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Apparition

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Everything posted by Apparition

  1. All but Reunion, which is in Germany IIRC.
  2. I loathe PvP with a passion. I refuse to enter a PvP zone for any reason whatsoever. That said, as long as there is some sort of warning system in place to alert the player that a SG base has PvP enabled before you can enter, I don't see the big deal.
  3. If this should come to pass, I would greatly appreciate some sort of warning system before you enter a base with PvP enabled. Say you try to enter Joe Schmoe's SG base, and Joe Schmoe has PvP toggled on for his SG base. Before actually entering the base, I would like to see some sort of warning. "Joe Schmoe SG has the PvP flag enabled. Do you accept this? Y/N" Yes, you go into the base. No, you don't enter.
  4. There's a possibility of the enhancement catalyzing failing. You won't lose the catalyst if it does fail, but it won't work, and the catalyst may go back into your storage bin.
  5. Faraday Cage is superior to both Dispersion Bubble and Sonic Dispersion in numbers. It makes up for that by being a self-anchor PBAoE that you need to recast. If you turn it into a toggle, then you would have to lower its strength or there would be no point in Dispersion Bubble and Sonic Dispersion at all.
  6. Ah, yep. You have to be level 50. Also, it's advisable to not use an Enhancement Catalyst while in an instance, including a SG base.
  7. Are you using the catalyst while in a SG base or a mission map, by chance?
  8. I agree with @Ura Hero . As I posted in the Bug Reports section, I've noticed that both recipe drops and salvage drops have significantly decreased as of the February 18th patch while AE farming on my Fire/Rad Tanker. Before the February 18th patch, I would normally have about a dozen non-common IO recipe drops and about 160 salvage after running a friend's asteroid map AE farm five times. After the February 18th patch, after running the exact same farm five times, I find that I normally have about five non-common IO recipe drops and about 110 salvage.
  9. IMO, Force Field needs a complete overhaul, cottage rule be damned. Remove the +def from Dispersion Bubble, and add +Absorb and Sleep status protection. Make Repulsion Bomb an actually decent attack by halving the activation time and upping the damage by at least a third. Add -Res to Force Bolt and change the knockback to a knockdown or knockup.
  10. I have noticed that since the February 18th patch, my farming Tanker does not receive as many recipe nor salvage drops as before. They seem to be about a third to a half less. I am wondering if this is a partial explanation for the yellow salvage jump in price in the AH.
  11. Yeah, you'll see an occasional Robots/FF MM for concept reasons, and they're okie on a mid-level team, but at level 50 with everyone IOed and Incarnated out? Forget it.
  12. Force Field. With IO sets, the Barrier Destiny, and other newer power sets like Time Manipulation and Cold Domination, all of the +defense that Force Field provides is mostly wasted. The other key part of Force Field, knockback, is simply not wanted by the vast majority of teams.
  13. Good Lord, no. Sentinels do not do more damage than most Brutes. Sentinels do as much damage as a Defender without damage procs, and with no support. In terms of damage (excluding damage procs), Blaster > Stalker > Scrapper > Brute > Corruptor >>>>> Sentinel.
  14. I posted about it here. https://forums.homecomingservers.com/topic/15779-give-mm-pets-super-speed/ IMO, pets really need super speed.
  15. I really like Electrical Affinity as it is now, but that would make the power set nearly perfect, IMO.
  16. Nah. Champion was so awesome that Cryptic named its next MMOG after it. Wait...
  17. As someone that was born in Philadelphia and has lived there for 43 years, I must concur on the latter part. Champion was clearly the best server though.
  18. Even if you add the three event channels to a chat tab (and I have done so), changing your alignment will still remove one. I have to re-add the channel to the chat tab every time I change alignment.
  19. I can't speak to MM PvP as I don't PvP, but in regards to MM PvE, there are a few reasons why you don't see many level 50 MMs, none of which have anything to do with the removal of build-up IOs proccing on players. Mastermind is my favorite archetype in the game, and was my first level 50 character on Homecoming. I've since retired that character for the same reasons I stopped playing Masterminds on live. 1. Bugs. Mastermind pets have serious issues with doors and elevators. I would have to routinely dismiss all of my pets twice, resummons (ugh, spell-checker keeps adding an s at the end) them, and then re-equip and re-upgrade them because the pets keep getting stuck at doors and elevators. Especially in laboratory maps and in the Tin Mage TF. 2. The pets' lack of Super Speed. My friends and I are speed runners, and the pets simply can not keep up. I was routinely stuck at the beginning of maps and would have to clear my way through, while everyone else was at the end of the map and taking on the AV. The mission would finish before I would be halfway there.
  20. I vastly prefer the Fly travel power, but my characters need Super Speed in order to keep up with my teammates in side of missions as we are all speed runners. So, on every character I play, I take Hover, Fly, Afterburner, Hasten, and Super Speed. That means that there is extremely little wiggle room, and sometimes I can't even fit Combat Jumping into my character builds. Combining Fly and Afterburner into one travel power would be lovely.
  21. Just a reminder that the weekly scheduled MSR trial will launch from Pocket D in approximately eleven hours, y'all. You must be level 35+ and have the Member of Vanguard badge to participate. I hope to see y'all there.
  22. Eventually, top performers need to be hit. The sooner, the better, IMO. As it stands right now, in regards to pure, raw, power, they so over-perform in comparison to every other melee DPS combination that there is no reason at all to play a melee DPS toon other than a Titan Weapons/Bio Scrapper. Same goes for damage procs. Right now, most Defenders are straight up out-damaging Corruptors, thanks to damage procs. It's so bad that there are very few Corruptors being played now in comparison to Issue 23. These are things that need to be hit with the nerf bat.
  23. Considering that the power set was once described as a poor man's Trick Arrow, that's progress!
  24. Design by committee either goes nowhere, or the end result is terrible for everyone. Asking for and listening to feedback is great, but at the end executive decisions need to be made.
  25. It's due to procs. Most Defenders procced to the gills do more damage than most Corruptors. Once procs are nerfed, you'll see more Corruptors around.
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