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Uun

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Everything posted by Uun

  1. I don't believe so. Howling Twilight has always had -regen (making in an AV killer) and Tar Patch has always had -res. I just checked the Prima Guides from CoH and CoV launch.
  2. On my DA/DM, SMOT is 6-slotted in Shadow Punch and SGF is 6-slotted in Shadow Maul. On my SR\Staff, SMOT is 6-slotted in Innocuous Strikes and SGF is 6-slotted in Guarded Spin (largely because I chain the 2 cones almost constantly). I don't like slotting ATOs in auras since the recharge enhancement is wasted.
  3. Howling Twilight doesn't have -res
  4. I have 25 level 50s with T3/T4 incarnates, of which 19 don't have Hasten.
  5. Also, if you don't need the Incarnate salvage, select super inspirations as your reward from Incarnate trials and arcs.
  6. There are four buff/debuff sets that have multiple -res powers. Poison offers the highest total vs. single targets and Cold offers the highest total vs. multiple targets, although Heat Loss has a 6 minute recharge so can't be made perma. There are two blast sets with -res. Sonic offers the most, as 6 of its 9 attacks provide -res, but Beam also provides -regen. The highest -res combo vs. single targets would be Poison/Sonic. These are all defender numbers: Poison Envenom: -40% (ST) / -20% (8 ft AoE) Venomous Gas: -25% (15 ft PBAoE toggle) Sonic Resonance Sonic Siphon: -30% (ST) Disruption Field: -30% (15 ft Ally AoE toggle) Cold Sleet: -30% (20 ft AoE) Heat Loss: -30% (20 ft AoE) Trick Arrow Entangling Arrow: -20% (ST) Disruption Arrow: -40% (25 ft AoE) Sonic Blast 4 ST, 1 cone, 1 AoE: -20% each (stack with each other), 5-12 sec duration (20 sec for Dreadful Wail) Beam Rifle Piercing Beam: -20% (5 deg cone), 10 sec duration
  7. I use it on my Ice/Kin corruptor to zip into the middle of spawns and hit Fulcrum Shift.
  8. Not sure there's a wrong answer here, as any of the four combinations will work well. I'm currently leveling a Nature/Seismic (currently lvl 43) and having a good time with it. /Seismic has many opportunities for procs and offers a fair amount of mitigation via KD. I might be inclined to pair Storm/Water in order to stack Freezing Rain with Whirlpool.
  9. Uun

    Invul Dark Hardcase

    With 2 x 50+5 resist IOs in the passives, it's pretty close to ED max. Hardly neutered.
  10. I was running Mr. G's red-side arc on my Archery/TA corruptor (which I've run many times before) and I discovered a way to take advantage of Vanguard's AI. These guys love to run into melee range once aggroed. So after hitting them with Flash Arrow, I deployed Glue Arrow (and Disruption Arrow) about 20 feet in front of them, then aggroed the whole spawn with either Explosive Arrow or Poison Gas Arrow. They all ran toward me and slowed to a crawl once they hit the patch, at which point I hit them with Rain of Arrows or ignited the Oil Slick. So very satisfying.
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  11. It's been that way since launch.
  12. That would be a blaster, not a corruptor. Also, Power Boost doesn't effect -res . All -res powers are flagged to ignore boosts.
  13. Brutes do more ST damage than tanks (AoE is complicated by tanks increased max targets and radii). Brutes have better defense values than scrappers due to higher hit points and resist cap. Comparing brute and sentinel damage is tricky due to Fury and Opportunity, but sentinels do have higher base damage.
  14. While some of the set bonuses are interesting, the enhancements themselves don't do anything that the existing fear sets don't already do. I would much rather see new fear sets that add damage and/or -tohit to the mix. Most fear powers have -tohit as a secondary effect. It would be nice to have a set that enhances both fear and -tohit. At least two fear powers do damage - I would like to see IO sets that enhance both fear (or any mezz) and damage, much like the new endmod sets.
  15. Uun

    Invul Dark Hardcase

    Touch of Fear is a good AoE attack and procs really well, however, fear and -tohit procs will only hit the main target while taunt and melee AoE procs can hit all targets in the AoE. I would take this earlier and devote 4-5 slots to it. You could steal slots from Resist Elements and Resist Energies, which I slot with 2 resist IOs each, and Tough Hide, which I slot with 2 defense IOs plus the Shield Wall proc. You're also going to want some end reduction in Tactics (Rectified Reticle needs the power to be active).
  16. Singularity doesn't take Dominator ATO sets. While the KB>KD is useful, I went with all 6 pieces of Expedient Reinforcement for the additional ranged defense. The additional 10% resistance does make it pretty tanky.
  17. SWTOR has a system like this. Completing story missions unlocks NPC companions that fight along side you in solo missions and in team missions below max size. (The max team size is 4, so a team of 2 players could have 2 companions out and a team of 3 players could have 1 companion out.) The companions have abilities that match the player classes (melee/ranged DPS, melee/ranged tank, healer) and you can select which one you want to accompany you on most missions (some stories require a specific companion).
  18. I bid 1,500 inf for yellow salvage and always get it within 24 hours.
  19. Recommend swapping Power Bolt for Power Blast. Higher damage and higher DPA. Recommend swapping Stun for Energy Punch. Stun is low damage and limited utility, especially if you're skipping Power Boost and Boost Range (which make Stun AoE and/or ranged). Energy Punch is the highest DPA attack in either set.
  20. The travel time to the target isn't part of the animation (you can move while its happening) and damage is determined before it occurs. That said, it can definitely take 5-10 seconds before the target is hit and the orange numbers show up, particularly if the target is running away.
  21. Earth Control rocks Trick Arrow is sharp Dark Miasma is lights out
  22. On red side, do Mr. G's third arc. You have to fight her several times. (Do all of his arcs - they're really good.)
  23. In the first mission of Praetor Duncan's Dark Astoria arc, you have to lead her around the Founders Falls map to meet with Diabolique. Please give her a perception radius of more than 5 feet so that she actually follows you, and the ability to move faster than Walk. Even with stealth and sprint turned off, she is constantly getting lost and left behind. This is one of Praetoria's most powerful AVs?
  24. Ill/Poison is also good for soloing AVs. Mine has Stone Mastery.
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