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Uun

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Everything posted by Uun

  1. Uun

    Dark Blast

    Build Up is missing from Martial Combat, not Dark Blast. Martial Combat gets Reach for the Limit, which is a proc that grants 37.5% +dmg and 15% +tohit for 15 seconds. (In contrast, Build Up is 100% + dmg and 20% +tohit on a 90 second recharge.) It's a little hard to track, since the damage buff gets mixed in with Defiance, but it goes off pretty often. It's more of an overall damage buff than a burst damage buff you can apply before using your nuke.
  2. On my Mind dominator, Mass Confusion and Total Domination each recharge in about 75 seconds. If I'm alternating them, that means one is up every 38 seconds. That seems like every other spawn to me. There are lots of sets with AoE controls that are up more often. On my Fire controller, Flashfire is up every 36 seconds and Bonfire is up every 39 seconds (I skipped Cinders). On my Earth dominator, Stalagmites and Earthquake are each up in 25 seconds and Volcanic Gasses is up every 70 seconds. I won't even talk about Plant.
  3. That's your opinion, not a fact. With a 4 minute recharge, Mass Confusion is situational at best. IMO, Terrify is the best power in the set.
  4. Uun

    Haunt?

    That seems like a bug. Why should controllers be able to slot accurate tohit debuff and tohit debuff sets but not dominators?
  5. The power Singy has is Repel. Do KB>KD IOs not work? The pet may not inherit certain enhancements (like recharge).
  6. I've got lvl 50 Mind and Plant doms on HC and previously had lvl 50 Mind and Plant controllers on live. I have no desire for Mass Confusion to work like Seeds, nor for it to recharge as quickly. There's a huge benefit to having a no-aggro AoE confuse. That said, I think 4 minutes could be cut to 2 without unbalancing anything.
  7. Hard no on dropping Confuse. If was to drop anything it would be Telekinesis, although I'm not sold on Subjugate or Psionic Nexus. I'm OK with Mass Confusion staying the T9, but I agree that a reduction in recharge is in order. Allow fear and confuse to set up containment. Give Levitate the same bonus damage treatment that Lift got when used on foes held with Gravity Distortion.
  8. Did you know you can stand inside it?
  9. I wasn't referring to crafting IOs and converting them (which I do as well, but often requires a day or two turnaround). I was referring to those who buy converters with merits and simply list them for sale.
  10. The problem with selling enhancement converters is that you can only list 10 at a time (about 700k inf), so that's a lot of trades. While I do play converter roulette with dropped recipes, I find the faster route for generating inf is to use merits to buy enhancement boosters. Each block of 10 (50 merits) will net about 12 million inf before fees.
  11. Bio, Energy Aura, Invulnerability, Radiation, Shield and Willpower all have taunt auras.
  12. No, less accurately. The factions listed take extra damage from lethal by design. Take a look at the spreadsheet linked below. It lists resistance by damage type for all the factions/enemies (as of 2008). https://web.archive.org/web/20070309030440/http://www.culex.us/ig/CHres.xls Working as intended. Hard no. Lethal damage doesn't need a buff.
  13. There are quite a few factions that are weak to lethal damage - Carnies, BP chamber/husks, DE mushrooms, Hydra, Rularuu wisps, Vahz abominations/cadavers, Zombies. Personally, I think having foes resistant to certain damage types adds challenge to the game. The game does NOT need to be made easier.
  14. Back in the dark ages, zone origin stores only sold the Power 10 enhancement types and you could only buy the other 16 enhancement types from contacts of your origin after you had developed enough reputation with them. This construct is long gone, and you only need to buy DOs and SOs from an origin store until lvl 35 or 40 (after that vendors will sell enhancements of all origins) and IOs have no origin at all. IMO, whatever flavor associating enhancements with origins once had has long since faded. My vote would be to eliminate the origin distinction for DOs and SOs entirely.
  15. One thing to keep in mind is that Entangling Aura is autohit. It doesn't help you with set bonuses, but you can slot the power really effectively with 2 or 3 end/hold IOs.
  16. Uun

    Cones Cones Cones

    Having nothing to do with the farming question, try procs in Tenebrous Tentacles. I have 4, plus 1 acc IO and 1 range IO, and I find it far superior to enhancing the power's damage.
  17. AVs resist 85% of tohit debuffs (at lvl 50 - varies by level), so your -50% becomes -7.5%.
  18. The only secondary effect you have with En/En that you can enhance with your Alpha is stun, which would require Spiritual (which also enhances recharge). Nerve is only going to enhance your defense if you have powers that can be slotted with defense enhancements (i.e., Maneuvers, Weave, etc.), but I don't think you get much bang for your buck - you're only talking about 1% or so even if you run more than one. An alternative to Musculature is Intuition Radial, which would give you damage and range enhancements.
  19. If I use them, I will put them in the AoE hold, Aoe immobilize or AoE stun where the lack of damage isn't an issue. It does annoy me that you can't 6-slot them in confuses or sleeps.
  20. Power Surge is completely unnecessary. My Stone/Elec is at the resistance cap for S/L/E and at 65% for F/C/Psi (easily capped by inspirations), so the only use would be against toxic or possibly negative energy damage. You're much better off taking Destiny Barrier, Hybrid Melee or Rune of Protection (the first two of which are on a 2 minute recharge).
  21. On a blaster, Hover is 1.75% defense.
  22. Power Boost won't work on Fade. It was patched to ignore outside buffs about a year ago.
  23. The power is autohit with respect to defeated foes. Do live foes count toward the regen/recovery buff? The power description is unclear. Fearsome Stare got ported to Dark Control, so would have been redundant in the controller secondary. Strongly disagree with taking it away from defenders/corruptors - it's one of the best powers in Dark Miasma. If you want to take something so they can get Fade or Soul Absorption, take Black Hole.
  24. I've got a Cold/Beam that I'm pretty happy with. Cold doesn't take a lot of slots to be effective, and several of the powers are skippable entirely (Snow Storm, Frostwork). Other than keeping the shields up and using Sleet on every spawn, I primarily spam Infrigidate and blast stuff. I tend to save Benumb and Heat Loss for AVs or particularly annoying bosses because everything else dies so fast. I'm not a fan of /Sonic, but you should be able to stack a lot of -res. Consider putting the Annihilation proc in Howl.
  25. I was leveling a DP/Ninja when the recent changes went through. The combo was primarily a concept for a themed SG team, but I realized I was unhappy with a blaster that had neither BU or Aim. It makes the nuke (if you can call Hail of Bullets a nuke) really unimpressive. I'm not impressed with the critical damage mechanic - it's more like a proc. I parked the character when it hit 50 and have no intention to Incarnate it.
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