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PainX

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Everything posted by PainX

  1. absolute beast of a blaster imo adore mine which says alot my fire/fire/fire has nothing on this and actualy cost me way more money just so nice slotting options can go capped defense super recharge and still feed my dmg proc habits just wish i could fit the purple hecatomb proc lol allways one slot shy of perfection is the story of my life
  2. honestly came to the conclusion from playing a 50 plant/MA that i think MA is the worst possible domi assault set even my grav/psi had merits to it plant/ma was just worse then the other options maybe there is some magic MA synergy im not seeing but by it self i find it is the most lack luster domi set i played so far
  3. i run this cant really say i built it for survival however though think it has more then your build raw survival wise but i skip the holds entirely as i could not get them to consistently hold bosses making them useless to me also had trouble even getting radioactive cloud to hold a cot leutenant so just outright gave up on the one i had http://www.cohplanner.com/mids/download.php?uc=1546&c=741&a=1482&f=HEX&dc=78DA65945B4F134114C767BBBB9496562EE57E91FBA5050AEB251A9560148A119A107836646DD7B2DAB44D5B223CFA0DD4684CA44579F4C5675FFD046AF449FD0A82890F8A68EAD9F99FE226DD84FE66FE3373CE7FCECC10DF5E08BC5E7A302F94E0F5B459286C5CA3DFA295D7E366CA4E08FA9AD7CCA49D30D303EBD9F456D1CE660A5E52BB78DEC69A994959C968CCCE5B583B561D59DFCAE5B2F962D4596F3A0B37E266C6CE6DA56547F857B3D974743D6759C9806CAE5866CECEA482B213B3539B45EA3556879256BEB069E7BA167376225A4D11371316FD38ED9D4E7235497F5745F5ABE8426842189AF0284C0FA8A94C0DF4EBE085F0C95A21BA09864F5C2328D03445D5A55657C7D4C0FA3742AEAFF7E892435422552EAA28EA24C6FCCC611AD3114FD1BF78A416F80A2E90EA65EF5E15B1021A784A67D6814D5EB0A51EBC44DE7D1CD7B74BF14234A7042E92DA80314FC32B279757B4979D31AF0897C0764A1C84672DD8A6C8989D7FA9DBA789EECFF0D7CD3E8D5645EEFB32E56C541459AFC6B7C81573EE0CD7ABB98C1AB6EC83AD7B4C0371DAA754C92B142784DC7AE80FCEE2F42FE631F3273870C4FCCD674ABEDB786F6DF7E161661B7B9AD9415FA5391D88EFE9701AB4A7CE33C81D3902979C5BCDB5EF7A87B3EA657FC3EFF9EC3E303F82239FC039F2DFC36B7BF6E1ABF725FB2C818365E61E730E35D0C85B1FBCA97D5CF7F1982AEB347E139C5A868F1B34AB9FF3F4BF8036B20B8E959865E61E187E0E1E370931C4798638CFC801E2470E41E307E6CED37E46F90C471FC2EFF8134DDE9BF053F4A71E311F83CDB48F09BEF3131C3FC2F7E462186FD3F13D7907359B4E313799F7848C3F63A36FDC05E91845147145F4BCF34054D14ADA2CBFD359CED5ABB9DE6E853E31A8559F6EA5B21CF9DF8ED4CC9CAD518C1AE56C8D72AE4659A95156B593FF1E42918A8FCE418552F9E6A751DE9B328DFD1EBAB5419CC7815B9BC0BCEF6EED19EE92E9979965ECDBAEF62D577BD5D55E0ED132AECA3F6CCBF77D
  4. no was just trying to make it more simple then post your build just looking for how much base recharge people consider good i mean i can perma creepers but i know a hell of alot more about plant then i do storm maybe there is some recharge breakpoint i want to hit maybe 170% base recharge is not enough idk as for FF procs i have 4 last one is because i use stone epic and eat blue pills
  5. okay so im wondering about what kind of base recharge are you running just base before incanate procs etc. gotten it up to 170% myself and kinda allways looking for more that being said with out breaking my S&L softcap
  6. more of a fear hole then confuse hole with tactics as it has both confuse resist and protection where as only fear resist
  7. figured you deserved a reply cant really pimp that allready pimped but here is my take on it for what it is worth allmost forgot thx for giving me the idea this blaster is great Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Radical Solutions: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(11) Level 1: Electron Shackles -- Acc-I(A) Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(7), Artl-Dam/End(7), PstBls-Dam%(9), Bmbdmt-+FireDmg(9), JvlVll-Dam%(43) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13) Level 8: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-Dam/End(17), Artl-End/Rech/Rng(19) Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17) Level 12: Aim -- GssSynFr--Build%(A), RctRtc-Pcptn(23), RctRtc-ToHit/Rchg(42) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), BlsoftheZ-Travel(27), BlsoftheZ-ResKB(27) Level 16: Beta Decay -- AchHee-ResDeb%(A) Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx(21), Apc-Dam%(21), GldJvl-Dam%(23) Level 20: Metabolic Acceleration -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/End(31), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-Acc/Rech(31), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33) Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(48), ExpStr-Dam%(50) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), UnbGrd-Max HP%(43) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), GldJvl-Dam%(29), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37) Level 28: Atom Smasher -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), Arm-Dam%(34) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(40), ShlWal-Def(40), ShlWal-ResDam/Re TP(45) Level 32: Inferno -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Acc/Dmg(42) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(43), Rct-ResDam%(50) Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 44: Negatron Slam -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Dam%(46), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon ------------
  8. this is because of taunt aura's in effect they should never run if being hit by a taunt aura just like how a brute can use burn with out enemies running and a scrapper cannot one has taunt aura the other does not result is scrappers dont really use burn and fire armor is abit lack luster
  9. having this issue with foggy maps in general dark astoria for example or nightward or well this particular mission
  10. well firstly as for end decent with a superior avalanche slotting anything else probably not great also the single biggest downside to me at 50 was getting some odd mez which means re-toggle over and over ad nauseum works on a domi as i have one of those anything else i dont find it very good tbh my fire blaster it certainly is meh the damage is fine though if it did not de-toggle all the time
  11. the FF duration stacks afaik so you proc twice you have double the duration or really the next proc starts after the first ended but with foot stomp it is unlikely to stack tbh do it with a stormy alot far as i can tell you can max have 3x FF going
  12. honestly not a very good set on dom so maybe fix that first not looking for OP just average right now it hovers around bottom tier infact it might just be the worst set think it would be between martial and rad for bottom tier
  13. brute also have a 0.750 damage scale domi has 1.050 melee 0.950 ranged so in reality it sits right on the line here is a quote on that from the thread actualy very interresting since domi sits right on the 1.0 mark they could take advantage of both "Doublehit ignores AT modifiers, but Core does not. If your AT has a damage scale below 1.000, lean towards Radial. If it's above 1.000, lean towards Core. If you have a lot of pets (whose attacks usually have low base damage, relative to player attacks), again lean towards Radial."
  14. no slotting has nothing to do with damage caps anyway i said 400% because you said damage cap you meant damage bonus anyway i basicly found what i needed in this thread
  15. domi damage cap is 400% as per https://hcwiki.cityofheroes.dev/wiki/Dominator actualy domi has slightly higher damage scale then stalker at 1.050 melee 0.950 ranged vs stalkers 1.000 melee 0.600 ranged as for why that matters im not even going to attempt that kind of math i just read this guide
  16. do you go core or radial was thinking radial will add front loaded damage as sort of a extra proc but core will like out dps radial
  17. wish they did not de-toggle you wanted to use them for a similar reason as my main travel but it just got very annoying havent tested it but i imagine they are also slower with sprint max slotted at 50 + athletic
  18. biggest offender to me is radiation emission 4,5s toggle time per pull and even has 3 more 3s powers in the set to boot talk about needing an overhaul
  19. i like the ST changes the whirling hands instant recharge should be entirely removed rather not have it be in the way the animation is too long for 2 casts enough to deal with a 2.53 in TF to set it up let alone two more 2.50 casts in a row ill live with it sure it's just not good since it gets in the way more then it is a benefit
  20. rule of thumb for stealth options->configuration->effects and math mark attacked should show the correct number like that though it is really just the same as CJ from what i have seen not sure how AT dependant that is i dont play toons with no lowbie mez protection so skip quite a bunch
  21. enough to make a build for me at least as for the numbers i generally just ignore them anyway ingame will show me the truth hard to calculate something like "the feel" of the set
  22. it is if you download this update under bopper https://github.com/Reborn-Team/Hero-Designer-DB //edit felt i should say obviously not perfect but builds can be designed with the set paper builds rarely work out that way anyway and have to be fine tuned
  23. sure it would work dont like the shadowmeld idea i tried it myself and tossed it in favor of constant defenses had nothing to do with the buff for me was the cast time it was just a real annoyance with a 3s cast i also felt low on aoe so went for the elec ball of fail which i now call it since it is all to common in my builds and it means my concept crumbled and my aoe is not great
  24. the fire/ice in hotfeet i would highly recommend superior avalanche obliteration is a horrible slotting for it i think the same for ISC btw but it is rather costly a fix i would do would involve 5 purples 5 WTO and a kinetic combat in brawl likely havent really built it as that takes me a few hours just off the top of my head
  25. think it would get very annoying as a combo haunt + voltaic sentinel is 5.4 seconds of animation and havent tried elec but haunt is allready annoying me having played a dark/dark to 50
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