Jump to content

Sakai

Members
  • Posts

    810
  • Joined

  • Last visited

Everything posted by Sakai

  1. I would like to receive one for hunting Hydra in Perez.
  2. They turned out pretty well...I was very happy. I understand what everyone is saying about the sugar but I was ok with it. Next I'm going to try one that has a higher cornmeal to flour ratio. I like the slight grittiness of some I have had. I also hear good things about extracting jalapeño flavour in heated milk.
  3. Do the coupons work on SetIO recipes?
  4. I tend to agree but with them connecting Starz (or whatever it is called) to Disney + we may get back on the gritty path.
  5. Am I looking at all purpose flour or cake flour? *sigh* all purpose it is.
  6. Dinner plans for Friday are pork tenderloin, black bean salsa and corn bread. Problem is my corn bread is always super dry and falls apart. Looking for any tips or tricks to make it edible.
  7. Cyclops have MoG? That explains a lot. 😞
  8. Hmmm...am I supposed to be asking permission now because I am not.
  9. As it turns out I can not live without the Panacea or the Performance Shifter procs. Fighting Hellions and needing to wait between every group to let my End recharge is simply unbearable. Not sure why I had Reactive in Healing Flames all this time and the new slotting appears to be so much faster. Had two slots I was unsure what to do with which are the ones sitting in Boxing. A 3% Dmg buff seemed handy. Going to make this one instead and see how it plays out. Yet another respec. Which isn't so bad these days honestly...between taking a pic of mids on my smart phone and the size of my monitor gone are the days of writing everything out by hand. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Sakai: Level 50 Technology Brute Primary Power Set: Claws Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Swipe -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg(5), SprBrtFur-Rech/Fury%(5) Level 1: Fire Shield -- GldArm-ResDam(A), GldArm-Res/Rech/End(7), GldArm-End/Res(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(9), StdPrt-ResKB(11) Level 2: Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Healing Flames -- Pnc-Heal(A), Pnc-Heal/Rchg(19) Level 6: Spin -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-Dmg/Rchg(25), Obl-Dmg(25), Obl-Acc/Rchg(27) Level 8: Blazing Aura -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Dmg/Rchg(31), Obl-%Dam(31) Level 10: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(33), BlsoftheZ-ResKB(33), Rct-ResDam%(34), ShlWal-ResDam/Re TP(34) Level 12: Follow Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--ToHit(34), GssSynFr--ToHit/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/Rchg(36) Level 14: Boxing -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(21) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 18: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam(39), UnbGrd-Max HP%(39) Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 22: Slash -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(40), ShlBrk-Acc/Rchg(40), ShlBrk-DefDeb/EndRdx/Rchg(40), ShlBrk-Acc/EndRdx/Rchg(42), ShlBrk-%Dam(42) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 26: Eviscerate -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Dmg/Rchg(45), Obl-Dmg(45) Level 28: Burn -- Obl-Acc/Dmg/Rchg(A), Obl-Dmg(45), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48) Level 30: Temperature Protection -- ResDam-I(A) Level 32: Shockwave -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(47), SprFrzBls-Acc/Dmg/EndRdx(47), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(49), SprFrzBls-Rchg/ImmobProc(49) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48) Level 38: Rise of the Phoenix -- Dsrnt-I(A) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 44: Superior Conditioning -- EndMod-I(A) Level 47: Physical Perfection -- EndMod-I(A) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(17), PrfShf-End%(17) ------------ ------------ Set Bonus Totals: 25.5% DamageBuff(Smashing) 25.5% DamageBuff(Lethal) 25.5% DamageBuff(Fire) 25.5% DamageBuff(Cold) 25.5% DamageBuff(Energy) 25.5% DamageBuff(Negative) 25.5% DamageBuff(Toxic) 25.5% DamageBuff(Psionic) 23.19% Defense(Smashing) 23.19% Defense(Lethal) 16% Defense(Fire) 16% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 32.88% Defense(Melee) 8.5% Defense(Ranged) 18.5% Defense(AoE) 56% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 52.5% Enhancement(RechargeTime) 7.5% SpeedFlying 202.4 HP (13.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -11) Knockup (Mag -11) MezResist(Confused) 42.5% MezResist(Held) 42.5% MezResist(Immobilized) 42.5% MezResist(Sleep) 42.5% MezResist(Stunned) 42.5% MezResist(Terrorized) 42.5% MezResist(Teleport) 100% (20% chance) 19.5% (0.33 End/sec) Recovery 38% (2.37 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 19.25% Resistance(Smashing) 19.25% Resistance(Lethal) 11.75% Resistance(Toxic) 11.75% Resistance(Psionic) 14% Resistance(Fire) 14% Resistance(Cold) 12.5% Resistance(Energy) 12.5% Resistance(Negative) 7.5% SpeedRunning 1 Null https://www.midsreborn.com/builds/download.php?uc=1343&c=646&a=1292&f=HEX&dc=78DA5593594F135114C7EF7466806E408142CBD20D594BA7AD5FC0A85013A50909BE37955EDAD1A66D3A25DA473F85AF46C1E5C527D9A27E13A29FC02551A346A19CDEF36771D2E63773EEFF6CF7DC9B7FB4EC7B73EBF135A1796F568B8E53B8D1DC6A49CF5DB951A9D5ABF5725B174298EBC50745BB97DE026AB9909755292D7278E884D8B22C3765CD9156CE96CD76E1FA56B3287C6BF57AD55A95C5865D2BFBD547CE2E575AF4E5515FEB0D294B0367AA926C3A15BB115E69D81BD64A4D36CBED42BEE8B4BAF1548E30E58FD2FF9E5FE0E918E239D5973584EB19B8CD349E823BCCDDAE5C533EA648776D6ED19301B3CCBEABACED1B23E194213C21E6861FAE944FF3194AE3E967FA06413FB33FC0DC27B5CE3E9A1EE3F84311A6A47826E299272EA51FED3043C7E05FE6F83FE61EA97BD9C7EC8576129A4968228815418C88E07E46C9D1CDBD1BEE63A17A8A0535B5163B626DFC3B6BE377989B54A35775DD31BDAF59137B01ED3673FA15F812DC616A948F47D471F98F38DED047E6C827E621AD0E704DFAC00FB65DF909FE027F33758A17803600DB2CB4B3F09DFD8379937618DA61F4383EC2CC0E82C3CC121519C499086ABADA973917A8830673C1047B9809CA3386F98E25859AEB026853DC30E61BC64C1631A345CC6E09335AC20CDF917A02F39D38F97F2D05DF147C528891C67C0FBA23E53EC4D49250B6FB544314BD45DFF299B476C13D667A9F9939000F99EFC92B81DE12E8290D7E20CCF09A98C970AE00EDC53CF2CF63CFDD012192B02563ECEB239B059B05DB34F96660CBB8719E8DF3FB4D3F7A44CE38BFBD9DD5CBAB29AE60CD38BFA1428BB1EDB3876C88AC41F7F5C2A669B7E9658E6E6C9C77F1CB65BDCAFAEDC2E2D250EFE0199F70ADA7857FC3D2 Thoughts?
  10. I took to leveling my last few Praetorian's by running through the underground exclusively. Really quite effective and oh so many ghouls. It got me thinking about sewer runs so the next one I made in Atlas that is where he ran off too. Enjoyable as well but the problem I ran into was I was soon out leveling everything. Don't really have a solution to this but wanted to say that if they do anything there I am bound to wander through it multiple times.
  11. The trick is to look away every half hour or so and focus on an object far far away. Reduces eye strain. You might die but will save your vision.
  12. If I have a main this is it. I exempt a LOT so I am looking for something that is useful across the board. This is my latest take on the build...number 73 I believe. Until recently I had a Healing IO in Healing Flames and as I watch it not go up quite as much anymore I wonder if I am actually ok with it. I have also removed my Panacea as well Performace SHifter Proc. Testing it out leaves me wanting a bit. Thinking about how Procs work now is the Fury in Blazing Aura a wasted slot? Any suggestions? This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Sakai: Level 50 Technology Brute Primary Power Set: Claws Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Swipe -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg(5), SprBrtFur-Rech/Fury%(5) Level 1: Fire Shield -- GldArm-ResDam(A), GldArm-Res/Rech/End(7), GldArm-RechRes(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(9), StdPrt-ResKB(11) Level 2: Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Healing Flames -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx/Rchg(19), RctArm-EndRdx(21), RctArm-ResDam/EndRdx(21), RctArm-EndRdx/Rchg(23) Level 6: Spin -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-Dmg/Rchg(25), Obl-Dmg(25), Obl-Acc/Rchg(27) Level 8: Blazing Aura -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Acc/Dmg/Rchg(31), FuroftheG-ResDeb%(31), Obl-%Dam(31) Level 10: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(33), BlsoftheZ-ResKB(33), Rct-ResDam%(34), ShlWal-ResDam/Re TP(34) Level 12: Follow Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--ToHit(34), GssSynFr--ToHit/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/Rchg(36) Level 14: Boxing -- Empty(A) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 18: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam(39), UnbGrd-Max HP%(39) Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 22: Slash -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(40), ShlBrk-Acc/Rchg(40), ShlBrk-DefDeb/EndRdx/Rchg(40), ShlBrk-Acc/EndRdx/Rchg(42), ShlBrk-%Dam(42) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 26: Eviscerate -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43), Obl-Dmg/Rchg(45), Obl-Dmg(45) Level 28: Burn -- Obl-Acc/Dmg/Rchg(A), Obl-Dmg(45), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48) Level 30: Temperature Protection -- Empty(A) Level 32: Shockwave -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(47), SprFrzBls-Acc/Dmg/EndRdx(47), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(49), SprFrzBls-Rchg/ImmobProc(49) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48) Level 38: Rise of the Phoenix -- Dsrnt-I(A) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 44: Superior Conditioning -- EndMod-I(A) Level 47: Physical Perfection -- EndMod-I(A) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(17) ------------ ------------ Set Bonus Totals: 22.5% DamageBuff(Smashing) 22.5% DamageBuff(Lethal) 22.5% DamageBuff(Fire) 22.5% DamageBuff(Cold) 22.5% DamageBuff(Energy) 22.5% DamageBuff(Negative) 22.5% DamageBuff(Toxic) 22.5% DamageBuff(Psionic) 24.44% Defense(Smashing) 24.44% Defense(Lethal) 16.63% Defense(Fire) 16.63% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 33.5% Defense(Melee) 9.12% Defense(Ranged) 19.75% Defense(AoE) 56% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 52.5% Enhancement(RechargeTime) 7.5% SpeedFlying 202.4 HP (13.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -11) Knockup (Mag -11) MezResist(Confused) 45% MezResist(Held) 45% MezResist(Immobilized) 45% MezResist(Sleep) 45% MezResist(Stunned) 45% MezResist(Terrorized) 45% MezResist(Teleport) 100% (20% chance) 17% (0.28 End/sec) Recovery 26% (1.62 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 20.75% Resistance(Smashing) 20.75% Resistance(Lethal) 11.75% Resistance(Toxic) 11.75% Resistance(Psionic) 14% Resistance(Fire) 14% Resistance(Cold) 12.5% Resistance(Energy) 12.5% Resistance(Negative) 7.5% SpeedRunning 1 Null For reference sake I don't actually farm but imagine I already could.
  13. Anyone recall how many hero merits it cost for a PvP recipe way back when? My brain is telling me 50. No I think it was 25.
  14. Then it was a very good purchase for you.
  15. When I look on my characters what badge group do I find these under. Are there 4 for recipes and inspirations?
  16. I don't recall the last time I actively fought the Warriors. That being said I have yet to rerun Wheel of Destruction since coming home. I don't honestly recall how much they are in there but I know I enjoyed the arc lots. The Warriors for me were always wanna be Hellions. Street level gang that is afraid to dabble in the true dark arts. What's the point? No real threat and kind of an uninspired backstory. I occasionally attack one as I am running by but that is more of a twitchy finger then any real desire. Seems there is a badge so eventually I will have to face them.
  17. Maybe I don't have Export to Beta sorted out yet. Someone suggested I try out a build for my FRad as I am still tweaking mine. I hit the Export button on the suggested build, enter Beta, type /popmenu MRBTest and the enhancements are the same one that I had exported on the previous character. Thinking that it had not overwritten I located the file, deleted and tried again. Same enhancements. Tried a few times actualy the silly fool that I am. Now when I type in /popmenu MRBTest the little popup box does not appear at all.
  18. OK that is so awesome. Took me some time to figure out how that worked (finally installed the new Installer today and was having issues with the path) but it worked out in the end. Now I can theory craft to my hearts content. Thanks again.
  19. Couple of questions. Sometimes when I am posting my build on the forums not all of it shows up....namely Health/Stamina. What export, with which options, are my best bet? Has always been a mystery to me. I noticed the Export to Beta Server function the other day. This seems an incredible feature and one that I very much want to take advantage of to ensure my build actually works before I Respec into it. How do I go about doing this?
  20. Cowmen? Are we the cowmen? How so? So confused.
  21. Yeah I was trying to figure out why it was so bad.
  22. I am thinking that it is primarily my ranged def I need high, to a lesser extent my AoE. Anything in Melee range should be taken care of through a combination of Choking Cloud and Cinder/EM right?
  23. Lol. Nope...that didn't work. Everything everyone has been saying has been just awesome thank you. I'll try this from a different approach. I recall on Live having 6-8ish toggles running at once (pretty sure I had acrobats)and it was geared towards defence. I think I was trying to avoid that. Seems to be a common trend on my characters. But yeah 😞 Infernal repeatedly put me into the ground. Honestly don't know if I was doing any damage. Picked up some Power Analysis temp to see if that could tell me anything useful. Made some enhancement tweaks, failed a few more times and thought maybe a monster would be easier. That didn't go so well either. Had managed to find one on its own, having convinced myself that in the past I had aggroed a second. That seems not to of been the case. In a bid to cheer myself up I headed over to monkey isle for some exploration badges and an easy defeat. Actually turned into quite the fight sadly. Swarms of them. Have been varying tactics to see what works best. Currently the roll seems to be Smoke, Bonfire, Fire Cages, run in, Cinders, and start picking up single targets. The debuffs I'm alternating before and after Fire Cages. Makes more sense to me to have them before but I'm not convinced of it yet. Spent some time in Atlas testing the radius of various powers. Not sure why I have never done that before but now I know roughly what 15-60 feet look like in game. Highly recommend it. I apologize if that made it difficult for any low level characters trying to hunt Hellions but I was watching and didn't see anyone. Very much enjoying myself. Nothing like watching a trio of flaming monkeys tearing through a group I have more or less made ineffective. Try try again.
×
×
  • Create New...