to content where it would be more likely for other players to be involved. The Origin contacts give Origin-specific missions (fighting origin-specific foes) which means Origin relevant enhancement and salvage drops. So if you run Origin-contact missions, you will get useful enhancement drops on all missions that your character's Origin contacts; you might not want to slot what you get, but you will be able to slot everything that you get. That being said, back-in-the-day, your character could only get the starting Origin contact for your character origin; that isn't the case any more. So if you want to take character on their Origin Contact path, make sure to pick the contact for your character's origin. I apologize, but should continue on this topic for a moment. Halfway through a Origin Contact's arc you will given the option of one of two contacts that are not the character's origin and then at the end of their arc (or the level after they go inactive), they will introduce your character to the next contact related to the character's origin (sometime you might have to go into the inactive contact window to track them down to get them to give you the next contact for the player's Origin). The text will tell you what origin the contact is when you pick them. If you outlevel an origin contact, it seems like you can always go to the last contact you out-level and continue to go through outleveled contacts until they send you to a high enough level origin contact that will provide missions to your character. Well, at this point, you might be saying "is UltraAlt going to continue ranting about this? I was just asking about x2xp." Yeah, well, I know. So I will close with, another reason for funneling was the introduction of merits. You gain merits when you complete a contacts missions arcs. So if you are running your character's magic arcs with another player who has a science origin character who doesn't have the same contact (since now you can take any of the origin contacts you want at this point instead of being bound to the character's origin) then they will not get merits for completing the arc. Also, , they won't be getting drops that they can use from magic-related missions either. You can see an example of an Origin contact list here: https://homecoming.wiki/wiki/MAGI There is a wiki page with info with list of contacts for each origin. There are plenty of side zones with missions that your character can do that aren't origin relevant (and the focus on Origins was on the way out when CoV was released - there never were any Origin contacts for CoV). I wouldn't worry about this too much, we have 1000 character slots per server and the game has a lot to explore and experience. New players are less likely to know when to turn-off xp gain (Options>General>Miscellaneous>"Disable Earning XP") to avoid outleveling contacts. The "static" team that I run with turns off xp-gain quite frequently to avoid outleveling content and/or let one of the teammates or another catch up with a higher-level team member. When I PuG, I sometimes turn off xp for the same reason but I don't expect anyone else on the team to do so. "But I'm still not getting enough influence even when x2XP is turned off!" Those of us that are heroes want you to succeed in THE CITY. Just yell out in the /help channel or ask in team. Generally, someone will give you some influence for slotting while leveling - just don't abuse it and don't expect anyone (but maybe a supergroup mate) to be willing to provide you with enough influence to fully mini-max-build enhance a level 50. SO's at levels below 30-35 are more than we had when the game first came out, and they are fine for running content all the way to level 50. So I'll close this part with how I opened this, As a new player, I would say "no" unless your goal is to not play the game and skip to the end-game by power-leveling or door-sitting on a farm. I do not suggest doing either. But, yeah, I ramble on, so I'll continue. x2xp is for players that have already played the game to advance through content that they don't want to play and/or to reach a level that their characters have gained some powers or can start running task forces. 2 rounds of DFB (Death from Below) with x2xp can you you to or past level 8 which is enough to join a Positron 1 taskforce. I generally run x2xp two-ways. Joining or leading a DFB will mean that you are going to be running with a team. The same thing goes for being on a task force. (I like running with teams. You never know what powers the other player's characters have or how they are going to react against the content). When solo/PuG'ing character, I get a full 8 hours of 2xp for character and then I don't get any more and I will turn xp-gain off as I see fit. Some characters I don't feel like they should go past a certain level, and they are fun for me to play at that level and/or feel like I'm not bringing in a character that is too high above the level intended for certain content. When on my "static" team, I use x2xp because the rest of the team is using it, and, as I typed previously, we turn off xp-gain to avoid outleveling content or to allow other members of the team to catch up level-wise. Take what info you like. Ignore the rest.
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Meanwhile at Homecoming ....
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errr. I know about people "steamrolling" content. Is "facerolling" content when a team is continually falling in combat but just shake it off and keeps going? The tanker archetype was designed to take (taunt) the agro for the whole team, hold it, and soak the damage while the rest of the team keeps the tank alive, buffs, debuffs, mez, and does the damage necessary to the foes to take down the enemy. If the Tanker can hold all the agro and the squishies stay back, they should never end up being mezed or face planting. The tanker archetype does more damage now than it originally did. It seems that happens because tankers were complaining about not doing a bunch of damage and that there seemed to be a good number of players that were soloing as tanks. I can't remember if you said you were soloing or teaming. None of the melee classes should be worried about mezed by like level 15-20 (just off the top of my head. I think it is closer to the 15 side). They all have a power (or powers) that deal with mez. The ones that have click and be put on auto-fire and will recharge before the effect wears off by only slotting 2 recharges in it. You just have to watch it and wait for a moment between attacks when it recharges so that it has time to go off again. You can get "armor" toggle in human form. You can get https://homecoming.wiki/wiki/Fighting#Tough and https://homecoming.wiki/wiki/Fighting#Weave from the fighting pool. I can't remember if you can get https://homecoming.wiki/wiki/Leaping#Combat_Jumping But if you are going to go for that, it is better to dual form. I dual form all my Kheldians. Easier make each form more useful, but you could always focus on just switching between the two form changes and leave the human form basically helpless, but that doesn't seem to be your goal.
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Just dipping my toes into this .... ...mess. Doesn't look good on multiple fronts. Looks like the classic "cannibalistic capitalism" move.
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My first character back on Live and hear on Homecoming was a Spines/Regen scrapper. I have so many characters that they go in rotation, but I have had a lot of fun paying that character. I haven't tried a Spines/Regen Brute but that sounds like fun as well. Regen should help keep your endurance up and, therefore, your fury.