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TheZag

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Everything posted by TheZag

  1. Haha, no argument from me there. The solution for this problem already exists though. I doubt a dev will be convinced it needs more solutions.
  2. Just use a second build where it has the KB > KD slotted and switch between them as needed. /selectbuild 1 /selectbuild 2 You dont have to visit a trainer and can switch anywhere including in missions, in combat and on task forces.
  3. And add a badge for having 1600 badges so the OCD will never have satisfaction.
  4. The Mercy AE wasnt destroyed. Aeon used that portal generator to move it to the shadow shard. Its floating out there right now, waiting for the time that the shadow shard gets a revamp and becomes co-op. It will eventually become the beginning of a new base of operations for arachnos there.
  5. The patch notes. You are missing the patch notes.
  6. Link is left handed, or he was for the majority of his career. So it is with katana users as well, the only true heroic handed blade users. Link was right handed in skyward sword but that is likely due to motion controlled sword swings for a majority right handed population. He was also right handed in breath of the wild. That gives a good argument for him being ambidextrous. But city of heroes predates both of those games where the left hand is the right hand. 😛
  7. I had a more in depth version of this suggestion but nobody else seemed interested. Maybe your floating combat text lite will be more popular.
  8. They take fighting for the tough and weave toggles. Leaping is for the combat jumping toggle. Leadership is for the defense toggle. And speed is for hasten. I would drop leadership or leaping in favor of fly or mystic flight. I prefer mystic flight to get access to a teleport power as well.
  9. My experience was someone continually asking for a farm for the new powers. And someone asking if AE was removed.
  10. I think the sheath location is dependent on where the animation draws from upon unsheathing. Weapons that draw from the back or hip arent interchangeable as its the animation tied to the power set. Unless katana has some swords that draw from the back, in which case i am mistaken.
  11. Double the fun. But this reminds me of a different mission with defeat silver mantis as an objective. I defeated her and the objective didnt complete. I did the rest of the mission, went back where she was and killed 1 mob that i missed. Then she spawns a second time and i had to kill her again and the objective completed. Mine happened on a outdoor map in cap au diable, i think it was defend generators.
  12. If the chat got changed to a retina burning color, i would just turn it off. Let people customize it, sure. But dont require brightly colored chat because people who ignore it will still ignore it.
  13. You can use emotes with your shield. You need to first do an emote that shield is allowed to use, dont move from that spot, and then use an emote that shield isnt allowed to use. I couldnt find an emote that doesnt work with this method. And one of the emotes is neutral stance, just hit that first then use another emote and it can fire off without your character having to perform a different animated action.
  14. Yes, all TFs are the same in regard to not allowing new people to join after it starts. Ive been told ouro is the same because that was the only way to make it work. AE is different though. It places you into taskforce mode where you cant access your regular contacts but people can still be added to the team. I wish ouro worked this way as well.
  15. I support whatever this suggestion is. On a more serious note, getting at least 4 different sets for accurate healing (meaning 2 new ones) with at least 1 of them having +damage would be great.
  16. If they wanted to make changes to what powers work on fire it would probably be adding a flag to every power in the game for 'puts out fires'. Set it to true or false based on if that power could put out fire and not based on its damage type (since damage types are lacking in this regard). Then all the earth and water and ice and whatever else could put out fires while swords and bullets and fireballs wouldnt. Would likely be more work than what its worth unless there is an expansion in fire fighting though.
  17. Another reason that ouro missions get the team locked when starting is to prevent someone from joining for the last mission since the entire team gets reward merits. I would like to be able to invite to in progress flashbacks but the end reward would need to be reworked first.
  18. O its accurate healing. Accurate healing could use some more representation. Would be cool to get an accurate healing set with some damage attached as well.
  19. Then seismic and sonic should put out fires as well. Several other power sets should be able to extinguish flames too. I would just leave it how it is now with cold damage working against fires.
  20. It might be left over from before the faultline revamp. I think the zone had a lower minimum back then. Generally not a problem for flying characters but i can see land based toons having an issue.
  21. Yes changing builds places every single ability on cooldown, including incarnate and p2w powers, drops all toggles, and can be done in combat. Ive swapped builds while tanking a few times to keep my healer friends on their toes 😛
  22. I run several builds on several characters and they include different incarnate powers for the different builds. It would be nice for the /selectbuild command to also swap the equipped incarnate abilities at the same time. Of course they will still go on cooldown with a build swap and if they otherwise cant be equipped due to being in combat, then they would also not swap out. I couldnt tell you how many times ive forgotten to swap abilities before changing builds and had to wait for recharge to swap after. At this point ive stopped trying and just leave my main set of abilities equipped all the time.
  23. While throwing a bone to those that dont use set enhancements may be all well and good, those that do use sets can take huge advantage of it. I could easily drop a slot from stamina and change my alpha on several builds. I run focused accuracy at .78 end/sec for a 'passive' guassian proc. I turn it off alot since its an end hog but wouldnt need to anymore. A different build has me using transference every time its up to prevent running out of endurance - mostly a proc monster attack rotation but so many toggles on a controller eats endurance. Maybe players on SO only builds need a bump but they seem to be doing fine with maybe the exception of a few toggle heavy sets. I would prefer something that focuses on the individual cases instead of a blanket solution that powers everything up. And thats assuming there is a problem to begin with - my buddy was rockin' dark armor in 2004-2005 with only SOs and was just fine.
  24. I increased my laziness by making several emails with the name of what im sending in the subject line. So i reply to 'influence' or 'hero merit' or 'transcendent merit' and a few others for common stuff that i move around the email. Mine arent 2 years old though. Yours can walk and put together small sentences for your convenience at that age.
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