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Spaghetti Betty

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Everything posted by Spaghetti Betty

  1. Congrats! What usually ends up killing me is the double whammy of Rage and Hasten crashing at the same time and dropping all of my toggles. I can't say the same for my Shield/SS Tank, though. It ate enough dirt during crashes that I ended up shelving it.
  2. I'm not even really against increasing the severity of the crash, just not making it a death sentence for most builds that will be running it, besides tower Tanks! I don't even really disagree that the main draw of Rage is that advanced players have learned to circumvent the shortcomings of SS by rocking out pools/epics to fill out their garbage attack chain. That's not really "ideal" for the health of a set. I'm just in the camp that there are other ways to make the Rage user virtually useless for those 10 seconds without also piledriving them head first into a wood chipper! It's been stated over and over again that UM probably is the better option moving forward for nearly all cases, since it 1. opens up the set to more of the playerbase and 2. alleviates the crutch of gimping yourself every 10 seconds when the rest of your team is running full throttle at all times! I agree with Sai that if the intention is to just deal away with Rage, then they should rip the bandaid off instead of targeting it with convoluted numbers changes, because that right there is what's sparking so much debate. It feels like the difference between telling a worker "You're fired" and "You are being promoted to Customer". Is Rage fun? Yes! Is it a little bit of a s***-cannon that's running on a pretty tired legacy design philosophy? Absolutely! Am I going to have fun respeccing all of my SS users to account for UM? Probably no! I kind of wish it just replaced Rage at this point so I don't have to bother!
  3. Exactly! There's still enough of a hit to potential survivability that would be """equitable""" across just about any combo you could think of running SS, and it also solves the """"issue"""" of busting through the damage penalty as well! And it doesn't require touching armor stats at all!
  4. Hello! I haven't done any testing with the new UM, and it kind of seems from the silence that there isn't any give on the massive -20% RES crash that's being proposed. However, I'd like to shout into the void and ask, if the supposed issues are parity between pure DEF and pure RES armors when it comes to the crash, and the possibility of procs being leveraged to circumvent the -DMG, why not pivot from the survivability hit and add a huge -tohit penalty instead? I'm not big on numbers, but say something like -35%. Wouldn't it be parity enough if it's next to impossible to land meaningful damage for 10 seconds?
  5. Back at it again with day 7 of our run! We continue through RWZ, rounding off the first contact while yapping about upcoming changes!
  6. I actually duo'd the Tank up with another friend that was also running a Regen Tank. I will tell you there was a significant difference pre-RR and post-RR.
  7. For those curious about my thoughts on the SS changes, I haven't been able to personally test it yet, and at this point I'm sorta just waiting for it to hit Live! My knee jerk reaction is that the -20% RES crash is going to really hurt if that's what they're doubling down on, at least if you're using my version of the build! Even if I can rock 90% RES (to S/L/E/N), going down to 70% is going to feel kind of bad. Though, MoG is up every 15 seconds or so, so who's to say? I may make a video for my channel about my thoughts in the future since I'm a little front and center on the whole thing!
  8. Trust me, I did too once upon a time! But ultimately, you want to seek ways to completely shut down a mob's ability to attack you rather than trying to inhibit it. That's why the stronger recommendations for a Regen pairing would be sets that offer knockdowns, like Stone, Axe, SS, or MA! If you're a stickler for not wanting to fish outside of a set for performance, the Tanker version is much sturdier!
  9. Apologies for the double post, but I realized I missed some questions and I'm tired! Slot it for as much recharge and accuracy as you can and save a slot for your Gaussian's proc! It'll go off 99% of the time, meaning even if you don't cap out it's targets, you still get a nice burst of damage! Absolutely! Second Wind is Dull Pain with a self rez baked in. Even if you could hit your HP cap with just Ailment Resistance (Brutes can but it's hard), don't ignore its utility as another big heal! You're correct that DEF is useless, but LotG is not! Personally, I would take Maneuvers since it provides a smidge of DEF for the team, and it opens up Tactics as well! This is the way! Though, I'd prioritize Dark Obliteration over Darkest Night. It slays when proc bombed, and dead things can't hit you!
  10. I'm currently on break from pulling a double shift at work, but I'll try to answer some questions! If you'd like to post a screenie, I can try to analyze it from that, or do an in depth analysis after I perish later tonight! My answer to both of these questions is no! You shouldn't need the extra endurance, and it's not great as an AoEs option when there are so many better Epic AoEs to choose from! The most optimal DM attack rotation includes both Gloom and Cross Punch! Personally, I think I'd take an epic hold over Gloom just for proc shenanigans, but I'd take a firm stance on including Cross Punch. It really is a miracle worker when it comes to low DPA sets! If you want the absolute best solo mitigation you can get, then work in Rune of Protection. You can juggle RoP/Melee Core/Barrier Core/MoG with a downtime of about 30 seconds and have nearly capped RES to most common sources of damage with only a little extra investment! This is huge when you factor in the tons of self healing you also have access to, though it will make your toon feel a bit clicky!
  11. Day 6 is up today! And thanks to my infallible skills, I completely forgot to double check that my mic was being captured, so enjoy the commentary-free installment! In this episode, we knock out a Moonfire TF, falling just a bit shy of acquiring The Slayer, then start our journey into Rikti War Zone. Rikti are exceptionally tough to fight with our build, seeing as how Psi damage passes right through us, and they're a bit hard to stick damage on. Encounters prove to be a bit tough as we tackle some +3x8, so we might stick to +2 for the time being! Happy thanksgiving!
  12. Really, anything! It's a bit tough to hit defensive breakpoints on anything that isn't a Tanker, but Ice Armor is good enough on its own that it'll compliment anything you pair it with. Just keep in mind that it can be a little end hungry with all of the toggles running, so if you don't like dealing with that, maybe consider a combo that isn't quite as taxing on that front!
  13. The Youtube Build - Brute (Stone Melee - Regeneration).mbd My numbers at a glance are not all that great, but I do go into detail in the video above on why I made all the choices I did!
  14. Well, I do have a somewhat detailed explanation for you! It would've been a lot slower, as I would've put more emphasis on choosing things to do that would grant us merits to then turn into inf to buy the temporary AoEs. The difficulty would also have to be set just a tad lower since I'd have virtually no AoE until Fault and that means clear time would increase drastically. Everything else purchased besides the temp powers and amps are mostly unneeded fluff that just improve quality of life! I guess that does beg the question of how IOs would be acquired, but that's really more of a question of "How do I acquire resources for my toon?" And for that, I'd direct you to either @Yomo Kimyata or @Sovera!
  15. Hello again! We're back with Day 5 and we blitz past the level cap for Croatoa! By the early 30s, we're able to handle pretty high difficulty settings with a little smart play, and the reward is tons of XP gained in just an hour and a half!
  16. I see the peg stopped here on the Wheel of Diantane again!
  17. Spinning Strike has been a TAoE since it's inception, and as such takes TAoE sets. It's just that TAoE sets got renamed to Ranged AoE at some point and Spinning Strike was grandfathered in as it was the only melee TAoE at the time. I really don't see that changing as it would cause a pretty big disruption to character builds.
  18. If you look at your power tray, just underneath where the Inspirations tray usually sits, you'll see a little '+' that'll pop out another tray for you to use! I think you can have up to 5 additional trays.
  19. The Blazing Felhound, Fiery Melee/Super Reflexes Stalker
  20. The Guard Rover, Psionic Armor/Battle Axe Tanker
  21. The Mourning Crow, War Mace/Ninjitsu Scrapper
  22. Day 4 is out today! Due to some technical issues, it's a two-parter! In this session, we do a quick Posi 1 for the WST payout, and finish up Stephanie Peebles's arc!
  23. It's in the same window you select emotes from - the little chat bubble icon on your chat bar. At the very bottom of the popmenu are your notoriety settings!
  24. Of course! The short answer is, "start with a little bit of spending cash"! You can use the exact same steps I start my Brute with on Day 1. Head to the START Vendor, pick up some Amplifiers (1k a piece at level 1) to give you an overall stat buff, grab Plasmatic Tasers and Hand Grenades for AoE, and use the Prestige Enhancements in your ST attacks for bigger targets! There isn't really a point to turning on bosses if they're just acting as giant road blocks as you clear maps. All you're doing is decreasing your xp gain overtime, so don't feel bad for leaving them off until you have a bit more power! Another piece of advice I give in the playthrough is to leverage damage procs over damage aspect as you level. In your early career, enhancement aspect doesn't contribute much to your overall output as much as adding another solid number to your damage will. You can see me use these to great effect with the Brute, effectively tripling my damage with the little amount of slots I have available during the lower levels!
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