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Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
Ha, interesting. I wasn't even going for a knitted sweater look, it just happened to turn out that way. 😅 It's supposed to be metalish, but I didn't like the way the shiny version looked. -
Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
@Trike Shock nailed it. 🙂 I believe it's Stars 1, and yes, it's on the Chainmail Dull Chest option. -
Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
One in a Melon - Honeydew variety One in a Melon - Cantaloupe variety Beast of Water - Water/Time Corr Beast of Soul - Dark/Dark Defender Beast of Flora - Archery/Nature Corr Beast of Metal - Beam/Devices Blaster Beast of Fire - FireM/Shield Brute Beast of Air - Storm/Electric Defender -
Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
Some newish ones. This first gal's name is inspired by the Androids of DBZ, though I wanted to make sure she's also different from them as she's not a true homage. This is Android v.9 - AR/Kin Corr Featured with the other two initial members of our Hollows team as we all loved each other's looks. On the viewer's left is Colonel Neutron, and to the right is Puff R Fish. My Beast/Rad MM: One in a Melon, featured with Watermelon, Cantaloupe, Honeydew, and Crenshaw. And the Beast of Earth, my StJ/Stone Brute; the last pic I took because the invis she has from a team member makes it so you can see through her armor and I thought that was amusing. I have a Beast for each element; I'll have to post them all up. -
What does it mean to be Level 50 versus Incarnate?
TygerDarkstorm replied to UltraAlt's topic in General Discussion
Same, I have a character or two that might end up following the lore because it fits their story and/or for shiggles, but for the most part, whichever Incarnates I take on my characters are those that fit their theme and are an extension of what they are already capable of doing, just stronger. -
Masterminds have wanted changes for years now.
TygerDarkstorm replied to eldriyth's topic in Suggestions & Feedback
I'm actually for this sort of thing. I have tech characters that tech sets like Kinetics and Gravity Control and such, and while I can pretend they're using their gadgets and imagine how it would look in my head, it would be amazing if these sorts of concepts could be made more realistic, though I realize how time consuming and difficult that would likely be given this game's ancient spaghetti code. I have a TA/Dark Defender whose bow is magically gifted and what gave her her Dark powers, so it would be cool if the bow had a shadowy aura and maybe the TA abilities were tinted with shadows or used the Dark projectiles. This is to say, I totally get what you're saying now and I'm all for it if there were a way for them to implement it. This game is all about character concept (it's frequently repeated that "concept is king" in game and in the forum), and this would go a long ways toward allowing people to solidify their concepts. -
What is the set you would definitely play on Corruptor?
TygerDarkstorm replied to Lyrium's topic in Corruptor
As a bonus on top of this, play it on a Corr and watch all those delightful Scourge ticks come in. 🙂 -
Here I am assuming the KB>KD IO is what was meant by one slot wonder. 😅
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issue 27 Focused Feedback: Ice Control Changes
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
I, for one, appreciate it being given more melee utility since that's where Ice Control likes to play at. Thanks Cap! Edit: Actually, after seeing the other replies here that are written more eloquently then what I am generally capable of saying, I find myself agreeing with their assessment. Since this is a cone power and seems more suited as an alpha breaker, then perhaps the 45/60 version is best, unless it gets turned into a TAoE. -
Nature is definitely an awesome support set! Love it with my Bots MM.
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Scale down earth control graphics
TygerDarkstorm replied to Parabola's topic in Suggestions & Feedback
Sorry, I admittedly haven't read the entire thread/initial request. I was only responding to the person I quoted with a mini-rant. -
Scale down earth control graphics
TygerDarkstorm replied to Parabola's topic in Suggestions & Feedback
It's nice to see I'm not the only one who feels this way. I keep super disappointed to keep seeing the asks for minimal armor effects for things like stalkers and Stone Armor and the like. The whole reason for picking something like Stone Armor is to turn into a giant rock. If it bothers you that much to not see your costume, then use a different armor set--almost everything else leaves your costume visible. Or learn to plan your character's look for when they're using those armors, or turn the toggles off when you aren't in combat, etc. Sorry, some of these requests make me crazy, lol. I don't get it. -
Masterminds have wanted changes for years now.
TygerDarkstorm replied to eldriyth's topic in Suggestions & Feedback
Erm, Blasters have Seismic Blast and Manipulation (which is basically an earth blast/secondary). -
Thanks! I am a corny, punny dork so I couldn't resist. Her pets are named after different melons too. 😄
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That was exactly my temptation to make it, lol. They mentioned choking cloud, and I know how useful those PBAoE holds can be from using entangling aura on my Bots/Nature. I didn't want to run Necro or Ninjas, so I thought the beasts might be a good match with Rad. I caved and made the alt shortly after making that post, lol. Hit level 20 in an MSR, so should start getting a feel for how it plays, especially once I get some IO's in her. Edit: I don't play at super hard diffs, but even with minimal enhancing (we're talking p2w enhancements and a DO or two), I feel like the /Rad toggles are making a pretty significant difference. Especially once you get Fortify Pack and the beasts can crit; an even level LT melts pretty quick. It'll be fun to see what they can do when I get some basic IO's in.
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If I can get her leveled up this week, I'll be bringing One in a Melon - Beast/Rad MM Edit: She's already at level 23 and has 3 melon themed costumes, lol. Should be no trouble to get her finished up in time for Saturday.
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issue 27 Focused Feedback: Symphony Control
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
I agree. I liked it on the dom on test, but I think it feels much better on a controller with the secondaries available (you skipped /sonic which actually pairs super well with Symph). I rather enjoy getting to feel so blasty on the controller; it's a set that wants to be used a lot, which doesn't really suit the dom playstyle. -
I don't need more alts, but a Beast/Rad is sounding like fun now, lol.
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I consider myself sort of a noobish/average player, but I'd argue that half of playing an MM decently/well is just being aware of when you should and shouldn't use your henchmen. Even with Demons there will be times where you will want to pull them back, potentially throw them on passive, etc. There are also certain times where it's to everyone's benefit if you dismiss your henchmen entirely until it's safe/okay to summon them again. Demons/Storm is awesome, though I'd argue that while mostly fun leveling, it doesn't hit peak fun until after you hit level 50 and start getting incarnates and solving your end issues (because anything Storm will be sucking end). Depending on your tolerance for KB, it's a great idea to get some KB -> KD IO's for Gale, Tornado, and Lightning Storm. I also went Fire Mastery on mine, so I also have one of those IO's in Bonfire. I just personally prefer KD for mitigation, and being able to pretty much permanently keep a spawn flopping on their backs (especially when paired with Freezing Rain) is just oodles of fun. I've also seen around that Gale is great for taking procs; I haven't had a chance to load it with any yet. I unfortunately cannot offer any build advice help; mine is still running on a combo of generic IO's and SO's. Making builds is something that kind of scares me, tbh, lol. Though after playing on Beta and being able to start looking at the sets and slotting characters there, I feel slightly more comfortable about going into Mids to see how I want to build my 50's like my MM. But even on my "ghetto" slotting, I feel like my Demons/Storm shreds mobs, though I don't solo at +4/x8 yet, though she was able to singlehandedly stop an ambush in a PI radio rescue mission the other day--granted, it was only Council, but I felt good about being able to leverage my tools to hold off an ambush on my own. I ended up cutting the heal and hurricane out of my build. The heal kind of helps while leveling, but once the demons can start better taking care of themselves, I found it largely useless and a waste of my time (plus, I'm a bit of an RPer at heart and build for concept, so since she's a villain, she ain't healing no one damn it lol). I also don't have the skills to maneuver hurricane to make it more helpful than harmful and felt I had enough other stuff going on that I wanted that I could sacrifice it to use those slots elsewhere. I agree with Doc though that building is almost kind of a personal thing. I'm sure folks here have amazing builds; doesn't mean that I'd be great at using it or whatever. As you level you figure out what you like and how you like to play and what you want/need for your character. I rarely solo, let alone look to solo at max level, so while I want my Demons/Storm to feel/be powerful, I do like to team with her and will look to build her accordingly. Not to mention, a new patch is getting ready to release that is changing how attack types/defense/resist function, so any build you get now is likely to change in the very near future.
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issue 27 Focused Feedback: Ice Control Changes
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
I admittedly not a deep dive, numbers person, but I'm curious how it was determined to be too good? Ice Control largely wants to play in melee if you take and use Arctic Air; as it is currently, Cold Snap's fear is nigh unusable in melee, and is probably the single most repeated criticism of the set's changes in the open beta currently. There's a lot of people in game who don't even know about the new patch coming, let alone stuff in beta (I've chatted with a few), and I can definitely see this difference in cone widths ending up being confusing once the changes go live, especially for players that don't do deep dives into this sort of stuff and for the smattering of new/newly returned players that have been popping up. -
issue 27 Focused Feedback: Ice Control Changes
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah, I didn't test out a controller on Brainstorm, but the changes definitely seem to feel better for Ice Control on a dominator. Shame Ice trollers don't get that more smooth satisfying feeling that dom's do. Though I agree the fear in Cold Snap needs to be a wider cone, I find it incredibly odd that it's a smaller cone than the rest of the secondary effects in the power, especially for a set that is already kind of lacking in control power. -
Some of y'all answering are missing the part where they said this will be a teaming MM, lol. Don't think they're worried about solo capabilities. Generally, /Rad is well liked on teams. And likely on a team, mobs will be herded/gathered up. Toggles are generally useless for most trash anyway.
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I think for a teaming oriented MM, you should be fine taking /Rad. Others already pointed out why it's not as great for soloing, but you specifically said a teaming MM, lol. I teamed with one before that was Necro/Rad and yeah, they're definitely nice to have around. I think MM's take a bit of a hit to the powers of their debuffs, but most people like having AM on the team, and Fallout is just fun to use if someone dies in melee range (I still need to macro my Fallout on my Plant/Rad troller to say "Thank you for donating your body to science!" as she blows them up).
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Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
This was so much fun to read and such a clever idea. Thank you for the laugh! -
issue 27 Focused Feedback: Symphony Control
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
Your feedback on all the combinations you've been trying is wonderful to read. I too found Symp/Storm to not be all that great/interesting--granted I didn't bother to run it at 50 and incarnated out--but for me, I think it'll be hard to love a storm toon as much as I love my Demons/Storm MM. Symp/Sonic on a controller is just oodles of fun, as I've waxed about in here several times, lol. Pet gets super tanky. We were taking on 2 spawns at a time in some missions (running at +0/x4) and barely breaking a sweat in most cases, and that's with my noobish attempt at slotting and running at level 40. It'll probably be one of the first toons I make when the page goes live, lol. I can't decide whether or not I like my Ill/Traps controller or not, but you may have sold me to trying a Symph/Traps controller lol. Thank you again for all the feedback you've give in.