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Sakai

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Everything posted by Sakai

  1. I do not think I have ever slotted a WIO myself. The ones I got from last years sale are still sitting in my email so I think I will be sitting this out but good luck to all of you.
  2. Welcome home. As far as endgame it seems to be still "bring what you want to run." Its always nice to have a Tank but if none appear there are a wide range of other options available...someone will step up. I have no actual experience with Sentinels myself but have ran with many and they seem to be doing just fine. There might be a comparison chart for def/res. I know I saw one for damage so tbe other probably exists.
  3. True but the trick is to throw items up for sale and walk away for a while.
  4. In fact this is when the real marketing takes place.
  5. I've taken a bunch of scrappers and a cpl of brutes through there very easily. My Mind/Force Field Troller was a much longer, much different story. Got my fender to lvl 3 and just said no.
  6. Well that sounds cool. Get people out and about more.
  7. Trying to figure out why this particular Hami-O is 30+million. I see no instance when I would slot this in a travel power. The flight bonus is less than a lvl 50 IO and End usage on travel powers seems minimal to me. If Teleport was an option then sure. To the best of my knowledge Hamis are rewarded randomly so it can't be a scarcity thing. I do have a vague recollection of buying one on Live but I have no idea why. What am I missing?
  8. Yeah I would love too. Have to work Saturdays:( I think I have this figured out though. Your videos are a great help.
  9. Both the Wicked Witch and the squid creeped me out as well. 😞
  10. Well I am sure we all have bids in on Winter Packs either way.
  11. The Freakshow one yes. The Signature Story Arc you can just walk up to the contacts.
  12. There is no actual "fast lane". On a 4 lane divided highway the left lane is used to travel at the speed limit as well.
  13. Ok. I think I've figured this out. Thanks guys.
  14. Maybe we could get little spots of fog brought back in random locations to add to the mystery. That sounds like a Suggestion thing. Hopefully I will type one up.
  15. I've been following the @Dacy video on Building above and below the base exactly. I change my plot size, build a room of equally big size, make a floor to ceiling piller thing, copy to room, enable room clipping, drop the grid thing because that sounds neat, and drag the portal to the top of the new "floor". And then it drops down. Not all the way to the spot of the original floor but enough so that when I /stuck to test it I end up being able to see only the tiniest bit of my head. I have been able to place an item or two on the top but this is inconsistent as well. Is it possible I have some how inadvertently mucked up some general base editing set of options along the way. The Cntrl Shift options to move around the base do not work either. This is my second attempt to build above the base and I had a similar result the first time. Does any of this make sense? This is the video I am referring to. If I am not allowed to post it here let me know and I will make it go away. So, yeah, what the heck? 😞 Any thoughts? I am guessing it will be something simple.
  16. did the Devs ever give a reason for making the fog go away? Saddened me a bit when I saw that. Love everything else about the revamp except for that.
  17. Fire and Brimstone is the only true way to handle interlopers. Well that or schools of marshmallow guppies, but they can be unwieldy to handle at times being all gooey and whatnot. So yeah, go with Fire and Brimstone. You will receive more of a standardized result.
  18. I'm guessing it is an End thing on characters that have 10 other toggles running.
  19. They especially do not like it when you click the box "Choose not to answer." In meetings I've heard people say that it skews the results and shouldn't be used. I always wonder why they put it there.
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