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Everything posted by UltraAlt
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You don't give a complete list, but, from that list, I have to say most of them. I have over a hundred characters. I enjoy playing all of them. It really depends on what I'm in the mood for playing or what kind of teams are running (or I'm thinking of recruiting for) at the time. Sometimes I'll dig one out that I haven't played for a long time. On the other side, the most grueling to play at this point are the ones that I play for :: Because I don't want to outlevel the contacts, I run solo almost all the time on those characters. I feel like I need to make progress on them, but a lot of the hunts on the Origin Arcs are really difficult to solo. And, honestly, I'm more of a team player. I'm a character conception player. So what makes them exciting to play for me is that they aren't .... Sure. I have some of the same characters on different servers, but most of my 100+ characters are one-offs. They each have their own origin story, reason for fighting crime (or being criminals, yeah, I have some villains), type of crime that they are more likely to fight, fighting tactics, etc. If you make individual characters their own individual and you take time crafting that ... well, that adds more of a connection to the character and increase the enjoyment for me at least.
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honoroitisfantastic Would you pvp for prisms?
UltraAlt replied to honoroit's topic in General Discussion
In PvP for defeating other players? Multiboxer will just line up their weakest characters full of awakens, defeat them with their most powerful character as quickly as possible, toggle to rez them with the awakens, toggle back and defeat them before their dizzy from the awaken has ended, and repeat until they need to go back to a base to get more awakens so they can do it again. Giving anything lucrative for PvP is just going to turn PvP into a new form of farming abuse. I didn't want to bring up how easily this can be abused and tried to target on how to organize something someone enjoyed, but it seems to be at the point that it had to be said clearly.- 140 replies
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No idea. I made all 100+ of them to be fun. Some maybe less fun than others. Some may seem a bit tedious at times, but there is no way that I could pick out one or even one archetype as the most fun.
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I think the entire respec process is tedious so I simply don't do it, except for very rare occasions. I think i have respec'd probably twice since I've been back in THE CITY. I think there other other things that would be a better use of DEV time.
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I like fighting the 5th Column, but I understand why it was removed for the European release. The Council is simply a fascist military group that doesn't dress in quite as much like a notorious historical enemy of Captain America and other heroes. I don't know how it is in the comic book shops these days, but it used to be that you couldn't walk into a comic store without there being at least one recent comic book on the racks where someone was fighting a Fifth Column like organization. To me, fascists are good enemies to fight against. (I apologize of I'm breaking any forum standards by saying that.) They have variety enough to meet the genre standards. From what I hear, the Council are considered to be one of the weaker level 50 enemies. That is to say, I hear that people pick them to fight on level 50 police scanner missions in Peregrine Island as they are seen to be weaker than the other enemies at that level. So, at level 50, I would say no. They need to be beefed up at level 50. I would add some Council at level 50 that are able to use radiation (nuclear) and toxic (chemical) attacks. I like Striga in general including the task forces there. I generally don't have issues will kill all as long as they don't have enemies hiding under stairs or in weird locations. I would like to see more arcs fighting the 5th Column. As indicated above, I would probably give the 5th Column and the council some radiation and toxic attacks after level 40 or so. Did I say that I liked punching the 5th Column and Council? I pretty much like using any weapon to fight against them.
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honoroitisfantastic Would you pvp for prisms?
UltraAlt replied to honoroit's topic in General Discussion
PvPres can reduce and even possibly eliminate the toxic behavior by not accepting it as a group. If everyone reports the toxic players, the DEVs will do something about it. If they talk s#$# in broadcast, there is the evidence to report. PvPrs could even tell them that their behavior is detrimental to PvP - which it is. Throwing your hands up and walking away from doing something about it doesn't mean that nothing can be done. It just means that PvP isn't important enough to you to try to do what needs to be done to attract and keep other people playing PvP. btw. I have never run into Catgurls ERP'ing in the Pocket D on Everlasting. As far as being griefed or your solutions about being griefed... I wanted to PvP. I would know how to deal with it. You don't need to tell me how to deal with it. Out of the 36 ways to get out of a bad situation, the best one is to leave. And that's one less player playing PvP. And anyone else that does likewise means one less. And the more that leave that find something else that is more fun to do and don't return to something that was a bad experience, the environment that causes that bad experience gets fewer participants - those that remain shouldn't be given greater rewards simply because there are fewer of them. This thread is running in circles at this point. It seems some feel like they need to insult other people during discussion, so I'm going to walk away. No reason to waste more of my time on this thread. My intent was to post something helpful in order to organize in a way that I thought would help get players together to PvP. I don't think that PvPer deserve extra rewards.- 140 replies
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honoroitisfantastic Would you pvp for prisms?
UltraAlt replied to honoroit's topic in General Discussion
Probably because they couldn't balance it. When it was launched it wasn't balanced. It still isn't balanced. I'm trying not to post bad stuff about PVP but I'm getting pushed against the wall. If people want to PvP, that's great. I don't think they should get extra rewards for doing something they like.- 140 replies
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honoroitisfantastic Would you pvp for prisms?
UltraAlt replied to honoroit's topic in General Discussion
it isn't worth selling that grind - that was put in there to keep those that want that grind busy - simply to get more people to PvP. ... and could easily get exploited as people took turns letting other players defeat their characters ... too easily exploited....- 140 replies
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honoroitisfantastic Would you pvp for prisms?
UltraAlt replied to honoroit's topic in General Discussion
Not to ostracize anyone, but I have had that poster on ignore for a long time. What I consider to be their "bad attitude" isn't directed at PvP alone. And, I'll go ahead and say it, the CoH Forum Community before the Sunset was much larger, but I have far more people on ignore now than I ever did back then .... way more. Agreed. See my first post on this thread. Toxic players regardless of what part of the game they are involved with drive players away from themselves and usually the activity they are engaged in. Saying that toxic PvPers were at least part of what drove me away from PvPing more before the Sunset is a fact. It doesn't take large numbers to have a detrimental impact on something. It just takes enough vocal ones. I don't know what "that's not how it works" means in relationship to "fix the players". Perhaps you could explain that more. You are obviously wrong. The game was built for PvE and only PvE. There was no PvP when the game launched. PvP was added to the game later on and anyone that did any PvPing when it was added and years later knows how many changes were made to PvP to try to balance it. In my opinion, it is still a failure to balance between archetypes let alone level and enhancement imbalance. Street Fighter, Mortal Kombat, Eternal Champions, Samurai Showdown, Soulcalibur, etc. were games designed to be PvP. CoH was not. Not at all. PvP was added to try to get a different demographic subscribing to City of Heroes. It was still subscriber based back then. City of Villains had not even released yet. If you are looking for a fighter game, there are much better options. To anyone that is actually looking for a fighter game to play, that is abundantly clear. PvE is far more balanced than PvP. Also PvE in CoH is meant to be about team synergy. It does a very good job of not only different archetypes augmenting each other, but having multiples of the same archetype increases that archetype's strengths. Again. Read my first post in this thread. I'm not against player's PvPing. However saying that there are no issues with PvP (on multiple levels), toxicity in PvP player base doesn't drive players away from PvPing, and/or how badly PvPers are treated does nothing to increase the number of players that are engaging in PvP. Giving additional rewards to try to sucker players into content simply because enough players don't want to participate obviously rewards the people that already do the activity more than someone that might just "check it out". If you want to give badges for player defeats, fine. I don't really care about the badges. When it comes down to it, I really don't care about the hologram costumes either, but to some people that is a big deal. Apparently, the person posting thinks they are a big enough deal that it would lure more players to PvP simply to get the hologram costumes.- 140 replies
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honoroitisfantastic Would you pvp for prisms?
UltraAlt replied to honoroit's topic in General Discussion
I don't know how it is lately, but, back before the Sunset, there were enough PVP players that would actively berate and harass you if you were a PvP zone sometime regardless if you fought them or not. If you did and lost, well, then you would really get the "you suck", "you're a noob", "why do you even try" kind of bs. It wasn't everyone and it wasn't all the time, but PvP does breed that type of mentality in some people. And it should be no shock at how I dealt with the situation. I seriously hope that it is obvious how I dealt with it without me needing to say it. Getting ganked repeatedly. Being outnumbered by the other side. Picking one of the archetypes that was intentionally gimped because it made PvP less fun for some of the other archetypes. And a bunch of more unbalancing factors and situations that all end up as "not fun" .... drive players away from PVP. If I can have fun teaming up and running around in THE CITY winning against enemies, why would I want to experience someone mercilessly beating me down and chastinging me about my lack of skill? Sure no gear repair costs, but where is the fun gained from repeated defeats and verbal abuse? The PvP Community has been largely ignored by most players. The PvP Community was very vocal on-live. The PvP Community worked very hard for advantages to certain archetypes to the detriment of other archetypes. PvP is in no way balanced in City of Heroes. The game system wasn't built for PVP. You don't have to do that any more. People can Auto 50 a PVP character at this point. I haven't bothered. I have gone into PVP zones on several occasions and found them to be empty. I made characters on the PVP server at the time and found it to have far less communication on /lfg then on any of the other servers. People not wanting to participate or interact with PvP (on any level) isn't ostracization. It wasn't like players were "Oh, you are a PvPer? We don't allow PvP players on our PvE teams. Get lost loser!" That would be ostracization and that wasn't occuring. I don't see how PvPers were "persecuted" either. How were you punished for being part of the PvP community? (Other than by toxic behavior from other members of the PvP community.) The PvP community has always been very small slice/percentage of THE CITY's population. Numbers are small now all around.- 140 replies
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Don't even get me started about abusing bags of holding. Oh, well .... there was this time that a guy was reaching around inside of a bag a holding .... and he forgot that they had stuck a werewolf in the bag and ... I said don't get me started, I didn't say I would finish the story!
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honoroitisfantastic Would you pvp for prisms?
UltraAlt replied to honoroit's topic in General Discussion
If the goal is to get more people to PvP, I suggest you run and promote PvP events during your play time (which hopefully is a consistent time) so that you can get a base of players that know PvP is going on at a set time/server. Of course the challenge is to get relatively balances numbers on both sides. So I would suggest making teams in a co-op zone and balancing the number of heroes and villains and then pick a zone to engage each other in combat (because I think the arena is pretty much garbage myself...) You can post your event on the forums. You can talk it up in the forums. But more important you can talk it up in /LFG. The more consistent and balanced your mentoring the PvP experience for others is the more likely you will have others join you. Of course, I get all the PvP I can handle. The Market is the best and most balanced PVP in THE CITY. And I get to PVP with pretty much everyone that plays! En Garde!- 140 replies
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The best PvP in City of Heroes!
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Which goes back your preference. You seem to be waffling on which is more useful between KB and KD. Here is a hint from the DEVs on before the Sunset and even here on Homecoming. Where is the KD to KB proc? There is none. Why is that? I can think of one very good reason. If you are a tank and you taunt foes, they are forced to move up into melee range to attack. Taunt them. Use a PBAoE power with KD with a KD to KB proc. All the ones that get KB can't attack until they close on the Tanker again. As soon as they close, Taunt and use a PBAoE power with KD with a KD to KB proc. Of course it is playstyle and not very useful on a level 50+ Steamrolling/Bull-in-a-China-Shop team, but that is what the coveted KB to KD proc is for. Yes, we know that many only play +50 these days. Yes, we know bunch of 50s use mids and only play mini-maxed characters. Yes, we know all of you have been badly suffering for years because of that slot that you had to put a KB to KD proc in. In the end, those bemoaning not being able flip a switch between KB to KD (how often? When is it picked? how often can you change it?) were still playing an it really didn't make that much of a difference. These threads come and go and this will come up again. But for now. I'm not putting any more wind into this thread's sails. I'll catch you on another thread.
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Can a person automatically upgrade standard IO enhancements?
UltraAlt replied to Story Archer's topic in General Discussion
And it keeps that same % increase as long as you have it slotted. Just like an SO, it's % can't increase without slotting one at a higher level. I'm not trying to argue that SO's don't degrade and need to be replaced before or by 5 levels past. They do. I'm not trying to argue that IO's don't stay the % of increase as long as they are slotted. In fact, they have that same level increase if you deslot them. They keep their value regardless. But when you slot that new SO, it's going to have a higher value than that IO that is 5 or more levels below it. The more levels above the IO, the higher the % the fresh SO is going to above the IO. What I keep saying, is that you want the % for that IO to increase, you have to slot a new one. IOs cost more than SOs - especially if you try to craft them yourself. It may seem like an IO is a savings, but it isn't unless you an get a really good deal on an IO. Also if you are trying to keep a higher percentage going, you are going to want upgrade SOs until heading on 40. It's cheaper to get level 45 SO than it is level 45 IO unless you are going to be market savvy. The problem with this chart is that you can get SO's down to level 1 a this point and you can buy SOs at level 5. Note where it says SO strength exceeds IO strength. I don't even bother slotting IOs until 45. I slot them that one time and that's it, but I don't play past to 50. I'm capping my characters at 49. There is no need for me to try to explain it any more. You disagree and that's fine. -
Can a person automatically upgrade standard IO enhancements?
UltraAlt replied to Story Archer's topic in General Discussion
I'm say that a level 35 SO is better than a level 25 IO. -
What about making the reward what the player issuing the reward is willing to pay to have the bounty completed? When the bounty is set up the reward is withdrawn from their goods (influence, IOs, and anything else that is normally transferable to other players) and held in storage by the game (like the auction house) until the bounty is completed and the reward is collected. The more complicated you make the bounty, the harder it will be to program. For tracking purpose, it would probably work best if a character took the bounty as a mission from a contact. That would set the goals. Once those goals are completed, then the bounty could be turned in. First one to turn it in would get a reward that had been placed in storage. (if you make it global, you have to track that accomplishment on all characters. Making them contact/mission based would hem it in a bit and make it more manageable) Would that player completing it trigger a "bounty claimed" message sent to all players that had the mission? Would that bounty simply be removed from their mission list? Or would they have to return to the contact, "I'm sorry to say, but you are a bit too late. This bounty has already been turned in by a quickery bounty hunter than you, my friend. Care to take a look at the other bounties I'm offering?" Adding the handicap options might make it harder to program. Some of those things are already in the game for task forces, etc. so that mechanic might be able to be assigned to the bounty when it is setup. When they player takes that bounty, they fall under those handicaps until they no longer have that bounty as a mission.
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No. Your want to equate the two shows your "preference". Your "Preference" shows that you think that KD is better than KB. By indicating that you think KD is better than KB, then you are showing it is more valuable than KB. To get an improvement, you have to pay something to get that improvement. The cost is a slot. The truth is that KD is better for melee and knockback is better for non-melee characters as they have less defenses and the whole point of KB is keeping enemies at a distance. I will agree that most melee players don't want their teammates using KB for just that very reason. But it is your "preference". It is about game balance. You can have your opinion and I can have mine. But you are showing your "preference" either way. I'm fine with running on all KB teams. Let the chaos begin!
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Can a person automatically upgrade standard IO enhancements?
UltraAlt replied to Story Archer's topic in General Discussion
@Story Archer go check out .... -
Can a person automatically upgrade standard IO enhancements?
UltraAlt replied to Story Archer's topic in General Discussion
if you level up the IO's to keep up with the Bonus of the SOs, you would be losing money. At 45 you would wouldn't need to replace them to keep with the SO's. Before then you would. It isn't clear if the OP is just trying to "cheap out" by buy level 25 IOs and never replace them. Sure that would be the cheapest way to do it if they didn't change the level 25 IOs until they hit 50, but I really don't think that "cheaping out" to that level is their goal. The SOs percentage bonus would keep creeping up to be better if they were upgraded, where the SO's would just stay that same level 25 percentage bonus all the way to 50 until they are replaced. -
yep. go with the rocket board. I think that the Dark would have good SFX for the Surfer's attacks as well. Color customization of powers goes a long way. I do see the Surfer's attacks as doing knockback, so that fits well with the energy attacks.
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I'm a character conception player, so I would have to have more details in order to help you other than suggesting the sorcery pool. I would tend to think of magic powers covering a lot of archetypes in the game, but I would probably pick one of these: Blasters Controllers Masterminds: Demons or Zombies Corruptors Dominators I would avoid Empathy. can you give us a little more about what you are looking for out of your "magic" powers?
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Try: /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" ... and see what happens. I can't remember if that negates the transparency or not., but it cuts down on a lot of SFX Already in the game: https://homecoming.wiki/wiki/Sudden_Acceleration:_Knockback_to_Knockdown https://homecoming.wiki/wiki/Overwhelming_Force:_Damage/Chance_for_Knockdown/Knockback_to_Knockdown Yes, you have to use the enhancement. You have to pay the cost for the change. It is part of game balance.