The Character Copy service for Beta is currently unavailable
×
-
Posts
343 -
Joined
-
Last visited
Everything posted by Biff Pow
-
I like when I catch Vahzilok minions dropping to the ground, like actors getting in position.
-
It can be a little tougher: put the Gladiator's Armor +Def in Tough (since it's a passive bonus that doesn't need Tough running) and the Impervious Skin +Regen in Resist Physical Damage. I don't take the Fighting Pool so I have the +Def in Unstoppable.
-
Why is Fly on? And if Rage plus Hasten is a problem, I take Rage every time. I really notice the lack of the ToHit buff when playing other sets.
-
You definitely want Rage, the crash really isn't a big deal, and the ToHit buff may be even more valuable than the damage. And KO Blow is just way too good to skip. If you want Fly and Afterburner, I'd suggest taking Air Superiority instead of Hover. It's a useful attack for keeping annoying enemies off their feet.
-
They should add a goldside-only AT unannounced and see how long it takes for players to notice.
-
I like to split up Apocalypse for the 16% Regen bonuses but that's pretty much it for purples.
-
Ever been disapointed after a respec?
Biff Pow replied to EmperorSteele's topic in General Discussion
Not disappointed but I often think of one other little change to the build right after respec-ing. -
If you could radically overhaul 1 thing....
Biff Pow replied to Galaxy Brain's topic in General Discussion
The "how to get you to try" thread reminded me of my idea to overhaul PvP to make it more fast and arcade-like by just giving everyone a few powers based on powerset choices. Your build doesn't matter, it's just for fun and badges. -
It varies by powerset, but also look at any crowd control options you have that you might have skipped over because you thought you didn't need them. I've learned to really like Handclap (with the KB to KD IO) against enemies with debuffs and drains.
-
If you could radically overhaul 1 thing....
Biff Pow replied to Galaxy Brain's topic in General Discussion
Not that radical but I'd freshen up all the old low-res costume options. -
I'd suggest a Blaster just to try out the changes that have been made to the AT. The new sustain powers make them a lot more fun.
-
The name Hunky Dory is available on Excelsior. I was going to use it but couldn't decide on a concept.
-
Look at the basic 300% and 400% damage, they're only off by a few percent. If the attack had been 100% enhanced, the numbers would be the same.
-
My point is going by the damage bonus is misleading, because it doesn't include your Enhancements. Try it yourself- check your damage at 300% versus 400%. It's probably the same or close.
-
Your Enhancements count too, so assuming you have around +100% damage, the cap is more like 300%. This is another reason I don't bother with double Rage- with Assault running I'm at +175% damage, and with Musculature Core most attacks are at about +130% damage, and the Gaussian's Build Up goes off a lot when you're in the middle of a crowd. So, damage is pretty crazy already.
-
No, you'd need a third SS for the slow resistance. Just the +7.5% movement speed for both pairs.
-
Rage stacks but you're also shortening the time between crashes. I prefer to just let it run out then hit it again at the end of the crash.
- 60 replies
-
- build
- build advice
- (and 5 more)
-
For a nice inherent speed bonus, this slotting with two Performance Shifter and two Synapse's Shock (one End Mod and one +Bonus each) gives +30% run speed. It's good for Recovery too.
-
Get a lot of enemies around you and the Chance for Buildup goes off a lot, sometimes even doubling up.
-
It's kind of helpful if you want to focus on one of the aspects- you can get the extra healing without giving up Health slots, or extra recovery without giving up Stamina slots.
-
(edit: not sure how this turned into a quote, it's my statement.)
-
I just find it funny that a Brute can have Fury and Rage running then also use an Enrage Inspiration. Kind of thematic overkill. I have my own ideas about Rage and Super Strength, but it's a popular set so the probably the smartest idea is to change nothing.
-
What Combat Attributes do you monitor?
Biff Pow replied to Yomo Kimyata's topic in General Discussion
Damage bonus, for the Rage crash -
Moving missions from AE into the "real" game seems unnecessary, just make more use out of the Devs Choice/Hall of Fame tags, or some new "official" designation.
-
Inv/SS Tank builds, plz Superman themed if possible
Biff Pow replied to TIto Vendetta's topic in Tanker
I've been working on this build. It's not over the top defensive like most Tanker builds, but the mix of resists, defense and regen makes it very sturdy. And fun! Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! InvSS: Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33) Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(11), Acc-I(11) Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(13), Acc-I(13) Level 4: Fly -- Flight-I(A) Level 6: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15), Acc-I(15) Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-EndRdx/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(36), ImpArm-ResPsi(36) Level 10: Taunt -- Taunt-I(A) Level 12: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(48), RechRdx-I(48) Level 14: Afterburner -- Rct-ResDam%(A) Level 16: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResPsi(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(34), ImpSki-Status(34), Ags-Psi/Status(34) Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37) Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Rchg/+Absorb(25) Level 22: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(50) Level 24: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResPsi(50) Level 26: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def(43) Level 28: Rage -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(31), AdjTrg-Rchg(48), RechRdx-I(50) Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46) Level 32: Unstoppable -- ImpArm-ResPsi(A) Level 35: Focused Accuracy -- RctRtc-Pcptn(A) Level 38: Foot Stomp -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40) Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(42), RgnTss-Regen+(42) Level 44: Laser Beam Eyes -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(45), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dam/KB(46) Level 47: Super Jump -- WntGif-ResSlow(A) Level 49: Hand Clap -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), Heal-I(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(40) ------------