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Everything posted by Ironblade
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How do players handle the all the Inactive characters?
Ironblade replied to Palehood's topic in General Discussion
As noted by several, the name release policy has NOT been implemented. It was also stated that, if they do decide to implement it, they will give ample warning and make sure everyone knows about it. (My guess would be a pop-up message on login.) -
I use Darkest Night all the time. With Tar Patch, I need to be a bit more thoughtful since it's useless if the fight moves. But I think it's definitely worth it and use it plenty. I ran a Manticore TF on my sonic/sonic defender yesterday and used Liquefy (ground targeted AoE debuff) as often as it was charged. "This is a question of the debuffs taking so long to apply they miss the crucial start of the fight and are not worth activating compared to other powers I can use." I wonder, do you mostly play corruptors? Because I see that as a reasonable position if your character is primarily about damage. But I play a lot of defenders so my debuffs are more powerful while my damage is lower.
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Worth noting that there is no such pressure any more since there is no more prestige (i.e. base construction is free).
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At the moment (mid afternoon in the US Eastern time zone and early evening in the U.K.), there are 100 people on Reunion and 600 on Excelsior. Excelsior is crazy populated at pretty much all times of the day.
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Did you try Phosphorous? Phosphorus is a noun and phosphorous is the related adjective. I was happy when they increased the name size limit, although I think that's too long. Back on live, I wanted to make Hand To Hand Wombat but it was too long. Even Hand2Hand Wombat was too long. I went with Unarmed Wombat.
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It does some reasonable that a level difference would impact this, however the wiki articles on Taunt and Threat make no mention of level difference. There is, however, a threat modifier in the equation: Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000) The item 'AI Mod', per the wiki: "This is a value that is unique to each Mob type. We do not know many value for this variable, but we know that they, in theory, could have a very large range of values." It could be that Rikti are inherently resistant. It could be that the Rikti encountered on the mothership are inherently resistant. Too many unknowns here.
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Agreed. If you're taking one, take Tactics. But my main has accuracy bonuses from sets, the Kismet unique, Tactics *AND* Focused Accuracy. When Paragon Protectors use Moment of Glory, I laugh at them and stomp them.
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999,999,999 inf -or- why I can't stand COV
Ironblade replied to fancy ketchup's topic in General Discussion
Clearly it was not much for the person who gave it away on a whim. If there is any chance you'll play CoH in the future, I'd say keep half and give half away. -
Mace Mastery? What do you use it for?
Ironblade replied to Yomo Kimyata's topic in General Discussion
This is why my fire/fire brute has it. -
Well, our jetpacks aren't so far-fetched now!
Ironblade replied to RikOz's topic in General Discussion
Yeah . . . jet packs . . . -
Let me answer that indirectly. I've done some task forces (Kahn most recently) where we had all DPS (scrappers, blasters and one squid). It was a serious slog against the AV. Conversely, I've been on many task forces and iTrials that were recruited as "all defender" and it was EASY. We did a Dilemma Diabolique with all defenders and no one even went below half hit points the entire run. A friend of mine used to run all defender Statesman TFs on live - walk in the park. When we do the Really Hard Way badge runs of the Magisterium, we need to have six or more corruptors. The combination of buffs/debuffs and scourge makes the difference. One support characters brings a lot to a team. A team of all support is grossly overpowered.
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Beats me. The Wiki says: "This badge will still award, whether or not you helped harm Nemesis, and even if he is defeated by, e.g., a Police Drone"
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Not exactly what you were asking, but: "The 2nd of January is the Feast Day of St Macarius of Alexandria. St Macarius of Alexandria has been dubbed St Macaroon, owing to his name and his association with pastry chefs. He is also a patron saint of cooks and candy makers."
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Yeah, I made a Sentinel and that absorption shield is very useful.
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Surprisingly, there's no official route to becoming a patron saint. It just 'happens'. Some group decides that a saint should be the patron saint of something and, if they're persistent and there's enough people, it just sticks.
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I would never give advice on someones power choices, slotting, set bonuses, etc unless specifically asked. Pretty much the only time I would give unsolicited advice is if someone is on a team and does something genuinely stupid that gets OTHER people killed. If they get themselves killed, I consider that a learning experience. If they get others killed, they're messing up other peoples fun so I'll say something.
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Yeah, some patron saints are disturbing. Like Bartholomew, the patron saint of butchers, tanners and leatherworkers. He was killed by being flayed and is often portrayed as a flayed man carrying his own skin.
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Interesting that you would make that comparison, because there absolutely is such a limit on how many targets a tank can control. That number is 17. And it certainly does not mean taking multiple tanks for an 8 man team since the spawn size limit is 16-17. (Aside from the fact that teams with zero tanks can do just fine.)
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Um, did someone forget to hit a button? Or something?
Ironblade replied to Attache's topic in General Discussion
People consult the groundhogs for weather predictions, but marmots also have insight for us. -
Player reactions suggest that the distribution is not uniform. I have been on many runs and there are certain monsters who will prompt comments like, "You don't see him often." I have seen this comment made about Caleb more than once. On the other hand, my personal impression is that Babbage shows up way too often. Nothing scientific or involving actual stats here - just my impressions and observations.
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Then let's just say, "HC has a slow but steady approach." Period. No need to throw in gratuitous slander. The Homecoming devs have settled on a particular approach and management style and it has worked FOR YEARS. Shouldn't we weigh the criticisms? Of course. There is a suggestion forum and every major update goes through multiple rounds of testing and feedback. But, at the end of the day, if someone takes the position that the way Homecoming does things is completely unacceptable to them then, yes, they should go play on another server or even a completely different game. That's how life goes. This is a game and the people running it have decided to run it a certain way. They are clearly open to player input and feedback and have made many changes based on that input. But they make the final decisions. When all is said and done, it's actually that simple. If you like playing here more than you dislike it, stay and play. If you'd like to see changes, speak up. If the changes you champion don't get implemented, either accept that or leave. Every individual has complete freedom of choice from start to finish.
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PPPvP (PayPal PvP)
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The announcement was late (occurring 2-1/4 hours after your post) due to Cipher being unavailable. And it apparently closed pretty quickly this month.
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first time soloing a TF: level 11 blaster, Posi 1
Ironblade replied to cohRock's topic in General Discussion
I soloed Positron part 1 five or six times the last time it was the weekly. It's an easy way to get a Notice of the Well. On a side note, I just did my 7th Penny Yin TF this week. I have a lot of characters who need Notices. 🙂