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Everything posted by UltraAlt
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And only us to update it, if we feel like it needs updating, and we want to take the time to do it. Making an account on the wiki isn't hard. Fiddling with the html can be a bit tricky, but, if you are just correcting/updating stuff, you should be able to say inside of the html and replace/update what needs to be fixed. you know, if we have the time, and we want to take the time to fix it.
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I tend to go with martial arts with Dual Pistols, but I do have a DP/ninja blaster that I've had some fun playing. With Chiba, I could see it going AR/MA or AR/Ninja. I think I only have a AR/devices at this point. (Seems I'm thinking more about making another AR this week at any rate, so I might end up making an AR/? Soontm) When I take AR, I always end up getting some kind of stealth (Field Operative for devices) and that is built in with ninja (Shinobi), so I might go that route. That AR/Devices was based on the Punisher. I don't know if I can really equate devices with the Punisher, but it seems to fit more than the other secondaries available at this point. I think Street Justice would be the way to go, but that isn't a blaster secondary yet. Looks like this one might be a character conception based on build vs build based on character conception, but Golgo 13 here looks like a starting point.
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This isn't a PM or some kind of private chat. You posted here so you are going to get responses. You don't want a discussion? You just want to get feedback about how great your idea is and a bunch of yes-people? I held off posting because you have a low post count and your post is obviously intentionally inflammatory. It is aimed at getting response against the idea and not the other way around. It's a sore point - but one that must be brought up when we talk about the agro cap - is the impact it will have on Farming. Farmers would love an agro cap increase. The DEVS reduce the Agro Cap. It appears obvious they would be against raising it. I'm against raising it as well. There are tons of ways to make the game more difficult, but people that complain about the difficulty seem to only be focused on one side of that equation the relies on the DEVs to change things for everyone instead of the side of things that they can control. Anyone can make the game harder themselves but not slotting IO sets and not slotting IOs. They can also not build the most mini-maxed cookie-cutter build. They can also not cherry-pick the easiest enemies to fight. They can even actually play the game with PUGs instead of power-leveling to 50 and only playing the end-game. heck, they can even turn xp off at level 20 and run level 50 content. They can even run level 20 content on +4/x8 and solo it. Make a new character and play a set that you think is gimped. I don't know what server you are playing on, but this obviously isn't true. Out of my 150+ characters only 17 are tanks. I rarely play tanks these days. Even if the implication is that "every archetype is a tank", I don't believe that to be true even at level 50. Maybe it becomes that way when you unlock all the incarnates and totally mini-max your builds, but, at that point, you are essentially playing on god-mode. Isn't that want an Incarnate is? "Incarnate is a special origin originally not available to players, although heroes and villains who gain the attention of the Well of the Furies may gain Incarnate powers. Incarnates are humans who have been exposed to the Well of the Furies in some way, empowering them with the powers of the gods themselves. As such, they are substantially more powerful than most other superbeings." - https://homecoming.wiki/wiki/Incarnate I play Controllers, Corruptors, and Defenders most of the time in the sg that I'm in, and I have plenty of fun playing those ATs. Maybe you should play one instead of thinking that other people should. Your focus really seems to be on what other players need to do in order to improve your game experience. I'll also add that tanks and brutes aren't needed on teams. I hate being in a group that has to chase a tank (especially one that doesn't have taunt) that doesn't care about what their teammates are doing. I don't enjoy playing on steam-roller teams. I don't enjoy when one player comes in (usually a level 50) and runs amok (happens far too often in non-end game teams). I used to call them by their tactic - "Bull in a china shop". They just smash everything and expect everyone else to pick up the pieces behind them. I too find it much more enjoyable when a team works together to let the senergy do the work instead of brute forcing things. Where can you find this? You'll find it in the game (vs the end-game) if you play the content without level 50's on the team. Sure, some tanks and brutes are still going to think that they are always the main character on the team, but the team doesn't have to agree to that. The team doesn't even have to have any brute or tanks on it to be successful. I do think it would be better taste to advertise for a non-level 50, non-tank/brute characters at your level vs kicking them when they join. You should feel free to express your feelings/logic on things, but, when you do, you should expect people to respond. As I indicated earlier, the response seems to be the reason for your post in the first place. You start with a preconception of how people will respond and close telling people that disagree with you not to respond.
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When I did my last NVidia update a couple of days ago, it wigged out and shut down the game overlay. I had to reinstall the driver to get the overlay to work. If I remember correctly, go to the update page in the GeForce Experience. The top box below the line where it says your driver is up-to-date. Go to the little three dots and click on that and I think there is a reinstall option there. I know it's somewhere on that page. I think there is where it is.
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Do IOs unbalance the game? (Spoiler: by themselves, they do not)
UltraAlt replied to FFFF's topic in General Discussion
@FFFF feel free to play the game any way that you like. If you feel that IO availability has broken the system because they are too available, simply don't purchase and slot the ones that you feel are OP. Can you make other players do that? No. They are playing the game the way they want to play within the boundaries that the DEVs have set-up around us. -
The first week of October usually it seems, but ....
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“When the stars were right, they could plunge from world to world through the sky; but when the stars were wrong, they could not live.” ― H.P. Lovecraft, The Call of Cthulhu Too soonTM?
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Rock Description You got a rock. How to Get The rock was a treat that was given out during the Halloween Event. It is a ranged attack that does a small amount of smashing damage. Power Summary Duration 1 use Damage Smashing Effects Ranged Smashing Damage Notes Unlike many temporary powers, it is possible to get more than one rock at a time. They show up separately in a character's temporary powers list, instead of increasing the charges of the first rock. https://homecoming.wiki/wiki/Rock
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Supergroups, Global Friends, and You
UltraAlt replied to Dona Eis Requiem's topic in General Discussion
Honestly, I do both, but the sg that I'm in with other people that I actively play with is just a couple of friends that I played RPGs with in the real world. I have more than one sg group/base on three of the shards/servers and one sg on the other two. I do a lot of PUGing. I do more PUGing then I do SG teaming most weeks. Yes. Sometimes. In generally, I rarely end up teaming up with people on my friends list. Sometimes due to when other people are on. Sometimes just randomly on PUGs. If you are talking about Everlasting, it is one of the more populated servers. And, though there are people on the server that do RP, most of the people on the server don't seem to RP as far as I can tell, but, then again, I'm PUGing pretty much 100% of the time that I'm on Everlasting. If your character(s) being on the RPG server/Everlasting is really the issue, you can easily move characters from one server to another, but there may be an issue with your character's name being taken on another server. I guess I pretty much already posted it, but to review. I run the streets with some friends that I have gamed with in RPGs out in the real world in the past as an SG. I almost always end up with the star. I do more PUGing then SG'ing. Sometimes I lead, sometimes I join. I use the friends options. I mainly use it to round up the people that I have known for years. The other people on the list are people I know that are cool to game with, but most of them have moved into just playing level 50's it seems, and I don't play the end-game, so.... -
To me, both of these are bad manners. Multi-boxing is bad enough if you have a team with just you and your alt accounts. I'm not sure how Leagues feel about multi-boxers. AFK game play - without everyone else involved in the the game play agreeing that your being AFK is acceptable - is very distasteful. When it comes down to it, I find it to be unethical. I'm not sure why someone would want to do this. I really don't have a problem with it unless you are somehow milking off other players game play. There are plenty of other places a solo ToT'r could go and have plenty of doors to knock in rotation. ToTing Event is a celebration. People can play how they want to play, but, in the spirit of celebrating, I would think that if you have room on your team you should invite anyone that is looking for a team. That being said, in most cases, there is going to be a League or two running, and they will generally have room and will invite anyone looking to League-up for ToTing. It's good manners to clean your plate. Most of the ToTing that's run into over the last couple of years has been in Peregrine Island. I think you can pretty much go to any other zone and ToT without running into a quantity other players. There are plenty of other zones with the Motel-layout building, but you don't even have to have one of those if you are a single player or a single player dragging around alt accounts/Multi-boxing. If you can get to an area with 4 or 5 doors near each other, you can probably click on a door, fight, defeat, and repeat on those 4-5 doors in sequence and not have to wait for them to "recharge". There are areas like this in all zones. I would guess some of the far end industrial areas (north or south on the western side of the map) of IP will be pretty empty and far enough out of the way that few characters would be traveling in the area.
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That reminds me more of a controller power set. No commands for those Controller pets! They just keep doing what they do until you dismiss them.
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Looking kind of thorny yourself there, Talosis. Good luck in your battles against your nemesis!
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Are you skipping over the game and going directly to the end-game by being power-leveled to level 50? I'm not an end-gamer. I'm an alt-jumper. I'm fine with my regen characters. The different power sets play differently. If you only want to play one way, then you are limiting the power combinations that you will enjoy playing. If your mindset how sets should play is limited, then so will be your picks for power sets if you want to stay within those limits. If you play a powerset by leveling up, you learn how new power combinations/archetypes work. If you take time to figure out how to use the powers and tactics that work for those power sets, then any power combination can work especially as part of a team. But you have to go with what the power sets/archetype give you instead of trying to force the power set/archetype to perform based on a preconceived notion of how it should behave. Sure there is less defense and resistance in Regeneration. REGENERATION is about the +Regen and +Recovery. It outperforms the other sets in +Regen and +Recovery. I have no idea how it performs in the end-game, and I really don't a care. It works fine during leveling. I can't say it is my go-to pick because I don't have a go-to pick. I create characters based on character conception. I don't bother with mini-maxing. I playing the game to have fun and not to "beat" the game or be "uber" in some way. Playing different characters based on their character conception and learning/knowing/employing each character's strengths and weaknesses is what keeps the game interesting to me. That is to say, what keeps me playing is the differences between characters and not the similarities in the characters that I play.
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Thanks alot for doing this. You have picked good topics to discuss, and people seem to like taking part in them. I play the game versus just the end-game, so I'm leveling up all my characters. I'm just slotting SO until I start slotting some set enhancements. I don't slot IOs until level 40. As soon I can, I slot all my attack powers with 2 accuracy (unless it has some kind of crazy accuracy to begin with). I put end reducers in the first slot in most of my toggles. After the 2 accuracy in my attack powers, I'll tend: to get another slot in stamina, put a third slot in any attack power to put another slot in any attack power that cost more than 10 end and put an end reducer in it to put another slot in defense or resist powers and put a defense or resist in to put another slot in a toggle power and slot whatever the special effect is for that power Generally, by level 20, I have: Stamina 4 or 5 slotted with 3 end reduction, a Performance Shifter: Chance for + End, and a Power Transfer: Chance for heal Health 2 slotted with 1 health and a Panacea: chance for +HP/Endurance looked for where I can put the specials in an IO set and plan out what others in that set will eventually be put into that power to get the set bonuses I want Generally, by level 30, I have: added at least one more slot and added a Numina's Convalescence: Regeneration/Recovery and replaced the Health enhancement with a Numina's Convalescence: Healing/Absorb Started working on buffing up special effects of powers started working on getting my ATO and/or Universal Damage sets going. trying to slot up the Lockdown set in holds - starting with the Lockdown: Chance for +2 Mag Hold (targeting for 3 slotting for the hold duration bonus) putting at least one Devastation: Chance for Hold in a fast ranged attack power Put a Blistering Cold: Recharge/Chance for Hold in a melee attack if it makes character conception sense to do so. after that, it's all just character conception, filling in sets, and buffing the various special effects of powers. When I can slot 40s, I'll switch whatever enhancement slots that I have filled with SOs over to IOs. I'm looking to maximize accuracy. I think most of my survivability comes from knowing when to run aways/fall back. Most of the time end management more than secondary effects. I'll tend to forgo slotting damage in low damage low damage powers and slot up the secondary effects instead. Always. err ... does starting every character with at least 200 mill count as a Platinum card? I love me some knockback!
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Out of the 100+ character I have, I think I only have 1 or 2 with acrobatics myself. Do you have any with acrobatics? But back to the main thread, you can get some status protection from the Impervious Skin proc (https://homecoming.wiki/wiki/Impervious_Skin:_Status_Resistance/Regeneration) if you have a slot you an put a Resist Damage set in, but, it isn't really "status resistance", it only reduces duration: "This enhancement grants a global 7.5% reduction in status effect duration, which may be stacked up to five times to provide a maximum reduction of 37.5%." - wiki That might not seem much, but it also: "This enhancement grants a 25% regeneration rate bonus for 120 seconds. When used in a click power, the effect is granted every time the power is used. When used in a toggle power, the effect persists until 120 seconds after the toggle power is deactivated. When used in an auto power, the effect is always active. This regeneration rate bonus is unique and non-stacking."
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So I had a little chat with Google's Bard today about City of Heroes, and it turned into chatting with this AI about Masterminds. UltraAlt: What is City of Heroes? Bard: City of Heroes (CoH) was a massively multiplayer online role-playing game (MMORPG) developed by Cryptic Studios and published by NCSOFT. It was launched in North America on April 28, 2004, and in Europe by NCsoft Europe on February 4, 2005, with English, German and French servers. In the game, players created super-powered player characters that could team up with others to complete missions and fight criminals belonging to various gangs and organizations in the fictional Paragon City. Players could choose from a wide variety of powers and abilities, and customize their characters' appearance with a wide range of costumes and accessories. City of Heroes was known for its deep character customization, its wide variety of content, and its strong community. The game was also praised for its innovative gameplay features, such as its power combination system, which allowed players to mix and match powers to create unique and powerful characters. City of Heroes was shut down on November 30, 2012, but has since been revived by a team of dedicated fans who have created a number of private servers where players can still enjoy the game. In 2023, City of Heroes is still considered to be one of the best superhero MMORPGs ever made, and its community remains active and passionate. Sources: en.wikipedia.org/wiki/City_of_Heroes UltraAlt: What is the most popular City of Heroes private server? Bard: The most popular City of Heroes private server is Homecoming. It has the largest player base and the most active development team. Homecoming also has a wide variety of features and content, including regular updates, new events, and new character classes. Other popular City of Heroes private servers include: Rebirth Thunderspy Unity We Have Cake Each of these servers has its own unique features and focus. For example, Rebirth is known for its focus on preserving the original game balance, while Thunderspy is known for its extensive character customization options. Ultimately, the best City of Heroes private server for you will depend on your individual preferences. If you are looking for the server with the largest player base and the most active development team, then Homecoming is the best choice. If you are looking for a server with a specific focus, such as game balance or character customization, then you may want to consider one of the other servers. I hope this helps! UltraAlt: If you were going to be a City of Heroes character, what archetype would you pick? Bard: If I were to be a City of Heroes character, I would pick the Mastermind archetype. Masterminds are ranged controllers who use their powers to manipulate the battlefield and buff their allies. They are also capable of summoning pets and robots to fight alongside them. I think the Mastermind archetype would be a good fit for me because I would be able to use my knowledge and understanding of the world to help others and make a difference. I would also be able to use my creativity to come up with new and innovative ways to use my powers. Additionally, I like the idea of having a team of pets and robots to help me fight. I think it would be a lot of fun to work together with them to defeat our enemies. Of course, I am still under development, so I am not sure if I would be a very effective Mastermind. But I think it would be a lot of fun to try! UltraAlt: What primary power sets would you pick for your mastermind character in City of Heroes? Bard: If I were going to be a mastermind character in City of Heroes, I would pick the Demons primary power set. Demons is a very versatile primary power set that allows players to summon and control a variety of demons, from simple minions to powerful bosses. Demons powers can be used to attack enemies, defend allies, debuff foes, and heal wounds. I think the Demons primary power set would be a good fit for my mastermind character because it would allow me to create a unique and powerful team of demons to help me fight. I would also be able to use my knowledge of the occult to create new and innovative demon designs. Additionally, I think the Demons primary power set is very visually appealing. I like the idea of having a team of demonic creatures fighting alongside me. Some of the specific Demons powers that I would choose for my character include: Summon Minion: This power summons a weak but numerous group of demons that can attack enemies and distract them. Summon Brute: This power summons a powerful demon that can deal high damage and take a lot of punishment. Summon Lord: This power summons a very powerful demon boss that can be used to turn the tide of battle. I think these powers would give my mastermind character a good balance of offensive and defensive capabilities. I would also be able to use them to create a variety of different tactical strategies. Of course, this is just a suggestion. There are many other ways to build a mastermind character in City of Heroes. It really depends on your individual playstyle and preferences. Here are some other primary power sets that would be good for a mastermind character: Beasts: This power set allows players to summon and control a variety of animals, from simple pets to powerful beasts. Bots: This power set allows players to summon and control a variety of robots, from simple drones to powerful battle machines. Thugs: This power set allows players to summon and control a variety of criminals, from simple gangsters to powerful bosses. Ninjas: This power set allows players to summon and control a variety of ninjas, from simple footsoldiers to powerful masters. Ultimately, the best primary power set for your mastermind character is the one that you enjoy playing the most. UltraAlt: What secondary power set would you pick for your mastermind character in City of Heroes? Bard: If I were going to be a mastermind character in City of Heroes, I would pick the Storm Summoning secondary power set. Storm Summoning is a very versatile secondary power set that allows players to summon and control a variety of storms, from simple lightning bolts to powerful tornados. Storm powers can be used to attack enemies, defend allies, debuff foes, and control the battlefield. I think the Storm Summoning secondary power set would be a good fit for my mastermind character because it would allow me to provide my team with a variety of powerful buffs and debuffs. I would also be able to use my storm powers to control the battlefield and make it difficult for enemies to function effectively. Some of the specific Storm Summoning powers that I would choose for my character include: Lightning Bolt: This power summons a powerful bolt of lightning that strikes enemies and deals damage. Ice Storm: This power creates an area of effect storm that slows and damages enemies. Tornado: This power summons a powerful tornado that damages enemies and knocks them back. I think these powers would give my mastermind character a good balance of offensive and defensive capabilities. I would also be able to use them to create a variety of different tactical strategies. Of course, this is just a suggestion. There are many other ways to build a mastermind character in City of Heroes. It really depends on your individual playstyle and preferences. Here are some other secondary power sets that would be good for a mastermind character: Dark Miasma: This power set allows players to summon and control a variety of dark creatures and effects, such as shadows, mist, and crows. Force Field: This power set allows players to create and manipulate force fields, which can be used to defend allies or damage enemies. Pain Domination: This power set allows players to inflict pain and suffering on their enemies, which can debuff them and make them more vulnerable to attack. Poison: This power set allows players to poison their enemies, which can deal damage over time and debuff them. Ultimately, the best secondary power set for your mastermind character is the one that you enjoy playing the most. UltraAlt: If you were playing City of Heroes and you created your Demons/Storm Summoning Mastermind, what would their name be? Bard: If I were playing City of Heroes and I created a Demons/Storm Summoning Mastermind, I would name them Tempest. I think the name Tempest is a good fit for this character because it evokes the power and fury of both storms and demons. It also suggests that the character is unpredictable and dangerous, which are both qualities that I would want my mastermind character to have. Another name that I considered was Stormcaller. This name is more literal, but I also like it because it suggests that the character has a deep understanding of and connection to the storm. Ultimately, the best name for your character is the one that you like the most. There are no right or wrong answers. The most important thing is to choose a name that you think fits your character's personality and playstyle. I hope this helps! UltraAlt: What would you do if both of those names were already taken? Bard: If both of those names were already taken, I would try to come up with a variation of one of them, or a completely new name that has a similar theme. Here are a few ideas: Tempestuous Storm Weaver Skybringer Lightning Lord Demon Master Stormfiend Tempest Bringer Stormcaller of the Abyss Demoncaller of the Tempest Master of the Storm and the Demon Tempestuous Stormcaller Demonic Storm Weaver Tempestuous Skybringer Demonic Lightning Lord I could also try to come up with a name that is more personal and unique to my character. For example, I could think about what kind of demons my character summons, or what kind of storm powers they use. I could also think about my character's backstory and personality. Ultimately, the best name for your character is the one that you like the most. There are no right or wrong answers. The most important thing is to choose a name that you think fits your character's personality and playstyle. I hope this helps!