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UltraAlt

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Everything posted by UltraAlt

  1. What other colors people pick is up to them. I don't expect other players to pick color to please me. I pick different colors on different character. It isn't a matter of enraging. It's a matter of my eyes not being able to take/endure it. (It hurts my eyes to stare at/read a white screen with black text on it. Dark Mode [Black with white characters] is a real God-send for me.) Pure white is the worst. The lightest grays can be an issue over time. Likewise, bright "glowing" colors can be an issue over time. As indicated, it is the people the pick completely white powers ... especially auras and large area of effect ... that causes an issue with my eyes. (If I stay outside more than a couple of hours outside during the day even with sunglasses on, I start getting a sunburn inside my eyes. And, yeah, I can feel it.) Oddly enough, I play a good number of ice power characters. I tend to give the powers a bluish tint. My eyes seem to deal with that better than making the ice grey and the blue still has the icey feeling to me. I think I pick mostly 2 lower than the brightest color if I pick a brighter shade of something. Some colors that appear to be dark show up much brighter then they are applied to a SFX for some reason. Before I knew about the /noparticles command, I had to quit some teams and I stayed away from mass player situations that would include higher level characters (the more levels, the more of a light show it becomes). I don't think I have had to quit a team since I found and started utilizing the /noparticles command.
  2. My eyes are light sensitive plus I like to see what I'm fighting. The /noparticles command works best for me. There seem to be no reason to repost what I had written since a link to my recent post should suffice. This even mostly works for those inconsiderate enough to make all their powers and costumes, etc. pure white ... well, not their costumes, but the other stuff ...
  3. oh, boy. I don't even know where to start, but I hopefully know what not to even touch with a ten-foot pole (Yes, I have my 50 foot of rope, iron rations and 200 torches in my backpack.) Okay. So your Empathy Control set isn't about being Empathetic. It's about plaguing your opponents with feelings of empathy. It looks like you are suggest a Gaslighting control powerset to me.
  4. From my point of view, it looks like the problems is ... I don't see that or the other things that you listed as a way to stay interested. The way to stay interested for me is through creating characters based on character conception and playing that character in the game (vs the end-game). I play with that characters limitations and mindset. I'm not mini-maxing. I'm dealing with the characters limitations and differences. Picking powers and power pools that might not normally be taken. Not taking powers because they don't fit my character conception. And, often, not respec-ing if I make a "mistake" while leveling and, instead, dealing with that as part of who that character is. I have a couple of 50's at this point, but I don't like the end-game. I don't plan on leveling any of my characters to level 50 any more. At this point, I have even started xp-locking characters at levels that fit their character conception. I already have characters that I should probably have locked in the mid 20's so that they didn't outlevel Striga Island, but I can simply go to the Ouroboros and run those Striga missions from there (I probably should go ahead and xp-lock them where they are as I don't plan to play higher level content with them.) This xp-locking (level lockin) is based on character conception. When I want to play that kind of content, I can switch to a character in that related range. I always take placate on a stalker. To me, not taking placate on a stalker is the same as not taking the assassin power. That isn't to say that I don't play masterless masterminds simply to have the whip powers. Playing different ways is the way to keep the game interesting. I have over 100+ characters. They are all based on character conception. Some started with character conception. Some were created around power sets that I wanted to play, but I had character conceptions for the character before the entered the game. I think I have only had one character that I created and then their character conception had changed once I was in the game (due to game changes altering mechanics of the characters appearance due to interaction of powers.) I'm not playing to use certain powers. I'm not playing to "beat the end-game" or even to "beat the game" for that matter. I'm playing to play the character. I'm playing to team with other players. Mostly with players playing characters that I haven't team with before. The game plays differently when you have other players teaming with you, not just because of the different power sets and power interactions, but because of the tactics and strategies that different players use. I like looking at how a team is operating and figuring out how my character can help augment with the team is doing or fill in the gap where something seems to be missing. One of the differences between playing the end-game and playing the game is the ding. The pleasure and feeling of accomplishment by dinging is a thing. That is part of why it is there. All of a sudden, your powers are boosted for a short period of time. -plus- "Finally, I'm getting a new power!" "Finally, I'm able to pay back the Tsoo for all the beat downs they gave me!" The Ding is real. I usually end up ding-ing a couple of times per play session with one or more characters. I like to ding.
  5. It depends on character conception. It would take me a good while to figure out what percentage of characters that don't use power-pick travel powers. Some of them only use the P2W flight powers. They always get one of the P2W run/sprint powers. Some of them rely upon the Shadow Shard Day Job flight pack (you can use this while in combat, and it can be charged up to 2 hours): https://homecoming.wiki/wiki/Dimensional_Explorer_Badge I didn't post on this yesterday on this thread because of this question. It pretty much negates any reason for me to reply, but seeing this thread again, I thought that I should go ahead and post. I don't make characters to mini-max, just to "defeat the game", or farming characters. All of my characters are based on character conceptions. A majority of my 100+ characters started with a character conception. I already have a basic idea of who they are, what they look like, what powers they (will) have, and how that character will interact with THE CITY. I do have some where I wanted to play a power set and created a character conception to match the power set, but this is rare and, generally, when a new powerset is released. The quick answer here is "no". Which isn't really worth taking the time to post. So why take the time to write the rest? I feel that if you take time with character conception and play the game (vs the end-game) that you will become more attached to the character and it will be more enjoyable to play them when you play them.
  6. Several of the CoV archetypes are "inbetweens" of hero archetypes. Brutes are the inbetween Tanks and Scrappers. Tanks can more easily handle pulling/holding agro than Brutes due to their higher hit points and, generally, better resistance and defense. This makes Tanks better for protecting teammates if they actually take time to taunt. They also generally require less healing and endurance buffing than brutes. Brutes can keep attacking as long as they have someone to keep them healed and, especially, if they have someone to buff their endurance recovery. Tanks tend to need less concentrated healing and (other than Dark) are able to manage endurance (keep from running out of end) over a prolonged period of time. That being said, Brutes aren't expected to have perma-fury by game design. It's a mechanic to mimic the Hulk getting stronger the more angry (in a fight) that he gets. If you want to have more protection than a scrapper and want to do damage heading toward a scrapper, then go with the Brute. If your goal is to protect a team and are willing to keep taunting so that your teammates can take out opponents with less (or no) risk of falling in battle, then play a tank.
  7. Then that is why you don't see the downside to sleep. If you are on a team and have sleep powers, pretty much as soon as you use them, someone is going to wake up whomever you slept. I do feel sorry for you that you don't team up though. Teaming up is what makes the game really fun for me.
  8. I understand. Don't worry about changing the FX settings aka "turn the graphics down". Use the two macros below instead. /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" fx0 turns off particles fx1 turns particles back on - in some cases you have to zone before the particles will completely reset. This doesn't get rid of all the SFX but a huge amount of them. It's even good if it is just a matter of too much SFX spam and you simply would like to be able to see what you are fighting. ( @Scarlet Shocker )
  9. Do you ever team up with other players?
  10. I'm used to people using the term "Chiclets". My favorite kind is the green ones.
  11. Makes sense. There is a vendor in First Ward that sells "Group Fly".
  12. https://homecoming.wiki/wiki/Inspirations Detailed information is posted on the wiki link for all inspirations.
  13. So you are for an increase the the amount of debt you get for falling in battle? How about cutting off the x2 XP and zeroing out all patrol XP when you get debt? Is that good enough? Would you rather have it turn off all XP gain for an hour if you fall in battle? Back when the game first came out, there was no x2 xp booster or patrol XP. If you weren't a damage dealer, it was really hard to get influence because it was based on damage done. There was no market. I had characters that had so little influence (non-damage dealers, especially heal-focused Empathy Defenders) that when they reached their lower teens, they didn't have enough influence to fully slot training enhances. I think I had a character that was like half slotted until the Wentworths went live. Debt was crippling. It seemed to take forever to get out of debt back then. And, as you might imagine, with only half slotted with trainings only, it was pretty easy to end up defeated in battle. So you are correct that debt doesn't mean all that much at this point. So I'm back to, are you asking for a stronger punishment for defeats?
  14. I can conclude that there is some Ebil marketeer out there manipulating the yellows from time to time. It would take purchasing thousands of yellows to really cause a market change, and you really won't make all that much inf doing it comparatively. Sure quick enough to set up over multiple characters I guess, but the time reward factor isn't all that much past getting people to talk about it in the forums.
  15. What are you considering to be "relatively high" or "quite high"? Also, I have never seen any drastic increase of yellows for weeks on end. I have seen the price of yellows go above 50k for short periods of time twice since I've been buying large numbers of them on Homecoming. I even had some characters put some on the market for 50k so that they could make a profit when that happened. I didn't do it with a ton of yellows, but probably a couple of hundred which is minor compared to the amount that is supposed to be on hand. Yes. Impatient people can end up paying far more for something than patient people. That's the increased cost for expedited delivery.
  16. I have to think I have been in Firebase Zulu or The Storm Place more than any of the other locations in the Shadow Shard. I use Firebase Zulu to get the Shadow Shard Day Job for the flight pack on characters I don't intend on getting travel powers on and want a flight power that I can use in combat. https://homecoming.wiki/wiki/Dimensional_Explorer_Badge I head there from the wormhole near the tram in Atlas most of the time. The Storm Palace seems unnecessarily difficult to get into. The visuals of the zone are nice. The initial idea of having all the travel (if you didn't have flight) to be done by the geyer system was way too platform video game (and entirely unnecessary related to the rest of the game - like adding the floating coins over the heads of contacts!). Very annoying. I had to respec one of my characters simply so they could travel to The Storm Place. I rarely ever /respec a character and so I was pretty aggravated that I felt like I had to respec in order to follow the contact's mission list to completion. I really wish https://homecoming.wiki/wiki/Rularuu_Invasion_Event_2004 was part of the event cycle in the game. I can't say how awesome that was within like a week of starting to play to see that event happen. Hugh floating eyeballs popping out of portals all over THE CITY! I was new so I'm like fighting Hellions or Outcast or skulls maybe and then next thing I know these dimensional abnormalities are attacking! I haven't attempted to run any of these task forces since I've been back, but I have told that having a team full of characters with Team Teleport makes it much more doable in a reasonable amount of time. That being said, I think all Task forces need to be broken down in segments that can be played within 30-60 minutes for an average team. Honestly, partially this is due to the fact that I know there are people that will never get to enjoy the task forces that take 3+ hours to run due to the time constraints on their gaming. The DEVs already added the day job flight pack which makes a huge difference. The ability to get the Team Transporter from the P2W makes a huge difference as well. They both help to remedy the main issues I have encountered with the zone. I have rarely gamed in the zone since I started playing on Homecoming so I can't really give any more input other than that. Makes sense. Just as much of a reason for villains to take part in the Shadow Shard as in the First or Night Wards. One would figure that the villains would have just as much reason to keep the Rularuu from invading for the same reason that they would be fighting against the Rikti. I'm against this. The zones are part of the leveling experience. If the DEVs want to add some Incarnate stuff to the zone fine, but leave it as it is. My Magic Origin character in the low 30's was given a mission to go to Dark Astoria and kill like 20 of one enemy group or another (too lazy to switch characters in the moment and see which group). Well, you know, that's not going to happen with the game changes that have been done to the zone. Maybe not breaking parts of the original game is a good idea?
  17. Bad people behave badly. Their intent is to ruin other players' gaming experience. My suggestion is to move to ANY other server where people know how to behave. What? I didn't SAY that I thought that the problem MUST be occurring on Excelsior! No. I definitely did not even type that.
  18. I honestly thought that this is what Echo Plaza was going to be used for. https://homecoming.wiki/wiki/Echo_Plaza ... beside the costume contests .... Read through the posts. My conclusion is https://homecoming.wiki/wiki/Main_Page Build it in the wiki. Here not only can images and text be posted, but there are also a discussion page where people can reminisce about the deeds of bygone days.
  19. And this is what the AE was meant to be for ... before the great Corrupting ....
  20. "DO PAQUI TORTILLA CHIPS CONTAIN GMOS? We use non-GMO corn for all our chips and all our flavors are certified by the Non-GMO Project. So, no on the GMOs." - https://paqui.com/frequently-asked-questions/ Oh, those are those waffle-cut ones, correct? Much tamer than the Paqui chips. Yeah it's all good. @Scarlet Shocker brought that up a while back as a conversation/conflict point to joust about.
  21. I don't think that there would be any way that it would happen that fast. I'm against adding non-canon content to the actual game. We both have are stances on both of these. Thanks for the discussion.
  22. Well, they didn't "create" the Trickterster. He's a long time member of Flash's Rogues' Gallery with first appearance in The Flash #113 (June–July 1960).
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