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PLVRIZR

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Everything posted by PLVRIZR

  1. Very well said and, ITF defines your last paragraph, exactly. My WP/Fire tank is 110% of everything needed, in almost any content, until ITF...then he gets shredded without Barrier...while my invuln tanks giggle that it "tickles".
  2. Are we meeting in RWZ or as an LFG. Do we need the Vanguard badge?
  3. Thanks. This is why I love this forum and community. You guys/gals are the best.
  4. This makes perfect sense. Mace to the Face is my first ever SD tank (much less to 50), so it felt rather strange being stunned, only to be able to activate the power...I see the reasoning now. Also the reason why a moderately priced set build with only T1/T2 incarnates has me taking the ITF dark ambush at +4/8, with reasonable ease... Thanks, Invader.
  5. I could not agree more. Why not an infinite number of autofire? 🙂
  6. Why on Earth is this not a toggle? Even if it's perma with recharge reductions, Hasten and LotGs (etc.), why should it require taking the auto-fire slot away from the aforementioned Hasten, or any other power you want to self-activate? Every other tank, IIRC, has status protection as a toggle or auto.
  7. Oh yeah! 🙂
  8. June has five... 🙂 Tanker Tuesday and Tanker Tuesday Tour Info: 1st Tuesday-Excelsior 2nd Tuesday-Torchbearer 3rd Tuesday- Everlasting 4th Tuesday- Indomitable 5th Tuesday- ??? Special weekend run for Reunion/Europe
  9. @Heraclea has been doing Inv/Dark for a long time, you might look at her build(s), as well.
  10. Did get one shot...
  11. Server issues yesterday reinforced my decision to keep a 50 tank on every shard. Only one non-50, and I just started him (sitting at 37, atm): Inv/SJ - 50 Inv/SS - 50 Inv/SS - 50 Stone/SS - 50 Willpower/Fire - 50 Dark/Dark - 50 Shield/Mace - 37
  12. TTT, with the right color scheme. Ran this version for TT on Indom, last night. Never needed granite at +4/8 running missions against Praetorians, Arachnos, Carnies and Council. At Warboss' behest, I took the alpha from Marauder and we stomped him, Chimera, Dominatrix and I forget what other AVs, without much fanfare. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! PLVRIZR_v3.0: Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), ShlWal-ResDam/Re TP(3), Rct-ResDam%(5), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(15) Level 1: Jab -- GntFis-Rchg/+Absorb(A), GntFis-Acc/Dmg/EndRdx/Rchg(5), GntFis-Dmg/EndRdx/Rchg(7), GntFis-Acc/Dmg/Rchg(7), GntFis-Dmg/Rchg(9), GntFis-Acc/Dmg(9) Level 2: Stone Skin -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(23) Level 4: Earth's Embrace -- DctWnd-Heal/Rchg(A), StdPrt-ResDam/EndRdx(23), DctWnd-Heal/EndRdx/Rchg(29), StdPrt-ResDam/Def+(29), Prv-Absorb%(34), Ags-Psi/Status(36) Level 6: Haymaker -- MghoftheT-Rchg/Res%(A), MghoftheT-Acc/Dmg/EndRdx/Rchg(13), MghoftheT-Dmg/EndRdx/Rchg(25), MghoftheT-Acc/Dmg/Rchg(25), MghoftheT-Dmg/Rchg(27), MghoftheT-Acc/Dmg(27) Level 8: Rooted -- DctWnd-Heal/EndRdx(A), NmnCnv-Heal/EndRdx(11), Pnc-Heal/EndRedux(11), DctWnd-Heal/EndRdx/Rchg(34) Level 10: Mud Pots -- Avl-Rchg/KDProc(A), Avl-Acc/Dmg/EndRdx/Rchg(31), Avl-Acc/Dmg/Rchg(31), Avl-Acc/Dmg/EndRdx(31), Avl-Dmg/EndRdx(33), Avl-Acc/Dmg(33) Level 12: Taunt -- PrfZng-Dam%(A) Level 14: Super Jump -- WntGif-ResSlow(A), BlsoftheZ-ResKB(33) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Brimstone Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37) Level 20: Knockout Blow -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Dmg/Rchg(40), CrsImp-Dmg/EndRdx(40), CrsImp-Acc/Dmg(42) Level 22: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(43) Level 26: Minerals -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 28: Rage -- GssSynFr--Build%(A), GssSynFr--ToHit(34), GssSynFr--ToHit/EndRdx(39), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(45) Level 30: Combat Teleport -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A) Level 32: Granite Armor -- RedFrt-Def/EndRdx/Rchg(A), UnbGrd-Max HP%(43) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(50) Level 38: Foot Stomp -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(46), ScrDrv-Dmg/Rchg(46), ScrDrv-Dmg/EndRdx(48), ScrDrv-Acc/Rchg(48), ScrDrv-Acc/Dmg(48) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 44: Hurl -- Tmp-EndDrn%(A), Tmp-Acc/Dmg(46) Level 47: Focused Accuracy -- EncAcc-ToHit/Rchg/EndRdx(A) Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- IntRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Rchg(19) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Resilient Total Core Revamp Level 50: Melee Partial Core Graft ------------
  13. Epic fun was had by all. Thanks again to Warboss for "herding" all this together. Mission teams FTW!
  14. nm
  15. Looks like Torch is the only shard up, shall we move?
  16. I'm in on Torch and all others are showing GREEN! See you on Indom in 30 min (time for a quick farm or two :-)).
  17. Hoping the server issue is resolved soon... Been itching to run my respec'd PLVRIZR on Indom!!!
  18. This...and, I can't help tank for the team, faceplanted in the middle of the scrum...so I need to be upright, for as long as possible, to hold aggro (with taunt :-)).
  19. Plusses: Auto hit, no endurance required to cast and you just look like a tanker, when using it, especially if you pause a second and let everyone watch you pound your fist into your palm.... I always take it and drop in a Perfect Zinger - chance for Psi damage, so it "hurts when it hits", as well.
  20. Twas a blast! Tks for leading our team, Warboss.
  21. Here's my go-to for the tankiest of tanks (laughs at the dark ambush in ITF at +4/8). You can save a few infl. by going with the non-Superior versions of MoT and GF, with almost the same survivability. I have built this tank with SS and SJ...SS just feels more comic book tank, to me (Although JAWBRKR with SJ is also alot of fun). This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! NUTCRCKR: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(3), GldArm-3defTpProc(5) Level 1: Jab -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg(43) Level 2: Temp Invulnerability -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(13) Level 4: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(9), DctWnd-Heal/Rchg(29) Level 6: Resist Elements -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-EndRdx/Rchg(11), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx(45) Level 8: Unyielding -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam(13) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Super Jump -- BlsoftheZ-ResKB(A), WntGif-RunSpd/Jump/Fly/Rng(31) Level 14: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(15), RctArm-ResDam(15), RctArm-ResDam/EndRdx/Rchg(46) Level 16: Haymaker -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/Rchg(46), SprMghoft-Acc/Dmg(48) Level 18: Invincibility -- Rct-ResDam%(A), ShlWal-Def/EndRdx(19), ShlWal-Def(19), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def/Rchg(37) Level 20: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dmg(37) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(34), ShlWal-Def/Rchg(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough Hide -- Srn-Def/EndRdx(A), Srn-Def/Rchg(27), Srn-EndRdx/Rchg(29), Srn-Def/EndRdx/Rchg(34), Srn-Def(48), Srn-EndRdx(48) Level 28: Rage -- RechRdx-I(A) Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx/Rchg(31) Level 32: Unstoppable -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam/EndRdx(33) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(40) Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Hurl -- FarStr-Dmg/Rng(A), FarStr-Dmg/Rchg(45), FarStr-Acc/EndRdx(46) Level 47: Char -- SprEnt-Acc/Hold/End/Rchg(A), SprEnt-Rchg/AbsorbProc(50) Level 49: Melt Armor -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(50), ExpVln-DefDeb/Rchg/EndRdx(50) Level 1: Gauntlet Level 1: Brawl -- Dmg-I(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- IntRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(39), Prv-Absorb%(40) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Mighty Core Final Judgement Level 50: Paralytic Core Flawless Interface Level 50: Longbow Partial Core Improved Ally Level 50: Resilient Core Paragon Level 50: Melee Core Embodiment Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  22. I'm totally old-school (pre-I1 on Live), so Invulnerability/Super Strength (or the permutation of Inv/Street Justice) is my go-to tank. Having said that, I also love my WP, Stone (non and granite) and Dark tanks... Only one I never had good luck with was an Ice/Axe (FRZR BURN) on live, got him to 50 and then didn't touch him again...
  23. OR, you could take Rebirth in Destiny :-). Been very happy with this build, and while not cheap, it won't break the bank: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Will Power-Flame v2.0: Level 50 Mutation Tanker Primary Power Set: Willpower Secondary Power Set: Fiery Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - RechargeTime/Resistance (7) Numina's Convalesence - Heal (9) Numina's Convalesence - Heal/Endurance Level 1: Scorch (A) Kinetic Combat - Damage/Endurance/Recharge (9) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Knockdown Bonus (34) Touch of Death - Chance of Damage(Negative) Level 2: Mind Over Body (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Endurance/RechargeTime (15) Unbreakable Guard - +Max HP Level 4: Super Jump (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (21) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Fast Healing (A) Preventive Medicine - Chance for +Absorb (27) Preventive Medicine - Heal (27) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance Level 8: Indomitable Will (A) Endurance Reduction IO Level 10: Rise to the Challenge (A) Panacea - Heal/Endurance (23) Panacea - Endurance/Recharge (25) Panacea - Heal/Recharge (25) Panacea - Heal/Endurance/Recharge (31) Panacea - Heal Level 12: Combustion (A) Superior Might of the Tanker - Damage/Recharge (21) Superior Might of the Tanker - Accuracy/Damage/Recharge (23) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (29) Superior Might of the Tanker - Damage/Endurance/Recharge (33) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 14: Quick Recovery (A) Synapse's Shock - EndMod (31) Synapse's Shock - Damage/Rechage (33) Synapse's Shock - EndMod/Recharge (34) Synapse's Shock - Damage/Recharge/Accuracy (36) Synapse's Shock - Damage/Accuracy/Endurance (37) Synapse's Shock - EndMod/Increased Run Speed Level 16: Kick (A) Kinetic Combat - Damage/Endurance/Recharge (19) Kinetic Combat - Damage/Recharge (39) Kinetic Combat - Accuracy/Damage (50) Kinetic Combat - Damage/Endurance Level 18: Combat Jumping (A) Reactive Defenses - Defense/Endurance/RechargeTime (37) Reactive Defenses - Scaling Resist Damage Level 20: Taunt (A) Perfect Zinger - Chance for Psi Damage (36) Perfect Zinger - Taunt/Recharge/Range Level 22: Heightened Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance Level 24: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 26: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (40) Rectified Reticle - To Hit Buff (42) Rectified Reticle - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 28: Breath of Fire (A) Gauntleted Fist - Accuracy/Damage (45) Gauntleted Fist - Damage/RechargeTime (34) Gauntleted Fist - Accuracy/Damage/RechargeTime (36) Gauntleted Fist - Damage/Endurance/RechargeTime (37) Gauntleted Fist - RechargeTime/+Absorb (50) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense/Endurance Level 32: Fire Sword Circle (A) Armageddon - Chance for Fire Damage (40) Armageddon - Damage/Endurance (42) Armageddon - Accuracy/Recharge (42) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Damage/Recharge (46) Armageddon - Damage Level 35: Incinerate (A) Hecatomb - Accuracy/Damage/Recharge (45) Hecatomb - Damage/Recharge (45) Hecatomb - Damage/Endurance (46) Hecatomb - Chance of Damage(Negative) Level 38: Focused Accuracy (A) Endurance Reduction IO Level 41: Physical Perfection (A) Performance Shifter - Chance for +End Level 44: Tough (A) Gladiator's Armor - Recharge/Endurance (46) Gladiator's Armor - Resistance/Rech/End Level 47: Weave (A) Shield Wall - Defense/Endurance (48) Shield Wall - Defense/Recharge (48) Shield Wall - Endurance/Recharge (48) Shield Wall - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Strength of Will (A) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Gauntlet Level 1: Brawl (A) Empty Level 1: Sprint (A) Quickfoot - Endurance/RunSpeed Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (17) Numina's Convalesence - Heal (17) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (19) Performance Shifter - EndMod Level 50: Resilient Core Paragon Level 50: Mighty Core Final Judgement Level 50: Reactive Total Core Conversion Level 50: Longbow Total Core Improved Ally Level 50: Assault Core Embodiment Level 50: Rebirth Core Epiphany ------------
  24. TY, Sir!
  25. Is there a way to change this, or does it auto default to the name of the first character created on the account? Thanks, in advance!
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