While Mind and Psi are both good, they're tough to play together. I've got one (along with Earth/Earth, Dark/Dark and Plant/Martial) and it's my least favorite dom.
I've got 4 lvl 50 doms (Earth/Earth, Plant/Martial, Dark/Dark and Mind/Psi). As others have said, Earth, Plant and Dark are all great. If you like melee, Earth Assault is fantastic. Earth/Earth is probably the one I have most fun with.
I remember this discussion, but don't have a link. This wouldn't add a taunt aura to scrapper secondaries, but would allow anyone who wanted a taunt aura to add one as a pool power. Provoke (ranged AoE mag 4 taunt) is already available.
This is the product of a discussion in the Scrapper forum regarding secondaries lacking taunt auras and how they might be added on a selective basis without changes to the defense sets. Seems like it would be relatively simple to create a new power in the Presence Pool that was a PBAoE toggle that did nothing but a mag 3 taunt. Endurance cost could comparable to Tough and Weave. I see no reason why it would need to be restricted to scrappers.
While I like having a taunt aura, scrappers play just fine without them. If you want one, you have a lot of choices. In addition to bio and rad, there's also energy, invul, shield and willpower. If you don't like those, roll a brute.
Enhance Spore Cloud for -tohit.
Lifegiving Spores is skippable. I would drop this for Entangling Aura. All it needs is 2-3 End/Hold IOs.
You don't need KB>KD in Carrion Creepers. It doesn't do KB.
You could pull a few slots from Overgrowth for the above. All it really needs is 2 recharge IOs.
This would add some additional utility to the T1. Currently, Time Crawl is a ST -speed, -recharge and -regen (and applies the "Delayed" effect which increases the strength of other Time powers). Adding an immobilize would benefit Mind and Illusion controllers that don't have immobilizes and have limited means of setting up containment. The blaster T1, Time Wall, does everything Time Crawl does plus has an immobilize and does damage (not looking for the damage to be added to Time Crawl).
There are both red (Lord Schweinzer) and blue (Agent Hassell) contacts that give you access to all the bank robbery/safeguard missions. You need the Hero Slayer badge red side and the Villain Disruptor badge blue side.
The shields need 2 more slots each
Add the 6th piece of Defender's Bastion to Single Shot for the recharge bonus
Slot the full Winter's Bite set in Disintegrate
Slotting Sleet for damage is a waste. All it needs is 2 recharge IOs or 3-4 pieces of a Defense Debuff set.
Here's my current build:
The radii of the MM versions are the same as the defender/corruptor/controller versions. Many are unhappy with the 8-foot radii of Envenom and Weaken, but it's not unique to MMs.
The only power in Poison that's materially different for MMs is Noxious Gas, which is a click AoE centered on a henchman with a 20 second duration and 300 second recharge. All other ATs get Venomous Gas, which is a PBAoE toggle. Converting Noxious Gas to a toggle would be a huge improvement for MMs.
Back on live I had a Ninja/Poison which I took to 50 out of sheer stubbornness. It was awful.
Procs only care about the level of the power they're slotted in. If the power is active, the proc will work regardless of its level. Globals (i.e., KB protection) only work 3 levels below the IO level regardless of whether the power is active.
https://homecoming.wiki/wiki/Exemplar_Effects_on_Enhancements#Special_IOs_from_Sets
Yes please. I literally can't run Apex TF on my Rad/Rad scrapper because I can't see the blue stuff on the ground through all the gfx. (And a big part of that is Irradiated Ground, which also needs a minimal fx version.)
Rad Armor is very solid. You are correct that nothing is skippable, although there are several powers that are fine with one slot (Gamma Boost and Beta Decay). The T9 is actually useful. Rad has a sizable hole to cold damage and a moderate hole to psi damage, which only matter against certain factions. Particle Shielding (the absorb shield) needs to be used proactively before attacking those. Rad also has three +regen powers which can put you pretty close to WP levels.