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Uun

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Everything posted by Uun

  1. Don't slot damage procs in Flash Arrow. One of the beauties of the power is that it doesn't aggro. The proc will defeat that.
  2. It all stacks. Brute damage cap is +700%. Enhancements are about 95% and full Fury is about 200%. That gives you another 400% to play with. Build Up is 80% and the proc is another 80%. Without buffs from Kinetics, you're unlikely to get close to the cap. Procs in damage auras are generally not a good idea for any AT. They only have a chance to go off every 10 seconds.
  3. Recommend Stone epic for Fissure and Seismic Smash (and fugly defense armor). Gives you some added damage and control.
  4. Uun

    Swamp Thing?

    My big issue with rad melee is the WAIT. FOR. IT. animation on Devastating Blow. Also, Proton Sweep just sucks.
  5. I've been getting good results slotting Tenebrous Tentacles with 1 acc, 1 range and 4 procs. If you take Electrical Mastery, you can get Static Discharge as a third cone. It recharges quickly enough that you can chain the three without gaps.
  6. Don't the Shorts selections (under Bottoms w/ Skin) already do this?
  7. Interesting. I wonder if it could work using the same mechanic as Haunt. In addition to summoning the Shades, it grants a temp power to the target (Haunted) which issues a 60 second mag 10 taunt. In the case of Haunted, it only taunts Shades, but perhaps it could taunt those whose status is confused. If that were the case, the confuse could remain AoE.
  8. In addition to Clarion, the other Incarnate power that offers confuse protection is Hybrid Melee (especially Core).
  9. You are correct. I should have said suppress. https://hcwiki.cityofheroes.dev/wiki/Toggle_Suppression
  10. Super Reflexes, Stone, Shield and Willpower have confuse protection.
  11. I've got a Fire/Nature - it's one of my favorite controllers. Drop Bonfire or Flashfire, then run in with Entangling Aura and Hot Feet. Drop Fire Cages to stop anyone from running off and hit any bosses with Char. I don't recommend skipping Regrowth. Not only is it a good heal, but your Imps get into trouble and will need it. Entangling Aura is an autohit toggle. It doesn't need accuracy, but it has a substantial endurance cost and requires a lot of end red. Smoke really doesn't need more than the base slot. I would move those slots to Wild Bastion. Here's my current build:
  12. Should also mention that you can get a lot of mitigation out of Bonfire (provided you slot the KB>KD IO). It also accepts quite a few procs. I've also got a build with Munitions Mastery. The armor is crap (8.75% S/L resist), but it can take the two +def uniques and doesn't drop if you're mezzed since it's an auto power. It also has Surveillance, which provides 14% -res/-def on a 45 second recharge. I find it more useful than Melt Armor for hard targets since it's pretty easy to make perma.
  13. You're confusing the Force Mastery epic pool with the Force of Will power pool.
  14. Not as bad as Time Bomb, but Explosive Shuriken is decidedly anti-climactic.
  15. The last problem anybody playing endgame content has is being weak. There has been so much power creep in this game that people can already solo task forces set at +4/x8. I see no reason to make set bonuses easier to obtain.
  16. Thumbs down on the end game set bonuses. No need to make it easier to be OP.
  17. On my Rad/Rad I do slot Irradiated Ground with accuracy and do not slot Radiation Therapy with accuracy. Irradiated Ground is in Radiation Melee. You've got Beta Decay in Radiation Armor, which is an autohit taunt/debuff aura. Pretty sure it interrupts summoning.
  18. Dual Pistols/Ninja Training Blaster - not hard or outright bad, just decidedly "meh". I took it to 50, but didn't pursue incarnates. I took this to 50 on live, and did it on HC as a corruptor. Not sure that I'd want to solo the defender, but it's a strong team character.
  19. I forgot to list Dark. I've got a 50 Dark tank that's indestructible (although it annoys me that I've got to plug the KB hole). My /Inv is a scrapper, so probably not fair comparing to a brute due to the higher resist cap.
  20. Depends what you’re fighting. I’ve got lvl 50 Invul, WP, Rad, Elec, and SR. Against psi damage, WP wins. I feel like it’s also better against mobs with -perception (like Arachnos). All around, I think Elec and SR are tougher than both.
  21. This Hero build was built using Mids Reborn 3.0.5.9 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Uunflappable: Level 50 Mutation Brute Primary Power Set: War Mace Secondary Power Set: Willpower Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Earth Mastery Hero Profile: Level 1: Pulverize -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), Heal-I(7), Heal-I(9), GldArm-3defTpProc(43) Level 2: Jawbreaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(13) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(17), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45) Level 6: Fast Healing -- Heal-I(A), Heal-I(17) Level 8: Clobber -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(40) Level 10: Indomitable Will -- Rct-ResDam%(A), Rct-Def/EndRdx(23), ShlWal-ResDam/Re TP(43), Rct-Def(50), Rct-Def/Rchg(50) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Boxing -- Acc-I(A) Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27) Level 18: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(29), Ags-ResDam(29), Ags-Psi/Status(45) Level 20: Whirling Mace -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Rech/Fury%(40) Level 22: Quick Recovery -- EndMod-I(A), EndMod-I(48) Level 24: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(33), GifoftheA-Run+(33), GifoftheA-Def/EndRdx/Rchg(46), GifoftheA-EndRdx/Rchg(46), GifoftheA-Def/Rchg(48) Level 26: Shatter -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36) Level 28: Heightened Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg(50) Level 30: Taunt -- PrfZng-Dam%(A) Level 32: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39) Level 35: Resurgence -- RechRdx-I(A) Level 38: Strength of Will -- ResDam-I(A), ResDam-I(40) Level 41: Stone Prison -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/Dmg/Rchg(42), Dcm-Build%(43) Level 44: Quick Sand -- RechRdx-I(A) Level 47: Build Up -- GssSynFr--Build%(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Heal-I(A) Level 2: Stamina -- EndMod-I(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Mighty Radial Final Judgement Level 50: Degenerative Total Core Conversion Level 50: Knives of Vengeance Core Superior Ally Level 50: Rebirth Core Epiphany Level 50: Assault Radial Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 12: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1489;685;1370;HEX;| |78DA6594CB4F135114C6EFD0A9A5B4853E80F214846279B550A26B13045C4013161| |A57860C64A0D5A66DDA22A02BFF03158D1A5DF85CB071E17FE35B77A2021A7CC647| |3D33DF97B689934C7EE77EF79EC79C7BEF24D7A7BC8F4F5C3AA634CFF18C512C2E4| |C16564B667D72B56494D2B9AC92C77B6A35BB9C31F279633163BA4468B6D72C24CD| |8C69C64F1B8585A4B16486214E99CB66B628723A93C9E7D6CC82F2CCE77299F84C2| |6BD922AF9605B663ABBE2B54773A6919741D01E9C9498F95C01C983D3F9F4527CDA| |28945292A258320B1B6D927EC47A35C5A7EC54CB8284AEEA56C814A8A7C9B3E0817| |3E053CBCDF62F3B54588C6E998B60AE9E1C9E70D81CD5B854F2689775ACB902365C| |253741EF35F23AF84CBC1CC8E3747C41BCC6AFE40FD0FF9379BE91DFC1E7E2E584A| |FE6644D7E322EBA8B715D5EE40AFAC846B0B989F483D100F842BCDCF0D5DDFBC8D5| |BA070ECF82895DF233E8913DF7A007CAD3094D13CD47CDD781BA5E0A9A34CDAEABE| |91D636F836DEFC90F60C74772077448BC00F72430AED95A57823C028E1E05ADE910| |BF3F7417FE07EF91F7C90760EF4330FA087C255E2DEC6B4B2FEA1E2375A921CCB86| |15D8CA8F8D7936E30E6220F80634ED02AB59DE7A4FD3CE21D5A23D7C90DB0FF0279| |117C2DE864DE4E3FBEB1BF198CB480B12038160213018EADE3CB7DE82ED6D9DA846| |83DACA5E717B4C86FF20F78F82F592615FAF346BCFA18AF6F04F5BD150C40D30646| |A145C94D711BC49C3E7843D9BD18BA49DE226F83C377C06D2FEEB09563843962527| |39C5A7C0B35B5CA7E8CA32F6A9C7D98D12B77B7DCA557FE01D6B05C5673FF29F37A| |E5FE2ACD56761A4461542D86ECBBB5DA20B4BD5A8D37EF53ADC653E3F62BAB77764| |5B321659F04CB4E0D55EDC970D5DE8F54ED27D67AFA6EF555EDF986EA9A3335B651| |632FD6D8AAB57243CBFF005961E1E5| |-------------------------------------------------------------------|
  22. Fluffy has an autohit 10-foot aura that provides a -30% tohit debuff, and he casts Darkest Night (a 25-foot AoE toggle), which does -15% tohit and -30% damage. Other than that, he'll cycle through an AoE heal, ST hold and cone immobilize. Fluffy only has two powers that do damage, and both are pretty weak. If you want damage, you'll need to slot procs (Cloud Senses is a good one). https://cod.uberguy.net/html/entity.html?entity=pets_v_darkservant
  23. I've got one. It's a lot of fun and very sturdy. I didn't go for soft-capped defense and don't really miss it. I do have capped S/L resists. I'll post the build when I get home.
  24. https://hcwiki.cityofheroes.dev/wiki/Exemplar_Effects_on_Enhancements
  25. Water/Martial is a lot of fun. Lots of slows and knockdowns, plus it has a heal. The slow from Whirlpool stacks with the slow from Reaction Time, plus Whirlpool triggers Avoid. Burst of Speed into a group, drop Whirlpool, hit them with Water Burst and Dragon's Tail while they all run around in slow motion. Storm Kick has 100% knockdown and a 6 second recharge, allowing you to juggle bosses while you pummel them with Eagle's Claw. Slot a Gaussian's BU proc in Tidal Forces and hit it before using Geyser. Tidal Forces gives you +3 Tidal Power, which makes Geyser do 25% bonus damage. Water Burst will clean up anything it doesn't kill.
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