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Uun

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Everything posted by Uun

  1. Don't skip Entangling Arrow - it has 20% -res. Glue Arrow is autohit, so slotting accuracy is unnecessary. Don't skip Ice Arrow. While the hold is unexciting, it has a very potent -special. Acid Arrow's damage is tiny, so Overwhelming Force is wasted here. Best to slot it with procs or an Accurate Defense Debuff set. Disruption Arrow really doesn't need more than a recharge IO in the base slot. Accuracy is unnecessary. I've never tried slotting for endmod. Slot Oil Slick Arrow for damage.
  2. Uun

    DP/Ninja

    I ran DP/Nin to 50 on a weekly leveling team and wasn't impressed. Not bad per se, just "meh". Really didn't like the lack of Aim or Build Up, which makes Hail of Bullets kinda lackluster. Didn't bother pursuing incarnates and currently mothballed.
  3. Footnote to the primaries list - Stone Melee isn't available to scrappers.
  4. Here's mine. I loaded Touch of Fear with procs and find it really effective. I skipped CoF and OG entirely. About the only thing I've run up against that gives me trouble is stacked tohit debuffs (i.e., 3x Death Mages).
  5. Play Trick Arrow. No anchors. What does this even mean? You're not taking powers from your secondary? You're not slotting powers from your secondary? Even if you take all the powers from your primary, there are 7 power picks before lvl 30 that have to come from your secondary or a pool. Radiation Emission doesn't require a lot of slots and several of the powers don't need more than the base slot.
  6. Suggest you put a KB>KD in Crane Kick, unless you like chasing after folks. I would take Power Sink as soon as it's available at 26. You don't want to slot the Performance Shifter proc in it. Unenhanced, Power Sink gives you 25 endurance per foe hit. A lvl 50 endmod IO will give an additional 10.6 endurance (42.4%) per foe hit, whereas the proc (if it goes off) will just give you 10 endurance one time. The endmod IO will also increase the endurance drained from your foes. It's worth adding 1 or 2 slots if you can spare them.
  7. 50% resistance to S/L/F/C/E/N, 90% resistance to P/T. I slot with Expedient Reinforcement (all 6 pieces), which includes the 10% resist bonus for pets. https://cod.uberguy.net/html/entity.html?entity=pets_singularity
  8. Prior to HC, I spent a number of years playing SWTOR. Their Operations (8-16 players) have three modes, Story, Veteran (formerly Hard) and Master (formerly Nightmare). Their Flashpoints (4 players) also have thee modes, Story, Veteran (formerly Tactical) and Master (formerly Hard). It's quite common for players to run content at all three levels. Running Master level operations or flashpoints not only requires better gear, but also requires specific knowledge of the encounters and a much greater time commitment. It is by no means the default.
  9. TA on blaster is Tactical Arrow, not Trick Arrow. Some overlapping powers, but debuffs are greatly reduced or eliminated. No melee attacks.
  10. Fine with me I don't run radio missions. Ever.
  11. Double post
  12. This is already the case with respect to TinPex and regular content. Only the Alpha slot level shift applies. I would support disabling the Lore and Destiny level shifts in DA story arcs. While the DA story arcs are incarnate content, they don't contain the level-shifted foes that the Incarnate trials do. I enjoy the DA arcs and want access to the Destiny powers while running them (I suppose I could unslot Lore, but it's a bother), but would like to face foes that are higher than +1 to me.
  13. I would be fine with more damage at the same recharge. I'm not insisting something must be done, it just seemed like somebody fudged a calculation.
  14. A brute should have no trouble maintaining at least 150% +dmg from fury. At that level, a brute will outdamage a tank by about 40% in ST damage, even with the lower base. AoE is trickier, since tanks got the range and target buff. A scrapper needs to crit 18% of the time to match that. I'm largely OK with how they compare damage wise. I view playing brutes as easy mode for when you just want to punch stuff.
  15. I know there's a formula to balance recharge and endurance vs. damage. Something seems amiss in the blaster version of Abyssal Gaze. See comparison below to similar blaster powers (high damage w/ mezz), as well as the sentinel version of the same power. Whether or not the blaster version of AG should do more damage, the 20 second recharge seems way off relative to the damage it does.
  16. It doesn't feel as hard-hitting as many other sets due to all the DoT. It also trades some damage for more control and utility. Tenebrous Tentacles is pretty awful damage unless you load it with procs. Abyssal Gaze needs more damage and a shorter recharge to make it comparable to Cosmic Burst, Freeze Ray and Lancer Shot (all high damage attacks with a mezz).
  17. The other -res proc is Annihilation, but I don't recall if they stack from the same caster.
  18. I've noticed that Director 11 often ignores immobilizes and just wanted to bring this power to your attention: Tactical Retreat
  19. I understand why the blaster powers got the change, but it made me realize that the current behavior is illogical. If you turn on a stealth power, presumably you don't want to aggro foes. Having aggroing toggles suppress when stealth is activated is the logical result.
  20. What you need is repel protection, not KB protection. While Invulnerability, Energy Aura, Shield, Stone and Willpower have this, other armor sets do not. Break frees and similar inspirations do provide this.
  21. I really like Radiation Blast, although I've never tried it on a blaster. You can marry it to a lot of concepts by recoloring. The -def on all the powers is great and permits slotting many procs. Cosmic Burst combines high damage and a mag 3 stun, Atomic Blast (T9) has a mag 3 hold, Irradiate is a massive PBAoE. I agree that the long animation plus projectile travel time on both Electron Haze and Neutron Bomb is annoying, although I think Electron Haze is better than Fire Breath or Frost Breath. You should be aware that the damage scale and recharge of Neutrino Bolt and X-Ray Beam are different on blasters (and sentinels) than defenders and corruptors. All blaster T1/T2 blasts have the same damage scale (1.0/1.64) and recharge (4 sec/8 sec). The defender and corruptor versions of Neutrino Bolt and X-Ray Beam have lower damage scale (0.6/1.0) and recharge (1.5 sec/4 sec).
  22. I have an Illusion/Poison controller. I pretty much keep Venemous Gas (15 foot PBAoE) running all the time. I'm constantly forgetting to turn it off when I use Superior Invisibility and unintentionally break stealth as it aggroes mobs as I walk past them. Last year, blaster PBAoE toggles (Reaction Time, Dynamo, Cauterizing Aura, Frigid Protection) received the following change: "If you are concealed (from Stealth or a similar power) this power will not impact foes unless you are in combat (it will no longer accidentally break stealth)." These powers include both debuff and damage auras. Suggest that defender/controller/corruptor/dominator PBAoE debuff toggles (Entangling Aura, Venemous Gas, Choking Cloud, Time's Juncture, Arctic Air, Hot Feet, Mud Pots) get the same treatment. Don't think Hurricane should also be included as that shouldn't be kept running full time. Similar to the blaster toggles, if you use another power that impacts a foe or click a glowie, the stealth would suppress and the powers would work normally.
  23. Uun

    Fire/Time/Dark

    For a different take, this is my Fire/Time.
  24. Different sets. Corruptors get Trick Arrow, blasters get Tactical Arrow. Trick Arrow is a debuff set. There are some powers with the same name in Tactical, but the blaster versions lose most or all of the debuffs. Corruptor version of Flash Arrow does -15% tohit debuff while the blaster version does -4.9%. Corruptor version of Oil Slick Arrow has a 25 foot radius while the blaster version is 15 feet and doesn't have -defense. Blaster version of Ice Arrow doesn't have -damage or the secondary effect debuff. Blasters don't get Poison Gas, Acid or Disruption. Their immobilize does damage not -resist.
  25. Played an Arachnos Soldier/Widow, Peacebringer or Sentinel. Until last week I had never played a Stalker. Hami raid in the Abyss. I can count the number I've done in the Hive on one hand. Power leveled a character or done an AE farm. I have been know to farm Fake Nemesis. Played goldside. I think I've done Dr. Q once. Had to google ERP - didn't know that was a thing in CoH.
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