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Uun

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Everything posted by Uun

  1. I usually do 2 lvl 50+5 recharge IOs
  2. Agree that corruptor will provide more damage, but depends how you want to define "stronger" and what team role you want. Defender will provide superior buffs/debuffs (except Sleet, which is currently the same for all ATs).
  3. I assume he's referring to this (from the August 27, 2019 patch notes): Trip Mine: Interrupt removed. Cast time is now 2.77 seconds. Recharge increased to 30 seconds. Traps version has 5 second cast, 4 second interrupt, 20 second recharge.
  4. If the mission holder is lvl 6 and got a lvl 8 boss while set to +0, that's a bug. On the other hand, getting +1s while set to +0 is working as intended.
  5. 18 level 50s, all but one of which is fully equipped with T3 or T4 incarnates, and 1 level 20 that's part of a weekly themed SG team. They're about evenly split between Excelsior and Torchbearer. Other than the SG team, I tend to level one character at a time until it hits 50. I haven't come up with a concept for the next one yet. I still play all the 50s, mostly on TFs and I-trials.
  6. Sounds like you want to after him with Cold Domination or Poison, both of which have -heal (which it doesn't look like he resists).
  7. I've experienced this as well. What's interesting is that COD doesn't list a heal or regen buff in his list of powers.
  8. There are two Sieges listed in the new COD. They both have 50% res to S/L/C, 75% to psi, 30% to Ne https://cod.uberguy.net/html/powerset.html?pset=praetorians.siege https://cod.uberguy.net/html/powerset.html?pset=praetorians.p_siege The rings appear to be a separate entity. https://cod.uberguy.net/html/powerset.html?pset=praetorians.sequestration_field
  9. This is way too squishy. You've got virtually no defense and only resistance to F/C. Ring of Fire should be slotted for damage, not immobilize (keep the procs). Recommend Superior Will of the Controller over Gravitational Anchor in Fire Cages. Not sure I would devote 4 slots to Smoke. The base debuff is only 5%, so enhancing it doesn't get you much. Lose 1 recharge IO in AM. Two 50+5 IOs will max you out. The third is only giving you 4 seconds. You could probably squeeze down to 3 slots by frankenslotting with 3x endmod/rchg. Flashfire should be slotted for stun, not damage. The damage is miniscule. Recommend 6x Expedient Reinforcement in Imps for the set bonuses. Highly recommend you pick up Fire Shield and devote a few slots to it. You don't want to skip the epic armor.
  10. You're trading raw damage for buffs/debuffs that help the entire team. Depends on the secondary, but I also find corruptors to be less squishy.
  11. Unless you're looking to solo, Mind is much better on dominators. For a controller, it relies too much on sleeps to set up containment, which is pretty useless on teams.
  12. I understand now, although I'm not sure it's necessary. The four links currently listed under Announcements are for subtopics, each of which has multiple threads in it. Weekly Strike Targets is a single thread, not a subtopic. It's currently pinned 3rd from the top in Announcements. Suggesting you have to dig around for it is a stretch.
  13. There was a bug floating around a few months ago that would cause your Alpha slot to be ignored intermittently and all of a sudden you would be at a -3 level shift in the middle of Apex. It wasn't challenging - you were completely ineffective and couldn't hit or damage anything.
  14. Should all archetypes be able to solo? Yes Should all archetypes be able to solo at +4/8? No, but anyone who wants to invest the resources to build a character that can do this shouldn't be prevented from doing it. Personally, I find soloing at that level to be a slog and prefer to go through content more quickly when I solo. I find +2/x4 to be pretty comfortable and will drop to x2 or x3 on squishier characters. Is there a difference in performance expectations for content below level 50 versus level 50+? I think incarnate content should be more difficult and characters should be appropriately equipped and level shifted. IMO, this doesn't mean you need soft-capped defense, etc. but I don't think 50+ content should be balanced around SO builds. That said, I'm not sure all the incarnate abilities should be usable on non-incarnate content. Should players be using Invention Origin enhancements by a specific level or range? "Should" is a tough word, but I recommend using them as early as you can afford them, particularly commons. When I make a new character I will seed it with $1 mil to start, but everything after that is earned from selling boosters bought with merits and converting drops and selling on the AH. I will start crafting and equipping common IOs as early as lvl 12, certainly by lvl 22. I usually wait to equip IO sets until lvl 27, unless the sets I want are usable at lower levels. I start with yellow sets - if you craft from recipes, these are quite affordable, and gradually upgrade to rare sets, ATOs, etc. as I accumulate the inf to do it (unslotting, converting and selling the yellow sets). By lvl 50 the inf is rolling in and I can generally afford whatever I want. Do players who can solo +4/8 at level 50 have an outsized impact on teams or other players? Maybe this is as intended? I think the question is whether they have an outsized impact when they're not soloing. I don't think so. Even if they can solo at +4/x8, they're not going to be able to defeat mobs as quickly as a team. A full team of 50s can plow through most non-incarnate content at +4/x8 pretty quickly. They're not going to sit around and watch one guy do it.
  15. Wormhole doesn't require LOS. If you don't want to aggro a second group, stand around a corner and wormhole the first group to you.
  16. As much as I like ITFs, I refuse to run them sidekicked and wait until I hit 50 to run them for this very reason. I just feel so ineffective against +5s. The other option (which is difficult to get people on board with) is to have the leader NOT be a lvl 50 and let the 50s exemp down. The TF level will lock relative to the leader's level at the time it's started. If the leader is 45+, the 50s will still keep their incarnate goodies.
  17. I'm not seeing that in the power info https://cod.uberguy.net/html/power.html?power=epic.ice_mastery.hibernate&at=controller That said, the activation time of the power always feels longer than the data indicates. I can't count the number of times I have died while activating Hibernate. Perhaps it's due to attacks that had been launched prior to activating Hibernate but had not yet hit (i.e., ranged attacks with "travel time"). I'm not aware of any attacks getting through beyond the first second or two (other than DoT).
  18. Uun

    Grav/Storm/Lev?

    I went with Ice Mastery for Ice Storm (plus Frozen Armor and Hibernate).
  19. I can't speak to SS (I have WM/WP) but I don't worry about capping defense due to the high regen from RTTC. I've got 30-35% defense to everything and resists of 90% S/L, 57% psi and 30-35% to everything else. With RTTC saturated, my regen rate is about 100 hp/sec. Need to be careful with a few AVs with big attacks but otherwise he's virtually unkillable.
  20. The hold duration is 4 seconds if the chance to hold hits. Slotting for hold increases the duration, not the chance or frequency. I have it franken slotted with 2x end/hold and 1x end/hold/rchg (it has a 20 second cooldown and it drops any time you get mezzed). Unlike Choking Cloud, Entangling Aura is autohit and doesn't require accuracy. It does use a lot of endurance though. I haven't tried the Lockdown +2 mag proc, but I do have the Hybrid Control Core, which provides a chance of +1 mag and seems to go off pretty often.
  21. You mean like this?
  22. Interesting, I never think to get the Interface Radial. Always assumed the debuffs were better than the DoT. I find that the lore pets with ranged attacks are a bit more durable. The ones that go into melee tend to get killed pretty quickly by AVs with big melee attacks. If you haven't seen it already, take a look at this google sheet with pictures and stats for all the pets and DPS numbers on the second tab: https://docs.google.com/spreadsheets/d/1tmuk9Jf-NxhSE2P1RB6wRtn-qUDvwqpV_10B9QAAinE/edit#gid=0 Its not going to boost your damage as much as Assault, but I'm a fan of Support Radial. Gives you and the entire team/league an 8% boost to damage, defense, healing, accuracy and mezz as well as a 10% endurance discount.
  23. Unrelenting Fury provides resistance to S/L/F/C/E/N as a set bonus.
  24. https://midsreborn.com/
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